VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-05-17 06:31 am
Entry tags:
- !mission six,
- leaf [au],
- persephone [ou],
- seto kaiba [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~dairine callahan [crau],
- ~x~gladiolus amicitia [ou],
- ~x~kaito kuroba [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~peter parker [ou],
- ~x~ran mouri [ou],
- ~x~sxt-2 [ou],
- ~x~webmind [ou]
Final: Orange
Down the Staircase: Backdated to Day Seven
Those who were investigating the sigil or fighting crabs nearby would be aware of the ground rumbling as a spiral staircase opened into the dark sand below.
Of course it is less a staircase at the bottom of the ocean and more a terrifying water helter-skelter downwards through the dark.
But they land in an underground cave. It is dark, and ankle deep in water. In the centre there is a white marble plinth, with a large empty shell on top. The walls of the cave are dark and grimy but with the aid of the torches in their SCA's and some investigating will find a hint of colours underneath the sand and seaweed on the walls.
Between day seven and day ten
The crabs are still attacking. It is not a never ending siege but it pays to be vigilant as every so often crabs arrive to launch an attack on the sleeping citizens. Luckily they don't seem to be able to get into the underground chamber, perhaps being too large or unwilling to enter through the twisting passage.
Inside the cave the water is slowly rising, by day ten of the month of Fiddlesticks it reaches the average voidtrecker's chest.
The plinth is tall, above the voidtreckers' heads and so hasn't been submerged yet.
Assuming they have begun to clear the sand and seaweed off the walls of the cave a picture begins to emerge. Simple drawings, very similar to those on the tablets in the market place.
Day Ten
Light from the sky, an island. People gathered around a fire. Beacon. Symbols are helpfully translated for them. A plinth. No, two plinths with shells on them filled with light.
All very useful. If only they had any way to share their ideas with the others.
Which is when their SCA's glow and a holographic screen appears.
Meanwhile on the train...
By day ten the storm hits with a vengeance. Waves are high, rain falls practically sideways. The train holds out well, staying in place and upright through the battering seas. Going out to dive is nerve wracking and there might be some cases of seasickness in those remaining on the train.
It is all in all not a great sea faring experience.
Those who were investigating the sigil or fighting crabs nearby would be aware of the ground rumbling as a spiral staircase opened into the dark sand below.
Of course it is less a staircase at the bottom of the ocean and more a terrifying water helter-skelter downwards through the dark.
But they land in an underground cave. It is dark, and ankle deep in water. In the centre there is a white marble plinth, with a large empty shell on top. The walls of the cave are dark and grimy but with the aid of the torches in their SCA's and some investigating will find a hint of colours underneath the sand and seaweed on the walls.
Between day seven and day ten
The crabs are still attacking. It is not a never ending siege but it pays to be vigilant as every so often crabs arrive to launch an attack on the sleeping citizens. Luckily they don't seem to be able to get into the underground chamber, perhaps being too large or unwilling to enter through the twisting passage.
Inside the cave the water is slowly rising, by day ten of the month of Fiddlesticks it reaches the average voidtrecker's chest.
The plinth is tall, above the voidtreckers' heads and so hasn't been submerged yet.
Assuming they have begun to clear the sand and seaweed off the walls of the cave a picture begins to emerge. Simple drawings, very similar to those on the tablets in the market place.
Day Ten
Light from the sky, an island. People gathered around a fire. Beacon. Symbols are helpfully translated for them. A plinth. No, two plinths with shells on them filled with light.
All very useful. If only they had any way to share their ideas with the others.
Which is when their SCA's glow and a holographic screen appears.
Meanwhile on the train...
By day ten the storm hits with a vengeance. Waves are high, rain falls practically sideways. The train holds out well, staying in place and upright through the battering seas. Going out to dive is nerve wracking and there might be some cases of seasickness in those remaining on the train.
It is all in all not a great sea faring experience.

no subject
Nita wades carefully backwards, using a different tack to get the light higher.
"The cliffs, maybe? Or the center of the island."
Orange Team does not have the proper maps, alas.
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"Last time we were split up, we had all kinds of methods - but none of them work in this circumstance."
Having more of a tech fallback plan would be nice, though.
"... Do we have any flyers, on this team? Not that we can spare the time, but if it's an aerial view we need in the first place-"
Nita nearly slips on wet rock.
no subject
"Can you transform into a bird? I know transformations hurt you, but I don't know any others."
no subject
"I probably could, but it's not one I've done before. And passing out as a bird doesn't sound much more fun than passing out as a human."
no subject
no subject
"I don't think his powers are affected by what's struck the rest of us magic-users."
Not that she knew about Peter's spider-sense - or rather, she's not thinking of it at this moment.