voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-02-20 06:09 am

No Place Like Home: The Return


NO PLACE LIKE HOME: THE RETURN



a silence broken...
It's been a very difficult few days. Rocking and rolling into the void and out again. Watching their friends out of the window as they wander from world to world. Meanwhile those lost on worlds continue to wander unable to return to the train at all.

"All attempts at returning those who left have failed. This voidcraft cannot do it alone. It is lucky that unlike those that have left before them, I can still sense them.

But I cannot bring them back alone. This is perhaps too advanced for Voidtreckers, but you have done the improbable before. You say you wish to help. This is how you help."


Their SCA's light up with a message. Or rather, a series of instructions:
In the unlikely event a tether gets stranded on a liminal space platform or between their own world and the platform space, you should, in the first instance, contact the Void technicians who monitor their non-travelling self. However, in the case they cannot be reached or there is a mass displacement of tether, an anchoring procedure can be carried out.

Ideally, this will involve two fully tethered individuals to retrieve the lost tether. One should be a stationary anchor. They should be outside of their void craft, if possible, and in physical contact with it. The second should be a roaming anchor reaching to draw the tethers back. In situations of mass tether displacement the stationary anchor can hold mutiple roaming anchors but it is recommended to not exceed five. In this situation, it is recommended that anchors rotate between stationary and roaming.

To start an anchoring of this kind, those anchoring should activate their anchoring program. Those staying station should reach out to the tethers of those they plan to steady. This might cause some emotional upheaval, and they will need to stay steady, especially if connecting to more than one roaming tether. Roaming anchors then must hold the person they search for in their thoughts and move towards them. It is recommended that the lost tethers activate their emergency beacon to facilitate being found and returning but this is not a necessity.

Once the roaming anchor has found the lost tethers they must keep hold of them and guide them back towards their craft, the stationary tethers must draw them back, pulling them through.
There is an additional note at the end, in different font.

It is as Anan told you. Your minds should visualise it. Be strong Voidtreckers.


... a short-lived dream
The doors open and anyone who wishes to try this can leave onto the platform. It is empty, devoid of the figures they had seen before; and, beyond the fog, devoid of anything. But searching requires their SCAs, not a path, and as people get into teams, they can activate their anchors and begin.

For those who will roam, their minds become filled, visualising light, void, voices and chaos; their bodies feel less stable, like they might unravel if not careful. But for those who will stay, when they touch the Voidtrecker Express, they will feel more stable, grounded. The fog shifts, but the world moves around them without pulling them in.

Thinking of the person they wish to keep stable, a mental and emotional link will be established, and they will feel each other as the roaming anchor sets off to find their missing crew.



Outside the train...

For those that had left - either by choice or by strange happenings - they have found themselves back at their anchor point during Poi 26, regardless of where they were before. For those unfortunate enough not to have a world to return to, or those who were stuck between in the first place, they will find themselves alone, in a fog filled space where no matter how far they walk, nothing greets them.

All those in fog or back in their world receive the same message from their SCAs.

Hold fast. Press your evacuation button. Your friends come.



RETURNERS: FLEETING HAPPINESS
But it's likely before the message arrived, that something wrong has been noticed by those outside the void. More than the bizarre ability to travel between existences, an inability to move far from where they appear. Back at their anchor points, they may notice - in time - colours sometimes flash across the sky, streaking through clouds or making trails in a night sky. At first not much, something to be easily dismissed but it builds. People talk, wonder at what is happening.

For the colours aren't the only thing. Across worlds, in cities, kingdoms, villages, underworlds and space stations, people are dreaming. Bright colours, vivid dreams. Prophets spring from nowhere, people claim to know the future or to have seen the past. Some talk of places and worlds they could not have seen.

Perhaps at first it can be explained away, there are always such people. But more people talk, from urchin children to commanders, people dream and the colours dance.


ANCHORERS: A STEADY HAND
While the stationeries will feel grounded, they aren't blind to what's happening to their roamer. It's as if they're both linked, intimately, meshing together, and they will need to work to keep their feelings separate; hearing each other's thoughts, their feelings. Images of what the other thinks and memories shared between them.

And then there is the search for their teammates, amongst the multiple of realities. Existences move past the roamer, threatening to lose them in the mess, but they must persevere, keep their thoughts on the individual, their stationary anchor to help them. Until finally, they appear - in a world they perhaps know, don't, the kaleidoscope colours of the void faint above their heads.

Speak to each other, keep each other focused, certain, and find who you came to save.

BOTH: HOLDING ON
Searching for individuals, the anchorers will find themselves at a character's anchor point; if they haven't moved far from here or another world, it will be easy to locate them. Now is the time to convince them to come back, and then the eventual work of doing so.

It can be in agreement, or force. Taking a hold of the person, the anchorer can pull them into the mass of chaos. Just like when they helped the guests return to their worlds from the false Diagad, all parties become battered by images, voices. Voices like sirens; 'Just stay,' the voices encourage. 'Just let go and drift into the chaos. It will be easier.'

But they must be strong, move towards their anchor and towards the craft. The crossing doesn't take too long, perhaps ten minutes each way, and once they get to the craft the person they are rescuing glows gold and vanishes. The anchors will know instinctively that they are safe on the train.

And indeed, the rescued will find themselves within the luggage carriage - exhausted, but safe.

TRAIN: AN INEVITABLE RETURN
Exhaustion is something all parties will experience, once everyone is returned to the train and the adrenaline wears off. Those who anchored will be hit with a total exhaustion, leaving them unable to do much more than eat and sleep for a few days. Those rescued won't be as bad, but if they decide to join in with the efforts, they'll too face the soul-tiring experience that other anchorers are.

There's likely to be efforts, to help soothe people over this time. And as people return to their life on the train, they will see the marks of the last few days for those who stayed behind. Broken ceramics, books out of order in the library; the ICPs in the standard coach, storage, sports and games carriages broken, and some damage to furniture.

But for the scars brought on by this event, surely, they will heal - eventually.


OOC NOTES
OOC post. Ask questions here. New second part OOC post here.

First phase of the event took place during Poi 22 to 25; the second phase takes place during Poi 26 to 28 (20-25th February).

VISITING WORLDS: While during Poi 26, it will be possible to go back to wherever they were, or other spaces. However, they will have increasing difficulty doing this, and will feel themselves getting more lost if they try world hopping too much over the next 3 (void) days. It's like something is trying to pull them back, or pull them, but into nowhere.

SCAs: The SCA's comms will not be active at this time.


renegadeprince: (annoyed 06)

[personal profile] renegadeprince 2022-03-03 06:42 am (UTC)(link)
Yondu says that, but... "Earthlings, ah, Terrans," As Yondu called them. "Tend to be a soft species for the most." Then again, they seemed like those who had no clue of what was going on in the universe and hadn't had a need to fight for their planet's survival. That will toughen up a world real fast, or find a way via technology to protect or fight.

"What was the alternative if you hadn't? He would had died to his father or your crew." It was a rhetorical question, Yondu no doubt already knew that even if he's regretting it now. You did what you had to survive, and toughen up the next generation to survive as well. In saying that... Vegeta didn't care for his own father, but that may partly be a Saiyan thing. Family relationships between child and parents weren't traditionally that strong, even within the Royal family.

"I treated Trunks like crap during our year of training before our fight against Cell, but it had allowed him to toughen up and learn a lesson before having to face our enemy again." If it had been the Vegeta from now doing the teaching he would had explained why Trunks' form he had focused on would had failed, not just allowed him to put all that time into training, only to lose in battle to learn what he did wrong. It certainly did do the job though, he figured out why it was a flawed form... just... Vegeta could had been better about explaining why it was. "Neither of us may like what we had done to them in the past, but it is because of that they turned into the people they are now." And Vegeta is damn proud of what his son had become.

"I say stop thinking so hard about it," Vegeta starts, lifting his glass back to his mouth, but pausing just before drinking again, "If he is yours then he'll let you know when you step over the line. If you raised him then he has enough of a backbone to do that." Then draining the rest of the drink and angling the glass to signal a refill by Yondu.
yondu: (2 3 4)

[personal profile] yondu 2022-03-03 09:25 am (UTC)(link)
Vegeta might be telling him to shut up in his own way, but also he just said probably the nicest thing possible. More than most people have ever said to him. That he made his kids strong- and he would have. Whatever it took, he'd make them strong. Strong of mind, of body, of passion. Whichever came first.

He refills Vegeta's glass and leans back as the woman that seems to be the main character saves the chief of security by bludgeoning one of the parasite creatures. She has to then stomp the infectious creature that tries to rush her. Pretty hot, honestly.

Finally he agrees. "Yeah, he was as strong as he needed to be. Survived what he needed to."

And maybe, even if Yondu left him a little damaged, his friends could give him the support that Yondu couldn't under scrutinizing eyes. So he'll accept it that Vegeta's probably right. No kid of his would be a doormat.
renegadeprince: (calm 01)

[personal profile] renegadeprince 2022-03-04 07:40 am (UTC)(link)
It's less shut up and more for Yondu not to stress over it. It's happened, it's done, nothing can change from that. If he's wronged this new kid somehow then he would just have to repair it, if there was a chance to do so.

"Then you did your job." Though as he says this Vegeta knows there is more to being a father. It had taken time, but he knows that now. "Plus he just got here, right? It takes time to get use to this stupid fucking situation."
yondu: (3 3 8)

[personal profile] yondu 2022-03-06 03:54 am (UTC)(link)
"Yeah. I kinda just left 'im alone 'cause of it." Both of them needed time to situate themselves.

"About our universes... I got a little bit of a concern. That the Ministry's gonna make us undo our shit somehow. Make everyone forget or turn back time or somethin'. About like what they did on the last world."

Which will end up in a bunch of broken-hearted folks. Yondu hadn't cared much what happened in his world, but what about all the others? He'd remained pretty silent, but goddamn will that fuck with people if shit goes wrong.
renegadeprince: (annoyed 05)

[personal profile] renegadeprince 2022-03-07 10:01 am (UTC)(link)
Vegeta pauses in thought of that all, turning it over in his head. "Are you meaning because you will forget all that we did while we were here? Or that they would just erase those who had interacted with us back in our own universes?" It was... not something Vegeta had considered before, and it certainly raises a lot of concerns.

Vegeta has no clue what happened to his world, he had assumed it had been 'on pause' during this time in Verens, but he has no idea how this all worked with him first being taken there, then here to the train. If it wasn't though, if it was like what those who had gone back had discovered... Vegeta has to wonder if there's an Earth for him and Bulma to go back to.
yondu: (1 2 2)

[personal profile] yondu 2022-03-07 10:40 am (UTC)(link)
"Welp. We know that they got some knowledge of temporal stability and maybe manipulatin' time itself. We learnt that at the last mission. We know they can decide people seen too much. We saw that, too."

He's frowning extra hard now, thinking of people like Nell who worked out how to keep her land. Or people like Idia or Selenay who left discrete messages after knowing the troubles of their loved ones.

"I hope they don't. I hope they let us have this... But if they've been hidin' somethin' as big as whole worlds bein' lost to somethin' then I don't count on a lotta benevolence outa people." He could stand to be pleasantly surprised every once in a while.