VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2019-09-21 06:31 am
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Day 11: Purple and Orange
Purple: A Very Foggy Morning.
The night before the fifth day since the goblin ambush brings heavy and relentless rain. When the children and their helpers wake they will find the air damp and misty. If the treckers look at their SCA maps they are close to Um’i’les, very close.
However the mist thickens and by mid morning it is fog, thick and heavy. It’s practically impossible to see their hands if they stretch them out in front of them. Goblin activity has lessened considerably this far North but there are still dangers. Most notably the treacherous landscape. Paths turn sharply, hills give way to steep drops over jagged rock.
The children call out for each other and hold hands to stick together but the days of marching are taking their toll. They are tired, hungry and cold. This is much further than they usually go and now they can’t see. The older ones are irritable, some of the little ones burst into tears. Some whisper about getting lost forever in the blanket of fog.
Orange: Tumble Down.
Approaching Um’i’les from a different direction mean the farmers, merchants and their companions avoid the worst of the fog, mist rolls in but rolls out again leaving the hills hazy but still visable.
Just before noon it happens, one of the cattle dislodges a rock on the path. A small, unassuming rock but apparently vital to the structure of the hill side.
Everything crumbles, the section of path that the cow was walking becomes mud, parts of the path ahead and behind collapse or warp. People and livestock go tumbling. It’s not a sharp drop, luckily the slope here is one of the gentler ones but a mud slide is still dangerous. Merchants shout, chickens squawk. Hopefully the Voidtreckers bring some calm to this chaos…
If they look around they will see a path lower down the hill, if they could just get everyone out of the mud, hope no one is too badly hurt and get them on the other path this adventure might be salvageable...
Purple: Safe Haven
It might be the group splits, or perhaps they stick together. Maybe they stumble upon the city, find a section of wall and follow it round. Perhaps they wander lost for hours, so close yet so far. Or perhaps they decide to stay still until the fog lifts.
But eventually they find it. Um’i’les. A city, much larger than Culin’e’ai. Much better fortified. Guards challenge them at the gate but once they see the children will let them in and runners are sent to inform those that need to know.
Things happen quickly and soon there is one of the lesser halls of the keep prepared for their use. It is simple but there is a fire at one end and servants bring in tubs of water and also blankets. Soon there is pottage on the fire and enough bowls for everyone. A woman with a face that invites no nonsense can be seen around, clearly giving orders and instructions. If she sees any of the adults looking remotely competent she will watch them, though only approach if they seem open to the idea.
Orange: Help Comes
It might be that Orange Team are well on their way again. It might be that some have gone with the bulk of the citizens whilst others hang back to help those stuck or injured. Um’i’les has sent out riders, a huge group of children with a few adults arriving in from the fog was enough for them to search the hills for any other people who may be lost.
So it may be they find the city on their own, it may be they are found by riders, who will lead them to the city. If there are people stuck the riders will help with rescue efforts.
But unless anyone has gotten themselves well and truly lost they will arrive at the city a few hours after the children.
Purple and Orange: Reunited
Animals are stabled or put in paddocks, given food and water. The citizens are led to the same hall the children were taken to. Children are reunited with parents, or much more commonly grandparents. Stories are swapped and talk soon turns anxiously to those who are still out there somewhere.
In amongst all the clamour Orange Team are reunited with Purple Team, their charges safe for now.
((OOC: A reminder that if you want an NPC to show up in your thread just let me know here. Likewise if your character wants to do something outside of this framework that's absolutely fine! If it's something that you feel mods should be aware of let me know here or on the event ooc post!))
The night before the fifth day since the goblin ambush brings heavy and relentless rain. When the children and their helpers wake they will find the air damp and misty. If the treckers look at their SCA maps they are close to Um’i’les, very close.
However the mist thickens and by mid morning it is fog, thick and heavy. It’s practically impossible to see their hands if they stretch them out in front of them. Goblin activity has lessened considerably this far North but there are still dangers. Most notably the treacherous landscape. Paths turn sharply, hills give way to steep drops over jagged rock.
The children call out for each other and hold hands to stick together but the days of marching are taking their toll. They are tired, hungry and cold. This is much further than they usually go and now they can’t see. The older ones are irritable, some of the little ones burst into tears. Some whisper about getting lost forever in the blanket of fog.
Orange: Tumble Down.
Approaching Um’i’les from a different direction mean the farmers, merchants and their companions avoid the worst of the fog, mist rolls in but rolls out again leaving the hills hazy but still visable.
Just before noon it happens, one of the cattle dislodges a rock on the path. A small, unassuming rock but apparently vital to the structure of the hill side.
Everything crumbles, the section of path that the cow was walking becomes mud, parts of the path ahead and behind collapse or warp. People and livestock go tumbling. It’s not a sharp drop, luckily the slope here is one of the gentler ones but a mud slide is still dangerous. Merchants shout, chickens squawk. Hopefully the Voidtreckers bring some calm to this chaos…
If they look around they will see a path lower down the hill, if they could just get everyone out of the mud, hope no one is too badly hurt and get them on the other path this adventure might be salvageable...
Purple: Safe Haven
It might be the group splits, or perhaps they stick together. Maybe they stumble upon the city, find a section of wall and follow it round. Perhaps they wander lost for hours, so close yet so far. Or perhaps they decide to stay still until the fog lifts.
But eventually they find it. Um’i’les. A city, much larger than Culin’e’ai. Much better fortified. Guards challenge them at the gate but once they see the children will let them in and runners are sent to inform those that need to know.
Things happen quickly and soon there is one of the lesser halls of the keep prepared for their use. It is simple but there is a fire at one end and servants bring in tubs of water and also blankets. Soon there is pottage on the fire and enough bowls for everyone. A woman with a face that invites no nonsense can be seen around, clearly giving orders and instructions. If she sees any of the adults looking remotely competent she will watch them, though only approach if they seem open to the idea.
Orange: Help Comes
It might be that Orange Team are well on their way again. It might be that some have gone with the bulk of the citizens whilst others hang back to help those stuck or injured. Um’i’les has sent out riders, a huge group of children with a few adults arriving in from the fog was enough for them to search the hills for any other people who may be lost.
So it may be they find the city on their own, it may be they are found by riders, who will lead them to the city. If there are people stuck the riders will help with rescue efforts.
But unless anyone has gotten themselves well and truly lost they will arrive at the city a few hours after the children.
Purple and Orange: Reunited
Animals are stabled or put in paddocks, given food and water. The citizens are led to the same hall the children were taken to. Children are reunited with parents, or much more commonly grandparents. Stories are swapped and talk soon turns anxiously to those who are still out there somewhere.
In amongst all the clamour Orange Team are reunited with Purple Team, their charges safe for now.
((OOC: A reminder that if you want an NPC to show up in your thread just let me know here. Likewise if your character wants to do something outside of this framework that's absolutely fine! If it's something that you feel mods should be aware of let me know here or on the event ooc post!))
no subject
"It seems your travel has served you well, you have many skills."
no subject
"I do. I learned from the best." Fëanor says, his eyes fixed on the flickering flames of the furnace.
The one who taught him everything he knows about metals and gems, about the tools and the fire, and how to work with them, would probably never want to speak with him again.
Fëanor looks back at Mio.
"I can show you what I do and how I do it if you so wish," he says with a slight incline of his head "You have been most kind to me, letting me use your forge, and for that I am grateful."
He is better at doing than explaining what he did but it doesn't mean he won't try. He was able to teach Curufin so it can't that bad.
no subject
It was something he taught to his students and something he lived up to himself. He would not say no to someone from a far off land who was willing to teach him methods unknown to him.
no subject
"I cannot agree more."
He thought, and not once, that he knows everything there is to know. He was wrong every single time.
There is a certain way of folding and reforging the folded metal that he has perfected. It made swords he created almost indestructible. Fëanor cannot fully replicate it here with the materials he has but the technique is versatile enough to be adapted to the local ores.
no subject
For all that he had been annoyed when the man had first entered his forge he was now glad, it had turned into a very interesting and instructive day.
no subject
Not that Mio needed any repeating. He clearly is a master in his own craft. Being able to repay him for his kindness feels good. It feels right.
Then a thought strikes him. Being able to work in a forge again gave him ideas. So many he could easily stay in the place for another century. Not an option right now. But there's one thing that's fast enough to create and he suspects could bring joy to another man who showed him kindness.
no subject
It was obvious that this glowing man had not been in a forge for a long time. Not from any loss of skill but from the look of him as he worked. Someone being reunited with a thing they loved after a time apart.
Mio is happy to watch him and let him spend as much time as he wants working, he can't imagine being kept away from his craft and so he will not deny this Fëanor the time.