voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • lucklessgege: (Default)

    [personal profile] lucklessgege 2022-04-01 04:13 pm (UTC)(link)
    "Breathing is certainly part of it. It's about aligning and calming your internal energy as well. Even if you don't have the same kind of abilities as others, you still have energy in your body."

    It takes practice to perfect but he believes that everyone can be benefited by meditation.
    weisexual: (Default)

    [personal profile] weisexual 2022-04-01 04:23 pm (UTC)(link)
    "I can help heal if they are injured." A skill that he should put to more use then he does. But cultivators have some level of healing available to them. He can't mend broken bones but he can close wounds or heal small injuries.

    "All our skills are going to be put to use." He notes the blockage up ahead and heads towards it to start clearing it.
    marvelous_murderbot: (form)

    [personal profile] marvelous_murderbot 2022-04-01 04:55 pm (UTC)(link)
    That brings a smile to Guri's face, and she nods.

    "I would like that. It is a very pretty place, in many ways."

    And she certainly won't mind the company.

    "I could go now, if you were ready."

    How to tell she likes an idea, in a single sentence.
    flatteries: (you don't gain a single thing)

    [personal profile] flatteries 2022-04-01 05:52 pm (UTC)(link)
    He laughs. "Now doesn't that sound familiar."

    The first part of what the other is saying, Inigo means. It feels weirdly familiar, but in a good sort of way. It's nice to actually be able to relate to someone about this who isn't capable of randomly shooting water out of their hands.. or, you know, actual laser beams.

    Inigo drops the debris by the side of the road once they're there, making sure that it's well out of the way before returning so they can pick up more of the rubble.

    "Being on the train with all these people with strange powers is enough to make even your own oddest habits or characteristics feel completely normal, I've found."
    10billionpercent: (Default)

    [personal profile] 10billionpercent 2022-04-01 06:32 pm (UTC)(link)
    "Won't say no, you'll have to show me sometime." Senku said agreeably as he continued to peel more potatoes, his hand steady and his moves are quick like he may have done this a lot in the past.

    "I'm not sure what the difference is."
    10billionpercent: (I Sense A Plot)

    [personal profile] 10billionpercent 2022-04-01 06:36 pm (UTC)(link)
    A whole tree trunk, it had definitely been awhile since he needed to move one and he approached, considering it.

    "Well, we can try and break it apart, or maybe employ leverage to lift it off the ground and move it that way...pulley system maybe?"

    He wasn't sure about Wangji's skillset, but ordinary humans like him had to turn to science to clear debris.
    likeyouknow: (🧡 versnap)

    [personal profile] likeyouknow 2022-04-01 06:48 pm (UTC)(link)
    Pahja expects him to snap, and isn't at all surprised when he raises his hand. It's enough to get her to at least attempt not to interrupt him. Especially when he's being helpful! Sure, she might have had to cajole him with Elidibus' help but a pair of big, round eyes and a pointed "please" have never been so effective.

    "No, no, he's a 'sorcerer of eld', in his own words." She swats at Tidus' arm in a friendly manner, attempting to get his attention so that Emet, at least, will get the praise he probably thinks he deserves as his reward for going out of his way like this. Whether or not she agrees is one thing, but she's happy enough to play into it in order to give him some positive reinforcement.

    Which makes him sound a lot more like a pet she's training rather than a man she adores, but. Details.
    blitzcheer: (cherish us)

    [personal profile] blitzcheer 2022-04-01 07:49 pm (UTC)(link)
    'Oh, and he told me to stop you from firing water at him.'

    "Would I?" A hint of playfulness, an opportunity presented to Tidus, and nevermind the more pressing calls from above coming down to them. The curled smirk isn't necessary to emphasise how untrustworthy he is, but there it is, and he's now on the move to do this getting ready thing that Roland was yelling about.

    They're in front of the road, the debris they want to blast, and so Tidus kneels closer to Gibbs level as he sets him on the ground before him. But then there's a pause, a "Back?", and Tidus stands to move some more away from the higgledy.

    "You want to stand aside," he says with Inigo, nodding. He can come next to Tidus or stay standing up with a better view of what's to happen - either way, they'll need a safe distance for what's to come.
    flatteries: (count your blessings)

    [personal profile] flatteries 2022-04-01 08:10 pm (UTC)(link)
    It's not that Inigo can't understand the other's sentiment. Especially when Tidus's face is harder than any of theirs. Especially when he talks about having done the same thing back home, and..

    .. well, even though Inigo wasn't present there, he can figure how that ended. All that talk of showing Zanarkand, even though it wasn't even a real place in the end. Not the way Tidus remembered it, anyway.

    "I don't think the idea of seeing a city is so impossible, though."

    It's that fact that Inigo decides to center on, because it's the easiest thing to be realistically optimistic about. They've already seen cities during missions, of course, and it's not like the train has never dropped them off for a break somewhere..

    "The train at least sometimes seems to listen to ideas for breaks, right? Maybe we just need to convince it that it'd be fun to let us walk around in a big city for a few days." Inigo smiles at the other, momentarily putting the shovel back down.

    Tidus deserves his full attention at a moment like this.

    "I'm sure you'd be able to provide plenty of arguments for that. And then we can actually do that stuff you're talking about now."

    A slight pause, and then he adds: "Even if we might have to find a different sport than blitzball."

    Since that one seems a little rare. But still! Still, bro, doesn't it seem totally possible to have an actual after party experience like that? Even when Inigo thinks about it realistically, he doesn't think it's outside the realm of possibility.
    happyends: (my feelings are all i can rely on)

    [personal profile] happyends 2022-04-01 08:29 pm (UTC)(link)
    [ Wow, someone here is failing at protecting the cute girl. And it's not the cute pony just trying its best! ]

    We have to think of something else..!

    [ Before Kaseri gets hurt.

    Because Madoka will never forgive anyone in this situation if the pony gets it. ]


    M-Maybe we can throw them off our trail somehow!
    blitzcheer: (bluh bluh dad sucks)

    [personal profile] blitzcheer 2022-04-01 08:32 pm (UTC)(link)
    "Mmmm... sure." It's not the part about 'a different sport from blitzball' that has him slow to respond (though, he isn't sure about that either - what's the point if there's no blitzball?!), but talking to the train...

    "I still haven't talked to it since it locked everyone in." Since Inigo nearly got sent home - had, but possibly have been stuck there. "It's got a lot more to hear about first before taking us anywhere for a vacation. That's too easy - it used to take us breaks before it thought about answering us."

    Ah, listen to him, complaining about the train as always. He lets out a breath, looking up to the sky briefly.

    "We'll see what happens," he settles on; turning his gaze back onto Inigo, then digging the shovel back into the debris.
    invigorates: (you love it you slut)

    [personal profile] invigorates 2022-04-01 08:44 pm (UTC)(link)
    She nodded along as he spoke, making sure to glance up every so often to assure that he knew she was still listening. All the while her hands were moving, flipping through pages in her journal until she found the section she needed — a detailed list of those that had anchored, those who had left and those who stayed on the train, along with any that had been retrieved and the date they returned to the train. Funny enough, Emporio's name was in there in the jumble of information, likely because someone had mentioned he was tethering to her in passing and she had noted it without missing a beat.

    "I kept a detailed record for the duration of the process. Would you like to look it over?"
    blitzcheer: (prince aliii prince aliii)

    [personal profile] blitzcheer 2022-04-01 09:03 pm (UTC)(link)
    "Oh... I guess it doesn't, at that age." Would he care about being 800 or older if he was ... well, that old? Probably not. What would he care about? He can't help but to wonder, walking as they are.

    "So, then, what do you do? Do you move around a lot? It's gotta get boring just living in one place, if you get that old."

    Apparently, that's his immediate thought.
    blitzcheer: (head scratch)

    [personal profile] blitzcheer 2022-04-01 09:16 pm (UTC)(link)
    "Oh." It's a springy oh as Elidibus explains - about preferences, and reserves of aethers being on the train (???). He kinda wonders what those are, but this isn't the time to ask as things move along. But Pahja does successfully get his attention with the slap, even if he's blinking at the title shared.

    "Does that...mean something?"

    Is it any actual title? A self-proclaimed one only? And all this particular talk of magic and titles is reminding Tidus faintly of his earlier days in Spira, of knowing nothing about things the people around him do.

    help, everyone is too magically nerdy here.
    wewillwewill: (Elidibus-lookaway)

    [personal profile] wewillwewill 2022-04-01 10:07 pm (UTC)(link)
    "Very well," Elidibus acknowledges. He doesn't seem offended and likely isn't. After all there is a reason he's asking Emet-Selch and it's not just about the other Ascian's known clarity of sight.

    On the other hand, Pahja's comment draws notice, as well as Tidus's confusion.

    "It's naught more than fact," he says, addressing the two quietly as he shifts closer. He's not overly worried about breaking Emet-Selch's focus; the man is extremely good at what he does and there's thousands of years of practice behind it. Still there's no need to raise his voice either. Or point out that even if it's fact, it's still a fancy way of putting it. Emet-Selch's fondness for theatre is well known to him.

    "We're of an older race, who wielded far more powerful magics than anyone native to our star in the present day is capable of alone. And even among us, he is an exceptionally gifted one."

    He doesn't seem to be criticizing Pahja, mind you, nor boasting of his race's capabilities. 'It is what it is'.
    ballseeker: (09)

    [personal profile] ballseeker 2022-04-02 01:13 am (UTC)(link)

    “-Yondu!” Bulma screams as the man suddenly disappears from view. In a moment she’s totally forgotten the large ape lurking above her, having a temper tantrum as he is. For the moment she is only concerned about Yondu’s well being, darting to check where he’s come to lay.

    Sure, she is by no means a doctor, but she knows enough to make sure he is at least alive and breathing. And not beat up enough that they need to get him to someone who can help in that aspect.

    Thankfully it’s enough distraction that she is no longer trying to scream Vegeta down for the moment.

    … Cover for her, kiddos.
    achickenformylove: (mdzs 2)

    [personal profile] achickenformylove 2022-04-02 02:19 am (UTC)(link)
    "Of course. I will contact them and let them know we require assistance. Once we get them settled, it will be easier to focus on other things."

    So he would pause a moment to send a message to the other members of the Blue Team before he turned back to help another chick.
    gundamofthedesert: (wait what?)

    [personal profile] gundamofthedesert 2022-04-02 02:21 am (UTC)(link)
    He saw Inigo getting ready to move in to protect him when the goat started to get annoyed at him, but luckily it wasn't needed even though Quatre was still kind of holding his breath.

    He glanced over at Inigo about the moment when he mouthed that to him and he nodded, understanding it enough that he did exactly as Inigo asked, beginning to back up again.

    The goat once again began to follow him, because food.
    irrationally: (Default)

    [personal profile] irrationally 2022-04-02 08:05 am (UTC)(link)
    Right now? That's a slightly bigger ask - and that's the sole reason Alice doesn't respond right away. She has to think for a moment. About her current state, about how likely it is that she'll be able to stay out there right now.

    .. on the other hand, she knows that if anything does go wrong, Guri will be right there with her. Surely it'll be alright.

    So Alice slowly nods, and then finally moves to stand up. She feels relatively steady on her feet, steadier than she thinks she'll ever feel during this mission, anyway. So..

    "Let us go then."
    knifewithnoname: (yes okay)

    [personal profile] knifewithnoname 2022-04-02 09:33 am (UTC)(link)
    Yes. We did be making a good team. Others would be being less useful.

    [They were clearly way more competent than half the adults around here, that was for sure.

    And being less competent than a baby like Emporio sure was something.]
    knifewithnoname: (listening to you)

    [personal profile] knifewithnoname 2022-04-02 09:51 am (UTC)(link)
    "Too tired to smush monsters?"

    This has gotten serious. It's one thing for her to be sad and grumpy at the train. To even be angry and distraught about the fact she might never get to go back home again. But to be too tired to even fight monsters?

    This is too much. There's something seriously wrong here. "Did you be sleeping?"

    Was she sick? Was this voidsickness? The train often warned them about that. It sounded serious. But so did Alice not wanting to fight.
    knifewithnoname: (listening to you)

    [personal profile] knifewithnoname 2022-04-02 09:53 am (UTC)(link)
    Low energy? That did sound right. After all Alice had said she was tired. Even though she had just been sitting down there in the inn.

    "She did no be going home. I do no be thinking so... We did be saying goodbye and she did be saying that she did be staying."

    But... Sanzo and Devero had never planned to leave.... Had the train kicked her off? Maybe she should have asked more questions.
    flatteries: (but nobody said that)

    [personal profile] flatteries 2022-04-02 11:34 am (UTC)(link)
    At first it says like everything is said with that. Tidus says they'll see, the shovels dig back into earth and debris, and they could easily continue like that.

    But the idea doesn't sit right with Inigo.

    It's why, after a quiet moment where the air is only filled with shoveling, there's a whiny: "Tiduuuuuussss..."

    It starts softly, but then seems to rise in volume with each vowel.

    "Let's not think about the dumb train for a moment." Though he knows it's hard. It's the entirity of their situation right now, after all - and for Tidus even the entirity of his existence.

    But even so..

    "We were thinking about fun stuff! About the kind of parties you've been to! That's the kind of stuff I want to talk about while doing all this work, you know. At least it gives me something fun to think about while we're doing this."
    seacub: (D :)

    oh man i never get to whip out this icon

    [personal profile] seacub 2022-04-02 12:59 pm (UTC)(link)
    [With the sight below, Emporio is silent, but in agreement. Blasts of hot energy have nearly clipped them, and he can't help but feel a pressuring feeling in his own body the more he watches. With a dry swallow, the boy quickly nods.]

    Y...yeah. That...

    ...Can anyone really stop that right now..?

    [That sure is a MASSIVE MONKEY]
    seacub: (THEN PERISH)

    stares at Stone Ocean and stares into space

    [personal profile] seacub 2022-04-02 01:14 pm (UTC)(link)
    Then I'll keep believing for you.

    It's not because it's a 'nice' idea. I...I gave up on something that took a lot longer than one year to happen, [he admits, his tone dark and quiet.] ...I gave up on it, and when it finally happened...I thought it cost everything.

    ...But that wasn't true. ...So even when I thought that it had been for nothing...when I was let down more than I thought could be possible, things were able to turn around..!

    ...So...even if you've given up, I won't give up on you!