VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-09-21 05:44 am
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Entry tags:
- !mission eight,
- cassie cage [ou],
- edge [ou],
- inigo [ou],
- katsuya jonouchi [au-crau],
- lea [crau],
- little one [ou],
- madoka kaname [ou],
- persephone [ou],
- piccolo [ou],
- ple two [ou],
- reno [ou],
- romeo [crau],
- seto kaiba [ou],
- sonya blade [ou],
- taiki [ou],
- tidus [ou],
- trunks brief (future) [ou],
- xue yang [ou],
- zelda (oot) [ou],
- ~x~10 vigilant gaze purges the horizon,
- ~x~ai haibara [ou],
- ~x~alfredo martini [ou],
- ~x~curufin [crau],
- ~x~fai d flourite [ou],
- ~x~gen asagiri [ou],
- ~x~itsuki myoudouin [ou],
- ~x~jessie custer [au],
- ~x~mami tomoe [ou],
- ~x~minako aino [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~roland crane [ou],
- ~x~satou kuroneko [crau],
- ~x~senku ishigami [ou],
- ~x~tangle the lemur [ou],
- ~x~thea queen [crau],
- ~x~tsubomi hanasaki [ou],
- ~x~webmind [ou],
- ~x~whisper the wolf [ou],
- ~x~yuri tsukikage [ou]
Adventure On: Finale and Conclusion
Blue
The Mountain
Once they get close enough everything is storm, ice swirls around them, stabbing them like knives. Winds seem to be actively pushing them away, no matter what direction they approach from. Still the crystal wolves walk on, heads down, paws silent, climbing upwards.
The higher they climb the colder it becomes. So cold that ice forms on eyelashes, that air seems to freeze as it leaves their mouths. So cold their chests hurt. They would not be wrong to assume that the only reason they can withstand this at all is because of the SCA around their wrist.
Ice tumbles down around them often, shaking the ground. The crystal wolves know the way and they keep going, steady on the path. They have spaced themselves out, to be in sight of all those who follow.
The Summit
As they finally reach the top of the mountain they reach a calm space, outside of the swirling storm. Domed across the summit is a fire cage, larger by far than any they have seen before. In the middle of the giant fire cage sits a dragon. White and blue, scales that look as if they were made of ice themselves. Their head was bowed, eyes closed but they are breathing, breath escaping in clouds of freezing mist that evaporated in the heat of the cage.
Around the cage itself are ice elementals, outside the storm these can be seen by the snow they whirl around inside them, each is about three feet tall but fly in a whirlwind as they attack. Like those in the storm they try and push people around and attack with shards of ice. These corrupted spirits seem to have no reason to their attacks, they are just as likely to push a combatant closer to the cage then they are towards the raging storm.
They can be fought, fire works well against them just as ice and cold magic works well against the fire cage itself.
A Sovereign Freed
Eventually the cage stops fighting, fading away into the snow before them. The crystal wolves spring forth, nuzzling at the dragon until they raise their head. Piercing blue eyes look over the group and the dragon bows their head once. They take a deep breath and breathe out over those assembled, cold fire washes over them, healing any hurts that they have, easing their fatigue som
The crystal wolves bow their heads too, a thank you. Aerlie flaps their wings, rising high into the air. Another breath of cold fire flies out around the area, clashing with the storm for a moment before overtaking it. Around the mountain the storm calms, the ice elementals stop and seem to sink into the snow or fade into the air. The mountain descends into a calmness.
The crystal wolves will approach all those who helped free them, nuzzling into their hands, a personal thank you before a shimmering gate opens for the adventurers to step through.
Red
Final Siege
It’s been a tiring three days of protecting the crystals from the creatures that sought their power. But now, as their power is fully recharged it is time to return them to the border. That is going to be a tougher job than getting them to the volcano’s heart in the first place!
They thrum with power and that power is a siren call to the creatures of the area, fire dogs, lizards, fire sprites. Just as the mountain attacked inside the heart, here the spirtes join with the rivers of lava to flood pathways, block routes, making it harder to cross already treacherous territory, or even driving them into traps of waiting fire dogs.
The heat is oppressive, heat from around them, heat from the crystals seems to sap the energy from those carrying them and so the duty is best shared.
Eventually though they arrive at the border, a mess of melted ice and frozen lava. Each of the crystals need to be replaced.
Restoring the Border
Replacing the crystals is a little more complicated than taking them was. Each one needs to fuse with the holder it sits in. It doesn’t take any skill, just someone to hold it in place for a moment whilst the two fuse together and the magic is channelled into the ground.
Holding a crystal in place is a little more difficult when being attacked by the creatures. The fire creatures keep up the attack until all of the crystals have been replaced.
The Land Repaired
When the last crystal is in place there is a ripple across the land. An invisible line, an ancient magic, connects the crystals, seperating the two lands. Ice recedes from lava and the melted snow refreezes. The borderlands of slush undergo transformation as the two elements separate from each other once more. A land of fire and a land of ice, with a pulsing magic separating the two.
The firedogs and lizards retreat, fire elementals calm and join with the lava streams once more. A shimmering gate opens.
Orange
An Important Message
The Huma birds have been carrying crystals and helping the harvesters, protecting them from the blighted birds and encouraging them to work hard.
But those returning to the floating islands on the afternoon of the eleventh day of Horseshoe come bearing black cloth bags in their talons, each has a scroll attached. The Huma birds will make it very clear they are to read the scroll first.
DO NOT OPEN THE BAG UNTIL NIGHT FALLS
Inside this bag are rare crystals. When they are exposed to the light of the sun they will cause the islands to sink back to the ground. After the sun has set tonight please distribute these evenly around the islands and then depart back down to the land below before sunrise. The lands natural magic will do the rest but we do not recommend being on the islands when they fall.
Thank you for your hard work.
The Adventurers Guild
With a long night ahead they may wish to rest for the remainder of the day.
Distributing the Crystals
If they do as they are asked then it will be a long night, there are many chunks of islands and a lot of crystals to distribute. The darkness makes it harder and the blighted birds seem even grumpier in the cover of darkness.
The wind sprites also are not resting and indeed seem delighted that playtime has been extended into the hours of night. Placing crystals is difficult when the Voidtreckers find themselves swept up into the air to dance around the trees.
Getting down by sunrise may be a little trickier than placing the crystals, especially if they have used up their flight potions, but hopefully there are enough people to help everyone get to safety.
Islands Fall
The sun rises, as the first rays of light hit the island they begin to vibrate, shudder. Then one by one they begin to fall, rapidly and chaotically. It is perhaps wise to not be anywhere near the crater as they do so.
They land in a crash of dust, which obscures the area. When the dust clears however they will see a perfect undamaged land. The pieces have fit back together, exactly where they should be, despite the chaos. The land is repaired and whole once more. Huma birds call excitedly as they dart through the air, their land restored.
A gate opens, for them to step through if they wish.
Purple
A Cure
It is day ten of Horseshoe when the first Huma birds fly into the village, they carry crystals either in bags in their talons or in their beaks.
The villagers clearly know what is going on for they welcome the birds and take the crystals thankfully. Anyone not currently fighting or purifying crystals is brought in to help distribute cures.
Actually curing someone is easy, it just requires the crystal to be touch an affected person or creature. The crystals are only good for one cure so those curing the blighted will be required to carry a few and run them to the villages.
Others can take crystals out into the woodland, looking for blighted animals to help.
A Final Fight
All but one of the golems have been found, defeated and restored. The final one has been elusive, not approaching the village or even the nearby woodlands.
The restored golems are back to standing vigil in each village, ready to deal with any attack that may occur.
But when an attack comes, it is not on a village, but on the shrine in the centre. A golem, three trolls and a host of animals, some blighted, some just angry. They attack in the early morning, the villages awoken by shouts and sounds of battle.
Luckily the blighted creatures can be healed, angry animals can perhaps be soothed. The trolls cannot be soothed though and will indeed try to rile up the animals again, to cause as much chaos as they can.
Peace Once More
Once the final golem is taken down, the crystal restored and the trolls defeated there is a quiet comes across the villages. Those who were blighted are cured, the golems are back in their place as guardians of the village and thanks to the adventurers the villages have gotten through this time with minimal damage.
The villagers thank the adventurers, tell them to come and visit whenever they are in the area. A gate opens, for any voidtreckers who wish to return to Royal Lake Hill.
Royal Lake Hill: All Teams!
They return to the tavern, each to the inn that they set off from. The town is a little busier now, more areas have recovered from the blight and it has brought more trade into the town. Everyone is still relatively elderly or young, non fighters. But the market is bustling, there is even a puppet show going on in the square.
Around midday a beeping of their SCA will show a dot on their map where the Voidtrecker Express has landed, not far out of town, and a message. You may remain here until sunset.
It is up to them whether they wish to return to the train or spend the rest of the day in the town. For those staying in town they will find word of their deeds have preceded them and they will find no end of young, wide eyed, budding adventurers ready to buy them a drink or two in exchange for stories.
The Mountain
Once they get close enough everything is storm, ice swirls around them, stabbing them like knives. Winds seem to be actively pushing them away, no matter what direction they approach from. Still the crystal wolves walk on, heads down, paws silent, climbing upwards.
The higher they climb the colder it becomes. So cold that ice forms on eyelashes, that air seems to freeze as it leaves their mouths. So cold their chests hurt. They would not be wrong to assume that the only reason they can withstand this at all is because of the SCA around their wrist.
Ice tumbles down around them often, shaking the ground. The crystal wolves know the way and they keep going, steady on the path. They have spaced themselves out, to be in sight of all those who follow.
The Summit
As they finally reach the top of the mountain they reach a calm space, outside of the swirling storm. Domed across the summit is a fire cage, larger by far than any they have seen before. In the middle of the giant fire cage sits a dragon. White and blue, scales that look as if they were made of ice themselves. Their head was bowed, eyes closed but they are breathing, breath escaping in clouds of freezing mist that evaporated in the heat of the cage.
Around the cage itself are ice elementals, outside the storm these can be seen by the snow they whirl around inside them, each is about three feet tall but fly in a whirlwind as they attack. Like those in the storm they try and push people around and attack with shards of ice. These corrupted spirits seem to have no reason to their attacks, they are just as likely to push a combatant closer to the cage then they are towards the raging storm.
They can be fought, fire works well against them just as ice and cold magic works well against the fire cage itself.
A Sovereign Freed
Eventually the cage stops fighting, fading away into the snow before them. The crystal wolves spring forth, nuzzling at the dragon until they raise their head. Piercing blue eyes look over the group and the dragon bows their head once. They take a deep breath and breathe out over those assembled, cold fire washes over them, healing any hurts that they have, easing their fatigue som
The crystal wolves bow their heads too, a thank you. Aerlie flaps their wings, rising high into the air. Another breath of cold fire flies out around the area, clashing with the storm for a moment before overtaking it. Around the mountain the storm calms, the ice elementals stop and seem to sink into the snow or fade into the air. The mountain descends into a calmness.
The crystal wolves will approach all those who helped free them, nuzzling into their hands, a personal thank you before a shimmering gate opens for the adventurers to step through.
Red
Final Siege
It’s been a tiring three days of protecting the crystals from the creatures that sought their power. But now, as their power is fully recharged it is time to return them to the border. That is going to be a tougher job than getting them to the volcano’s heart in the first place!
They thrum with power and that power is a siren call to the creatures of the area, fire dogs, lizards, fire sprites. Just as the mountain attacked inside the heart, here the spirtes join with the rivers of lava to flood pathways, block routes, making it harder to cross already treacherous territory, or even driving them into traps of waiting fire dogs.
The heat is oppressive, heat from around them, heat from the crystals seems to sap the energy from those carrying them and so the duty is best shared.
Eventually though they arrive at the border, a mess of melted ice and frozen lava. Each of the crystals need to be replaced.
Restoring the Border
Replacing the crystals is a little more complicated than taking them was. Each one needs to fuse with the holder it sits in. It doesn’t take any skill, just someone to hold it in place for a moment whilst the two fuse together and the magic is channelled into the ground.
Holding a crystal in place is a little more difficult when being attacked by the creatures. The fire creatures keep up the attack until all of the crystals have been replaced.
The Land Repaired
When the last crystal is in place there is a ripple across the land. An invisible line, an ancient magic, connects the crystals, seperating the two lands. Ice recedes from lava and the melted snow refreezes. The borderlands of slush undergo transformation as the two elements separate from each other once more. A land of fire and a land of ice, with a pulsing magic separating the two.
The firedogs and lizards retreat, fire elementals calm and join with the lava streams once more. A shimmering gate opens.
Orange
An Important Message
The Huma birds have been carrying crystals and helping the harvesters, protecting them from the blighted birds and encouraging them to work hard.
But those returning to the floating islands on the afternoon of the eleventh day of Horseshoe come bearing black cloth bags in their talons, each has a scroll attached. The Huma birds will make it very clear they are to read the scroll first.
Inside this bag are rare crystals. When they are exposed to the light of the sun they will cause the islands to sink back to the ground. After the sun has set tonight please distribute these evenly around the islands and then depart back down to the land below before sunrise. The lands natural magic will do the rest but we do not recommend being on the islands when they fall.
Thank you for your hard work.
The Adventurers Guild
With a long night ahead they may wish to rest for the remainder of the day.
Distributing the Crystals
If they do as they are asked then it will be a long night, there are many chunks of islands and a lot of crystals to distribute. The darkness makes it harder and the blighted birds seem even grumpier in the cover of darkness.
The wind sprites also are not resting and indeed seem delighted that playtime has been extended into the hours of night. Placing crystals is difficult when the Voidtreckers find themselves swept up into the air to dance around the trees.
Getting down by sunrise may be a little trickier than placing the crystals, especially if they have used up their flight potions, but hopefully there are enough people to help everyone get to safety.
Islands Fall
The sun rises, as the first rays of light hit the island they begin to vibrate, shudder. Then one by one they begin to fall, rapidly and chaotically. It is perhaps wise to not be anywhere near the crater as they do so.
They land in a crash of dust, which obscures the area. When the dust clears however they will see a perfect undamaged land. The pieces have fit back together, exactly where they should be, despite the chaos. The land is repaired and whole once more. Huma birds call excitedly as they dart through the air, their land restored.
A gate opens, for them to step through if they wish.
Purple
A Cure
It is day ten of Horseshoe when the first Huma birds fly into the village, they carry crystals either in bags in their talons or in their beaks.
The villagers clearly know what is going on for they welcome the birds and take the crystals thankfully. Anyone not currently fighting or purifying crystals is brought in to help distribute cures.
Actually curing someone is easy, it just requires the crystal to be touch an affected person or creature. The crystals are only good for one cure so those curing the blighted will be required to carry a few and run them to the villages.
Others can take crystals out into the woodland, looking for blighted animals to help.
A Final Fight
All but one of the golems have been found, defeated and restored. The final one has been elusive, not approaching the village or even the nearby woodlands.
The restored golems are back to standing vigil in each village, ready to deal with any attack that may occur.
But when an attack comes, it is not on a village, but on the shrine in the centre. A golem, three trolls and a host of animals, some blighted, some just angry. They attack in the early morning, the villages awoken by shouts and sounds of battle.
Luckily the blighted creatures can be healed, angry animals can perhaps be soothed. The trolls cannot be soothed though and will indeed try to rile up the animals again, to cause as much chaos as they can.
Peace Once More
Once the final golem is taken down, the crystal restored and the trolls defeated there is a quiet comes across the villages. Those who were blighted are cured, the golems are back in their place as guardians of the village and thanks to the adventurers the villages have gotten through this time with minimal damage.
The villagers thank the adventurers, tell them to come and visit whenever they are in the area. A gate opens, for any voidtreckers who wish to return to Royal Lake Hill.
Royal Lake Hill: All Teams!
They return to the tavern, each to the inn that they set off from. The town is a little busier now, more areas have recovered from the blight and it has brought more trade into the town. Everyone is still relatively elderly or young, non fighters. But the market is bustling, there is even a puppet show going on in the square.
Around midday a beeping of their SCA will show a dot on their map where the Voidtrecker Express has landed, not far out of town, and a message. You may remain here until sunset.
It is up to them whether they wish to return to the train or spend the rest of the day in the town. For those staying in town they will find word of their deeds have preceded them and they will find no end of young, wide eyed, budding adventurers ready to buy them a drink or two in exchange for stories.
no subject
Though not one of physical displays of affection, she just tired and relieved enough to wrap an arm around Cassie for a one-armed hug. "Nothing a drink, bath, and sleep won't cure."
Though a bath might be difficult in coming, given that water had to be drawn from hand pumps, and she'd have to settle with cleaning with a rag and wash basin. Not ideal, but considering she's sometimes had to resort to using wetwipes, it wasn't the worst.
"What about you? Take it things went well, since you've energy enough to fly." See, she was able to joke around.
no subject
She's able to just about manage a weak smile at this as she leans into her mother's shoulder.
"I know it's hard to keep you away from work, but..."
She trails off.
no subject
She gave her an extra squeeze. "But you're concerned I might be pushing myself too hard?" She couldn't blame her, not entirely. "Red team had a job, and it's a small team. They assigned me on the team, and I can't keep dodging duties just because I've a few creaks."
Cassie would know her better than that.
She'd walk with her into the tavern, almost physically relieved when she was able to stop a table for the two of them.
no subject
"You were almost dead when I found you on the platform. I've found ways to make myself busy here, but...I still worry about you more than anything else."
She slides back a chair for her mother and waits for her to sit down before taking her own seat.
"I'm not going to ask you to stop...well, being you, but I want to make sure you take care of yourself."
no subject
"Well, now you know how I felt when you were a teenager and running off all the time." She very nearly laughed, but if this was karma, she still wasn't sure if it was fair or not.
A serving woman came up to the table and asked if they would like anything (adding that drinks were on the house); Sonya asked for some wine and whatever food they had available. Worn out and still buzzed from adrenaline, she wasn't entirely hungry, but it had been several days since she'd had a proper meal and she knew she'd sleep better with something more substantial than dried meat and water.
"And your position in the army doesn't make me worry any less, Pumpkin. You may've beaten Shinnok, but you're still human and it's only luck you haven't been wounded in action yet."
Or at the very least least, not so wounded she needed to take time off to rest and recover. So really, now they were just even.
no subject
She holds her pint of ale in front of her but doesn't drink from it yet.
"To be honest, I think the whole train could use more resources for stuff like this. Therapy, recovery...even just time to relax. I'm gonna ask for it."
no subject
She worried, she always worried.
The change of subject was a welcomed one; they didn't really need to mull over the past that way-not when the point was already made. "Let me know if you need a petition to be signed or something. Given the missions we have to go one, having a car for that sort of therapy..frankly I'm surprised there isn't one already. Imagine the elves and other healers might appreciate it as well."
Hell, it was thanks to their power she was able to recover as quickly as she had. She wasn't sure how that power worked, but she did imagine it was rather taxing.
no subject
She takes a long drink of ale. And that's the last she'll say about that.
"I'm going to fill out a request myself, but every little bit helps. Even besides the physiotherapy benefits, the people on the train should have as many ways to unwind as possible."
no subject
"What?" She feigned ignorance, attempting humor. "You mean to suggest people have other reasons for being neurotic and need more ways to relax?"
She didn't want to think how her own sleep schedule would be the next two nights. Fatigue and weariness would help this evening, but afterwards, she'd have to find some way to try and hold back possible nightmares.
no subject
But they're moving past that now. Instead she forces a slight smile.
"Yeah, bunch of people trapped on a train might need an outlet? Go figure, right?"