VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
"Yondu Udonta." He just assumes most people know his name anyway since there aren't many folks in any shade other than dirt-colored on the train.
"Yeah, it'll probably help the Ministry too. We figure out what we can. Problem is knowin' which the hell one is in charge this time."
Yondu's inherently suspicious of the Ministry, the same way a rebel and/or criminal is always suspicious of the police. That's what they are, and he never fully trusts them to do right by people. But if they want to try, they certainly have the resources to attempt to get it right.
"You need any help gettin' geared up?"
no subject
She was tempted to ask further about his connections to the Ministry - her newness not allowing her the pleasure to even know the names of most, nor the chance to ask. But they were on a mission and such things could be discussed in detail later, she figured. If he was so inclined to indulge.
Another soft hum, pen twirled in an idle motion around slender fingers. "Geared up? In what sense? If literally insofar as supplies are concerned for when I venture out - no, I have all I need." Which, at a glance, was minimal.
no subject
But, anyway-
"Yeah, that's what I was thinkin'. It don't look like it's gonna be too rough though so... What duty you plannin' on goin' on yourself?" Because Yondu's probably going to bring some extra food and water because he's on recovery work. He's already going to pick some up. That way if someone's out wandering the wilds confused and dehydrated he can jam something to drink at them before they try to eat leaves or something.
Judging from his old crew this is a legitimate fear of what might happen to roaming fools.
no subject
"Gathering herbs from the forests and scrublands, primarily. If I happen upon any displaced persons I intend to aid them as well." As of that moment that was all she was planning to do, but plans ever changed and if someone asked for her assistance, she would be more than happy to join them. "The inn's proprietor, Albany, also requested some help here as well, keeping supplies stocked and the like, so I had thought I might lend a hand."
She closed her notebook and glanced over, looking to said innkeeper moving about the main room. "You should be sure to return periodically so you do not potentially run yourself ragged." She didn't know him — but the warning was usually good to have for those that might be inclined toward bad habits. Speaking from experience.
no subject
"Ah, let me tell you. We gonna run ourselves ragged by the end. Don't matter how well rested we get 'cause some shit always happens. And with the so called quakes an' shit I bet we're gonna have some kinda void volcano situation or some shit. Who knows."
He spreads his hands. "Don't worry. If people don't wanna tell you they need help? The SCA'll give 'em up anyway." Which is a wierd thing to say 'don't worry' about, but there is some consolation in that they can't get by on saying nothing. He found that out the hard way when he tried to play bait during the last mission. "You got about ten minutes? We can put together some quick packs for them stragglers what we might find out there."
no subject
Telling Lioriley not to worry was like telling water to not be wet. She understood the sentiment, though. "I suppose there is some solace in that." The best she could hope was that it wouldn't come to that, and people would actually think to take care of themselves when given the chance. She started to push herself to her feet, "You have me as long as you need, my friend. I will follow your lead."
no subject
People do usually take care of themselves, or will be forcefully cared for and need to accept that.
"You act like you're used to dealin' with people that find trouble easy. Guess all this ain't a reach."
no subject
Doing as instructed, Lioriley gathered the blankets and rolled the bundles up, mentally inventorying what he offered so she could replicate it later and make retrieval of said packs all the easier and quicker.
"You could say that. I traveled quite extensively and with plenty that would charge headfirst into danger without question. Seems a common trait amongst many here as well." with the fondness in her voice, it was almost like she liked people like that.
no subject
"I think it comes with the train's type. Takes a certain type of person to change worlds. Some of 'em just do that."
He does his best to fold and wrap the blankets in such a way that he can tuck the items into the middle folds for when he hands them out, like a package of sorts. This he does like he's had to do it before, though. "Some of 'em just try to be good people an' treat people good. Some of 'em can just cut a hole in someone and not even blink twice other than it bein' an inconvenience. Or it's any combination of the lot."
He looks over to her, scrunching up that battered face. "None of 'em are immune to gettin' their ass kicked, just try to trust they got their reasons." Because he knows sometimes healers get real frustrated with people endangering themselves. He got frustrated running rescue missions for dumb crew and Peter when he took a fit of wild and decided to sleep with another woman what would stab him. He's been forced into positions by it that he did not wanna be in.
Now he wishes he'd handled it with a gentler, less rageful hand than he did back then. Not that the healers here are in any way rageful, and she's been a saint so far. He just worries about enough of it happening getting to someone.
no subject
"Of course." She had already prioritized the 'kids' aboard the train, though her own baseline for that was also higher than most. Twenty-something humans still counted as children in her eyes most of the time.
Lioriley made sure to gently press against each bottle she touched, chilling the liquid inside and then tucking it into the packs, assuring it was cold whenever Yondu happened to need it; the magical chill lasting a significant amount of time longer than usual.
Trust they got their reasons, he said. Lioriley nodded and handed him a finished pack of supplies. "I understand. I have been healing people for centuries, have seen plenty of battles despite how I may look and act. I know sometimes people do what they do in the heat of the moment for the good of those around them." Mostly. "I am not immune to it myself."
She smiled. "Just try to be careful, hm? That is all I ask."
no subject
They can hardly be blamed, but he is a source of trouble.
At least two of those kids are "his" though, essentially adopted, and a few others he took to mentoring and worry about them quite a bit. Even the ones he's only been there in passing for he cares about.
"...I'd ask how you did that with the bottles but I've met a whole lotta ice folks at this point so I just flat out assume I'll never know." It might not be a whole lotta packs, but it's enough to last him a while. God he wants one of those bottomless bags, but he always passes on them in favor of letting the item packhorses carry them.
no subject
She seemed to already be moving to start gathering more supplies. Something more to do while she was lurking about the inn. She wanted to be sure everything was set before she thought to leave herself.
"Was there anything else you needed? You have eaten, yes?" Wouldn't do much good to go without any energy.
no subject
"I'm roommates with Soldat," he explains simply. "If I didn't eat I'd hear about it every time I needed to eat for the next week. He gets protective."
Which is kind of nice, having someone that earnestly looking out for him even if Yondu very pointedly is out looking for the previously mentioned trouble. He's in the kitchen plenty, so maybe even if she doesn't know him she might have seen him in there cooking. Sorta his way of dealing with his issues. A lot healthier than any of the coping mechanisms Yondu engages in. Even the particularly hateful looking plant he's formed with those Diagad-granted green abilities in the greenhouse isn't the best way.
"Anyway if I see anyone hurt for more than a patch I'll send 'em your way or give you a holler. I ain't seen Willow in a while an' she was a real reliable healer."
no subject
"I have not had the pleasure of meeting Soldat. But that is good to know." She replied, nodding her head a few times. "Please do. I should be around here for the most part, and if I am not I will not be far."
no subject
"Then I'll catch up with ya later. Hopin' givin' ya a call won't be necessary but by the end of it I'm sure somebody might be thrown off a cliff." Or impaled, that sure happened to him during the last one. Not fun.