voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • gathersnomoss: ({h neutral)

    [personal profile] gathersnomoss 2022-03-21 02:02 am (UTC)(link)
    "That side," Zelgadis said, moving to do what he could by helping to push even if he can't help lift.
    gundamofthedesert: (contemplative)

    Quatre Raberba Winner (Purple Team)

    [personal profile] gundamofthedesert 2022-03-21 02:03 am (UTC)(link)
    Farmlands – Clearing Roads
    Manual labor was not something that Quatre much experience doing. His skills had always been more technical. However, that was also what was needed to be done. If he was needed to help clear debris to make the roads safer for people to travel, then that was what he was going to do!

    Quatre had to borrow a shovel in order to work on the debris. The unfortunate part of not doing as much manual labor was that he was not as physically strong in order to just pick some of it up. So he needed all the help he could get.

    “There sure is a lot of it.”

    Farmlands – Clearing of Animals
    Maybe trying to clear animals was more of Quatre’s forte? He wasn’t quite as sure about that, but he was certainly going to try. So he could found wandering in the farmland, looking for animals that had moved in but weren’t supposed to be there.

    Of course, he did happen to find one. There was a goat in the field that seemed to have taken up residence and didn’t seem like it wanted to leave.

    “You really shouldn’t be here,” Quatre said. “You need to go back. Come on now.”

    The goat was not as easily convinced by Quatre.
    achickenformylove: (mdzs 56)

    Lan WangJi (Blue Team)

    [personal profile] achickenformylove 2022-03-21 02:04 am (UTC)(link)
    Weary Wander
    As the Voidtreckers arrived at the inn, WangJi couldn’t help but feel a bit of nostalgia for the situation as a whole. In his adult life, it had become fairly common for him to wander across inns to stay at while on night hunts, assisting with night hunts, or generally being away from the Cloud Recesses. It seems that this time there was going to be a chance to do something similar.

    As everyone was settling in, WangJi helped with any arrangements that needed to be done, moving furniture and helping to set up. There was much to done as had been explained to them.

    In the course of their initial arrival at the inn, WangJi would make the circuit of the Blue Team members and ones he knew to be intending to work with his team to see where they were intending to go with their assignments, wanting to make sure that there was not an instance where someone was going to traveling alone since there many things that needed to be done.

    Yelling Heights – Search for Displaced Persons
    Strange that there was a problem with people suddenly arriving from different worlds to this one as well. It made him wonder more the logistics of it, but he was always fully aware that the reality of it was probably far beyond what he had learned or ever hoped to learn so he decided not to focus too much on it.

    But he would spend at least part of his time wandering the Yelling Heights to see if he came across any such individuals so that he could try to help them and take them somewhere safe.

    He glanced over at another Voidtrecker who was out searching as well.

    “Have you seen many?”
    gundamofthedesert: (smiling)

    b

    [personal profile] gundamofthedesert 2022-03-21 02:14 am (UTC)(link)
    Quatre was still getting his bearings at the inn. There was a lot to do and he was also trying to decide where his efforts would be put to the best use. He didn't want to end up being a burden to whatever team he was helping.

    But after sitting there for a bit, he noticed Roland working rather diligently to get things arranged. He got up and walked over.

    "Anything I can help with?"
    10billionpercent: (Default)

    [personal profile] 10billionpercent 2022-03-21 02:18 am (UTC)(link)
    Probably not as fast as you'd think. Farm equipment tends to be pretty slow, could be a relaxing ride.

    I haven't had to walk that much but that's more by design. I'll walk more tomorrow.
    achickenformylove: (mdzs 3)

    Dralite

    [personal profile] achickenformylove 2022-03-21 02:20 am (UTC)(link)
    This other WangJi, in the course of going to the different sites where Blue Team members were working and helping out, had made it here where the Dralite nests were. There were so many of them and so chicks were missing. It was also important to keep the adults from becoming perturbed as well.

    As he spotted the other WangJi with the chick, he nodded to him. "Have you found many of them?"
    agathokakological: SNIFFS ([012])

    [personal profile] agathokakological 2022-03-21 02:25 am (UTC)(link)
    "There's no other person I'd trust behind the bar." he laughs, sort of a cackle. "So we have a deal?"

    He grins as they trudge along with the goat in tow. It's unfortunately quite a far trek back to the inn, which Crowley didn’t think about at the time. Maybe he should have miracled them a cart of some kind... or better yet, another goat to carry it. He thinks on this a moment before speaking.

    "Ah... do you think we should have strapped this thing to something else? We don't need your arms getting tired."
    agathokakological: ([024])

    [personal profile] agathokakological 2022-03-21 02:27 am (UTC)(link)
    "Well, that's what I mean, I suppose." he sighs, "A more leisurely task.".

    His eyes scan along the water as he had been doing before he'd fallen in it, just in case he'd missed any of the plant he was supposed to be collecting. "Underestimated everything as usual."
    yondu: (1 5 1)

    [personal profile] yondu 2022-03-21 02:59 am (UTC)(link)
    "Eh, I'll be fine." Even if he got in trouble (which he would, considering he has a friend that's going to flip out and become a super-powered King Kong) he does have a number of healers willing to patch him up, which he found out during the last mission despite his better intentions. Good to hear she's been at it that long. Means she might get less frustrated than most healers that have to deal with their workload.

    They can hardly be blamed, but he is a source of trouble.

    At least two of those kids are "his" though, essentially adopted, and a few others he took to mentoring and worry about them quite a bit. Even the ones he's only been there in passing for he cares about.

    "...I'd ask how you did that with the bottles but I've met a whole lotta ice folks at this point so I just flat out assume I'll never know." It might not be a whole lotta packs, but it's enough to last him a while. God he wants one of those bottomless bags, but he always passes on them in favor of letting the item packhorses carry them.
    bruiserprincess: (Default)

    [personal profile] bruiserprincess 2022-03-21 03:19 am (UTC)(link)
    Molly sits down on the ground a bit harder than she really meant to. SHe's not getting up for a while now. "We've barely had to fight anything. That's probably good."

    She has no idea what he's talking about with trying to do everything. That's definitely about someone else, clearly. "I can do a lot more than I could when I first got my powers."
    redprayer: (i will not be part of your designs)

    [personal profile] redprayer 2022-03-21 03:33 am (UTC)(link)
    "Oh?" Rezo says. "That almost sounds like an optimistic statement, Zelgadis."

    He stands up, hoodie as about wrung out as he can make it, and shakes the hoodie out. Starts incanting what Zelgadis will likely recognize as a harmless air shamanistic spell, even before the spell takes effect. A small whirlwind surrounds Rezo; his hair and clothes flutter in the wind, and the fire nearby quivers, the light flickering.

    It's very dramatic looking for what is essentially just a blow drying spell. He's been getting a lot of practice with it lately. Red Team's on laundry duty this month.
    bruiserprincess: (Default)

    [personal profile] bruiserprincess 2022-03-21 03:36 am (UTC)(link)
    "Water would be good. I get tired after a while with my powers." She doesn't actually know if that's normal or not. Maybe she should have at least asked a few questions from the Xavier's people.
    redprayer: (a stranger in a strange strange land)

    [personal profile] redprayer 2022-03-21 03:41 am (UTC)(link)
    Rezo doesn’t really feel the force of the staring so much as the long pause before Wash deigns to respond. In response, Rezo suppresses a sigh in favor of an acknowledging hum.

    “You are full of surprises,” he remarks.

    Well, at any rate. While he has been distracted by the cat, Rezo’s thoughts return to a few moments ago, and the brief rejection that had been spit out.

    “Are you sure you don’t require healing? There’s little to gain by refusing treatment, especially when more of those creatures are in the area.”

    (He hasn’t quite picked up on Wash’s phobia yet- Rezo’s current assumption is that his reluctance is a mixture of playing-tough-guy and a distaste for Rezo himself.)
    acapriciousthing: (Default)

    [personal profile] acapriciousthing 2022-03-21 03:44 am (UTC)(link)
    "I spend a day mortal every century... but this is a different experience. I was able to confirm that the rest of me is still working in my universe, so now I'm embracing it as a learning experience." Her universe is in fact in utter chaos but the mortals managed to break it all by themselves so they're going to have to be the ones to fix it.
    acapriciousthing: (Default)

    Re: Mercy Mission

    [personal profile] acapriciousthing 2022-03-21 03:53 am (UTC)(link)
    "I'd rather not unsettle anyone." They do tend to get the wrong idea and there's work to be done. "Things like distributing food are nice and straightforward in terms of how involved it's appropriate for me to get."

    A mortal could do it too, so she can help without causing unexpected side effects.
    redprayer: (Default)

    [personal profile] redprayer 2022-03-21 04:15 am (UTC)(link)
    His fingers twitch slightly at the contact, but he accepts the gentle squeeze with only a trace of bewilderment. When she withdraws, he wonders, should he say something…?

    But no, at that moment Lioriley spots some of the flowers they’ve been looking for. Rezo takes the bag she hands him and tries to think about herb collecting. Such things are far simpler. He considers the problems of storage, transportation, examination, and what equipment there is available on the train, and comes up with a rough estimate of how much he can practically handle.

    Relaying it to Lioriley, he adds, “By all accounts, however, we should focus on gathering as much as we can find.”

    When they reach the spider plant patch, Rezo will pause at the edge of it, considering. He can smell the sap coating the vines, and the sweet, almost citrus-y hint of the fruit cups underlying it.

    …This could get messy. But, he thinks if he proceeds slowly, he’ll be able to grab the flowers without getting too wrapped up in the sticky vines.

    “Would you pass me one of the shears?”
    averyusefultray: (Default)

    [personal profile] averyusefultray 2022-03-21 04:18 am (UTC)(link)
    "Not if you want those orders followed, anyway. I can't have anyone falling asleep at the controls of their ships." Adrenaline does carry them a decent amount but still. "I'm no cook, but I make sure the food is there."
    redprayer: (little fiends on halloween)

    [personal profile] redprayer 2022-03-21 04:24 am (UTC)(link)
    "Yes, that's right." He wonders what Romeo was able to identify him by. The height? The staff? His hair? Those are the distinguishing features Rezo has known people to tell him about.

    "It's been about a week, I believe." Although it simultaneously feels like it's been less and more than that. "How long have you been with the train?"
    knifewithnoname: (you're joking)

    [personal profile] knifewithnoname 2022-03-21 05:05 am (UTC)(link)
    "Oh." She wrinkled her nose. "Why no? Do you be being dead there in your world?"

    She's never the most tactful, though she isn't trying to be rude or hurtful. She knows plenty of people who are dead. She watched Sanzo die on his world and knew he had already been dead before he came to the train anyways.

    This train didn't care, people who were dead, without bodies, without worlds...
    knifewithnoname: (worry)

    [personal profile] knifewithnoname 2022-03-21 05:07 am (UTC)(link)
    "That do be being easy to do." Underestimating things. Especially on missions. They were always more stupid complicated then they had any right to be.

    "Do you be having many?"
    myblueskies: (of course!)

    Re: forest

    [personal profile] myblueskies 2022-03-21 05:25 am (UTC)(link)
    "I gave him some fruit! He really really liked it and now he just wants to be with me all the time!" He grinned at her.

    "I'm trying to find a nest for him to live!"
    myblueskies: (of course!)

    [personal profile] myblueskies 2022-03-21 05:35 am (UTC)(link)
    "You don't?" That was strange! But everyone had different appetites after all. He began eating even if eating his fill was impossible. He could still eat a fair amount of food.

    "I did! One of them liked me lots and rode on my head all day! He was like a fuzzy hat!"
    backwaterimperial: (Smiling)

    [personal profile] backwaterimperial 2022-03-21 05:37 am (UTC)(link)
    "And guitar. Been a while since I played either, since pianos are expensive and I couldn't really bring the one from home onto the various ships I served on." The Chiss apparently had a similar instrument, but he'd yet to check that out.

    "I'm guessin' that you've met Thrawn. Told you he was tall. But yeah, we're doing fine. Knowing him, he's probably leading the charge over with the red team right now."
    myblueskies: (of course!)

    [personal profile] myblueskies 2022-03-21 05:41 am (UTC)(link)
    "A long long time." He told him with a small shrug. "More than a year I think!" Time was tricky to count.

    "It feels like forever and ever ago." Which was not surprising, it was half of all the time that Romeo remembered.
    monkeyinthewrench: (Default)

    [personal profile] monkeyinthewrench 2022-03-21 06:01 am (UTC)(link)
    "On it!" Jake nods and hustles into the nearest building. "...okay, don't think we need a gaping sky window, so that's out. But if the hole's small enough, maybe we could work around it in a pinch?"

    It's not the biggest hole, but not great. He squints up a it, shakes his head, and moves onto the next one.

    "Little more stable here, broken table leg, but I can fix that."

    It's just slotting a stick in a notch carved for it. He can do that much. "But most important thing's finding bedding, right?"