VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-07-13 05:43 am
Entry tags:
- !mission seven,
- katsuya jonouchi [au-crau],
- lan wangji [ou],
- lea [crau],
- madoka kaname [ou],
- piccolo [ou],
- ple two [ou],
- romeo [crau],
- xion [crau],
- yugi mutou [ou],
- ~x~a-qing [ou],
- ~x~gladiolus amicitia [ou],
- ~x~mami tomoe [ou],
- ~x~nita callahan [crau],
- ~x~sleepy ash [ou],
- ~x~trowa barton [ou],
- ~x~wei wuxian [ou]
Onward: Blue
Flood of Monsters
After another night of strange and troubling dreams, the Gry coves are awoken by two of their number hurrying in to report that heavy rain overnight has caused a tunnel to collapse.
Luckily, the Gry all seem to be accounted for. Unluckily, it seems that water is not the only thing that got into the tunnels. It’s not long after that a scrabbling sounds along the entries into the home caverns, and soon after those smaller tunnels are invaded by monsters.
Long-limbed and sharp of claw, the monsters try to fight their way into the main caverns of the Gry.
Draw
Through the next few days and nights the monsters continue to attack. Again, though the first entrance point was the flooded tunnel it seems that the monsters have found their way in via a number of routes, and attacks come from all directions. Unlike the monsters in the Terran tunnels these do not attack opportunistically. Instead, they all converge on the main cavern.
In some ways this makes things easier. One location is a lot easier to defend, after all. If the monsters cannot get through to the cavern they will try to besiege it, trying to dig through the walls. Any that do get into the room try and fight their way through to the back wall with single-minded viciousness.
A Calling
Days pass. The fighting is less intense in the daytime once monsters have been cleared out, and more intense at night when fresh waves enter the tunnels. The dreams don’t stop, if people manage to fall asleep. If anything, the feeling of fear increases for those who are feeling it.
The younger Gry seem most affected, and as the days progress it is not unusual to see one grabbing their spear or sword and storming to the back of the cavern. They are always stopped and calmed by an adult. But their arguments ring clear.
The Burrower is in danger, they cry. It needs them to fight. It is their duty to descend to the Burrower’s realm and become one of their defenders.
After another night of strange and troubling dreams, the Gry coves are awoken by two of their number hurrying in to report that heavy rain overnight has caused a tunnel to collapse.
Luckily, the Gry all seem to be accounted for. Unluckily, it seems that water is not the only thing that got into the tunnels. It’s not long after that a scrabbling sounds along the entries into the home caverns, and soon after those smaller tunnels are invaded by monsters.
Long-limbed and sharp of claw, the monsters try to fight their way into the main caverns of the Gry.
Draw
Through the next few days and nights the monsters continue to attack. Again, though the first entrance point was the flooded tunnel it seems that the monsters have found their way in via a number of routes, and attacks come from all directions. Unlike the monsters in the Terran tunnels these do not attack opportunistically. Instead, they all converge on the main cavern.
In some ways this makes things easier. One location is a lot easier to defend, after all. If the monsters cannot get through to the cavern they will try to besiege it, trying to dig through the walls. Any that do get into the room try and fight their way through to the back wall with single-minded viciousness.
A Calling
Days pass. The fighting is less intense in the daytime once monsters have been cleared out, and more intense at night when fresh waves enter the tunnels. The dreams don’t stop, if people manage to fall asleep. If anything, the feeling of fear increases for those who are feeling it.
The younger Gry seem most affected, and as the days progress it is not unusual to see one grabbing their spear or sword and storming to the back of the cavern. They are always stopped and calmed by an adult. But their arguments ring clear.
The Burrower is in danger, they cry. It needs them to fight. It is their duty to descend to the Burrower’s realm and become one of their defenders.
