VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
For Alice
Finding the tears was red teams job and the quicker they could do it the quicker this mission would be over.
She stomped through the inn, to gather some supplies. Whatever food people had made and then looked around. She would need some help. Unfortunately. Voidstorms brought void blobs and they were more difficult than she could deal with on her own.
It's frustrating. Who could she...
"Alice." She hasn't seen the older girl in a while. She's not in red team. But she likes fighting.
no subject
Which is why she's sitting here inside of the inn instead. She's found a corner that has relatively less people - because honestly, it's impossible to find a spot totally devoid of people in this inn - to sit down at a table and sulk. If anything has drained her motivation for these missions, if not just to do anything at all, it was everything that had happened during the month before this one.
Even the idea of smashing things up doesn't exactly provide her with any sense of joy or motivation. Hence why she's just there, slouched over a table, only moving to turn her head when she suddenly hears someone calling out her name.
.. ah. Her. Alice doesn't seem too surprised to see her. If anything, it looks like she's still sulking.
"Were you looking for me?" She simply asks.
no subject
People would be mad if she shot them and shooting them by accident would be stupid of her.
Alice though doesn't look ready. Indeed she looks...
"Do you be being okay?"
Look she's not good at emotions and Alice was often on the more down side of the spectrum but... There's things to smash and she hasn't seen Alice out there at all.
no subject
It's a little bit more complicated with this girl. Mostly because she's so young, and Alice is definitely the type who wants to try and shelter kids from certain things. As much as she can, anyway. This girl is already used to so much - but that doesn't mean Alice just has to pile more on top of it.
"Not really," she finally answers, deciding to go with the truth after all. "I have not quite felt like myself, ever since what happened just the other week or so."
The understatement of the century, but look, Alice is not going to drop an 'I think the train literally killed me' on a child like that. Not so suddenly, anyway.
(Even if it's a kid with a cool energy rifle.)
no subject
She tilted her head. "To you I do be meaning." Because she knows what happened in general. Obviously. She's not stupid.
Alice had been staying on the train, they had said goodbye. Had she been kicked off like Sanzo and Devero?
Maybe she should have checked on her earlier, but she hadn't, caught up with all that had happened to herself.
no subject
She just didn't want to throw her own problems on anyone else's shoulders, especially not as the last thing they'd remember from her.
"I realised that even if the train would fully let us go, I could never leave. There is nothing for me to go back to."
Not even 'no world', no, that's not even the problem.
It's 'no body', which is a much worse problem in Alice's opinion.
no subject
She's never the most tactful, though she isn't trying to be rude or hurtful. She knows plenty of people who are dead. She watched Sanzo die on his world and knew he had already been dead before he came to the train anyways.
This train didn't care, people who were dead, without bodies, without worlds...
no subject
Thankfully not a single part of Alice seems offended at the girl's directness. If anything, it's probably since she seems so muted in general right now. If there's anything that entire situation did, it was completely draining her of her energy.
Hence why she's just grumping over here, rather than looking like she's ready to actually head out there and get some work done.
"There is absolutely no possibility of a comatose body on the streets of London surviving for longer than half an hour at most."
And, you know, she really doesn't want to test that theory by going home and just.. being dead. Understandably so, right.
"So the moment the train pulled me to itself from my world like that, it basically signed my death warrant."
no subject
She's not thinking about that. Nope. Thinking about Alice instead.
"You should be getting revenge."
no subject
.. then again, the girl hasn't mentioned a thing about her own situation, so maybe she was okay back home.
Alice fiercely hopes so, anyway. This girl deserves so much better.
"I would if it was that easy."
There's zero hesitation in that answer. Of course Alice wants revenge. Taking revenge is basically all she's been doing back home too. It's what she lives for.
"But as we know, there is very little I can do against that damn train." Not even watching the bad words in front of the little ones anymore!
That's how you can tell Alice is Done, clearly.
no subject
Not that trains could shrug. But Alice would know what she meant. It was useless doing anything to the train.
She doesn't even seem to have noticed the bad language.
no subject
"That is the problem," Alice instead just says. "We are all stuck in this situation. We have all, to some degree, been done wrong or harm by the train."
It's how Alice can only see it. After all, she's a rather pessimistic and cynical person, so of course she isn't even thinking about the good sides of the situation for some people.
"Yet we can't do a thing about it. Instead we are just dumped here onto some random world by it once more." That's why it's hard to motivate herself to get out there and actually do stuff for the mission.
no subject
Alice always liked to fight.
"You can no be smushing the train. But we could be smushing monsters."
no subject
But right now.. even that feels more unappealing for some reason. Alice isn't sure what it is. It's like there's a spark inside of her that has been steadily dimming over the past while.
"Usually I would," she slowly says. "But right now, I.."
Her voice trails off. She frowns, but it doesn't seem angry. Something about it seems weirdly vulnerable instead. "I feel tired."
no subject
This has gotten serious. It's one thing for her to be sad and grumpy at the train. To even be angry and distraught about the fact she might never get to go back home again. But to be too tired to even fight monsters?
This is too much. There's something seriously wrong here. "Did you be sleeping?"
Was she sick? Was this voidsickness? The train often warned them about that. It sounded serious. But so did Alice not wanting to fight.
cw: not quite but close to mentions of suicidal ideation
"I missed quite a bit of sleep when you and everyone else attempted to return home," she instead says. Which is also factually true. It was hard for anyone to sleep during the train's constant attempts to re-enter the void, and it certainly wasn't made any easier for Alice in particular due to her mind already being a mess, and even moreso due to the after effects of that.
It's why she's still feeling it now.
Re: cw: not quite but close to mentions of suicidal ideation
Maybe. She is unsure. This is so out of what she knows how to fix.
no subject
It just feels so strange to sleep through a mission. She has never done so before. On the other hand, she also truly can't find the energy or motivation in herself to actually get up and do anything other than sleep.
"Perhaps I should."
.. Alice pauses. She does look tired, but still notices that pouty nose on the other girl's face. Right, this can't be an easy conversation for her either. She looks so confused.
"Sorry to bother you with all this." It's something kids shouldn't have to deal with. Not even in the middle of the missions and violence they already have to witness.
no subject
Surely. Surely something like this wouldn't keep her down for a long time.
no subject
Making it even hard to breathe.
But without saying any of that, she just slowly stands up, supporting herself by planting her hands on the table so she won't just fall over.
"Yes. I will go sleep."
Maybe it's the best she can do for now. Maybe she can figure out what to do about any of this later.
"I know you will take care of yourself, but even so.. stay safe out there." Because Alice is pretty sure she can't handle the loss of someone she cares about on top of everything else. Her mind is too fragile at the moment for it.
no subject
It was very worrying indeed.
"You will be sleeping and eating and I will be seeing you later."