VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2019-09-16 05:34 am
Entry tags:
Onward: Orange
It takes the best part of the first couple of days to get the city fully evacuated. The merchants and younger farmers get going first, leaving the more stubborn and older citizens to be helped up the cliff and to the hills beyond. The longer they leave it the more dangerous the city gets, they will meet more goblins. The goblins try and stop the evacuation, some are clearly trying to sabotage the city itself, attempting to light fires and wreck houses.
Once they have climbed the cliff path they will hopefully not meet many goblins on their travels but it is still a risk. There are caves and copses to spend the night and small game to hunt if anyone can get far enough away from the herds. Most of the problems come from those they escort, it’s hard to get herds over boggy marsh land and the going is slow.
(OOC: This is designed to be a catchall event post for Orange team for threads after the initial fight until the final challenge/approach to Um'i'les on day 11)
Once they have climbed the cliff path they will hopefully not meet many goblins on their travels but it is still a risk. There are caves and copses to spend the night and small game to hunt if anyone can get far enough away from the herds. Most of the problems come from those they escort, it’s hard to get herds over boggy marsh land and the going is slow.
(OOC: This is designed to be a catchall event post for Orange team for threads after the initial fight until the final challenge/approach to Um'i'les on day 11)
