VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
perimeter defences
Tidus is one of those guys, helping to protect the farmlands, driving off or killing whatever won't leave - rather simple compared to most of the jobs they've gotten lately from missions, but he won't ask for a more emotionally-draining task instead. But it's been a couple of days, and Tidus is thinking.
Rather, he's got what looks like a slim piece of paper - a spell on it, looking at it and the space around them.
"I got these from one of the Wangji's last mission, and I know some of the others on the train can make them... they're like wards to scare off anyone who approaches who shouldn't. You think we should try putting up these around the place and see what happens?"
no subject
"I'd agree. Even with Emet-Selch's aid and what time the farmers can spare, it's only a matter of time before the defenders are overwhelmed. Moreso because we are spread thin." And it's definitely not going to help the farmers when they all leave after the mission.
Shouldering his axe, the Ascian moves closer to Tidus to look curiously at the ward.
"Interesting. If the ward can be directed, it'd be of use against the wild beasts. Though I doubt it would have much affect on the void abberations." They seem to have no fear TO work on.
"Let's try it. There's few livestock here." Mostly only the fields at this particular part. "We can see how effective it'll be."
no subject
"What about we find a blob first? See how they like them?" He gives the piece of paper another wave. "It won't be fun trying it here if nothing's around."
Good that livestock aren't around, but in their immediate vicinity, it's just them! That's no fun. Tidus wants immediate, quicker results!
no subject
Admittedly there's a thought running through the Ascian's head that it would be better to make sure the boy doesn't get into trouble by going off on his own and testing the wards. Things have been getting more dangerous after all.
"Alright. Let me inform the others we're temporarily leaving to test these wards at a safer location. Then we'll go find the aberration."
And Elidibus will go to do just that. It won't take long before they'll be able to be on their way somewhere a little distant. And it wouldn't be too long before they found one. The blobs' aims and Elidibus's recovery notwithstanding, he still has a certain capacity to find the things; at least in the sense they won't practically trip over one.
no subject
At least Elidibus can lead them to where some are; though, too bad he doesn't have the energy to just whizz them over there. But the scenery's nice, and Tidus actually enjoys the outdoors. For the mess that this world is in, it's a lot nicer in many aspects compared to some missions they've been on.
And it really isn't long before they're seeing the wiggly blob of limbs in the distance. Tidus makes a face to himself at the sight of it, and then starts looking around.
"Alright... I have to put this on something." Hmm... a rock? There's a few rocks around, but that isn't really what he's looking for.
"Or I could set it off and see if it'll come up. It's meant to be like a... 'go away, don't come over here' kind of feeling." He huffs, just a little. He really should have asked Wuxian or Wangji their thoughts before doing this.
no subject
It is a shame. But Elidibus is saving that energy for emergencies and combat necessity. Whether or not he can pull it off is moot. He brings them to a place where they can look at the blob without being immediately spotted. But it's definitely wobbling forward with... purpose? Or at least alert for the possibility of something to act agressively at.
"Let's not set it on ourselves," The Ascian advises mildly. "If it provokes the creature the creature to turn toward us instead of away, we'd have to fight while it's attempting to tear one of us apart."
One of the advantages of these things seems to have been that it largely fixates on whatever it is targeted regardless of what attacks it. When that happens to be 'something else' it's easier to dispatch before it reaches the goal.
"Though how you describe it now. I wonder if it only prevents something from approaching. Can it be moved after activated? Perhaps instead of something stationary, attaching it to a branch that you could discard and run if it proves ineffective." After all the storms there should be plenty of debris laying around.
"We would be able to test if we can steer it, then."
no subject
"We can move the talisman with us; it's supposed to keep others from coming near us. If it backfires, we'll just take the thing down, right?"
It's one voidblob - how hard can it be? But Tidus considers for a moment, then eases as he continues on, waving a hand.
"Hey, if you're worried 'cause you're not feeling a hundred percent, don't worry about it! I can take those things on, no problem!"
no subject
It seems he's of a mind to not waste hours looking around for numerous voidblobs to test things when they have limited time for this mission. The sooner everything gets tested and set up if it works the better, right?
Of course Elidibus, being Elidibus, doesn't respond to the bit about his personal ability at this point. Maybe he's sensitive!
no subject
To give Elidibus a better idea. But then he figures, waving a hand. "How about we call up Wangji, see what he says? He made them - then you can hear for yourself how they work! I bet they'd be cool to someone like you. You like this kind of stuff."
It's not said in a tired way at all. Just, hey Elidibus, you're a nerd about magic/energy-thingies!
no subject
"Though we should test one on this aberration or destroy it first. It would be unwise to leave it unattended."
After all it is sort of trundling in a direction. Probably best not to have a long nerd chat about magic and energy stuff and leave the voidblob be.
no subject
He turns on his feet to face Elidibus, but with his back to the voidblob, stepping in its direction and holding up the talisman.
"New plan. I test this out on the voidblob, and you get the fun of calling Wangji. You want the really old one - have fun with the contact list!"
Can Tidus get away with this? He's going to try, that lilt in his voice suspicious as he spins back on his feet with the talisman to get ready. Does it think it'll be funny having Elidibus try and guess which of the three Wangjis it is he needs, when the SCA contact list is nothing more than a list of names?
Yes. Let him live his life, a voidblob is nothing for one guy.