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middleofsomewhere2022-01-25 06:00 am
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Fissures of Time: Finale
FISSURES OF TIME: FINALE
... POI 12-13

Late into Poi 12, the Voidtreckers receive a call from Zhak through the map on their SCA.
"Hey, hope everyone's doing alright. You're all doing great so far." Zhak is nothing if not encouraging. Though it's a very textbook encouragement, he quickly moves on to the next point of business.
"It seems reports were right in that you lot are effective, and troublesome. But considering all that has happened this last week we believe we are at a crucial changing point on this world. We have been working on a device for a while which we are hoping could... reboot things as such. Give us and the Gods some idea how to move forward, anyway. We plan to set it up tomorrow, and we're expecting resistance. Any help you can give will be great though it's a bit above and beyond your mission brief so I'd like to make it clear you can say no.
We're not expecting this to fix anything, but if we get even a small somethin' out of it, it'll do some good for this place. We'll need some people to help defend the device, and some to keep the area we're working in secure. We suggest some fighters stay in the camps in case anything untoward happens, but we'll have some guards come and boost your numbers."
"It seems reports were right in that you lot are effective, and troublesome. But considering all that has happened this last week we believe we are at a crucial changing point on this world. We have been working on a device for a while which we are hoping could... reboot things as such. Give us and the Gods some idea how to move forward, anyway. We plan to set it up tomorrow, and we're expecting resistance. Any help you can give will be great though it's a bit above and beyond your mission brief so I'd like to make it clear you can say no.
We're not expecting this to fix anything, but if we get even a small somethin' out of it, it'll do some good for this place. We'll need some people to help defend the device, and some to keep the area we're working in secure. We suggest some fighters stay in the camps in case anything untoward happens, but we'll have some guards come and boost your numbers."

Some of the refugees, perhaps feeling bad about the commotion and trouble or perhaps just thankful for the help the voidtreckers have given them in the last few days, have made foods out of the ingredients from the supplies shared by the Ministry. It's messy given the camps, but they show their cuisine of flavourful dips, vegetables roasted in a special cooking oil that adds an unusual taste, and skewered meats.
Tonight is a night to prepare, but also to rest and save their strength. Tomorrow, they will fight.
MORNING DAWNS. Bright and early the next morning, the camps awaken. There is much to do, to pack and be ready for the day ahead. There are three main tasks to be done: People to go and help the ministry with their plan to mend this people, people to stay and keep dealing with the smaller distortions, and people to stay and defend what camp was left.
If any Voidtreckers decide to stay behind. Regardless, they won't be alone,
... THE FINAL FIGHT

That trouble comes quickly. The ground is already rumbling when the voidtreckers arrive, but as they draw close the air itself seems to erupt, throwing some people backwards towards the equalisers and pulling others inwards as a distortion envelops around them.

From the very centre of the temple a figure is emerging. A woman, growing larger than the temple, bursting out and reaching for the voidtreckers with many golden arms like rays of sun, bent and disfigured. Her face is a cracked mask symbolic of the star, surrounded in a halo of tendrils that whip out everywhere in wisps, crackling lightning and winds thrashing in level with her head.
Help the Ministry contractors, and help each other against the tendrils of gold - the equaliser guns work best. But watch out - each touch of the golden ribbons will leave a burning sensation that can't be healed while inside the distortion. A divine curse.

As well as growing, the distortion itself seems to be fighting them, with gusts of wind trying to trap them, vines reach out to fling them away. There are also the warriors from history, more transparent and less stable, but their attacks just as damaging as before. Sometimes, stepping in the wrong place might suddenly drop you - and you'll find yourself somewhere else, at some other part of this chaotic mess.
Everything is attacking everyone - the Voidtreckers, others with the Ministry. Help each other, as well as yourself.

OOC NOTES
OOC post. Ask questions here. Rewards go here.
TL;DR: Later on Poi 12, the Voidtreckers receive a message that the Ministry are going to attempt a weapon that's been in the works to help do something for the state of the world. Voidtreckers can come help, but don't need to feel obligated to.
We included a few prompts in case anyone wanted to do something lax, if anything at all on the finale log!
Poi 13, those who decide to come to the spot (located on their maps) will find a large area of land bordered by equalisers, as well as a camp. The weapon the Ministry spoke of is a large mirror, which can be seen inside and outside the distortion, reflecting each.
The goal of the boss battles are: 1) to protect the large mirror from attacks. Equaliser guns will be provided, but also trying your own attacks can help.
2) To keep Kolokifi in line with the mirror before it and the distortion starts to crack.
Assume Ministry people are around in the boss battle and outside. To make it easier to read, we won't refer to Ministry folks unless necessary (because boss battles get hectic enough!).
The boss battle is done in rounds with the NPC tag marking the start of the round. Please tag once in each round and don't worry about tagging order between players. If you miss a round don't worry just jump in the next. If you are late don't worry and just jump in the current round. If you accidentally post over someone just repost in response to them. If you need any help just ask a mod.
For those fighting on the border of the distortion (non boss battle) please feel free to play with anything from earlier in the mission. Things are fracturing and going a bit mad so use what you want and have characters be bounced the outskirts for team ups with other voidtreckers.
NOTE FOR BOSS BATTLE PARTICIPATION: 1 character per player per boss battle. Your character can't be in both threads. The Kolokifi fight is more suited to characters with high power levels whereas the mirror protection fight is more suited to characters with more mundane fighting skills.
Don't worry if you don't feel you can post or keep up with this - there won't be any negative consequences for not participating! A conclusion will go up on the 28th.
Art credits: Whirlwind, camp2, sunset, second header
TL;DR: Later on Poi 12, the Voidtreckers receive a message that the Ministry are going to attempt a weapon that's been in the works to help do something for the state of the world. Voidtreckers can come help, but don't need to feel obligated to.
We included a few prompts in case anyone wanted to do something lax, if anything at all on the finale log!
2) To keep Kolokifi in line with the mirror before it and the distortion starts to crack.
Art credits: Whirlwind, camp2, sunset, second header
no subject
But mostly her. If it comes down to it... he'll take a blow again to save her. But he doesn't say that, mostly because he knows it'll just worry her.
"Do you think maybe you could help the healers move stuff around?" He looks out at the battles and averts his eyes. It's bright... "I think maybe they're going to need a big area, with how many people are out there..."
no subject
Because even if Madoka can't tell the exact scope of the battle out there, or even what's exactly going on.. She knows that the battles at the end of missions always tend to be big. There's a huge chance that a lot of people are going to get back here hurt, and end up needing help.
That's part of why it's so important for them to be here, right?
"And everyone out there is doing their best too..! So.. I'm sure it'll end up alright in the end."
Maybe she's being a little too hopeful, but considering all the other awful stuff lately, Madoka at least wants to believe in this much.
no subject
They always do, in the end. Even if it takes some work to get there.
"... I should probably take a break, though... even if I'm nervous I can't keep pacing."
no subject
Of course Madoka is already on the move. Sure, her arms are basically full of things, to a point where she can't reach out to touch him and guide him that way, but the girl is already moving to stand next to Ken.
"Come on, I'll show you to a nice quiet spot in camp." Away from the last remainders of the group of - even faintly - agitated people. Somewhere Ken can take a proper rest for a moment. Just sit down and calm down. "Are you hungry too? I can get you something to eat as well, Ken-kun..!"
After all, friends take care of each other, right? And if he's the one who's a little hurt right now, then it falls on her shoulders to take care of him, Madoka thinks.
no subject
Other people are probably waiting on that food, after all.
no subject
"I'm helping someone right now!"
At least that is true. Madoka isn't just here to look out for the displaced people, after all. When there's such a big battle going on, she has to look out for her fellow Voidtreckers too. Even the ones that aren't necessary participating in the battle.
"Don't worry, we've been passing out the food pretty regularly. I think the people can wait a few moments more.. Because it's important to me to help you too." Because Ken himself is important to her.