voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-01-19 06:02 am

Fissures of Time: Ongoing


FISSURES OF TIME: ONGOING



... POI 10-12

FOR SOME, THE MISSION HAS BEEN MORE MENTALLY EXHAUSTING THAN PHYSICALLY. Distortions sprout around the domain without rhyme or reason, and the camps must be moved every new day to meet them, as well as stopping a distortion from deciding to form under them from their presence.

While there's bare-bones vegetation, at least they have their own resources to help one another, as well as what can be retrieved from the Ministry base during return trips to take misplaced civilians to safety. It's straight-forward so far...

...but that wouldn't be standard for the Voidtreckers, and some in their ranks don't want straight-forward. Starting during the early hours of Poi 10, there will be occasional rumblings throughout the land. They last for a few seconds and then stop, seemingly for hours; but then they return, and as the days go on, so do the tremors increase.

It seems the distortions too have become affected...

THE UNQUIET CITY. (CW: People unable to die/rising from the dead, body horror)

A city of rubble and ruin stretches far out around them, where once there were hills and vegetation. Much of the rubble is still smoking as fires smoulder. The fighting isn't over, heard before it's seen.

It must be connected to the same skirmishes seen in other distortions, and so most of you are prepared to meet warriors on foot and mount. But what awaits isn't only the horror of bloodshed. No: the reason that the fighting still continues even as the city lies in ruin is because fighters fall and rise again, as if death were nothing but a short rest.

Puncture marks litter skin and armour, holes from weaponry and blessed-magic visible in torsos, even the spaces of where portions of one's skull and brain should be.

Yet they cannot stop fighting. They cannot fall to the ground, rest. Whatever drove them to fight this war still inspires them to continue, screaming as much in pain as in some sort of twisted ecstasy. Perhaps they are too shocked to do anything else. A city locked in eternal war, distorted in time, doomed to repeat itself.

It's hard to set the equalisers here. Not much is stable and fights are likely to break out wherever there are people. The people of this city have their factions, but they will not hesitate to band together to fight intruders.


EYE OF THE STORM. They might feel this distortion before they enter it. A spine-chilling thrill, the feeling one might get at the edge of a storm.

—For a storm it is. The moment they enter it their vision will be obstructed, winds howl around them and rain lashes down furiously making a swamp of the ground below them. It's freezing cold and as they walk they will feel something in the storm. Almost as if there are icy hands, reaching out to grab at them, to pull them further into the worst of the weather.

It's hard to know where to place the equalisers, hard to see where the edges of this distortion are. Easier, not by much, to move further in, to find the epicentre and try and take it down from there.

It's a treacherous journey, but the centre truly is calm, water frozen like crystals. Yet temperatures are dangerously low, so it's in everyone's best interests to set the equalisers quick and get out.


MEAN AND GREEN. As the rumbling continues, there comes a strange and worrying distortion. Worrying, as this distortion can be seen from the outside. A hazy blur that seems to move across the countryside, along the left side of the camp you're stationed at. It gets dangerously close at times, and when it does...

Green tendrils of plant life burst out, entangling people to pull them into the distortion. Or chains of flowers spread from the distortion out across the countryside. Beautiful and colourful in the otherwise sparse environment, but those flowers work as anchors, spreading the distortion, expanding it.

To get rid of it they will need to enter, and inside is a thick jungle of vines and bright colourful flowers awaiting them. The foliage is thick and the air musky and sweet. It's easy to get separated, and getting lost is only a matter of getting turned around. The leaves are sticky and vines move seemingly on their own, curling around unsuspecting limbs, trying to trap people in this colourful paradise forever.

And up in the sky above, a woman's laughter can be heard, the heat of the sun bearing down that becomes uncomfortable quick. But don't look up - you may find a large yellow eye - yellow iris, yellow pupil, golden yellow everything - peering back at you, and find yourself being pulled in by the very ground itself by a powerful force.


NO SANCTUARY. Protecting the camps hasn't been difficult, despite it being a Purple task. Other than rowdy refugees breaking out into fights, little else has appeared to disturb them.

'Eiiiiliiifii.... Siiiiliiifiii...
Merios? Herios?
Don't hide... don't hide...

Everything will be so perfect soon...'


People are woken abruptly in the early hours of Poi 11. If by some special sense, or by a grab at their throat, by a body falling on top of where they sleep, someone else stopping the refugee who was about to take a knife to them.

The refugees have become uncontrollable, raving about wanting 'their Gods back'. The ground rumbles as the woman's voice from the hazy jungle - ethereal, so divine - speaks from below. Grass rises and the sky above burns with a brightness like an approaching sun.

Setting an equaliser will calm the refugees, but only those in the camps. Starting from lunchtime, more warriors and civilians will be found appearing from the distance and from thin air, seemingly knowing where to find the Voidtreckers' camps - and after some very specific people.

Those with divinity, control over weather, nature, and death will be especially targeted, along with anyone who received blessings from the Gods.


OOC NOTES
OOC post. Ask questions here. Let us know about shenanigans here. NPC requests here, set up a thread here. Rewards go here.

TL;DR: Starting on Poi 10, there will be odd tremors around the domain, and more aggressive time distortions. From Poi 11 refugees will lose control of themselves and start attacking Voidtreckers, in and out of the camp.

It will happen abruptly to begin with, but some keen to reading energy will find that it is shifting; like something is breaking in from somewhere else (similar to the time distortions).

  • Extra equalisers can be picked up from the Ministry base and they will be there to help, but there are also more distortions happening around the domain, so they'll be dealing with those. The Ministry will advise that any non-combatants should stick to the base, and even use the scouting drones to help from afar, if they really need to help.

  • Undead warriors can be found outside of time distortions, and not all of the people outside of distortions will be 'permanent' people. Equalisers can be kept going for a few hours to keep these people away, but will also need go into recharge/cooling mode.

  • Don't worry if you're still busy with the Starting log! Or if you've been meaning to tag, jump in here!
  • irrationally: (ᴡᴇ'ʀᴇ ᴀʟʟ ᴍᴀᴅ ʜᴇʀᴇ.)

    [personal profile] irrationally 2022-02-25 08:34 pm (UTC)(link)
    She quickly glances around them - knowing that she doesn't exactly have much time for that when she needs to keep an eye out for any people charging at them. But a brief glance is all she needs, the gears in her head starting to turn pretty quickly.

    Alice may not necessarily be book smart in a lot of ways, but she's used to combat situations. She's used to quickly having to analyse areas to find cover, even while being attacked.

    "Near the tents," is her quick answer. Maybe not one of the tents people were sleeping in, since a lot of those smaller ones are being knocked over, but-- "The bigger supply tents."

    Those are still standing, after all.

    "Then your back will be covered."

    And Alice can at least protect him from everything else if it's just coming from one direction, rather than all around them. That should give him a moment to play, right?
    myblueskies: (they really are delicious apples!)

    [personal profile] myblueskies 2022-02-26 08:06 pm (UTC)(link)
    He smiled at that, at least mister Idia knew he wasn't trying to make people mad on purpose.

    He looked at his hands. "It feels good! Thank you for bandaging me!"

    It was very neat!
    foxyou: (no hugs thanks)

    [personal profile] foxyou 2022-02-26 08:08 pm (UTC)(link)
    "One must lie to survive in this world - not that you'd agree with that either, I'm sure."

    Is he pouting? It kinda seems like he's pouting.
    longforgottenpromise: (thoughtful)

    [personal profile] longforgottenpromise 2022-02-26 09:50 pm (UTC)(link)
    "I'm sorry Tidus. We should have waited longer. But it wasn't Inigo's fault. He just missed you so much."

    There's a slight note of teasing in his voice, even as he wrapped an arm around Tidus, drawing him further onto the bed.

    "And now we are all together again."

    So in the end, that was what was important.
    flameinthedarkness: (Calm 05)

    [personal profile] flameinthedarkness 2022-02-28 06:44 am (UTC)(link)
    "It's fine." Idia sighed out. Then paused. Then said, "...thanks for healing me." He shouldn't had! But... it was still nice. Very handy.

    "A-are you going to be ok?"
    firewalled: (To die)

    [personal profile] firewalled 2022-03-02 02:50 am (UTC)(link)
    "I don't know if all my music is soothing. I'm a rocker first, you know!" But he doesn't mind playing softer songs... And he seems to have a talent for it, with the way the refugees have settled down today.
    myblueskies: (the world is beautiful!)

    [personal profile] myblueskies 2022-03-02 04:33 am (UTC)(link)
    He smiled at him and nodded. "I'll be fine sir! It doesn't hurt too bad." And it would heal soon, especially with these bandages on!

    "You're welcome!"
    light_of_willpower: (long-hair-armor-smile-confident)

    [personal profile] light_of_willpower 2022-03-04 03:59 am (UTC)(link)
    "True, but that might be cathartic in a different way." Trunks was still optimistic. "Thanks for playing today."
    motherofresistance: (Authoritative)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] motherofresistance 2022-03-06 09:10 am (UTC)(link)
    Leia nodded. "Right," she said. "Then we'll need to get to the equipment storage tent. Follow me." She summoned her lightsaber to her hand, though didn't activate it yet, and headed in that direction, trusting that the girl would follow.
    nobodys_puppet: (Hooded Follow)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] nobodys_puppet 2022-03-06 09:18 am (UTC)(link)
    She nodded and followed, Keybalde at the ready, looking around.
    motherofresistance: (Default)

    [personal profile] motherofresistance 2022-03-06 09:27 am (UTC)(link)
    Leia nodded. "I'll watch the entrance then," she said. "Though if you need some help carrying them, let me know." The Force meant that she could offer assistance from a distance if need be.
    firewalled: (You can fool someone completely)

    [personal profile] firewalled 2022-03-07 11:09 pm (UTC)(link)
    "Hey, no, thanks for listening! It's nice to see you around again. I'm not going to say no to a friendly face around here." Even if he can usually settle everyone down, it's a little aggravating to be looked at like he's causing trouble all the time.
    motherofresistance: (Authoritative)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] motherofresistance 2022-04-07 12:48 am (UTC)(link)
    It wasn't a long way to the equipment tent, but it felt longer given the chaos the camp had devolved into. Fortunately they made it there without issue, and after pausing a moment to make sure she could sense no waiting ambush inside, Leia led her young companion inside.

    "Watch the entrance while I gather up what we need," she said. "It shouldn't take long." If nothing else, the Void Ministry seemed to keep their supplies well-organized.
    nobodys_puppet: (Hooded And Ready)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] nobodys_puppet 2022-04-07 02:28 am (UTC)(link)
    Shouldn't she watch the outside? Not just the entrance? She wasn't sure. But she decided to watch both, just in case. That... was probably okay, right?
    motherofresistance: (Default)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] motherofresistance 2022-04-15 04:19 am (UTC)(link)
    That was indeed perfectly acceptable. Leia found a crate containing several stabilizers and- after a moment's debate lifted the crate with the Force in order to bring it along with them. Turning back to Xion, she said, "We'll need to set these up around the perimeter of the camp. I'd like to try for having them at 90 degree angles from each other, but failing that we'll try and get them as spread out as possible."
    nobodys_puppet: (Hooded And Ready)

    Re: Leia Organa | Star Wars | Blue Team - OTA

    [personal profile] nobodys_puppet 2022-04-15 05:59 pm (UTC)(link)
    90.... degree.... what? She was confused again. But that was basically her resting state so she gave a small nod and stepped away from the door so Leia could come out, still on guard. She hoped she wasn't supposed to set those things up, because she had no clue what she was doing.

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