VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-01-15 09:20 am
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Entry tags:
- !mission sixteen,
- alice liddell (am) [ou],
- clef [crau],
- esteban drake [ou],
- fai d flourite [ou],
- idia shroud [ou],
- inigo [ou],
- jin ling (mdzs) [crau],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- najaran [ou],
- nell ingram [ou],
- romeo [crau],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~curufin [crau],
- ~x~eli vanto [ou],
- ~x~k'zeka tia [ou],
- ~x~raven [ou]
Fissures of Time: Start
The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image appears...
FISSURES OF TIME: START
... BASE CAMP

Passing the threashold, Voidtreckers are welcomed to a mild heat, accompanied by a passing spring breeze; the grass underfoot is a healthy wheat-yellow, with a few unfamiliar flowers dotted about. Checking their maps, they'll see they're at the very far southwest, and their their destination is the fortress - or temple - a small walk from way they are. They'll know they're heading the right direction when two figures dressed in their own military gear meet them halfway, neither human.
'Voidtreckers?' One greets with a nod, then jerks their head to the fortress. 'Follow us. We'll tell you and give you what you need; get you ready for the week you're in for.'
Voidtreckers that follow are led into spacious halls, a Grecian-like architecture with columns carved into flowering patterns, statues of idols lining the walls. There's a faint murmur of activity, but they don't see too many people before they're led into a nearby room filled with containers that close in the space. Even as they enter, a holographic map floats visibly mid-air like the one on their SCAs.
The two people go to either side of it, and it's the one from earlier that speaks again.
'This is Kolokifi's domain- most of it, anyway. Down here where we are is Eilifi's land. Another god, but a history lesson isn't what you need unless you ask for it. All up this way-' the person makes a circular motion in front of the map, leaving a visible mark on it. '--is where time distortions will be happening. The easy explan' of them is that points in the past get pulled into the present - echoes of them. Fragments, moments - Time here got well and screwed up, and tries to bring up points in the past to the present.
'Now, some have a problem with getting rid of the slips of the people that come through, so I'm going to get into that now. Thing is, if they can stick around? They will, but most of them can't. All of this is just Time trying to make a copy of the past appear, so thinking you can leave the distortions alone make everyone whole? Isn't going to work as well as you think. It just makes more problems, and that isn't pretty.' They snort. 'They're gonna fight and sound like people 'cause they are - real unfortunate, unlucky sods. If you're gonna have problems with it, don't deal with them. Leave 'em to whoever with you can, or send a signal for us on the maps. Double tap the area and then get out. There's no point gettin' trauma on top of what's already on your plate.'
Finally they nod to the various containers around.
'But don't worry, it isn't all sad shit. You've got fields to deal with too, open spaces. Boring work, but it's what we're here for. So if you're going, let's get you ready. And you come back here when you need anything.'
GEARING UP. They go through the different roles required, what's best to be done, what does what. They'll be shown how to work an equaliser, how to fit and wear the eye and earpieces - with other designs available if needed - to use the remote-controlled scouting drones.
Take the time to open up an equaliser box yourself, try to work a scouting drone. There are also medical kits, with boxes containing herbal medicine 'blessed by the Spring god here - make sure you can take it,' the Ministry worker helping them warns. There's devices in all of the kits, small scanners to double-check that a medicine won't react poorly to whatever it scans. Similar technology to what the SCAs use, but more advanced.
There's no rush to leave, and the group will also be shown where some spare carts and animals for pulling are outside, for packing up supplies on.
STAYING BACK. But people don't need to go. They can stay with the Voidtrecker Express, use a few facilities in the Ministry base, or wander the immediate area, so long as they don't go beyond the river that down the hill the fortress sits on. There's the train itself that people can stick to, take pillows and their blankets outside to enjoy the fresh air.
Or you could be coming back this way during the mission. The Ministry base has a kitchen free to use, water, and every day fresh fruit and vegetables come in carts from the same figure, flour and oats. If someone wants, they can take some of the food, or use it to make supplies for the Voidtreckers to receive if they come back this way, or other missionaries.
How they spend their time is up to them.

... KOLOKIFI'S DOMAIN

FOR A WEEK, VOIDTRECKERS WILL BECOME FAMILIAR WITH THE SAME TORN, SCARRED LAND. Despite the skies being a clearer silver-grey nearer to the Ministry base, it keeps close to a blood-red as Voidtreckers wander its terrain. Heat clings to them in the dry air, the dirt as parched as the scenery leaves the eyes.
Those with scouting droners would do well to getting used to their new toys while they travel, watching out for what lies ahead. Though just from looking at it, there's nothing but the same drained landscape. Those who can fly may be tempted to do so, to get ahead. Those with superspeed, what's the point of hanging around? But eventually, everyone will learn what happens if you simply wander around here...

You can move around, explore for a little while, but up until a point, the world just stops: you run, you fly, you walk, but it makes no difference.
...It also means you can't leave. Well, good thing your SCA still works to ask for help.
These time distortions will be the simplest to deal with, only occupied by a few wild animals, maybe fish in a stream. A good place to practice with the equaliser, and to watch as the scenery fades to the stark reality of the present day.
UNEARTHED WAR. But then, peace isn't what led this land into the state it is. The skies are a lavender and red, and sometimes:

Equalisers will be need to set in their proper locations, the people kept safe using them, but also the way to the most effective spots reached first. And Mother Nature - or whoever controls this particular life - doesn't seem willing to leave its visitors to do as they like.
2. Or the way is clear, bright skies a burning red, and the thundering of ride animals clad in armour approach the road you've found yourself on. Something buzzes close to them, come out to scan the Voidtreckers who have ended up on their path.
'Who goes there!' One of the riders shout.
'You're no warrior of Kolokifi! Come quietly under her mercy, or suffer her judgment!'
Cooperation might do well, but the warriors can only be fooled for so long: as the distortion will make them unable this moment in time, and the Voidtreckers will be blamed.
And who says you want to mess around, anyway?

What you do is your choice: Disarm or slaughter, aid or ignore to get the job done. Bring some semblance of peace, briefly, to this troubled moment or time, or get the job done quickly, and silence the screaming with the equalisers disappearing the past.
( MOD NOTE: Play these scenarios to whatever degree you like; people can be knocked unconscious or situations can't be helped. Choose what is best for yourself or your character. )
IDYLLIC LIFE. Except, it's not a battlefield that is the hardest to deal with. There are the instances of peace, but when it comes with those more aware than just the flowers or animals - but with people.
Sometimes, they might be moved around: a pair on a picnic, or people with tents by a lake, enjoying themselves. Or, you might get asked what you're up to, asked to join them. Perhaps it's a merchant going to the next town. 'Kolokifi may be a blessed God, but you know Silifi's fields bring their best this time of year.'
They may disappear, without knowing what you were doing - or realise something is wrong, just towards the end. Steel your heart.

But if an equaliser goes off too early, doesn't get set in the best place (was it because the best place was in a river? Where a house is, with nowhere to set the equaliser?), then fractions of this settlement will start to disappear - and the civillians will notice, and the panic will be quick.
If it becomes too tough, remember: A marker can be set on the maps and a call made for another group - non-Voidtreckers - to do the job.
HEAVY HEARTS IN REST. There will be enough for four separate camps to be set out from the supplies, the tents wide and spacious to put in simple bedding for the stragglers from the time distortions that do make it out.

Kids, adults, the elderly - they'll try to make their escape, and sometimes end up in new distortions.
Voidtreckers will need to coordinate well with the different camps, with where their people are going. There's only so many Equalisers, and it is good to keep moving around.
And very likely, this will be a mission heavier on the heart than the body. Speak with one another, share in the weight of this world's tragedy.
OOC NOTES
OOC post. Ask questions here. Let us know about shenanigans here. NPC requests here, set up a thread here. Rewards go here.
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Blue Team:
Orange Team:
Red Team:
Purple Team:
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Further Prompt Ideas: Click!
Blue Team:
- You're dealing with a misplaced person, and how agreeable are they? Did they run off on foot? Or use the cart animal in the night? Now you're looking for them - and either with or without them, you've ended up in a time distortion.
- The camp's moving, and you're setting up for the first time, packing away for the second. Are you used to the heat? The repetition?
- You've got food from the train to work with for meals, but the Ministry has packed everyone a mix too. Some ration foods that you add water to, but also an orso-like pasta and types of chicken breast (at least, it tastes like chicken), cooking sauces, pita breads. Does your character know how to cook?
- You just want a change of scenery, and someone in the camp is going to one of the time distortions. Maybe you go along, just to bring out some food, or just out of curiosisty.
- There's nothing stopping you from using a scouting drone - actually, being in one place makes it easy. You can speak to people through the drone. How much can you help from afar?
Orange Team:
- It's your job to set up Equalisers. How confusing are they to you? Do you get unlucky? Does it jam at a bad time?
- You have to set up an Equaliser in a settlement. And if it wasn't bad enough, there's nowhere good to put them except in someone's backyard/right in front of a shop stall. These people aren't pleased. They're going to get suspicious!
- This distortion is too big for the amount of Equalisers you and the other person have with you. Do you realise this? Even when it's a peaceful distortion, this can be tricky - you have to pack one up and move it! Or the worst happens when you set them off, and only erase half the place - and people notice.
Red Team:
- Fire burns around you as war rages. The equalisers need to be set but to get them in place the fires need put out. Tricky when there are a whole bunch of soldiers currently lighting them.
- Red's job is to deal with the obstacles of the more physical-demanding distortions, but that doesn't mean they're easy to find. You end up in scenic landscapes - and you're not the person with an equaliser.
- Sometimes - or most of the time - the fighters are not match for your strength. But sometimes, these warriors have skills that can manage to get you defenceless, maybe even nullify your powers.
- Do you care about murder? Sometimes, it's simple self-defence - they're attacking first. But not everyone in a war time distortion is an attacker - sometimes they're normal civillians caught up in the chaos. Maybe they even help you, take your side - and you know they're soon going to disappear.
- Even Red Team needs a break now and then. Wandering around at random just drops you into distortions that you can find a way to deal with. Or are you seeing what you can do? Maybe there's more that can be done than just waiting on Orange Team.
- But even so, there are camps moving around - you should head back to one. Or will you risk sleeping out where a distortion might hit?
Purple Team:
- Whilst helping in a town based distortion so thing goes wrong. The market has vanished and people have noticed. Specifically these angry traders, heading towards your team with the intent to stop them in their tracks.
- People aren't the only problem. A distortion has spooked a heard of animals and they are stampeding. This makes it very difficult to place Equalisers.
- You stumble upon a couple of chatty locals in this distortion. The equalisers still need to be set without causing suspicion so someone needs to be a distraction. How do you make small talk with people you are about to erase from time?
- Often it is the terrain that makes things difficult. Clear trees or rockfalls or find a route across a difficult river.
no subject
That was interesting.
A wave of his finger brought his computer over close enough to scan it for information, before a blue holoscreen popped up in front of his face to read the information. "Huh, it's like a skin and an effect." That is interesting. He can see why it would be effective in a fight if thrown, enough to confuse whoever it was aimed at about which was the actual weapon.
...what did this all have to do with him getting candy though?
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He goes through the final set-ups to that particular batch of equalizers, looking at the small town ahead of them. "Alright, we certain this is the best place? I wanna get this right the first time."
Because it wasn't pretty when people just suddenly saw half their lives disappear. "When we're done here we'll get some candy. Might as well."
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Standing up from his crouch, Idia linked his fingers behind his head and groaned as he arched his back, working out the kinks in it from how he had been squatting down to work. He may be well used to being hunched over most of the time, but even his back needed a good stretch now and then. He can't wait to get back to the train, he's ready to sleep for a week. "I wish I brought energy drinks with me." He sighed out.
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The old Ravager pulls a toothpick out of his pocket, looking a little sad as he peels back the plastic from it. He needs a moment to remind himself they lived their lives in another time. This was just...
Well, it wasn't fair, in any case.
"I got coffee but I ain't got no sugar," he says, and while the topic has no relation to what just happened the disappointment is in his tone anyway. That's going to be them one day, if they don't play their cards right. "C'mon, lets head for the next distortion." He makes his way to the wagon. At least this critter handled the change in environment better than the one yesterday.
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Better to focus on something easier, even if it causes Idia to make a face, "That's a horrible line." He mumbled out in all that teenage attitude that only an eighteen year old could do. Oh wait, his birthday was last month... he guesses he's nineteen now? In a way he's glad no one knew about it, he hates a fuss. Just... if one specific person was here for it. Or for any of this.
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He climbs back up on their cart, flicking the reins to their pack animal. He cues up the SCA to talk to the person on the other end, waiting for Idia to get on.
Even if he can handle what happened, it's still rough to watch. He does notice that the kid doesn't want to look. He can't blame him at all. It feels unsettling, wrong, but he can't imagine what would happen if those pockets of time started to overlap.
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...ok, now he's embarrass for getting it so wrong, head ducking even more and shoulders up as he mumbled out quickly. "Forget it." Just ignore it, Yondu! Move on! Forget he even said anything!
Getting himself onto the cart, Idia's curiosity wins out as he's silent while Yondu speaks, waiting for him to be finished. "...your daughter is here?"
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"I adopted her, her and another girl. I got a grown son who I also took in." He shrugs. He's like a chicken that keeps wanting to sit on eggs. He needed the family and Kyoko obliged. Raven did too. Though the two of them weren't particularly close or anything, they both seemed to appreciate them in different ways. Both seemed very deprived of paternal encouragement, too.
He puts on the eyepiece so he can scout ahead as he drives the cart. There's a few places on the map marked, but if he has Idia with him he doesn't want to drive them into a violent one. Pretty sure he might die by proximity.
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Instead he will just sit back in silence as they move out. He really needs his headphones for times like this, it was so boring. And it didn't feel right to play pop music out loud from his skull computer while a world was being destroyed around them...
no subject
The next stop has less 'people' at least. No roaming memories of folks living in a brief flicker of existance. It's just one of those wide open, ancient, lush spaces that doesn't match the landscape. And that's where they're gonna have to set up a few more of the wibblewhatsits to discombobulate the time fuckery.
And all those technical terms. But that's where he stops to set up the wagon and hops off to unload a crate with a device.
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"Hey, there you are." Casual as you please, even if she's shooting Yondu a look of mixed emotions. It's a bit of a dirty look, a bit sulking, but with a touch of red to her cheeks. A classic tsundere look, honestly. But she does Not bring up what just happened over the call, instead saying, "Not a bad place for a break. Unless you guys wanna eat while you're workin'."
no subject
And then nearly drops it as Kyoko just appears, Idia jumping at the sudden movement but able to catch both the box and himself before either of them drop to the ground. Why does everyone just pop out of nowhere around here?! Can't someone just, you know, walk in from an obvious to see location? He lets out a huff of annoyance at that, planning to leave the two of them to speak to each other, Idia assuming this was who Yondu had been speaking to.
Although, "You're the snack girl." The one who offers him chips and other stuff now and then on the train. He can appreciate someone who also understands the importance of snack food. It's clearly superior over a sit-down meal.
no subject
Then he just goes over to the crate to start unloading the gear. "When are we not gonna be workin' at this rate? At least this'n ain't a warzone."
Or someone's village from some other age. That was some shit. He grabs his pack off the back of the cart because he will absolutely have his coffee with his candy thanks, and tosses it by their workarea.
no subject
But Yondu's comment results in a not-so-discreet sharp side-eye. She glances him over as if trying to suss out his tiredness levels and general well-being from here. It's enough it distracts her from examining the other guy's magic. This takes priority.
"It seems peaceful enough here," she agrees casually, though she leaves her spear where it is, which is a 'ready' position for her, something Yondu would be able to recognize. "So if you wanna take a breather, now's a good chance."
no subject
Those two look more than comfortable just chatting along, Idia both relieved the attention isn't on him... and feeling like a third wheel. See? This is why he doesn't do interactions, even when you're ignored you're still part of the whole thing. What a pain. Fine, he'll leave them to it, searching through his own pack for the drink bottle he grabbed and shifting it in his hand to feel how full it was. Mostly empty. That was fine, he was never really without water, twisting the cap of the bottle off and a wave of his finger to bring forth a thin stream of water to fill it up. Even a few ice shards on top of it to make it cool, before Idia closed it again and gave it a shake to cool it down.
no subject
Not like he hasn't pushed a button and created something out of nothing.
"This one does look pretty easy. Honestly the ones where it's just normal ass people are pissin' me off more- Idia an' I just been doin' one of those. I'm tryin' to keep notes 'cause like hell am I gonna let the Ministry dismiss these folks in these timefarts like they're nothin'. Gets on my goddamn nerves." If he lets them get away with it, then they can do the same to them. That's better left unseaid. "What'd ya bring, by the way?"
no subject
"A bunch of stuff." She pulls the top of the bag open and turns it over onto the grass. Packages spill out -- pocky, hard fruit candy, gummy trains, wax soda bottles, gum, a couple of bags of chips, and a variety of individually wrapped goodies that aren't immediately identifiable. There are a couple of bottles of juice in there, too, and Kyoko scoops up one of them for herself as well as one of the mystery treats, which she opens with her teeth and reveals something that looks kind of like an ice cream cone. "Help yourselves."
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But it was instantly forgotten in exchange for that haul. Oh... it was wonderful. However, "Where did you get all this from?!" Was this hiding on the train somewhere?! Was he missing out on this all this time?! Oh, were those Starshards? He loved Starshards! They were just pure sugar but he could eat so many of them for a near instant effect of a sugar rush. But the pocky! And the little trains! Oh, it's impossible to pick one...
no subject
He grabs a couple of the starshards and pops them in his mouth, before he stretches to open one of the crates and start pouring through the contents. (That's not all he's planning to eat, he's just a not going to start snarfing).
"Thank ya." And there! Now they get some kind of energy boost. Though this is the most enthusiastic he's ever seen Idia.
no subject
"Oh, here and there," is all she says at first, as if she's going to leave it a mystery. But when it comes to food, she isn't gonna leave someone hanging, so after drawing out a beat of silence to mess with him a little she explains properly. "I buy 'em from the train. Just a whole lotta whatever, unless there's something specific I want." Hence the gummy trains, honestly.
no subject
Headphones won out. Barely. This time.
Then his dorm uniform, since he's making a broomstick. The magical fibers in it would help to cancel out weather issues when traveling at speeds.
Maybe after that...
He had been wanting those Starshards, but since Yondu took them... hmm, well, can't go wrong with the pocky, right? Idia reaching out to take them. "Thanks."
no subject
Good thing about missions? The money.
He doesn't take more than the two pieces for now, mostly having asked for the candy because Idia wanted it and otherwise doesn't seem to like the help. But he knows Kyoko likes to share food, so it seemed like the best middle ground. "Train is weird about money."
no subject
"Well, until you can afford it, I'm always willing to trade." Kyoko waggles the end of one of her ice cream cone wafers at him. Not... that there's much of it left. She's already taken two big bites out of it and there's just a little bit left. "I take all kinds of stuff, not just food. I'll even take hearin' 'bout your magic."
She knows how she'd feel about being offered charity. Trade is better and easier.
no subject
Though the offer to trade... well, Idia feels better hearing that with her being clear on the price for it, he doesn't trust those who just do stuff 'out of the kindness of their heart'. Information on his magic was... well, he can offer some stuff, the more generic, everyone knows about it from his world kind of stuff. Nothing overly special to him like his Unique Magic. "What do you want to know?" Better to gauge a good starting point first before just straight up agreeing to this. He's used to dealing with Azul, he knows you always check the fine print before agreeing to anything.
no subject
Sometimes bartering is the best way. He slips another one of the starshards away and quietly pops into his mouth and says nothing for now, not even following his urge to encourage the bartering.
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