VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-01-15 09:20 am
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Entry tags:
- !mission sixteen,
- alice liddell (am) [ou],
- clef [crau],
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- fai d flourite [ou],
- idia shroud [ou],
- inigo [ou],
- jin ling (mdzs) [crau],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- najaran [ou],
- nell ingram [ou],
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- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~curufin [crau],
- ~x~eli vanto [ou],
- ~x~k'zeka tia [ou],
- ~x~raven [ou]
Fissures of Time: Start
The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image appears...
FISSURES OF TIME: START
... BASE CAMP

Passing the threashold, Voidtreckers are welcomed to a mild heat, accompanied by a passing spring breeze; the grass underfoot is a healthy wheat-yellow, with a few unfamiliar flowers dotted about. Checking their maps, they'll see they're at the very far southwest, and their their destination is the fortress - or temple - a small walk from way they are. They'll know they're heading the right direction when two figures dressed in their own military gear meet them halfway, neither human.
'Voidtreckers?' One greets with a nod, then jerks their head to the fortress. 'Follow us. We'll tell you and give you what you need; get you ready for the week you're in for.'
Voidtreckers that follow are led into spacious halls, a Grecian-like architecture with columns carved into flowering patterns, statues of idols lining the walls. There's a faint murmur of activity, but they don't see too many people before they're led into a nearby room filled with containers that close in the space. Even as they enter, a holographic map floats visibly mid-air like the one on their SCAs.
The two people go to either side of it, and it's the one from earlier that speaks again.
'This is Kolokifi's domain- most of it, anyway. Down here where we are is Eilifi's land. Another god, but a history lesson isn't what you need unless you ask for it. All up this way-' the person makes a circular motion in front of the map, leaving a visible mark on it. '--is where time distortions will be happening. The easy explan' of them is that points in the past get pulled into the present - echoes of them. Fragments, moments - Time here got well and screwed up, and tries to bring up points in the past to the present.
'Now, some have a problem with getting rid of the slips of the people that come through, so I'm going to get into that now. Thing is, if they can stick around? They will, but most of them can't. All of this is just Time trying to make a copy of the past appear, so thinking you can leave the distortions alone make everyone whole? Isn't going to work as well as you think. It just makes more problems, and that isn't pretty.' They snort. 'They're gonna fight and sound like people 'cause they are - real unfortunate, unlucky sods. If you're gonna have problems with it, don't deal with them. Leave 'em to whoever with you can, or send a signal for us on the maps. Double tap the area and then get out. There's no point gettin' trauma on top of what's already on your plate.'
Finally they nod to the various containers around.
'But don't worry, it isn't all sad shit. You've got fields to deal with too, open spaces. Boring work, but it's what we're here for. So if you're going, let's get you ready. And you come back here when you need anything.'
GEARING UP. They go through the different roles required, what's best to be done, what does what. They'll be shown how to work an equaliser, how to fit and wear the eye and earpieces - with other designs available if needed - to use the remote-controlled scouting drones.
Take the time to open up an equaliser box yourself, try to work a scouting drone. There are also medical kits, with boxes containing herbal medicine 'blessed by the Spring god here - make sure you can take it,' the Ministry worker helping them warns. There's devices in all of the kits, small scanners to double-check that a medicine won't react poorly to whatever it scans. Similar technology to what the SCAs use, but more advanced.
There's no rush to leave, and the group will also be shown where some spare carts and animals for pulling are outside, for packing up supplies on.
STAYING BACK. But people don't need to go. They can stay with the Voidtrecker Express, use a few facilities in the Ministry base, or wander the immediate area, so long as they don't go beyond the river that down the hill the fortress sits on. There's the train itself that people can stick to, take pillows and their blankets outside to enjoy the fresh air.
Or you could be coming back this way during the mission. The Ministry base has a kitchen free to use, water, and every day fresh fruit and vegetables come in carts from the same figure, flour and oats. If someone wants, they can take some of the food, or use it to make supplies for the Voidtreckers to receive if they come back this way, or other missionaries.
How they spend their time is up to them.

... KOLOKIFI'S DOMAIN

FOR A WEEK, VOIDTRECKERS WILL BECOME FAMILIAR WITH THE SAME TORN, SCARRED LAND. Despite the skies being a clearer silver-grey nearer to the Ministry base, it keeps close to a blood-red as Voidtreckers wander its terrain. Heat clings to them in the dry air, the dirt as parched as the scenery leaves the eyes.
Those with scouting droners would do well to getting used to their new toys while they travel, watching out for what lies ahead. Though just from looking at it, there's nothing but the same drained landscape. Those who can fly may be tempted to do so, to get ahead. Those with superspeed, what's the point of hanging around? But eventually, everyone will learn what happens if you simply wander around here...

You can move around, explore for a little while, but up until a point, the world just stops: you run, you fly, you walk, but it makes no difference.
...It also means you can't leave. Well, good thing your SCA still works to ask for help.
These time distortions will be the simplest to deal with, only occupied by a few wild animals, maybe fish in a stream. A good place to practice with the equaliser, and to watch as the scenery fades to the stark reality of the present day.
UNEARTHED WAR. But then, peace isn't what led this land into the state it is. The skies are a lavender and red, and sometimes:

Equalisers will be need to set in their proper locations, the people kept safe using them, but also the way to the most effective spots reached first. And Mother Nature - or whoever controls this particular life - doesn't seem willing to leave its visitors to do as they like.
2. Or the way is clear, bright skies a burning red, and the thundering of ride animals clad in armour approach the road you've found yourself on. Something buzzes close to them, come out to scan the Voidtreckers who have ended up on their path.
'Who goes there!' One of the riders shout.
'You're no warrior of Kolokifi! Come quietly under her mercy, or suffer her judgment!'
Cooperation might do well, but the warriors can only be fooled for so long: as the distortion will make them unable this moment in time, and the Voidtreckers will be blamed.
And who says you want to mess around, anyway?

What you do is your choice: Disarm or slaughter, aid or ignore to get the job done. Bring some semblance of peace, briefly, to this troubled moment or time, or get the job done quickly, and silence the screaming with the equalisers disappearing the past.
( MOD NOTE: Play these scenarios to whatever degree you like; people can be knocked unconscious or situations can't be helped. Choose what is best for yourself or your character. )
IDYLLIC LIFE. Except, it's not a battlefield that is the hardest to deal with. There are the instances of peace, but when it comes with those more aware than just the flowers or animals - but with people.
Sometimes, they might be moved around: a pair on a picnic, or people with tents by a lake, enjoying themselves. Or, you might get asked what you're up to, asked to join them. Perhaps it's a merchant going to the next town. 'Kolokifi may be a blessed God, but you know Silifi's fields bring their best this time of year.'
They may disappear, without knowing what you were doing - or realise something is wrong, just towards the end. Steel your heart.

But if an equaliser goes off too early, doesn't get set in the best place (was it because the best place was in a river? Where a house is, with nowhere to set the equaliser?), then fractions of this settlement will start to disappear - and the civillians will notice, and the panic will be quick.
If it becomes too tough, remember: A marker can be set on the maps and a call made for another group - non-Voidtreckers - to do the job.
HEAVY HEARTS IN REST. There will be enough for four separate camps to be set out from the supplies, the tents wide and spacious to put in simple bedding for the stragglers from the time distortions that do make it out.

Kids, adults, the elderly - they'll try to make their escape, and sometimes end up in new distortions.
Voidtreckers will need to coordinate well with the different camps, with where their people are going. There's only so many Equalisers, and it is good to keep moving around.
And very likely, this will be a mission heavier on the heart than the body. Speak with one another, share in the weight of this world's tragedy.
OOC NOTES
OOC post. Ask questions here. Let us know about shenanigans here. NPC requests here, set up a thread here. Rewards go here.
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Blue Team:
Orange Team:
Red Team:
Purple Team:
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Further Prompt Ideas: Click!
Blue Team:
- You're dealing with a misplaced person, and how agreeable are they? Did they run off on foot? Or use the cart animal in the night? Now you're looking for them - and either with or without them, you've ended up in a time distortion.
- The camp's moving, and you're setting up for the first time, packing away for the second. Are you used to the heat? The repetition?
- You've got food from the train to work with for meals, but the Ministry has packed everyone a mix too. Some ration foods that you add water to, but also an orso-like pasta and types of chicken breast (at least, it tastes like chicken), cooking sauces, pita breads. Does your character know how to cook?
- You just want a change of scenery, and someone in the camp is going to one of the time distortions. Maybe you go along, just to bring out some food, or just out of curiosisty.
- There's nothing stopping you from using a scouting drone - actually, being in one place makes it easy. You can speak to people through the drone. How much can you help from afar?
Orange Team:
- It's your job to set up Equalisers. How confusing are they to you? Do you get unlucky? Does it jam at a bad time?
- You have to set up an Equaliser in a settlement. And if it wasn't bad enough, there's nowhere good to put them except in someone's backyard/right in front of a shop stall. These people aren't pleased. They're going to get suspicious!
- This distortion is too big for the amount of Equalisers you and the other person have with you. Do you realise this? Even when it's a peaceful distortion, this can be tricky - you have to pack one up and move it! Or the worst happens when you set them off, and only erase half the place - and people notice.
Red Team:
- Fire burns around you as war rages. The equalisers need to be set but to get them in place the fires need put out. Tricky when there are a whole bunch of soldiers currently lighting them.
- Red's job is to deal with the obstacles of the more physical-demanding distortions, but that doesn't mean they're easy to find. You end up in scenic landscapes - and you're not the person with an equaliser.
- Sometimes - or most of the time - the fighters are not match for your strength. But sometimes, these warriors have skills that can manage to get you defenceless, maybe even nullify your powers.
- Do you care about murder? Sometimes, it's simple self-defence - they're attacking first. But not everyone in a war time distortion is an attacker - sometimes they're normal civillians caught up in the chaos. Maybe they even help you, take your side - and you know they're soon going to disappear.
- Even Red Team needs a break now and then. Wandering around at random just drops you into distortions that you can find a way to deal with. Or are you seeing what you can do? Maybe there's more that can be done than just waiting on Orange Team.
- But even so, there are camps moving around - you should head back to one. Or will you risk sleeping out where a distortion might hit?
Purple Team:
- Whilst helping in a town based distortion so thing goes wrong. The market has vanished and people have noticed. Specifically these angry traders, heading towards your team with the intent to stop them in their tracks.
- People aren't the only problem. A distortion has spooked a heard of animals and they are stampeding. This makes it very difficult to place Equalisers.
- You stumble upon a couple of chatty locals in this distortion. The equalisers still need to be set without causing suspicion so someone needs to be a distraction. How do you make small talk with people you are about to erase from time?
- Often it is the terrain that makes things difficult. Clear trees or rockfalls or find a route across a difficult river.
no subject
no)Tidus doesn't complain though, making the rest of the way with a mouth clamped tight, thinking of nothing but getting where he needs to get. At least Senku there to beckon and gesture where to point them helps. He could do some hands on assistance once they're where Senku wants them. Tidus looking at the spot, thinking, then starting to slowly lower into a kneeling position; wobbling with the weight on him, trying not to let the man topple-
"Help him off me?"
no subject
"Yep, okay." He might not be strong, but he can at least help, carefully guiding the man into a seated position.
"Easy, don't put weight on that." He advised him as he helped him settle and pulled the kit closer.
"How's it going out there?" He asked Tidus as he pressed his fingers to the man's wrist to get a pulse.
no subject
Fortunately, they manage to get the person settled, who's breathing hard and head drooping. Their pulse is slower than it should be, but not to dangerous levels. Exhaustion and bloodless - particularly from the hastily cleaned and wrapped up wound - being what's making them weak, lightheaded.
And everything else going on.
Tidus lets out a heavy breath with the question. "Crazy, I mean - there's fighting, and you can't tell what's going on half the time. To be honest," he says after a small pause, "--it feels like crap."
Feels it. He can't say he's getting as wounded as some missions, as physically drained, but even just appearing in the small town distortions, knowing what they're about to do?
Tidus glances at the wounded man, but briefly.
no subject
Satisfied his pulse was relatively okay, he listened to his chest, and then reached down to feel for the pulse in the ankle, and remove the bandage to look at the wound.
"Doesn't look that deep, pulse is fine here so the damage is not too bad. Definitely needs stitches though."
The wariness around magic meant they'll have to heal naturally, but that was fine.
no subject
Man, how to say this? With the patient right in front of Senku - someone who just came out from one of those time distortions, if not one of the heavier ones.
"We're watching towns just...crumble." But he should be able to get away with that. This guy came from a war. It surely sounds like the usual devastation of war. "You're watching moments of these guys' histories or- whatever they are. And then you come back and- well, most of the people with us aren't that happy about it."
This guy just doesn't have to a choice about how to feel - other than wounded.
no subject
Senku stepped away and fetched what looked like a cup of tea, but it was a herbal remedy meant to be a painkiller.
He provided it to the patient. "Drink this up, while I clean the wound, all of it so when I do the stitches it won't hurt as much."
Tidus got a glance over his shoulder. "You aren't harmed, are you?"
no subject
Meanwhile, Tidus's mouth pulls at the question, but he shakes his head. "Lil' roughed up, but nothing bad. I'll be fine." He nods at Senku.
"You got everything you need? How's the water we got? Need a refill?"
He might take a moment to clean up himself while he's at camp, regardless of what else he can do here. Might as well while he has five minutes to rest.
no subject
"Actually, I probably could use more water in here, I don't know so much about the camp overall. As people filter in, I've been kinda busy in here."
no subject
"Yeah, I bet." Said, at Senku getting busier. Tidus crouches to where the container is, starts to undo the cap. "Those distortions get dangerous. One minute you've got guys and swords, and then it's magic and guns!"
Gibbers appears from inside his chest, popping out, and then jumping into the hole of the jug as a drop of water that hits the empty bottom. It increases, and starts to rise.
no subject
"Yeah, sounds like I'm much more helpful out here than in there." Senku said, opening up a kit and threading a needle before he started working on the man's leg. It would probably be uncomfortable, but not the worst.
"Hopefully, most people won't get too injured. So far I've been fine, but I could see it becoming overwhelming quickly enough."
no subject
Once the water is filled to a point, Gibs pokes his head up in the neck of the jug - a tight squeeze, and he struggles to get his little body out until he's thrown out with a pop!
"No mind control or stuff in our heads. That's a plus."
no subject
"Yeah, while often I'm torn between where I might be best useful, this one's a no-brainer."
Senku groaned at the reminder. "Last thing I need is someone else in my head. That was terrible, and if I could find a way to counter that in the future, I will."
no subject
Jingyi tried telling him something or other about people never being able to go to the same place twice, but that hadn't made any sense to him. He pulls another jug forward as he works - half-full, but he can make that a hundred percent so.
"There's always someone on the train with a world who really needs it."
no subject
"This is just for antibiotic properties." He told the patient and gave the wound a little cleaning before he started bandaging.
"And some worlds need the help." He agreed. He didn't strictly think his world was top of that list either, but he was probably up there.
"I don't think we'll convince the train though. It has been rather indifferent to our home situations thus far."
no subject
"Eh..." He sighs, wanting to say that it doesn't hurt to try, that things might be different this time. But that's the story of their train life, isn't it?
"Still owes us that Q&A answer sheet, huh." Case in point.
no subject
"You'll be fine, keep your weight off of it as much as necessary. If you're finding it too painful, take a break. You'll know your limits." Senku advised and gestured. "If you head that way, there's probably som lunch for you."
That would let the patient go to his own devices.