voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • blitzcheer: (heyy you want some???)

    [personal profile] blitzcheer 2022-03-19 12:58 pm (UTC)(link)
    "Show me it next time," Tidus throws at the idea. Does he know what this engine chassis looks like? No, but who knows - maybe it'll be a risky kind of fun, and who doesn't want to try new things? No guy called Tidus, that's who.

    But for now is waterslides. Admittedly, an ability Tidus hasn't done much with another person, but he's not nervous. Rather, he's giddy at getting to show off - it'll tire him some out to help his higglepal do, but it's not everyday they get to actually put this practice into use.

    "We'll try 'n' keep you dry! Don't worry, we're not sitting and taking a ride. Just keep standing on your feet close to me." Which is easy, when Tidus comes to stand next to him. "He can make a bridge if you've got a stream or any moving water around, but we have to use a lil' magic this way. Gibbs? You ready?"

    Tidus puts his hands in front of his chest, open palms a platform to catch the being that materialises from a light coming from Tidus's chest. Small, blue, and royal all over - and a being that can only be seen by those good of heart, or well-intentioned.

    Otherwise, it looks like nothing as Tidus presents the higgledy of blue-water, who gives a small twirl.

    "Meet our driver - one tiny guy, but you'll be surprised what he can do with water!"

    And the higgledy makes a positive squeak, a hiiig! - if it can be heard.
    ranoutofbuts: (Awe)

    [personal profile] ranoutofbuts 2022-03-20 12:48 pm (UTC)(link)
    Faux isn't at all surprised that Tidus would wants to check out his light-jet, he somewhat regrets not just offering it up. Perhaps another time then indeed. He gives Tidus an affirming nod. "If you can make the seating arrangement work, I'll offer you a ride next time." Maybe he could alter it enough to stick a second seat on it. For the daring.

    When Tidus performs what he thinks is another form of magic, he blinks at the bluish creature that appears, "Ah, hi." He put up a hand, momentarily distracted from preparing himself for the 'water slide'.
    blitzcheer: (wibbly wobbly)

    [personal profile] blitzcheer 2022-03-20 02:43 pm (UTC)(link)
    The little creature gives another squeak in what might be a return greeting, but there's no need for too long of a delay from their task. "Okay, you ready to show our new friend what you can do?"

    Higgle! the higgledy squeaks again, and Tidus closes his eyes, briefly. As he does, the creature starts to glow, turning around and jumping down to the ground below - where it then disappears inside a balling water that forms around its being. the water spreads out into a circular disk, and Tidus steps forward to get onto it, lifting off from the ground. Plenty of room for the both of them, and Tidus turns, waiting on Flux.

    "It's more like a 'Water Ride' than a 'Water Slide', this way."

    Heh.
    ranoutofbuts: (Smile)

    [personal profile] ranoutofbuts 2022-03-20 11:32 pm (UTC)(link)
    The small blue creature replies with a similar sound from before. Then Tidus steps onto a disc of water that appears in front of them.

    Water Ride then.

    "I see," stepping onto the disc, testing it underfoot. Despite being a liquid, it's surprisingly firm. Must have been what the user had meant when he had said 'solid water'.

    With no idea what to expect outside of move fast, he smiles, "I think it's high time we hit the road." Surprising even himself with the Flynnish exclamation.
    blitzcheer: (:O)

    [personal profile] blitzcheer 2022-03-22 03:56 pm (UTC)(link)
    "You've got it! You heard them, Gibbs! Let's go-!"

    There's no sign as they start to moving - only that they do. It's not a fast speed that they go into, but it gradually hurries more, the air blowing more in their face, a slight squint or turn of the head to mind drying eyes.

    (If that's a thing Flux has to worry about.)

    But the disk of water stays sturdy under foot, the ground only far from them when the ground dips. They have a direction, a goal, and they're being led to the peaks of the rolling hills that make the landscape to reach that distance field.

    Except their approach has made clear a scene not too far, on Flux's side. Tidus slows their ride with a "whoa, hold on," and the disk under them comes to a hover.

    "You see that? Over there!"

    He points, and there's a fenced in portion of a farm, horses moving back from approaching...fiends? Some kind of animal, monster, Tidus doesn't know, each one moving awkwardly on twisted limbs.

    One manages to grab at a horse, and it buckles under it, neighing as it topples.
    ranoutofbuts: (Flustered)

    [personal profile] ranoutofbuts 2022-03-24 02:20 pm (UTC)(link)
    The trip in the end wasn't that bad, the air barely doing more than whipping his hair around. Faux has traversed far greater speeds than this before. he's more concerned by keeping his feet steady.

    The sight was nice, he'd missed this kind of freedom, even if it's zooming into potentially dangerous conditions.

    When Tidus halts their disc, he whips his head to his side where he indeed sees one of the disturbed user creatures from the distance prior, and what's currently be-felled it.

    Letting out a shocked gasp, he points to the scene, "It's attacking that goat!" the four legged creature is a goat-type? Right? "Could be one of those void-blobs." It doesn't look much like a blob to him, but hey, he doesn't choose the identity tags, and right now, it hardly matters.

    Grabbing at his baton, he tells Tidus, "We need to help it!"
    blitzcheer: (jump into the fight!)

    [personal profile] blitzcheer 2022-03-26 01:24 pm (UTC)(link)
    It doesn't take Tidus long to realise what's going on, though calling the creature a goat - is it? - catches him for a second. But is it goat? Okay. Sure, goat! Better yet--

    "Right!" --Their disk is changing course and sending them towards the closed in field, bringing them over the fencing and finding them ground. Tidus jumps off as soon as there's ground under their feet, and the watery transport keeps long enough for Faux to join him; it'll dissipate into the higgledy once more, once he does get off it.

    Tidus whistles with fingers in his mouth, trying to attract the blobs his way, bringing out from nowhere a blade of water. A pair of the voidblobs seem to react, but another doesn't, and the one that's tackled the goat horse to the ground isn't relenting on giving up on the animal. It might be too late for that one.
    ranoutofbuts: (Out and about)

    alas, I have no action icon...

    [personal profile] ranoutofbuts 2022-03-27 05:50 am (UTC)(link)
    As Faux's starting to suspect, Tidus abundance of bravado and energy are exceeding even that of Tron's and his creators combined. He watches as Tidus throws himself off the water disc before Faux can blink. With more caution, Faux follows soon after, eyeing off the poor creature being attacked by the voidblob.

    Before he can get to it though, another pair of voidblobs converge onto Tidus having drawn their attention. A weapon forms in Tidus' confident hand ready to fight the two. One however sees him instead, and starts the chase after him.

    Now rushing towards him, a long set of jaws where a torso should be are snapping wide about as tall as he is. Faux isn't really much of a fighter. Not a direct one anyway. Quickly glancing around, he sees the first voidblob above the fallen goat, and quickly formulates a plan.

    Dashing towards the first voidblob, he lures his own right within the path of the other. As he approaches the thing, he activates his cloak as he leaps over it. The approaching voidblob slams into the other, snapping down with it's jaws with enough force to drag the other away from the prone goat.

    Still cloaked and unseen, he then activates his lightsword from within the baton, plunging it into the top jaw of the attacking voidblob, locking both together. "Suckers!" he mutters, as the two start to attack either other, now unable to dislodge themselves. As he lets go of his sword handle, it becomes visible, so he quickly draws his disk at the ready, reappearing with it in hand.
    blitzcheer: (ayeaye aye!)

    no worries, it's all in the text, baaaybeee 🤘

    [personal profile] blitzcheer 2022-03-28 12:10 pm (UTC)(link)
    Meanwhile, Tidus brings his blade against the voidblob with him, slicing against the limbs that attempt to grapple at it, stomp him, whatever their aim was, meeting some resistance when they don't react to getting cut. One of the limbs waves to hit at him, but there isn't enough reach, and Tidus darts to the side to swing full-body to give more power tot his slash at the offending limbs, breaking through matted fur and into-- into whatever it is that gives these blobs form.

    Nothing logical, that's for sure. It continues to wave around the barely hanging on leg as a means of attack, something like the face of a creature - maybe even two, with the double pair of mouths - reaching out to try and snap at Tidus, but having even less reach than the leg before. Tidus is back off before it can manage to roll itself over, crushing its own body parts but showing its ability for movement even so, raising itself and expanding to a better height to meet Tidus, who stabs his sword forward to bury it into the body, a "Stupid-!" said through gritted teeth as he tries to tear at the gelatinous form.

    As for the prone 'goat', even with the voidblob no longer on top of it, it doesn't look to be in a good position, its chest half-caved and bloody smears where its body was being ripped into, and with no actual clear teeth marks showing the work. It may be a good idea not to become too comfortable around those void blobs, either - they don't have a particular care for pain, or keeping to a specific size...

    Or, they might just be dumb and kill each other. That's a possibility too.
    ranoutofbuts: (Clueless Clu)

    CW: For a bit of voidblob gore

    [personal profile] ranoutofbuts 2022-03-31 04:42 am (UTC)(link)
    As Faux's two voidblobs are sufficiently distracted with each other, a quick glance Tidus' way shows the user making work of his own pair. hacking away at them. Ducking at a wayward swing of a limb from the struggling voidblobs, Faux weighs up where to refocus his attentions too.

    With a quick priority swap, he makes his way to Tidus, leaving the two he'd trapped together to continue to bicker. He gets about as far as the opposite side of their lashing pile when a shrill squeal turns him right back to the pair.

    Still swiping uneven claws and other appendages at the other, the one with the enormous jaws bites down harder around the first one, to the point it has almost engulfed it entirely. Abruptly half of the other squishes apart into a gooey mess, with Faux only evading it by a disgusted leap to the side.

    Oh, that's not right!

    He doesn't know what kind of user creature the jaws came from, he doesn't want to find out either.

    Not content with just being a gruesome display, the free half of the(former) voidblob runs around on a set of uneven legs before it falls over completely. The half in the mouth of the other is completely devoured and has inflated 'jaws' with the bulk of it's victim.

    In the process his sword has gone flying up and falls down piecing the ground covered in blob goop.

    'Jaws', bigger than ever, takes notice of him again once again, snapping it's maw.

    "Ah, we may have a problem!" he desperately tries warn his crew mate.
    blitzcheer: (boooo to you!!)

    [personal profile] blitzcheer 2022-04-02 02:48 pm (UTC)(link)
    What is this disgusting mess.

    It can't be enough that Tidus's own pair are leaving behind bits of limbs, open wounds that bleed, then some that don't. He jumps back as the raised height of his voidblob comes crashing down, but Tidus has the flexibility and speed to get out of its way. It's then that Faux's call comes, the sight of his own 1 and a half voidblob is on display. Faux's weapon no longer with him, either.

    Tidus works as quickly as he can, a spell he - fortunately - knows with ease. He holds a fist close to himself, then throws it out in Faux's direction, a small dance of lights throwing up around Tidus.

    But for Faux, golden rings come around him, or clock faces. Magic seeps into Faux, a lighter sensation to his body, his weight - and he'll be able to move faster with it, so long as the haste spell hasn't somehow backfired.

    "Get your weapon!" Tidus shouts - for the meantime, he doesn't mind running straight for Faux's voidblob, a new spell in his blade, making the blue body of it shimmer. The limbs and inflated jaws not scaring him, when all he needs is to make contact, knock at it with his sword -

    and the for a few seconds, he can paralyse it, delaying its movement. It'll give them some time, while Tidus still has a blob of his own to finish off.
    ranoutofbuts: (Disk Throw)

    [personal profile] ranoutofbuts 2022-04-08 01:56 am (UTC)(link)
    The haste hits him like a power upgrade-mod, and Faux has to convince himself after a moment that no, he is not suffering the effects of an illegal modification, and those are indeed lines all around him. He is however going to utilize this ramp up of his allocated memory allowance, or whatever this version is, and go with the suggested strategy.

    "On it!" There is no way he's gonna use his disk on these things; not if he can help it.

    Moving faster than he'd thought possible, he slips past the slowed 'jaws', with a roll, recovering his slime covered sword from the dirt, and even with time enough to spare to race circles around all the voidblobs if he so wanted. Whatever Tidus had done to him, he's feeling fantastic. He don't know what you did there Tidus, but thanks.

    Consolidating towards Tidus, Faux attempts to guard the user against the one a half voidblobs left unrestrained. The damaged half voidblob, thhe closest of the two, still staggering towards the user summarily receives several more slices before the creature can lift a limb from his sword, shaving off more from the abnormal creature. It's a wonder that it hadn't collapsed yet like the other crushed by 'jaws' had.

    The stretchy, limb covered voidblob is still focused on Tidus, and obscuring it's view of the user doesn't seem to be having any effect on drawing its attention away either. Considering a different approach, he retracts his sword, converting it into his staff instead. With the additional speed, letting loose a full force blow to the front of the voidblob, staggers it for a few seconds, and that is all. Blunt force is definitely less effective.

    "You're 'friend' seems to be quite enamored with you."

    It doesn't take long for him to come to the conclusion they will have to tackle one of the larger voidblobs together. Unless, "You don't so happen to have any other magic that could help?" It is worth a try. The only thing he knows he has that could end this solidly is his tank...