voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-02-20 06:09 am

No Place Like Home: The Return


NO PLACE LIKE HOME: THE RETURN



a silence broken...
It's been a very difficult few days. Rocking and rolling into the void and out again. Watching their friends out of the window as they wander from world to world. Meanwhile those lost on worlds continue to wander unable to return to the train at all.

"All attempts at returning those who left have failed. This voidcraft cannot do it alone. It is lucky that unlike those that have left before them, I can still sense them.

But I cannot bring them back alone. This is perhaps too advanced for Voidtreckers, but you have done the improbable before. You say you wish to help. This is how you help."


Their SCA's light up with a message. Or rather, a series of instructions:
In the unlikely event a tether gets stranded on a liminal space platform or between their own world and the platform space, you should, in the first instance, contact the Void technicians who monitor their non-travelling self. However, in the case they cannot be reached or there is a mass displacement of tether, an anchoring procedure can be carried out.

Ideally, this will involve two fully tethered individuals to retrieve the lost tether. One should be a stationary anchor. They should be outside of their void craft, if possible, and in physical contact with it. The second should be a roaming anchor reaching to draw the tethers back. In situations of mass tether displacement the stationary anchor can hold mutiple roaming anchors but it is recommended to not exceed five. In this situation, it is recommended that anchors rotate between stationary and roaming.

To start an anchoring of this kind, those anchoring should activate their anchoring program. Those staying station should reach out to the tethers of those they plan to steady. This might cause some emotional upheaval, and they will need to stay steady, especially if connecting to more than one roaming tether. Roaming anchors then must hold the person they search for in their thoughts and move towards them. It is recommended that the lost tethers activate their emergency beacon to facilitate being found and returning but this is not a necessity.

Once the roaming anchor has found the lost tethers they must keep hold of them and guide them back towards their craft, the stationary tethers must draw them back, pulling them through.
There is an additional note at the end, in different font.

It is as Anan told you. Your minds should visualise it. Be strong Voidtreckers.


... a short-lived dream
The doors open and anyone who wishes to try this can leave onto the platform. It is empty, devoid of the figures they had seen before; and, beyond the fog, devoid of anything. But searching requires their SCAs, not a path, and as people get into teams, they can activate their anchors and begin.

For those who will roam, their minds become filled, visualising light, void, voices and chaos; their bodies feel less stable, like they might unravel if not careful. But for those who will stay, when they touch the Voidtrecker Express, they will feel more stable, grounded. The fog shifts, but the world moves around them without pulling them in.

Thinking of the person they wish to keep stable, a mental and emotional link will be established, and they will feel each other as the roaming anchor sets off to find their missing crew.



Outside the train...

For those that had left - either by choice or by strange happenings - they have found themselves back at their anchor point during Poi 26, regardless of where they were before. For those unfortunate enough not to have a world to return to, or those who were stuck between in the first place, they will find themselves alone, in a fog filled space where no matter how far they walk, nothing greets them.

All those in fog or back in their world receive the same message from their SCAs.

Hold fast. Press your evacuation button. Your friends come.



RETURNERS: FLEETING HAPPINESS
But it's likely before the message arrived, that something wrong has been noticed by those outside the void. More than the bizarre ability to travel between existences, an inability to move far from where they appear. Back at their anchor points, they may notice - in time - colours sometimes flash across the sky, streaking through clouds or making trails in a night sky. At first not much, something to be easily dismissed but it builds. People talk, wonder at what is happening.

For the colours aren't the only thing. Across worlds, in cities, kingdoms, villages, underworlds and space stations, people are dreaming. Bright colours, vivid dreams. Prophets spring from nowhere, people claim to know the future or to have seen the past. Some talk of places and worlds they could not have seen.

Perhaps at first it can be explained away, there are always such people. But more people talk, from urchin children to commanders, people dream and the colours dance.


ANCHORERS: A STEADY HAND
While the stationeries will feel grounded, they aren't blind to what's happening to their roamer. It's as if they're both linked, intimately, meshing together, and they will need to work to keep their feelings separate; hearing each other's thoughts, their feelings. Images of what the other thinks and memories shared between them.

And then there is the search for their teammates, amongst the multiple of realities. Existences move past the roamer, threatening to lose them in the mess, but they must persevere, keep their thoughts on the individual, their stationary anchor to help them. Until finally, they appear - in a world they perhaps know, don't, the kaleidoscope colours of the void faint above their heads.

Speak to each other, keep each other focused, certain, and find who you came to save.

BOTH: HOLDING ON
Searching for individuals, the anchorers will find themselves at a character's anchor point; if they haven't moved far from here or another world, it will be easy to locate them. Now is the time to convince them to come back, and then the eventual work of doing so.

It can be in agreement, or force. Taking a hold of the person, the anchorer can pull them into the mass of chaos. Just like when they helped the guests return to their worlds from the false Diagad, all parties become battered by images, voices. Voices like sirens; 'Just stay,' the voices encourage. 'Just let go and drift into the chaos. It will be easier.'

But they must be strong, move towards their anchor and towards the craft. The crossing doesn't take too long, perhaps ten minutes each way, and once they get to the craft the person they are rescuing glows gold and vanishes. The anchors will know instinctively that they are safe on the train.

And indeed, the rescued will find themselves within the luggage carriage - exhausted, but safe.

TRAIN: AN INEVITABLE RETURN
Exhaustion is something all parties will experience, once everyone is returned to the train and the adrenaline wears off. Those who anchored will be hit with a total exhaustion, leaving them unable to do much more than eat and sleep for a few days. Those rescued won't be as bad, but if they decide to join in with the efforts, they'll too face the soul-tiring experience that other anchorers are.

There's likely to be efforts, to help soothe people over this time. And as people return to their life on the train, they will see the marks of the last few days for those who stayed behind. Broken ceramics, books out of order in the library; the ICPs in the standard coach, storage, sports and games carriages broken, and some damage to furniture.

But for the scars brought on by this event, surely, they will heal - eventually.


OOC NOTES
OOC post. Ask questions here. New second part OOC post here.

First phase of the event took place during Poi 22 to 25; the second phase takes place during Poi 26 to 28 (20-25th February).

VISITING WORLDS: While during Poi 26, it will be possible to go back to wherever they were, or other spaces. However, they will have increasing difficulty doing this, and will feel themselves getting more lost if they try world hopping too much over the next 3 (void) days. It's like something is trying to pull them back, or pull them, but into nowhere.

SCAs: The SCA's comms will not be active at this time.


ballseeker: (09)

[personal profile] ballseeker 2022-02-27 03:59 am (UTC)(link)

"Ah, of course. What other option is there?" She laughs gently. That sounds like Yondu, and Bulma can't blame him, because she would make a nuisance of herself too. As if she doesn't make a nuisance of herself anytime she possibly can instead of just when she's in other universes but, you know. Selective memory making or some shit.

"You saw Capsule!?" Of course she's excited about that, hell, Bulma practically lights up to hear that Yondu's seen her home even if she hadn't been there (as she was now) to give him a tour around.

"If he went back to when he came from... that's right after the Cell Games, then. So.. oh man.." She laughs, lightly, thinking about it.

"Did you meet Vegeta?"
yondu: (1 9 0)

[personal profile] yondu 2022-02-27 07:38 am (UTC)(link)
"Yeah, I did. I saw ya both. Koumyou just got killed in a fight, so I wanted to warn Trunks that we didn't have a clue about what'd happen. I know y'all got a way of bringin' people back but I didn't think it'd be doin' 'im many favors."

Not under the strange circumstances they're all stuck in.
ballseeker: (05)

[personal profile] ballseeker 2022-03-03 01:10 am (UTC)(link)

"A fight?" Bulma's brows crease in concern. She didn't really know Koumyou all that well to know what circumstances they do or don't come from, but still. Killed in a fight, regardless of the circumstances, is fairly extreme no matter where anyone is from so far as she can tell. "You mean like trying to get back to the train, or?"

She supposes it doesn't matter, but considering all the effort it took to tether to people and bring them back to the train in the first place... it's worth the question.

"I don't think Shenron could reach across universes, but I mean there's always the super dragon balls in a pinch."
yondu: (0 6 1)

[personal profile] yondu 2022-03-03 05:37 am (UTC)(link)
"Some crew can bring people back, too. Turns out he was okay, though... Just came back to the train. Whatever that means for us."

If they'd died in their worlds, they woulda just come back here. And he doesn't know what to glean from that. He's not done any void research outside of ship-building and politics. So much of this is still lost on him.

"But I didn't want y'all to go on a journey to fix him and it might be impossible to work out- there been a wish a dragon cain't answer yet?"
ballseeker: (04)

[personal profile] ballseeker 2022-03-09 01:32 am (UTC)(link)

"That's.. reassuring, I guess. Vegeta did mention that, once. That he would just come back anyway." She isn't going to bring up the hows or whys of that conversation, as that had been a doozy. Yondu probably already knows the conversation that had led up to that whole conversation and Vegeta's ever so casual and flippant excuse that it didn't matter if he was killed in his ape form as he would come back anyway.

"You act like it would've been hard." Bulma laughs lightly. With the dragon radar and people like Goku, easy enough to bribe with food, around.. Most tasks are pretty easy to get taken care of if she wanted to.

"If you die a natural death Shenron can't bring you back." That's an easy one, at least, to remember. "I'm sure there are others but if you word things carefully and widely enough, there's not a lot that's beyond his power."

She has, apparently, used the dragon balls to keep herself looking young, after all.
yondu: (1 2 3)

[personal profile] yondu 2022-03-10 07:29 pm (UTC)(link)
"I don't think things are gonna play out the same way as happened for you. Too much differ'nt happened by now." At least that's what it looked like from his angle. So maybe that boded better for their family. Even with Vegeta's surliness."

Hey, she's got good reason to ask for it! She's a good looking lady. Work so hard at keeping something maintained it's only right you wanna keep it, as far as he sees it.

"Hopefully y'all can word a wish well enough."
ballseeker: (06)

[personal profile] ballseeker 2022-03-14 11:37 pm (UTC)(link)

"Well I guess we'll never really get to know, huh?" Bulma laughs lightly. Frankly, she could go with not really screwing with time and universes for the time being. She's seen enough of them here, and after having to completely trash Trunks' universe in the end... she's not sure she wants to see what happens if one continues on.

Other than Beerus getting angry of course.

"We've had lots of practice. If I can make it so that we're wishing Vegeta back after he tried to kill us... I think I can work it out in the end." Namek had sure been an adventure, as well as everything after. But Bulma had been much less involved after Namek, so there's that to consider.