[personal profile] voidtreckermods
The days after the celebrations are filled with helping those from system #1015 get settled, or just by resting and recuperating after what was a difficult battle.

A couple of days later however Void Minister Till once again calls all the voidtreckers, scientists and other interested parties to a meeting. She looks a lot less grim this time.


FINAL CHOICES



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[personal profile] voidtreckermods

The Voiddream is a sleek voidcraft, more like a spaceship than any other vehicle. Everyone is ushered into one of the rooms, where around the edges are comfortable seats, and in the centre a number of large tables with wooden benches. The crew is rather small, consisting of Anan and her crew, the voidtreckers, and a handful of other Osigan void ministry staff.

The journey goes smoothly enough. The Voiddream moves a little differently than the Voidtrecker Express, but not in a way that makes it hard for the passengers to get used to quickly. But they feel it when they stop, and Anan's voice comes over the speakers.

"We are at the system that Chaos created. We are going to breach the seal now. Brace yourselves -- it might get a little rough.

We don't know what will happen once we are through, but be prepared for anything. Stick together, and remember that most of what you will see is not real."

The craft shakes and twists as Anan and her crew work on undoing the seal that they created, at least enough to allow a craft through. Outside the windows the void fades, and they are met with vivid purple skies, so bright as to be glowing.


OUR FINAL HOUR: PURPLE

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[personal profile] voidtreckermods
On day twenty-five of the month of Symphony, everyone is gathered together, at least everyone who follows the request for a meeting to be held.

One of the head scientists - named Till - stands before the group, a look of excitement on their face.
"We have found something, an anomaly in the void. We are not sure what it is exactly, but there is a lot of activity coming from its coordinates. More penitently, initial investigations have picked up readings that are constant with a void storm.

I believe from your own reports you have experienced void storms before, and you know they can be dangerous, but always fleeting, never lasting more than a few days. However, this storm seems to be static. It has not moved or changed since we first detected it.

We understand there may be people who do not want to venture into this storm, and we understand. The loops we have added to your tethers will allow you to stay on the base long enough for those investigating to return. You may experience some discomfort and disorientation during the time your craft is away, but it should only be mild and temporary.

For those investigating, we know little of what you will face. Every storm is different, and this one is already stranger than anything we have come across before."


The scientists stick around to reassure people and help them make their decisions. Those going to investigate are told to report to their craft in the morning.


INTO THE UNKNOWN: PART 2



SYMPHONY 26-29 ~ OOC POST ~ QUESTIONS ~ FIRST PART


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[personal profile] voidtreckermods
"Good morning Voidtreckers and passengers of the voidtrecker Express. Today is day twenty two of the month of Symphony. As you are aware we have some guests on board and our next task is to deliver them safely to the void hub. The tethering kits can only keep them tethered to this craft for a short space of time. We will be arriving at the void hub tomorrow."


Until now the scientists have kept themselves to themselves, remaining in their room and rarely exiting out. However after this announcement they emerge more and more, interested in asking about the void hub, the ministry workers and what they might expect from the situaion.

The next morning, just before lunch, the train makes another announcement.

"Approaching Voidbase now. Prepare for docking."

There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.

"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."

They will receive a small pamphlet on their SCA's explaining about the void base, this is the same pamphlet as last time but will be useful reading for those who are new, or those who didn't pay attention the last month. It explains that the base was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.

It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. This time they are greeted just by the scientists who welcome them back.


AT THE VOID BASE



~ VOIDBASE INFO ~ OOC INFO

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[personal profile] voidtreckermods
The tide of battle has certainly been turned with the voidtreckers' help. Their attempts at finding the spaceships have been successful, and plans to continue the assault from space are being made. Elsewhere, transgates have been set between cities, meaning that the movement of goods and people has gotten easier.

But even so, the fighting has gotten more intense. The enemy were not expecting resistance still this far in, never mind the extra back-up that the planet seems to have had. They've called in for more reinforcements in response, and they've certainly risen the stakes...


MISSION 18: YOU ARE NOT ALONE (ONGOING)



SYMPHONY 12-13 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION REWARDS



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[personal profile] voidtreckermods
After the missive from the ministry, voidtreckers might be expecting a task. On the eighth day of Symphony their SCA's glow with the colours of the void and a message appears. They have a few hours to prepare before they arrive in the system. Now will be the time to plan, with the warning of a catastrophe mission put out. What supplies will they need? Who will go where?

After half an hour, they hear the Voidtrecker Express again.

Shortly arriving in system #3721010010. Exiting voidspace in ten, nine, eight, seven, six, five, four, three, two, one.

The train shakes as it leaves the void, into a wreck of a world.


MISSION 18: YOU ARE NOT ALONE



SYMPHONY 8-11 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION REWARDS



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[personal profile] voidtreckermods
On day twenty seven, five days after the Voidtreckers arrived on the Void base they receive a message on their SCA.

Voidtreckers. I have managed to piece together the memories you found for me. The ministry have agreed for me to link to one of their viewing rooms so that I can share my findings with you. This will begin in one hour for any who wish to be present.

A room number is included and when they get there they find it a large auditorium with a sphere in the centre. Ministry workers will help them find the right room though they will respectfully step out before the showing begins.

When the hour is up the doors are closed and the sphere begins to glow. Around them a scene begins to play out.

The pieces click together... )
[personal profile] voidtreckermods
The day after the Voidtrecker speaks to the voidtreckers they arrive at the voidhub.

"Approaching Voidbase now. Prepare for docking."

There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.

"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."

They will receive a small pamphlet on their SCA's explaining about the void base, that it was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.

It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. They are greeted by a group of ministry workers. Among which are Lia Nine, Ten Nank, and Anan- who isn't strictly a void ministry worker, but is there to greet them nonetheless.


IN PURSUIT OF KNOWLEDGE



22-29 RABBIT ~ VOIDBASE INFO ~ OOC INFO ~ NETWORK
SCA EXPERIMENTS ~ COMBAT TRAINING ~ REACHING OUT ~ ARCHIVE RESEARCH

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[personal profile] voidtreckermods
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.

Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.

But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.

I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.

Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.

The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.

There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.



12 OF BEETROOT



RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST



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[personal profile] voidtreckermods
Time ticks down, five hours turn to three hours, turns to one hour, turns to mere minutes. All the while the Voidtreckers rush to tether people to void craft. All efforts are now on reaching the furthest communities.

The effort is monumental, an evacuation that was improvised at every stage and yet was successful. The planet quietens as its citizens vanish off into the void, villages emptying, creatures gone too.

By the final half hour they can be pretty confident that on Osiga at least the only people left are those who have chosen, for whatever reason, to do so. Even now it might not be too late to save them, the right word in the right ear could change everything.

Minutes tick down, and the question becomes: Do the voidtreckers evacuate, or do they stick around to try and convince that last person? Do they save lives by force? Leave them to their chosen fate?

Whatever their choices, time is rapidly running out.


CRASHING DOWN: CONCLUSION

Time is Up )
[personal profile] voidtreckermods
As the Voidtreckers are going through their morning routines on the 24th Quicksand, there comes a train announcement over the comms. When it ends, their SCAs glow and bring up a holographic screen as is common before a mission. There's a few hours to prepare before a new announcement:

Shortly arriving at system #78961112094711. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one.

The train shakes as it leaves the void. As explained by the mission brief, those who are not wearing their SCA will not be able to physically leave the train.

But for those that do, they will find their SCA lights up with their stopwatch. Counting down from five hous.

CRASHING DOWN: START




QUICKSAND 24 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS


And so the countdown starts... )
[personal profile] voidtreckermods

SWIRLING CONSEQUENCES: CONCLUSION


A week is a long time to be trudging across a world, helping dralites and people, closing voidtears and fighting chinchillas. But a week it has been. Most of the farmers have gotten used to having the voidtreckers around, and a friendly rapport flows between those helping out gathering and looking after the animals.

Most of the farm animals have been relocated and returned to their farms. Parts of the enclosures are still in need of repair, but there have also been efforts to improve farm perimeters with electric fencing. The farmers are still getting to grips with that, and many are busy rebuilding small outhouses or pens that were damaged in all the chaos.

Aid has trickled through to the further away communities, and the communities have rallied to support the displaced people who didn't manage to be returned home. They are a welcoming bunch, many of the farmers come from families brought from other worlds after all.

Around the mountain of Ciyesia, things are calming. The dralite have finally relocated their young, and though there are repairs needed here too to the nesting grounds, the screeching has finally quietened, and the forests are still.

Towards the afternoon of the thirteenth day of the month of Quicksand, the voidtrecker's SCAs glow with the colours of the void. The same purple and blue skinned woman as before sits behind the same wooden desk. She looks a little less stern this time.
"Thank you Voidtreckers, your efforts have been noteworthy. Things are stabilising, and from all monitoring reports, you have successfully dealt with the void twisted creatures that managed to slip through into system #5739. It looks like the tears in the void have also been patched; we will send some experts in to finish off, but they will hold until we get a team there.

The wider mission has also been a success. The ripples have been neutralised for now. We thank you for your efforts. If you could please fill in the report form sent to your SCA's and submit them for our mission audit team, that would be very helpful for us.

We would like to remind you that risky experimentation such as your untethering attempts are best done by trained professionals. We understand you were not fully in control of the situation, and so no action is being taken by the Inspection arm at this time. However, in more positive news, we have managed to gather data from the scene of that incident and our void scientists are currently working on a further understanding of your tethers.

We will be in touch."
After the video ends, there are a few hours for everyone to finish up their tasks, to say goodbye to any new friends- people or animals -before boarding the train once more. The train meets them at the platform in the woods it deposited them at, the doors opening so the weary voidtreckers can board once more.

The train leads them through the woods, further along the hillside before it rises into the air, flying up into a sky streaked with faint lines of colour. And then there's a shudder, and the world outside the windows is replaced with the kaleidoscope imagery of the void once more.
[personal profile] voidtreckermods
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS



To the start... )
[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
[personal profile] voidtreckermods
"Good morning Voidtreckers and passengers. Today is day twenty one of the month of Orchestra. We will be arriving in System #78961112094711 later today and the dressing carriage is open for your use."

It is indeed, with thick winter coats, hats, scarves and gloves in all sizes. There are also some bags suitable for carrying food, for anyone who wants to add to the festival food with more food!

They have the morning to prepare before another announcement.

"Shortly arriving in System #78961112094711. The weather is extremely cold, voidtreckers and passengers should wrap up warm and wear their SCA's at all times. Arriving in ten, nine, eight, seven, six, five, four, three, two, one."

The train shakes as they leave the void and they will see dark skies with glowing flecks of light falling down around them. It's only a glimpse before there is rock to both sides as they enter the landing area.

The Waking of Neran
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