voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • seacub: (PLEASE LISTEN TO ME OH GOSH)

    Emporio Alniño | OTA | Red/Purple

    [personal profile] seacub 2022-03-15 12:02 pm (UTC)(link)
    [DAY 7 | INITIAL RED/PURPLE TASKS]

    [Such is something Emporio can be heard muttering as he and whoever else he travels with first break through the forest on the first day. It's been a long walk even with any magical or technological help, and while the transgates will make things simpler once established, they all still have to get there to begin with- and Emporio wasn't about to sit around waiting for that.

    Not when he'd determined himself most useful on the proactive end of combat this time.
    ] We also have to look out for...voidblobs?

    [That one is a statement left hanging in the air.

    ...at least until much later.

    When it comes to the goats and chinchillas, Emporio has a good amount of luck- sending Weather Report after them with gusts of wind, literally carting them to better areas. But then-
    ]

    Th...that's a void blob..!?

    [So he shouts while Weather tries somewhat in vain to just freeze one down. Emporio might need a hand here!]

    [NIGHT 7 | INN]

    [It's the middle of the night when it happens. The sound of rumbling, distant through the air. Of a storm raging, trees cracking under the strength of natural force. Emporio shoots up in the middle of the night with an almost shuddering gasp, but manages to quiet himself at the sound.

    Even so, he can't help but whisper- not enough to wake any, but certainly loud enough for any already awake themselves to hear-
    ] ...What...was that..?

    [DAYS 8-10 | VOIDTEAR SEARCHING]

    [Ultimately after the storm there's not much to do save continue on with their task. The most brutal of them being the simple locating- and securing- of the Void Tears in the area. The stormy weather around them is brutal indeed- but Emporio makes heavy use of Weather Report, even as the strain makes him grind his teeth. He can only manage localized control-

    But at the very least, he does his best to ease the rain and wind- clearing the air so that they can keep searching the area there. For-
    ]

    There-!

    [The tear, perhaps? Or instead yet another Voidblob in the way?]

    [WILDCARD - Emporio will be working with Red and Purple missions primarily, focusing on searching for Voidtears most of all- with other tasks addressed as he encounters them. Have at!]
    knifewithnoname: (okay that's not good)

    [personal profile] knifewithnoname 2022-03-15 07:34 pm (UTC)(link)
    [The voidblobs are new. They were not here last time. They had come with whatever the weird storms were.

    The word voidblob conjures up an imagine and when she sees the first one it's... close... She wrinkles her nose.]


    We should be shooting it.
    seacub: (PLEASE LISTEN TO ME OH GOSH)

    [personal profile] seacub 2022-03-17 02:20 pm (UTC)(link)
    Definitely- [He agrees without hesitation, finding himself with an expression not so unlike Little One's own. It's not a pretty sight- perhaps even something that needs to be put out of its misery. There's one issue on his end though-]

    I can try to freeze it and slow it down, but I don't have any real way to actually shoot it properly though!

    [He's of course going through the motions to do just that already- the longer it takes to get to them, the better a chance they have of taking it out without getting injured. He could certainly try some compressed air or similar as a 'bullet', but that runs a nasty risk when he's not used to aiming it.]
    knifewithnoname: (okay that's not good)

    [personal profile] knifewithnoname 2022-03-17 06:05 pm (UTC)(link)
    I can be seeing if the head gun do be having any good ideas.

    [It gave her what gun she needed for the situation, so maybe it would work even as they don't know what kind of gun was needed.

    Shooting it would be difficult but it would be easier if Emporio could freeze it.

    Maybe he could be useful today.]
    seacub: (PLEASE LISTEN TO ME OH GOSH)

    me: hey i wonder if there's a song called head gun,

    [personal profile] seacub 2022-03-21 02:00 pm (UTC)(link)
    Here's hoping?

    [He's. Not going to comment on the fact that she's calling it a head gun but at least she's using it!!

    The freezing at least is working- it's drawing a heck of a sweat from Emporio, but it's doing it. The problem, though-
    ]

    Kgh...I definitely can't get all of this..! It's too...unstable, I think- there's too much that isn't...from the same thing!
    knifewithnoname: (that sounds unpleasent)

    Re: me: hey i wonder if there's a song called head gun,

    [personal profile] knifewithnoname 2022-03-21 06:18 pm (UTC)(link)
    Just be getting what you can be and I will be shooting it lots. They have to be dying eventually.

    [Right? If the train has sent them to fight unkillable monsters she's going to be mad.

    She reached up and pulled out a gun, it was big at least. She has no doubt it would be useful.

    She moved, so she could aim at the creature without hitting Emporio. She pulled the trigger, staggering slightly as lots of bullets began firing out.]

    sad times

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    the hubris of children...

    [personal profile] seacub - 2022-04-02 13:14 (UTC) - Expand

    indeed. Wrap?

    [personal profile] knifewithnoname - 2022-04-02 18:16 (UTC) - Expand

    Sounds good! -ties off-

    [personal profile] seacub - 2022-04-05 10:39 (UTC) - Expand

    yep!

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    irrationally: (Default)

    voidtear searching

    [personal profile] irrationally 2022-03-16 06:51 am (UTC)(link)
    [ To say Alice is motivated in any way for this mission would be a big, fat lie. After the events of only a while ago, the failed attempts at going home, and Alice's own realisation that she will never be able to go back there herself - she just doesn't feel like doing this stuff anymore.

    But in this case she knows she has to. Because she can tell from Emporio's face, from pretty much his everything, that this is hard for him. Just keeping the storms at bay just a little bit is taking so much out of him, and that's just about the only thing that can motivate Alice to actually go out there and help.

    No one should have to suffer for that dumb train's sake. For that dumb train's dumb missions' sake. ]


    Seems like one. [ Alice replies. Perhaps a bit more terse than usually. The dark circles around her eyes somehow look even darker than usually right now for some reason. ]

    Let's not rush towards it. [ Because she isn't too sure if Emporio can take that on top of everything else that's going on with him right now. ] We will approach it carefully.

    [ She pauses for a moment, seeming to think. ]

    Can you hold off the storm and help with that thing at the same time? [ She imagines not. ] If not, I shall try to close it on my own.
    seacub: (AND NOW A PIPE TOO??)

    [personal profile] seacub 2022-03-17 02:20 pm (UTC)(link)
    [The boy nods seriously as they begin to approach. The weather batters against what resistance he's put up against it, and they certainly do not have too much time.

    At Alice's suggestion, he balks- that very thought on his mind.
    ] I don't think I can hold it off forever- but when I was asking about the Voidtears, they were really firm about locating and securing the perimeter instead of trying to close them...I think it's something that's going to take more than just the two of us, otherwise...

    [Emporio grimaces whoever, as he looks around.] ...Even just that much is going to be hard though....can you hear anything around us? Any 'voidblobs' that might have come out?
    irrationally: (tell me what's my destination)

    [personal profile] irrationally 2022-03-19 07:04 am (UTC)(link)
    We have to close them so we can leave here, right?

    [ Is this a very productive attitude?

    .. maybe. Maybe not. Emporio is right that it's much better to deal with these things with a group of people, after all. But Alice can't help it. She was already reluctant to do this mission in the first place, and that certainly hasn't changed now she's actually wandering around in this storm.

    If anything, it's only draining her motivation to do anything further. ]


    Then I am going to close them. [ She says it as if it's just that simple. But there's no cocky overconfidence about her.

    Just stubborn anger trying to override all of the hurt inside of her. ]
    seacub: (W H O M S T ?)

    [personal profile] seacub 2022-03-21 02:00 pm (UTC)(link)
    That's not how it works-

    [Alice might be stubbornly angry, but Emporio is stubbornly serious. He reaches out despite his draining energy to grab at her arm, shaking his head.] The important thing is still staying safe- for everyone to stay safe.

    They said this is a job for small groups for a reason- that we have to focus on setting up a perimeter and marking these locations for a reason- we can't just risk ourselves trying it alone.
    irrationally: (tell me what's my destination)

    [personal profile] irrationally 2022-03-23 07:07 am (UTC)(link)
    [ Even under these circumstances, she doesn't shrug off that touch on her arm. Which is saying something, really. If a stranger had tried it with her, she might just have hit them for it, especially while she's already tense in the first place.

    But she allows this to happen. It shows that, despite her mood and everything else, she still cares enough about Emporio to let him.

    Even if the rest of her reaction might not show as much. She frowns, her voice icy. ]


    I am already dead. What more should I stay safe for at this point?

    cw continuing through here

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    clutches my heart...

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    yondu: (0 7 7)

    VOIDTEAR SEARCHING

    [personal profile] yondu 2022-03-16 07:23 pm (UTC)(link)
    [Yondu's been out looking for straggling Void-folks. He's still exhausted from Vegeta's tantrum, but it's not like this mission is terribly demanding. A little worrying as seismic activity is wont to make him but not terribly demanding.]

    [He sees Emporio out, though, and this is his first chance to really talk to him. So he jogs over to join him.]

    Hey, kiddo. How about an extra pair of eyes.

    [He's not sure if he's looking for people or voidblobs or voidtears but whatever. Better working together, right? Plus it's a chance to say something to him.]
    seacub: (AND NOW A PIPE TOO??)

    [personal profile] seacub 2022-03-17 02:20 pm (UTC)(link)
    Oh!

    [Well hello again- Emporio visibly brightens at the sight of Yondu, or at least until he takes in the other's visible exhaustion. Considering the nature of the mission so far, it seems a little...out of place. The boy nods though, and gestures ahead.] Yeah..! I've been looking for those 'voidtears' we have to close...we can't do it without help if it's just the two of us, but we can at least keep track of where they are, or clear the area I thought...
    yondu: (0 6 1)

    [personal profile] yondu 2022-03-17 07:38 pm (UTC)(link)
    I been lookin' for stragglers what got loose from the void. So might as well kill two birds with one stone.

    [He catches up to Emporio then, settling in to walk near him with his hands tucked into his overcoat pockets.]

    So, when I went home, I still didn't wanna talk to nobody but I wanted to know how they was doin'. Started lookin' up news stuff. Social holos. That kinda thing. And apparently at some point this stone fell right into Stakar's lap, with some boy talkin' to 'im.

    Thought I might venture a guess and say thank ya for that.

    [Because he's pretty sure that Emporio was the only boy that cared enough about the situation to do that, and he's not been used to anyone speaking up on his behalf.]
    seacub: (who put baby in the trash)

    [personal profile] seacub 2022-03-21 02:00 pm (UTC)(link)
    Right. [Sounds good to him!] Let's go then...

    [And so, they walk.

    And then talk. For a moment Emporio is simply listening- he had stayed on the train after all, so it's neat to hear about how the positive end of the experiences had gone. But then...

    Emporio goes a bit red, ducking a bit under his hat.
    ] I...

    ...it just felt important. ...You seemed so sure about so much but...you were good to me, and good to others on the train, [he manages quietly.] ...It felt like...there couldn't possibly be 'no one' who missed you. Like there had to be someone who would want to know that...you were somewhere out there.

    ...is...

    [The boy swallows, unable to look up.] ...Was that okay..?
    yondu: (1 0 5)

    [personal profile] yondu 2022-03-21 03:03 pm (UTC)(link)
    Yeah, it was.

    [Yondu doesn't sound mad in the slightest. Maybe a little sad, but not mad.]

    It might be selfish of me, but it was good hearin' that he missed me. I think he confused you with someone else but ya convinced him that I weren't all that bad. I think he still thought I was dead just... y'know... on another plane? Well I guess he ain't wrong but-

    [Yondu just shrugs then, giving up on that particular track of words.] It also meant somethin' to me. Ain't used to people lookin' out for me in that way. So... y'know, you ever need somethin'-

    [He's not good at repaying kindnesses in normal fashion.]

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    fivemilesdeep: (Are you sure you're okay?)

    Inn

    [personal profile] fivemilesdeep 2022-03-16 11:25 pm (UTC)(link)
    [Ryo sleeps on a split schedule himself, so he's awake naturally in the middle of the night. He's been awake, listening to the howling and watching lights flash across the sky. It's like a thunderstorm, but thunderstorms are natural. Thunderstorms have some warning. Thunderstorms don't worry him like this-]

    [He looks up abruptly as Emporio suddenly sits up, then crosses the room to take a seat next to him.]


    I don't know, but it looks like it's pretty far away. We should be okay here.

    [He can't guarantee that - he has absolutely no idea. It's a reassurance he doesn't feel, but he can still try.]
    seacub: ('boy i sure hope nothin bad happens')

    [personal profile] seacub 2022-03-17 02:19 pm (UTC)(link)
    [The boy nods- his eyes still on the window. He can't seem to bring himself to look away from it, still feeling his heart pound in his chest. He can remember storms from home, and yet-]

    ...It feels like how hurricanes did, and yet... ...different...

    [Hurricanes while inside a concrete structure, mind. The prison was fairly secure against the elements, that much was certain. Especially from inside the ghost room.]
    fivemilesdeep: (But if we try this)

    [personal profile] fivemilesdeep 2022-03-17 08:31 pm (UTC)(link)
    [He's heard stories of hurricanes, but never witnessed one himself - he's lived his life too far inland for that.]

    It's like a thunderstorm with no rain. Just...sound and fury.

    [And then Yondu's message comes over the SCAs, and Ryo blinks as it sinks in.]

    Or...that.
    seacub: (AnxietyBoy prevails)

    [personal profile] seacub 2022-03-21 02:00 pm (UTC)(link)
    Right. It...

    [.....................................huh?]

    ...Or...'that'. But does that mean Yondu is out there now? [he whispers, fright entering his voice.]
    10billionpercent: (Let Me Explain Something)

    Inn

    [personal profile] 10billionpercent 2022-03-17 01:19 pm (UTC)(link)
    No idea. [ Senku whispered. He's wasn't asleep, he has just snuck into the sleeping space not that long ago and his mind hasn't quieted down yet.

    He will however, detach Gen from him so he can get up and sneak over to a window. ]


    Doesn't sound like a storm to me, but this is a different world.
    seacub: (who put baby in the trash)

    [personal profile] seacub 2022-03-17 02:19 pm (UTC)(link)
    [Emporio doesn't look away from the window as Senku comes to look for himself- he can't see the usual signs of a proper storm out there, and that only makes the other's words ring harder in his ears.]

    ...It sounded like when something hits in a hurricane, [he manages after a moment.] ...But there's nothing else.

    [Like a strike, rather than anything constant.]
    10billionpercent: (I Sense A Plot)

    [personal profile] 10billionpercent 2022-03-17 02:28 pm (UTC)(link)
    Mm.

    [ He's looking around and listening and Emporio is right. The winds aren't picking up, nor does there appear to be rain or hail. The sky still looks clear as it did when he snuck in to go to bed. ]

    Maybe we should investigate?
    seacub: ('boy i sure hope nothin bad happens')

    [personal profile] seacub 2022-03-21 02:00 pm (UTC)(link)
    Maybe...

    [He's scared, but even so...the boy chews his lip.] With or without a storm at least...I could probably make sure we were safe enough to see what happened with Weather, [the boy adds, fingering his pouch.] ...And I've carried another person with me on my glider before.
    10billionpercent: (I Sense A Plot)

    [personal profile] 10billionpercent 2022-03-21 02:09 pm (UTC)(link)
    We don't have to get that close, necessarily, to see what's going on. Come on.

    [ Senku is not afraid. Although he doesn't normally say when he is, he has a few tells, but they're not present at the moment. What he is doing right then is sneaking out of the room.

    Emporio need not worry however, Senku walks with the speed of a turtle. ]

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    stares at vegeta and sweats

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    ties this off... :|a

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