voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-01-15 09:20 am

Fissures of Time: Start

"Good Morning Voidtreckers, today is day eight of the month of Poi."

The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image appears...




FISSURES OF TIME: START



... BASE CAMP
THE VOIDTRECKER EXPRESS LANDS CLOSE TO A GIANT OF A FORTRESS SAT ATOP A HILL, A RIVER BORDERING THE WAY TO A NEARBY TOWN. 'Please head to the location marked on your map,' the Voidtrecker Express speaks through the intercoms before opening the doors out.

Passing the threashold, Voidtreckers are welcomed to a mild heat, accompanied by a passing spring breeze; the grass underfoot is a healthy wheat-yellow, with a few unfamiliar flowers dotted about. Checking their maps, they'll see they're at the very far southwest, and their their destination is the fortress - or temple - a small walk from way they are. They'll know they're heading the right direction when two figures dressed in their own military gear meet them halfway, neither human.

'Voidtreckers?' One greets with a nod, then jerks their head to the fortress. 'Follow us. We'll tell you and give you what you need; get you ready for the week you're in for.'

Voidtreckers that follow are led into spacious halls, a Grecian-like architecture with columns carved into flowering patterns, statues of idols lining the walls. There's a faint murmur of activity, but they don't see too many people before they're led into a nearby room filled with containers that close in the space. Even as they enter, a holographic map floats visibly mid-air like the one on their SCAs.

The two people go to either side of it, and it's the one from earlier that speaks again.

'This is Kolokifi's domain- most of it, anyway. Down here where we are is Eilifi's land. Another god, but a history lesson isn't what you need unless you ask for it. All up this way-' the person makes a circular motion in front of the map, leaving a visible mark on it. '--is where time distortions will be happening. The easy explan' of them is that points in the past get pulled into the present - echoes of them. Fragments, moments - Time here got well and screwed up, and tries to bring up points in the past to the present.

'Now, some have a problem with getting rid of the slips of the people that come through, so I'm going to get into that now. Thing is, if they can stick around? They will, but most of them can't. All of this is just Time trying to make a copy of the past appear, so thinking you can leave the distortions alone make everyone whole? Isn't going to work as well as you think. It just makes more problems, and that isn't pretty.'
They snort. 'They're gonna fight and sound like people 'cause they are - real unfortunate, unlucky sods. If you're gonna have problems with it, don't deal with them. Leave 'em to whoever with you can, or send a signal for us on the maps. Double tap the area and then get out. There's no point gettin' trauma on top of what's already on your plate.'

Finally they nod to the various containers around.

'But don't worry, it isn't all sad shit. You've got fields to deal with too, open spaces. Boring work, but it's what we're here for. So if you're going, let's get you ready. And you come back here when you need anything.'



GEARING UP. They go through the different roles required, what's best to be done, what does what. They'll be shown how to work an equaliser, how to fit and wear the eye and earpieces - with other designs available if needed - to use the remote-controlled scouting drones.

Take the time to open up an equaliser box yourself, try to work a scouting drone. There are also medical kits, with boxes containing herbal medicine 'blessed by the Spring god here - make sure you can take it,' the Ministry worker helping them warns. There's devices in all of the kits, small scanners to double-check that a medicine won't react poorly to whatever it scans. Similar technology to what the SCAs use, but more advanced.

There's no rush to leave, and the group will also be shown where some spare carts and animals for pulling are outside, for packing up supplies on.



STAYING BACK. But people don't need to go. They can stay with the Voidtrecker Express, use a few facilities in the Ministry base, or wander the immediate area, so long as they don't go beyond the river that down the hill the fortress sits on. There's the train itself that people can stick to, take pillows and their blankets outside to enjoy the fresh air.

Or you could be coming back this way during the mission. The Ministry base has a kitchen free to use, water, and every day fresh fruit and vegetables come in carts from the same figure, flour and oats. If someone wants, they can take some of the food, or use it to make supplies for the Voidtreckers to receive if they come back this way, or other missionaries.

How they spend their time is up to them.



... KOLOKIFI'S DOMAIN

FOR A WEEK, VOIDTRECKERS WILL BECOME FAMILIAR WITH THE SAME TORN, SCARRED LAND. Despite the skies being a clearer silver-grey nearer to the Ministry base, it keeps close to a blood-red as Voidtreckers wander its terrain. Heat clings to them in the dry air, the dirt as parched as the scenery leaves the eyes.

Those with scouting droners would do well to getting used to their new toys while they travel, watching out for what lies ahead. Though just from looking at it, there's nothing but the same drained landscape. Those who can fly may be tempted to do so, to get ahead. Those with superspeed, what's the point of hanging around? But eventually, everyone will learn what happens if you simply wander around here...



WHAT ONCE WAS. Sometimes, the time distortions are innocuous - a glimpse into peaceful times, a view of the world as it once was. A step, one single move forward into a time distortion, and the world around you changes. Gone is the suffering heat and chalky environment, and the world blossoms. Wild yellow-grass sways every-which way, the sky sits with fluffy clouds against and blushed pink than the blood-red.

You can move around, explore for a little while, but up until a point, the world just stops: you run, you fly, you walk, but it makes no difference.

...It also means you can't leave. Well, good thing your SCA still works to ask for help.

These time distortions will be the simplest to deal with, only occupied by a few wild animals, maybe fish in a stream. A good place to practice with the equaliser, and to watch as the scenery fades to the stark reality of the present day.



UNEARTHED WAR. But then, peace isn't what led this land into the state it is. The skies are a lavender and red, and sometimes:

    1. Those tranquil landscapes are bursting, wild, a tangled mess you've stepped into. You hear the sounds of war in some too-close distance, but there's nothing save thorns and trees. They try to trap people, fruit thorns wrapped around in an embrace that seems also loving, if crazed.

    Equalisers will be need to set in their proper locations, the people kept safe using them, but also the way to the most effective spots reached first. And Mother Nature - or whoever controls this particular life - doesn't seem willing to leave its visitors to do as they like.

    -

    2. Or the way is clear, bright skies a burning red, and the thundering of ride animals clad in armour approach the road you've found yourself on. Something buzzes close to them, come out to scan the Voidtreckers who have ended up on their path.

    'Who goes there!' One of the riders shout.

    'You're no warrior of Kolokifi! Come quietly under her mercy, or suffer her judgment!'

    Cooperation might do well, but the warriors can only be fooled for so long: as the distortion will make them unable this moment in time, and the Voidtreckers will be blamed.

    And who says you want to mess around, anyway?

    -

    3. Or there's no instance for being careful. Amidst a battlefield, or even in a town of square roofs, fires burning and the ground breaking apart for roots thicker than tree trunks bringing those houses to rubble. Ordinary people run and try to find refuge, to escape the madness around them; without anything to signify which God you stand for, each side turns its attacks on you, only knowing foe in this chaos.

    What you do is your choice: Disarm or slaughter, aid or ignore to get the job done. Bring some semblance of peace, briefly, to this troubled moment or time, or get the job done quickly, and silence the screaming with the equalisers disappearing the past.

    ( MOD NOTE: Play these scenarios to whatever degree you like; people can be knocked unconscious or situations can't be helped. Choose what is best for yourself or your character. )



IDYLLIC LIFE. Except, it's not a battlefield that is the hardest to deal with. There are the instances of peace, but when it comes with those more aware than just the flowers or animals - but with people.

Sometimes, they might be moved around: a pair on a picnic, or people with tents by a lake, enjoying themselves. Or, you might get asked what you're up to, asked to join them. Perhaps it's a merchant going to the next town. 'Kolokifi may be a blessed God, but you know Silifi's fields bring their best this time of year.'

They may disappear, without knowing what you were doing - or realise something is wrong, just towards the end. Steel your heart.

The hardest are the towns, sections of them, and moving around them, trying to find the best place to set up.

But if an equaliser goes off too early, doesn't get set in the best place (was it because the best place was in a river? Where a house is, with nowhere to set the equaliser?), then fractions of this settlement will start to disappear - and the civillians will notice, and the panic will be quick.

If it becomes too tough, remember: A marker can be set on the maps and a call made for another group - non-Voidtreckers - to do the job.



HEAVY HEARTS IN REST. There will be enough for four separate camps to be set out from the supplies, the tents wide and spacious to put in simple bedding for the stragglers from the time distortions that do make it out.

It's here where they should be brought. Calm them down, reassure them, until you can find someone to take them to the Ministry base. This will be some work, depending on how panicked they are, distrustful. The less care and stealth used when setting Equalisers and getting rid of time distortions, the less reason these people will have to care about what the Voidtreckers have to offer - and they're already scared.

Kids, adults, the elderly - they'll try to make their escape, and sometimes end up in new distortions.

Voidtreckers will need to coordinate well with the different camps, with where their people are going. There's only so many Equalisers, and it is good to keep moving around.

And very likely, this will be a mission heavier on the heart than the body. Speak with one another, share in the weight of this world's tragedy.


OOC NOTES
OOC post. Ask questions here. Let us know about shenanigans here. NPC requests here, set up a thread here. Rewards go here.

Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.

NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.

Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.

Further Prompt Ideas: Click!

Blue Team:
  • You're dealing with a misplaced person, and how agreeable are they? Did they run off on foot? Or use the cart animal in the night? Now you're looking for them - and either with or without them, you've ended up in a time distortion.

  • The camp's moving, and you're setting up for the first time, packing away for the second. Are you used to the heat? The repetition?

  • You've got food from the train to work with for meals, but the Ministry has packed everyone a mix too. Some ration foods that you add water to, but also an orso-like pasta and types of chicken breast (at least, it tastes like chicken), cooking sauces, pita breads. Does your character know how to cook?

  • You just want a change of scenery, and someone in the camp is going to one of the time distortions. Maybe you go along, just to bring out some food, or just out of curiosisty.

  • There's nothing stopping you from using a scouting drone - actually, being in one place makes it easy. You can speak to people through the drone. How much can you help from afar?

Orange Team:
  • It's your job to set up Equalisers. How confusing are they to you? Do you get unlucky? Does it jam at a bad time?

  • You have to set up an Equaliser in a settlement. And if it wasn't bad enough, there's nowhere good to put them except in someone's backyard/right in front of a shop stall. These people aren't pleased. They're going to get suspicious!

  • This distortion is too big for the amount of Equalisers you and the other person have with you. Do you realise this? Even when it's a peaceful distortion, this can be tricky - you have to pack one up and move it! Or the worst happens when you set them off, and only erase half the place - and people notice.

Red Team:
  • Fire burns around you as war rages. The equalisers need to be set but to get them in place the fires need put out. Tricky when there are a whole bunch of soldiers currently lighting them.

  • Red's job is to deal with the obstacles of the more physical-demanding distortions, but that doesn't mean they're easy to find. You end up in scenic landscapes - and you're not the person with an equaliser.

  • Sometimes - or most of the time - the fighters are not match for your strength. But sometimes, these warriors have skills that can manage to get you defenceless, maybe even nullify your powers.

  • Do you care about murder? Sometimes, it's simple self-defence - they're attacking first. But not everyone in a war time distortion is an attacker - sometimes they're normal civillians caught up in the chaos. Maybe they even help you, take your side - and you know they're soon going to disappear.

  • Even Red Team needs a break now and then. Wandering around at random just drops you into distortions that you can find a way to deal with. Or are you seeing what you can do? Maybe there's more that can be done than just waiting on Orange Team.

  • But even so, there are camps moving around - you should head back to one. Or will you risk sleeping out where a distortion might hit?

Purple Team:
  • Whilst helping in a town based distortion so thing goes wrong. The market has vanished and people have noticed. Specifically these angry traders, heading towards your team with the intent to stop them in their tracks.

  • People aren't the only problem. A distortion has spooked a heard of animals and they are stampeding. This makes it very difficult to place Equalisers.

  • You stumble upon a couple of chatty locals in this distortion. The equalisers still need to be set without causing suspicion so someone needs to be a distraction. How do you make small talk with people you are about to erase from time?

  • Often it is the terrain that makes things difficult. Clear trees or rockfalls or find a route across a difficult river.
blitzcheer: (water five four up)

[personal profile] blitzcheer 2022-01-28 12:09 pm (UTC)(link)
(Welcome to the world of cool, wuxia.)

Tidus gives the man room to test the sword, brows raising as he watches, impressed. He's not that much of a sword-knower, really, trained on the road than with any proper respect for fighting, but it's easy to tell when someone knows how to use one.

Especially when, you know, someone goes blurry with speed with one. Neat. Tidus can in particular appreciate going fast.

"You can find out for me," Tidus replies, to the query about durability. He gives his head a shake. "I haven't used it 'cept in the training gym. My sword's bulkier - even with its shifting, it's different from the ones I use, you know? But it should be good. Q'uila's a blacksmith!"

And he's happy to give the miqo'te lady some good faith.
eternalinquiry: (Default)

[personal profile] eternalinquiry 2022-02-07 11:04 am (UTC)(link)
Doing the practice forms has left Wangji feel more settled than he has been in weeks.
"Thank you." He murmurs, delighted.

He does some idle motions with his wrist, the sword making lazy (only in comparison to the speed of the earlier routine) loops and figure eights.
"It is nice to have a blade again. I will try to test it thoroughly for you."

At the reminder that Tidus is also a sword user, Wangji cocks his head a little.
"What kind of sword do you prefer to use? A single edged weapon?" He notices what he was doing idly with the sword and resolutely puts it away. If he had a thinner face he would flush.

"We will have to spar after this mission, if that suits you. I will be out of practice." Without a sword, sword forms are sort of pointless. Before that, he was lecturing. He needs to hit things.
blitzcheer: (jump into the fight!)

[personal profile] blitzcheer 2022-02-07 08:18 pm (UTC)(link)
It's good to see; Tidus isn't sure if he's imagining it, but something seems more lively about the guy than when he'd been sitting there, working on the talismans. Then again, sitting and scribbling and standing and waving a sword's pretty different.

Regardless, he's smiling as Wangji speaks, a tilt of his head that brings back out his hand again.

"Oh, uh, I like them kinda weighty, but light?"

To show, he makes sure his hand is positioned to point the blade from either of them, then makes his personal one appear. It has a see-through blue, bubbling, like water trapped in a moment, the shape of a blade - and a hook end.

"Single-sided, but I like them with some character!" He tilts the sword so it can be seen from another angle, then grins at Wangji. "And I'll take you up on testing skills. But I won't go easy on you!"

A tease, but truthfully, he doesn't think he'd need to! Tidus might have to be serious with this guy if he's got speed too.
eternalinquiry: (Default)

[personal profile] eternalinquiry 2022-02-09 07:43 am (UTC)(link)
Wangji would probably never admit it, but he's just as much of an active person as Tidus is. Just a lifetime of practice makes him a little more restrained. Now he holds a blade and he feels a little more like himself, even if it is not his own specific sword.

Wangji listens to Tidus try and explain his preference, not budging beyond a widening of the eyes when Tidus summons his own sword.

"Indeed." Wangji agrees, "That has some character." An understatement perhaps. He looks at Tidus for permission, then gently lifts Tidus's hand holding the blade close so he can get a better look.
"Does the hook serve a purpose in your fighting style? What material is it made from?"
Congratulations Tidus you unlocked the sword jock in him.

He looks back up at the acceptance of his challenge, a half smile visible.
"Would you like to restrict it to sword skills only for now, no magic. Then perhaps when I have adjusted we can attempt a proper spar?"

He might be able to get his own sword back by then, otherwise he's not going to be able to do half of what he normally could.
blitzcheer: (water five four up)

[personal profile] blitzcheer 2022-02-10 10:59 am (UTC)(link)
Oh boy, he's unlocked a sword jock when he barely knows anything about swords himself. But Tidus only chuckles lightly, and he's turned the blade at Wangji's gesture - will even offer it for the guy to hold himself, if he wants to test it. It's okay, he can hold onto the other blade in the meantime.

Despite its width, it's lighter than what a metallic blade would be, though still with some weight.

"To be honest, I didn't have a choice about what blade I got - I was given to it by a friend. I'd only started learning how to use a sword, and this is what I got. I used the hook sometimes; it was good for keeping a hold of things, but it wasn't handy all the time."

Considering some of the fiends out there.

But as for sparring: "Sure, works for me. A warm-up 'til we go all out!"

Which, didn't that sound fun. At least it was something to look forward to, once they got back on the train and the mission was over.
eternalinquiry: (Default)

[personal profile] eternalinquiry 2022-02-17 09:51 am (UTC)(link)
Wangji takes the blade with a soft 'Thank you', turning it this way and that to examine the foreign material. He admires the unique style of the piece, even if it isn't anything like his preferred weapon, he can tell it was crafted by someone who knew what they were doing.
"You were given this? Was your friend skilled in this particular style of blade?" He asks as he gently traces the 'hook' along one edge.
"If you were unfamiliar the hook would be a difficult thing to master, you must have more than a little skill to manage it."

He hands it back with a small smile.
"Thankyou for showing me."

His eyes light up a little at Tidus's enthusiasm, he does demure a little;
"I may be very rusty in an actual combat scenario so this will be good for me."