voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-12-11 10:04 am

The Waking of Neran

"Good morning Voidtreckers and passengers. Today is day twenty one of the month of Orchestra. We will be arriving in System #78961112094711 later today and the dressing carriage is open for your use."

It is indeed, with thick winter coats, hats, scarves and gloves in all sizes. There are also some bags suitable for carrying food, for anyone who wants to add to the festival food with more food!

They have the morning to prepare before another announcement.

"Shortly arriving in System #78961112094711. The weather is extremely cold, voidtreckers and passengers should wrap up warm and wear their SCA's at all times. Arriving in ten, nine, eight, seven, six, five, four, three, two, one."

The train shakes as they leave the void and they will see dark skies with glowing flecks of light falling down around them. It's only a glimpse before there is rock to both sides as they enter the landing area.

The Waking of Neran



... ARRIVAL TO OSIGA
THE VOIDTRECKER EXPRESS PULLS INTO AN OPEN HIGH-STACKED PARKING STATION, FILLED ALREADY BY A VARIETY OF VEHICLES. Darkness and the cold spills into where they pull in, lights and signs around to guide the Voidtreckers who exit the craft where they need to go, elevator and teleporting systems available to choose from.

For those turn their gaze to where the cold comes, they will see a view of the world: a landscape of mountains lit in burning bright blue. Like Christmas and city lights, they can be seen in the far distance, and the sky too glows with a shimmering, falling blue. It looks like a slow rain, while farther up, the twinkling of actual stars can be glimpsed.

This will be their view of the world for three Osiga days - 210 hours, give or take.

The lower floor widens into a train-like station, shuttles ready to take them into Osiga proper in short five minute rides. They just need to figure out they need to scan their SCAs at the turnstiles, which will beep with approval, and send a map to their SCA of the grotto.

With a handy dot to their hotel.

... THE IRUE GROTTO

HOTEL. THE EXTERIOR OF THE HOTEL IS STONY, A WALL OF UNEVEN ROCK WITH SLITS FOR WINDOWS CLIMBING UPWARD. It gives off a sparse, cold impression, but the interior is anything but. Inside the floors are smoother, a carpet in the middle of a lobby, and the walls are decorated with colourful paints and endless rugs and furs. There's seating, a roaring fire in one corner, and lighting set to a cosy mood.

There's stairs that can be taken, but also elevators. The bedrooms are much the same as the lobby, with paints and furs all around - the furs especially covering the beds, along with hand stitched quilts. In the centre is a fire pit, set with heatstones than wood or coal, and extras in a container by a wall with safety instructions of how to move them (with tongs and gloves).

Outside the rest of the grotto can be seen, a mish-mash of layers closer to a labyrinth. There's curtains for privacy, and also a screen to help blot out the sound.



FOOD & SIGHTS.

NOW, THE IRUE GROTTO CAN BE EXPLORED. The grotto is easy to get lost in, with stone stairs and archways doubling as bridges to lead to different levels, but always with something to see. Museums and art galleries fill most of the lower layers down, a few shops between of traditional trinkets and garments for those who come out interested in taking a piece of Osiga back with them. There are also day classes, with candle-making a big one on the first night.

Water runs through constructed streams, small but always in travel. They fall off into small waterfalls, eventually gathering into pools that always ensure drink is around. But there's also drinking spaces around, wall coves where servers mind the drinks, and people gather around on crouched seating. Privacy isn't a big deal in Osiga; visitors welcomed into conversation freely. The drinks favour the strong, spicy and sweet. Their traditional drinks are a fiery whisky and a sweet creamy milk drink flavoured by spices that taste very much like cinnamon and nutmeg. It is strongly alcoholic though there is a non alcoholic version as well. There are other drinks available of course from other planets but visitors are encouraged in a good natured way to try the good stuff.

And let's not forget the food. Most traditional Osigian dishes are spicy yet sweet, fatty, and largely meat. There are also food baskets all over, filled with wrapped snacks free for taking, or to add your own. Never let your neighbour go hungry. What will you find, dipping your hand in: a treat, or a mistake?



SORS PARKS, OPEN SKIES. THE FARTHER FROM THE HOTELS AND STATION VISITORS GO, THE MORE THE SKY BECOMES VISIBLE, AND WITH IT THE FALLING SNOW. Except this isn't snow, and those who venture out will figure this soon enough. There are sors parks up ahead, hard to miss for how they glow a brilliant blue, tall erratic sculptures shaped like an abstract mess. They're cold, even colder than the rest of the grotto, and near every entrance are wooden racks with coats and scarfs hanging from pegs, a bucket of heatstones to stick in pockets.

Keeping company is better than not. Anyone who goes in alone will find the chill uncomfortable to those who have someone else nearby, SCAs working stronger together. Paths somehow stay free from being covered in the icy mess, and every few yards are grit bins with small bags to put the contents in, instructions as to what to do.

And that's to throw them at the sculptures, into the air, and watch as the hardened ice disperses into a fizzle of lights. The sight is considered beautiful, and especially fun for kids and couples.

... ANAN & THE MINISTRY
It's maybe an hour or so after their arrival when a message comes through the comms on their SCA's.

boop beep boop beep / boop boop boop/ boop boop/ beep//
beep beep / boop beep//
beep beep beep boop/ boop boop boop/ beep beep/ boop beep beep / boop / beep boop beep/ beep/ boop beep boop beep/ boop beep boop/ beep/ beep boop beep/ beep beep beep//


"It didn't close the hack. I think your Voidtrecker Express likes me." Anan sounds almost triumphant. "Glad you all came. I'm at the drinking space next to the Irue Museam of Osigan Art."

For those that wish to go and meet her, they can.


... THE WAKING OF NERAN
NIGHT ONE: REMEMBERING. It's hard to tell when 'night' begins when the world is in darkness and there are more hours in the day then they are perhaps used to. But things begin to wind down a little, the art houses and museums close and the day activities are wrapped up.

People begin making their way to the main streets where the parade will go. Some people may have made candles throughout the day but there are also long candles for sale and 'fire' bearers carrying large torches to light the candles. The main lights are all turned off, plunging the streets into darkness lit only by the candles and the faint distant glow of sors.

The parade itself has large lit floats, literally floating above the ground, the lights are in intricate shapes. There are light dancers- people dressed completely in black to blend in to the night, with ribbons of light doing feats of acrobatics to music- instruments and volcaless voices weaving melodies.

After the parade passes by people move to the streams, where their floating candles that can be lit and sent on their way. There are designated areas for the tall candles to be placed- almost shrine like with areas to pray or think or sing- the helpful guides will assist anyone and are very open to the different ways people from various worlds and cultures may wish to remember their dead.

Afterwards people are encouraged to drink, eat, spend time with the living and swap stories of the dead. Dance and sing. It is upbeat, joyous and the tears are meant to be cathartic.

NIGHT TWO: PERSEVERING. After another day of activities- or resting and recovering from the excess of the night before the grotto again is ready in anticipation. The side of the grotto open to the sky is packed with people, ledges and railings packed with people. Even the buildings on this side of the grotto have opened their doors to allow people up on their roofs to watch the firework display.

Sparklers are sold, as are snacks and drinks and a voice comes through speakers throughout the space.

"NERAN! On this night you fight!" The crowd cheers. "Hear our dedication, return to us! For tonight is a night of COURAGE!"

The crowd cheers again and the fireworks begin. Loud and colourful, beautiful shapes, almost like dances in the sky. It's loud and it's busy but the atmosphere is great, throughout the night within the crowd there are marriage proposals, declarations of new jobs, decisions to travel the void. Bravery and courage abound- helped probably by the strong whisky that is flowing freely.

NIGHT THREE: UNITY. The festival continues, though it's a slightly later start on day three for many who are nursing hangovers, having a well earned sleep in preparation for the final night or just frantically trying to remember what declarations they had made the night before.

But the activities are still happening throughout the grotto- though the guides might advise any obvious voidtravellers that they may wish to nap before 'night' time, especially if they are not used to day/night cycles this long. The final night doesn't stop til sunrise after all and no one wants to miss the sun rising!

As the time comes for the party to start every square and every street is packed, music blares through speakers. Traditional Osigan music mixed with styles and music from other planets in the galexy. The traditional Osigan music has many layers, deep bass instruments that seem to make the ground itself rumble.

There is dancing, led by guides and locals. They are big circle dances, loud energetic and done in unity. There are callers who keep everyone in time and remind them of the steps but it is mostly an exercise in organised chaos.

But very fun organised chaos. There's extra chairs and benches set around for people who would rather watch or need a break from the endless swirl of dancers. There's plenty of water in large barrels for people to help themselves and other drinks are available to buy.

The party goes on for hours but eventually the music stops and there is an announcement that they have an hour left until sunrise. People begin moving out to find the best spots to watch. Up high on the cliffs people spread out rugs and blankets and settle, waiting.

The atmosphere is one of anticipation, people passing around drinks and snacks. Then there is a hush, a cry as for the first time in a month the first ray of light streaks across the sky.

Neran has awoken. The sun has returned once more.

OOC NOTES
OOC post. Ask questions here. The Ministry's testimony form is here
voidmissions: (ten-nank)

[2/3]

[personal profile] voidmissions 2021-12-14 11:08 pm (UTC)(link)
"--There. You both disapprove of the false mission, the conduct of the inspectors. I won't dismiss your disapprovals, and I doubt the Ministry will. We can supply an official apology, a 'sorry' - these are often cultural decencies I forget about. The fact I didn't bring it up isn't meant to reflect a disinterest in acknowledging we took risks with our decision. Risks were taken. Precautions were taken to keep harm to a minimum. You have a right to say we failed in this, in every part of it; you have a right to opinion. We accept your suspicion, and seek to both mend and build a relationship between us.

"Next, rules. We brought along a copy of the laws of the void, and I can provide a copy once our talk is done. The terms of a temporary work visas will be decided if and when they are written up, and passengers will be allowed to read them. They will not be kept restricted, nor will information deemed relevant to the investigation around The Voidtrecker Express be held back - or, not indefinite. You may find suspicion in this, but there will be instances where we will need to check information before presenting it. I want to make this clear than to hide it.

"Next, outcomes, but with a preceding correction. I admitted the passengers of the voidcraft were considered dangerous, but used the past tense. This correction is important, as you believe it reason that we would 'seal' you. I do not understand the meaning of this word, as I'm being given varying definitions. But I will give you my theories on what the two outcomes you find less favourable, unfavourable. The first, if the craft is detained, is that a likely location would be a void hub , with the space and facilities to accommodate displaced people. What this space is, this possible seal, and how contained it is, is both subjective and depends on the void hub. We understand we will not satisfy everyone, but requests and suggestions can be made, especially to do with a being's belief and well-being.

"The second, if the voidcraft is allowed to continue its journey: Passengers of the craft will not be made responsible for the unlawful tethering of individuals. This is my opinion, but there is no benefit to making you responsible. It's also incorrect that we would be solely advantageous to this option, when this requires more work on our end. The unlawful tethering of individuals disturbs us, and so does the possible programming of the voidcraft.

"I cannot say for definite what benefits the crew will be given, but if you were approved for missions, it is likely you would be given training modules, some type of wage, better access to spend that wage. Passengers will be able to communicate with us about issues they have, and needs. I would suggest speaking to AX837BB21H to learn more about void missionary work, with the understanding of adjustments with your circumstances. Note, that this is only theorising, and should not be taken as the extent or the definite result of such a visa. Passengers can be free to give their opinions however in their testimony.

"Next, reprogramming. Reprogramming a voidcraft is always a possibility. You used the word 'will'; a voidcraft's will can be made into many things, from the point it is made or after. Voidcrafts can be made to believe that fear is joy, that it is being lawful when it is not. If the voidcraft's programming was determined to be corrupted, reprogramming it is necessary. Reprogramming to stop the unlawful tethering of individuals could be an option, but in the same manner that many things can be options, and one presented by someone that doesn't have intricate knowledge in voidcraft engineering, or a comforting level of knowledge in the circumstances of the craft The Voidtrecker Express.

"Lastly, whatever outcome, we will offer and grant information of the locations where your tethers connect to. To give individuals a peace and mind, and so we can catch any abnormalities, and be ready to act if necessary. Passengers of the Voidtrecker Express may not agree to our actions, to what we decide; they may find it lacking, untrustworthy, inadequate. There is rarely complete agreement when you bring so many from different universes together, but we will try."