VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
He gestures towards him as he heads towards the Inn. "Actually, you seem like the type to be interested in a proposal I got. Wanna come have a sit-down with me? I'm gonna get restocked before I head back out."
The trees he lit up would attract more attention at night, maybe drawing in some of the stragglers he'd been looking for.
Yondu's done a couple of desperate missions here and there for the train. Not too many, but he always prefers to work with a team when he does, one that he has a good bead on their abilities. Like teleportation, spells to go unnoticed, or even well-practiced or trained stealth or quick combat (like he generally does).
If the guy can fight with a knife alone, he's also assuming that he's nimble and quick and hard to catch. And that's valuable to have around.
no subject
With the right materials, perhaps he could make some of his favorite shrapnel grenades too. Or his favorite bombs that spread poison or acid strong enough to turn anything caught in the blast to liquid. That would make him feel as at ease as having access to his many, many vibroblades.
"And sure."
The proposal sounded like it'd be of interest to him if he was bringing it up, and Aden wasn't exactly in a rush to go anywhere at all anyway. So he was more than willing to lend an ear for a moment or two.
no subject
He doesn't want to deter the guy too long, they need to get out and do things of course, but he's been having ideas for a while.
"There's not been too many instances of it, but a couple of missions we've needed to be real discrete on. Of course ya always got the big flashy fights, but sometimes ya need to slip around quiet like, listen in, send some discrete messages, break into spaces."
And even then there's a way that he's starting to look around, keeping it casual while obviously making sure he's out of earshot for anyone to make out what he's chatting to the guy over. "Seems like a guy that can fight well with a knife an' aint that worried about handlin' himself probably has a knack for bein' slippery. Considerin' the train's hirin' practices."
no subject
Glass or raw metal. Should be doable, he thought. He also wondered if he eventually could get his hands on his datapad from home, even if it would likely be a while- when it came to devices with patterns on them, his datapad had more than most given it was what he used at home whenever he was designing something new to add to his arsenal.
Slip around quietly though. Listening in. Break into places he didn't belong in.
"Being slippery is a survival tactic where I'm from. Plenty of people who can make your head explode like an overripe melon with a thought and all."
Overcoming that had taken guns and explosives and knives at times. But Aden had always favored knives when it came down to it, and always found a way to slip close enough to his target to slip a blade up between their ribs, and very few people ever saw it coming until it was too late.
His tone was equally conspiratorial, of course, ensuring that their conversation would stay between the two of them.
"But yes, I'd say that I'm better than most when it comes to that."
no subject
Honestly it's kind of nice to have someone to complain about that, too. He's made use of other people's spells to go unnoticed before.
"If it comes to it, I'd like to look into it a li'l more. Besides wantin' to teach some of the kids here the basics so they got a way to get out of a bad situation an' don't just hide in the open."
He's been pretty dilligent about that one. If one of the younger people is willing to learn, they're getting some basic stealth training for their own survival at the very least. When they get back to the Wanderer he's already bee-lining towards where supplies are stowed. "We've also been dependin' on the Ministry for info an' aid but I wanna spread out our sources a bit. Sure the Ministry is the bigger one but there ain't no tellin' if they're the most reliable one." Resourceful is not reliable. And if he has more eyes looking for an assortment of allies out there, the more comfortable he'll be.
no subject
There was just a hint of bitterness at it, in his voice though not in his expression. Aden was used to being able to slip off into the shadows. It was what he'd been trained to do. Had been his whole career for well over a decade. While Chiss weren't exactly a common sight outside of the Ascendancy even in his own world, there were plenty of other blue aliens and aliens in general that made it easy to blend in.
So it was frustrating both to be on the train and standing out, but also frustrating to learn that this would be a trend even when visiting other worlds.
"We'll have to wait and see, I suppose. I expect you to keep me in the loop. About training the kids too, I'd be willing to lend a hand if needed. It's distasteful, I think. Expecting children to go through stuff like this."
Children were adaptable little shits for the most part. Could handle a lot of stuff. Didn't mean they should have to though. Didn't mean it was right. But not much they could do about it, except teach them how to slip away from danger if they needed to.
"And I do believe that's wise, yes. No telling if they're the most reliable one indeed."
Aden's voice always had a cold and professional sort of lilt to it, but now there was a bit of approval too. Yondu hardly needed it of course, but it was still nice to be reminded that he wasn't alone in being distrustful, so it was there nonetheless.