VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-05-17 06:31 am
Entry tags:
- !mission six,
- leaf [au],
- persephone [ou],
- seto kaiba [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~dairine callahan [crau],
- ~x~gladiolus amicitia [ou],
- ~x~kaito kuroba [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~peter parker [ou],
- ~x~ran mouri [ou],
- ~x~sxt-2 [ou],
- ~x~webmind [ou]
Final: Orange
Down the Staircase: Backdated to Day Seven
Those who were investigating the sigil or fighting crabs nearby would be aware of the ground rumbling as a spiral staircase opened into the dark sand below.
Of course it is less a staircase at the bottom of the ocean and more a terrifying water helter-skelter downwards through the dark.
But they land in an underground cave. It is dark, and ankle deep in water. In the centre there is a white marble plinth, with a large empty shell on top. The walls of the cave are dark and grimy but with the aid of the torches in their SCA's and some investigating will find a hint of colours underneath the sand and seaweed on the walls.
Between day seven and day ten
The crabs are still attacking. It is not a never ending siege but it pays to be vigilant as every so often crabs arrive to launch an attack on the sleeping citizens. Luckily they don't seem to be able to get into the underground chamber, perhaps being too large or unwilling to enter through the twisting passage.
Inside the cave the water is slowly rising, by day ten of the month of Fiddlesticks it reaches the average voidtrecker's chest.
The plinth is tall, above the voidtreckers' heads and so hasn't been submerged yet.
Assuming they have begun to clear the sand and seaweed off the walls of the cave a picture begins to emerge. Simple drawings, very similar to those on the tablets in the market place.
Day Ten
Light from the sky, an island. People gathered around a fire. Beacon. Symbols are helpfully translated for them. A plinth. No, two plinths with shells on them filled with light.
All very useful. If only they had any way to share their ideas with the others.
Which is when their SCA's glow and a holographic screen appears.
Meanwhile on the train...
By day ten the storm hits with a vengeance. Waves are high, rain falls practically sideways. The train holds out well, staying in place and upright through the battering seas. Going out to dive is nerve wracking and there might be some cases of seasickness in those remaining on the train.
It is all in all not a great sea faring experience.
Those who were investigating the sigil or fighting crabs nearby would be aware of the ground rumbling as a spiral staircase opened into the dark sand below.
Of course it is less a staircase at the bottom of the ocean and more a terrifying water helter-skelter downwards through the dark.
But they land in an underground cave. It is dark, and ankle deep in water. In the centre there is a white marble plinth, with a large empty shell on top. The walls of the cave are dark and grimy but with the aid of the torches in their SCA's and some investigating will find a hint of colours underneath the sand and seaweed on the walls.
Between day seven and day ten
The crabs are still attacking. It is not a never ending siege but it pays to be vigilant as every so often crabs arrive to launch an attack on the sleeping citizens. Luckily they don't seem to be able to get into the underground chamber, perhaps being too large or unwilling to enter through the twisting passage.
Inside the cave the water is slowly rising, by day ten of the month of Fiddlesticks it reaches the average voidtrecker's chest.
The plinth is tall, above the voidtreckers' heads and so hasn't been submerged yet.
Assuming they have begun to clear the sand and seaweed off the walls of the cave a picture begins to emerge. Simple drawings, very similar to those on the tablets in the market place.
Day Ten
Light from the sky, an island. People gathered around a fire. Beacon. Symbols are helpfully translated for them. A plinth. No, two plinths with shells on them filled with light.
All very useful. If only they had any way to share their ideas with the others.
Which is when their SCA's glow and a holographic screen appears.
Meanwhile on the train...
By day ten the storm hits with a vengeance. Waves are high, rain falls practically sideways. The train holds out well, staying in place and upright through the battering seas. Going out to dive is nerve wracking and there might be some cases of seasickness in those remaining on the train.
It is all in all not a great sea faring experience.

no subject
He looks out at the stormy seas. "But we're growing as a team. We should rotate active crew more effectively and give some rest. Plucking us out of our lives to do this with no training, no fitness evaluation, no proper support...it was ridiculous."
no subject
As for the rest, it is troubling. Pulling her knees in tighter to her chest, she frowns.
"And all these kids. Wait--how old are you?"
no subject
"It bothers me. There's a girl who can't be any older than eight here. Why would the train need her?"
no subject
"Exactly. Was she blonde? I met a young blonde girl when I was getting my suit and she wasn't--she's a child. She wasn't some protege, a warrior or a diplomat or something a train would need. She's just a little girl."
no subject
He's never been great with kids except his brother, despite willing to help...
no subject
Persephone smiles thinly and offers: "I'm sure it made her feel better. Things that like always made me feel better as a kid."
no subject
He reaches out the door to dip his hand in the churning waves. "Maybe if we listen long enough we can get some sleep."
no subject
How do you comfort a child in a strange place with everything she knows taken away from her? Maybe some flowers are in order later. Or--something. She follows his movement to the water beyond them and grimaces.
"I wish I could. I'm not sure I can sleep until we get on solid ground."