voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • silver_eyes_rose: (pic#14217776)

    Re: Naptime

    [personal profile] silver_eyes_rose 2022-03-15 04:04 am (UTC)(link)
    "I think it's closer to dinner." Is it? Jeez, these stupid alien worlds and their crazy times!
    pleple: (Turning us into fire)

    [personal profile] pleple 2022-03-15 04:25 am (UTC)(link)
    "As long as it's stopped for now, it's hard to go overboard." So, they're definitely taking off running though.
    mystic_mongoose: (Mina8)

    [personal profile] mystic_mongoose 2022-03-15 04:32 am (UTC)(link)
    “Good, just… ugh. Still rattled over the train and its attempt to send us home…”
    averyusefultray: (Default)

    Re: Cleanup

    [personal profile] averyusefultray 2022-03-15 04:41 am (UTC)(link)
    "It's pretty solid. Hard to move, but that'll make it more useful to the locals once we get it there." Sometimes the best option is good old fashioned shovel work. "Once we get it loose we'll need some of the other passengers to haul."

    Too bad they don't have any Jedi handy.
    averyusefultray: (Default)

    [personal profile] averyusefultray 2022-03-15 04:46 am (UTC)(link)
    No one likes washing dishes. That's what makes it perfect for working out stress, really.

    "It's a way to keep busy. I'll be glad to have a mission to focus on for a bit." At least she can do something about the problems here. So that's where her mind needs to be until she can be where she's needed most.
    flameinthedarkness: (Omg no! 02)

    [personal profile] flameinthedarkness 2022-03-15 04:50 am (UTC)(link)
    Wait, what?! If it's going to get loud shouldn't he cover his ears or something?! What are you going on about, Washington?! But sure, whatever, as long as it gets those damn monkeys away from him so he can work! "OK!" Idia yells back, holding tight to his broomstick while keeping that shield up. He's not dropping it until he knows for sure Washington can solve this.
    averyusefultray: (Default)

    Re: escort duty

    [personal profile] averyusefultray 2022-03-15 04:51 am (UTC)(link)
    "Maybe we should ask her for some tips about the team." The goats... might be better behaved than some of their fellow passengers, even if there's a certain degree of language barrier. "Or maybe we need a dog."

    That's the best plan for their team?

    "Let's not jump to worst case scenarios if we can't prepare for them." She would feel differently if she could have a contingency plan for an overnight reset. "But we need to keep an eye out for the best place to reconnect that cluster to the west."
    flameinthedarkness: (Worry 08)

    [personal profile] flameinthedarkness 2022-03-15 04:58 am (UTC)(link)
    Between Soldat's cooking and Kyoko's supplies Idia's need for snacks has certainly been mostly sated. There are still unique ones from his world he misses, and once he gets the currency he will get them, but that's for later.

    "Aah, yeah, or as much as ever, I guess." Idia answered, dropping his hands so to fidget with his fingers as he spoke. "Um... can I get some of the stuff you made, you know, for the mission?"

    Oh, also the other reason he came over. "And your headphones." Idia hadn't had a chance to catch up with Soldat for awhile now and he's been owing them that promise he made to them. "It's not a full fix, but I got parts to reinforce them." It wouldn't take long for Idia to add them, in fact he's got the stuff on him to do that now where they stood.
    unrecovered: (Face: You're a kitty)

    [personal profile] unrecovered 2022-03-15 05:00 am (UTC)(link)
    Does she have to watch him in order for him to eat? Because she will if she needs to, but wow.

    But he is eating, and also giving her skritchies, which means much is forgiven. She continues to purr loudly, arching her back under his hand. Good. Good. Finish your meal, and also keep petting her. You have two hands. You can do both.
    unrecovered: (Face: Like you're on the Office)

    [personal profile] unrecovered 2022-03-15 05:19 am (UTC)(link)
    Look, if he's covering his ears, there's a good chance he'll startle off his broom. Wash doesn't want to have to try to catch him from that height, or at all.

    But he gets a response, and that's enough. Wash gives Athena a nonverbal command, and she hunkers down and covers her ears with her forepaws in a very non-feline manner. Wash looks up and snaps his fingers-

    And a thunderclap booms through the forest, as though lightning had just struck on top of them. The shrieking of the monkeys takes on an entirely different pitch as they flee from the sudden loud sound, and Wash waits for it to die down before looking back up at Idia. "They'll be back pretty soon, but for now you've got some wiggle room." The thunderclap had been entirely his doing. Turns out thaumaturgy has a hell of a lot more uses than he'd initially thought when he'd learned it.

    He sends Athena another command, and she springs to her feet and sprints for a tree, already starting to climb it. It's tall, sure, but she's surefooted and she's fast.
    unrecovered: (Face: Like you're on the Office)

    [personal profile] unrecovered 2022-03-15 05:30 am (UTC)(link)
    "A stupid one, that's what!" He dodges out of the way as Danny's blast hits, taking the moment to get some distance between himself and the voidblob. He'd hoped to stumble across his rifle somewhere in the grass, but no such luck. He sends Athena a silent command to start looking for it and keeps his eyes on the voidblob. Normally a sword immunity would mean armor, but no - the blade had gone in and come out, and the amalgamation hadn't bled or even slowed down.

    "I'm open to suggestions!" He's also keeping an eye on the creature to see if Danny's attack has any effect.
    subcircuits: (stunned)

    [personal profile] subcircuits 2022-03-15 05:44 am (UTC)(link)
    Devero pauses to consider the super unwieldy shape of the thing, a big flat chunk of wall that had apparently been really well-mortared together, since it had fallen as a plane and not into pieces. He groans.

    "I think we can," he says frankly, "but it's going to suck."
    unrecovered: (Face: That canary was fucking delicious)

    [personal profile] unrecovered 2022-03-15 05:48 am (UTC)(link)
    "Well yeah," Wash says, far too casual for a piece of rubble that size. He knows his own strength, and he knows how Athletics has augmented it; what he hasn't thought about is, y'know, actually telling Devero about that particular aspect of things. He heads around to the larger side of the debris, looking for a good place to grip it. "I don't know about you, but I don't usually move chunks of building for fun."
    subcircuits: (are you kidding me right now)

    [personal profile] subcircuits 2022-03-15 05:57 am (UTC)(link)
    "It's been a while for me," he says with a rueful chuckle. "And never without proper hardware." That is, you know, a whole-ass exo to do that actual lifting.

    He eyes Wash taking up position on the far side of the slab, and steps up to get a grip on his side. Experimentally, he tries to heft it, and frowns. "We might need to tag in someone else on this, mate," he opines. "This thing's solid."
    light_of_willpower: (long-hair SSJ-Power-up)

    [personal profile] light_of_willpower 2022-03-15 06:02 am (UTC)(link)
    "Agreed, as I know it's important to him." Trunks said, trying to gauge his father's mind and skills. No hint so far of the calm and control Vegeta could have, which meant it was time to play target.

    "Time to see if you, me, and that arrow can keep the destruction to a minimum." Not that Trunks was waiting, as he transformed to Super Saiyan 2. He was making himself the brightest and shiniest target he could.

    Hopefully it'd be enough to keep an Oozaru's attention.
    unrecovered: (Face: Uh-huh)

    [personal profile] unrecovered 2022-03-15 06:24 am (UTC)(link)
    "Like what, a forklift?" It's still joking and easy, because it's easier to talk about that than it is to consider how long it's been since Wash has cleaned up parts of a wrecked building. Buildings came down in Faerun all the time, especially where relics had been concerned, and he'd prefer not to think about it.

    "Nah, we got this." He finally finds a few places smooth enough to grip, tests the weight himself, and the slab budges a bit. Yeah, that's about what he'd expected. "It's just too big for one person to manage. We've got leverage between us."
    subcircuits: (i mean if you say so)

    [personal profile] subcircuits 2022-03-15 06:38 am (UTC)(link)
    "Like a Beetle-class search and rescue augmentative exoskeleton," he says, sounding immensely long-suffering as he does. What he wouldn't give to have Babysitter available to him, especially on a mission like this.

    Dev's still not entirely convinced, if only because he has no reason to believe the other Voidtrecker has anything other than baseline strength. Of course, he has no reason to believe he doesn't, either, so he swallows his reservations and adjusts his stance slightly. "Ready when you are," he says with a nod.
    unrecovered: (Face: Uh-huh)

    [personal profile] unrecovered 2022-03-15 06:46 am (UTC)(link)
    "...so like a mech." He doesn't know exactly what Devero is talking about, but he's seen enough sci-fi media in his life to get the broad strokes. (He may or may not be picturing the power loader from Aliens.)

    "Okay. Three, two, one, go." On go, he tightens his grip and lifts. The debris comes up fairly easily - it's still heavy, but nothing the two of them can't manage (though there is a reason he grabbed the bulkier end). "You good?"
    flatteries: (nobody here is perfectly fine)

    2

    [personal profile] flatteries 2022-03-15 07:18 am (UTC)(link)
    Maybe there's no one yet with skills better suited for clearing paths, or maybe they have to wait a while for such a person to arrive.

    Either way, Inigo has already set out to start clearing out the roads, figuring that it's the best thing to start with here, just to make sure that everyone can properly head out in the direction they need to go without having to make their way around the rubble. If someone shows up who can somehow blow away rubble with a huge gust of wind or something, he'll just make way then and pick something else to do.

    But for the moment? It feels kind of nice to do. It's sort of mind-numbing in the same way that building bridges was in the world with all the Sali. Something a little more low-stakes after the exhausting other mission and then that dreadful attempt on the train's part to send them back home.

    .. then again, it can never be fully calm, can it. Because Inigo sure hears that sound in the distance too in the middle of their work. He glances over already before he hears Tidus yell out.

    "That can't be normal."

    But then again, Inigo is not a lightning expert. (That would be Tidus, he's played the minigame!)

    He pats his hands against his pants, trying to get some of the dirt from all the work off them as he glances in the direction of the distant storm.

    "Maybe that's what they meant when they said the storms were getting worse?"
    flatteries: (but the red on the rest of)

    b

    [personal profile] flatteries 2022-03-15 07:18 am (UTC)(link)
    We can't get too excited, Roland says, and Inigo is sitting there at the table with.. a piece of paper, weirdly enough?

    It seems like he's been trying to write down stuff after asking around among the locals, feeling like there was absolutely no way he was going to remember everything that he's been told here. And he's not going to be the idiot who will let some important information slip by, just because he forgot! Nope siree!

    Not to mention that he's been writing down a list of tasks. As if Inigo has just vowed to try and do everything he can. He's only some organisational talent - or the lack thereof, really - away from putting it into a time schedule.. O-Overworker, who? Certainly not Inigo. Certainly not a trait he got from his adoptive dad through osmosis.

    But rather than directly answering the other's question, all Inigo asks when he turns his head in Roland's direction is: "Father, what do you think a chinchilla tastes like?"

    ... It's clearly a very important question.
    blitzcheer: (bluh bluh dad sucks)

    [personal profile] blitzcheer 2022-03-15 08:25 am (UTC)(link)
    There's a small huff, a mirthful sound about rumours. Admittedly, Tidus wouldn't mind seeing how the guy goes at climbing a tree, ... but that's probably not a good reason to stick back.

    "The displaced people part sounds like it's going to be the hardest. I mean, where're we supposed to look? It'd be easier if we had someone who could track spirits, that kind of thing."

    Which he thinks about solely because they did, once upon a time. Now? Who knows.
    renegadeprince: (oozaru 06)

    [personal profile] renegadeprince 2022-03-15 08:26 am (UTC)(link)
    Despite blasting his way free of the mountainside from where he had landed, Vegeta so far hadn't added to that destruction; instead bellowing out a roar into the night air. However it didn't last for long, his tail whipping out behind him to smash through a layer of the mountain, and slamming his fists downwards into the ground. It splinted and shattered under the force, a stomp of a foot repeating the same damage under his mass, getting out that initial need to destroy before his head turned towards the feeling of ki in the distance; where the Voiders had taken up camp.

    Shifting in his place, Vegeta started to stomp his way in that direction, only to luckily have his attention shift to another source of energy. A rather bright one, and close. Lips pulling back into something that could be either a snarl or a grin in this form, he threw himself towards it, leaping towards the location Trunks was in before slamming to the ground. Any more squishy, blue skinned individuals better get themselves away from the area of impact before they got caught up in it...
    blitzcheer: (hiya hiya waaaaheyyyy)

    [personal profile] blitzcheer 2022-03-15 08:32 am (UTC)(link)
    She does get a small scoff out of him, a 'Wow!', voiced in mock offence. But then adding onto the end: "Maybe."

    You never know. A dog might be good! (Okay, not really.)

    But he does realise as Hera speaks on, he did sound a bit of a downer there, didn't he. Some small embarrassment, but he's hurry to speak. "Y-yeah! But we don't want the same thing to happen, right? So even if we clean up or make new paths, we should secure them! That's what I was thinking. Jingyi was talking about putting up some preventions in place."
    blitzcheer: (you'll never give up)

    [personal profile] blitzcheer 2022-03-15 08:38 am (UTC)(link)
    "You don't need to work alone!" He wants to pipe up with that first, just to reassure it. "Have you ever made one? We can ask the locals to help us figure it out, and we can share the work. I'll help too!"

    ...well, and he's definitely going to try and get people with the man power to help.
    blitzcheer: (you'll never give up)

    [personal profile] blitzcheer 2022-03-15 08:54 am (UTC)(link)
    "Just keep moving that way until I tell you to stop," Tidus guides. That's the easiest way to do it. "Go on, go on... okay, there!"

    That should be a good spot! They didn't want it just tumbling back down when she dropped it!