VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
"I have yet to see you do magic." he almost sounds excited as they contemplate the tree.
"Please feel free to try, what does the spell normally do to living things?"
It sounds like a combat spell but principles remain the same applied to object as well in most cases.
"Do you need anything to make it work? Or easier?" It's not like Wangji goes around collecting spell components but he really doesn't know how Tidus's world works. The hand axes sound useful but probably a little small for the majority of what they have in mind.
no subject
"This should be enough. I just need a weapon to strike the person with, see." Here, he gives an even looser swing as an example. "When you use it, it can make even armour or really tough fiends lose their defence! It weakens them - armoury, body..."
And he said a key thing there, didn't he? Feeling more confident as he realises it too.
"If it works on armour, then it should work on a tree trunk! I just need to remember how the spell goes... you need a swing that can shatter even rock itself..."
He's mumbling some to himself, taking a step backwards as he closes his eyes, attempting to remember. The blade and handle starts to glow, and he's now eyeing the tree.
"Take a step back - just in case."
no subject
"The weakening of armor does indeed sound promising." He agrees, watching the axe out of sheer parental habit. When the axe starts to glow, his eyes widen and he braces himself.
"Good luck."
no subject
He even takes his time, about ten or so seconds building up the energy, on what he can grasp from his memories what Auron taught him. Put everything into the slice, focus it into one part - an attack enough to crack and shatter what makes contact with it. ... with a fancier, more succinct language, but that part isn't important.
His mouth tightens in its grimace, and he takes a few sparing looks at the tree trunk, until he feels himself readying, as good as he's going to get - and Tidus hisses between his teeth as he brings the axe lunging at an angle, throwing it into the wood and --
-- and the axe exploding on contact, flying off to a side, and both that and the burst of energy startling Tidus into throwing himself backward, hard on his thigh. The axe has gone somewhere else, probably (maybe, who knows) intact, broken, but there is a decent chunk of the tree trunk removed.
... maybe one third, if we're being generous.
(Okay, so maybe he doesn't know what he's doing.)
no subject
Watching Tidus focus was interesting, studying the glow as it got brighter and then- Swish. Tidus attacks with an angle that would be an excellent slash with a sword but isn't exactly perfect for an axe.
The resulting explosion rattled Wangji's teeth, ducking as the axe head goes whizzing past one ear into the underbrush. Wangji is pretty sure they're not going to be seeing that again any time soon. The chunk of tree now removed is promising however.
"So. Unless you are willing to sacrifice two more axes, we may have to think of an alternative method." He manages, flicking a sliver of wood (axe handle? tree? Hard to say) off of one shoulder.
"What was the process for the spell to work? Perhaps we can ascertain what went wrong... Unless this is the desired result." Which would leave a lot to be desired.
no subject
Tidus has brought himself back around when Wangji speaks, still crouched, but at least not toppled over. He makes a grunting sound, embarrassed, flicking his thumb against his cheek for some debris or dirt sticking to it.
"It wasn't that." That is, that wasn't the desired result. "You're supposed to put your energy into the blade really well- but it's like I said, I haven't used it in a while! And I've never put it in a small weapon like that before!"
So maybe he got second guessing in his move too, which wasn't really a smart idea. And now he feels off for it, rolling his shoulders. It wasn't too much energy used, but...
"I guess I can try teleporting to someone with an axe," he grumbles. His pride needs a moment to heal, okay. "If you stick here, I should be able to get back with it."
no subject
Tidus has an impressive array of skills, it has to be said. Even if this wasn't the desired result he has still contributed and for that, Wangji gives the kid a break.
"Using a weapon that you are unfamiliar with can have it's drawbacks." He agrees, picking his way back to Tidus's side through the debris.
"Are you unharmed? There seemed to be a significant amount of blowback from the technique." He isn't aiming for disapproval but the teacher in him cannot let this rest, "An improperly performed technique can be just as damaging for you as it is for the target."
He offers a hand down so Tidus can stand up, before the next statement knocks him for six.
"You can teleport?"
no subject
You know. It's a dismissive kind of remark though, one of those things that's difficult to explain when using energy. Similar to a block, or un-exercised muscle, but the muscle is your own energy. But he takes the offered hand so he get back onto his feet. This is what he gets for not practising Auron's techniques... bah.
He should probably feel proud about Wangji's next realisation, but it's embarrassing, considering: "It's not that great. It's, uh... were you here when we got thrown into that fake world? With all the superpowers?"
no subject
"Mn. Something like doing your best after a long period of inactivity?" He surmises, taking a sort of guess at what Tidus means when he 'you know'. Tugging Tidus upright as best he can with a brain that feels like it's spinning.
"The world that was a complete fabrication? It was very shortly after my arrival, I floundered for much of it. Were you gifted with the ability then?"
no subject
"Right," he answers Wangji's guess. But as the subject goes to Diagad, he nods and says more. "Yeah - a few people kept the power they got from that. Mine was something about moving around when people let me? And going invisible - can't do that, though."
Not here, and not now.
"But if I think about someone, it's up to them to let me show up where they are. And then, I should be able to do the same with you!" ...actually. "You wanna see if you feel anything when I'm here?"
no subject
"I think I also kept something from there. I haven't tested it completely yet, but perhaps you can help me." If anything, Wangji has been avoiding testing his power like the plague. Mostly because it could be quite horrible if he's wrong. "Invisibility is a mixed blessing I feel, do you miss it?"
He blinks a little and then nods, more than happy to help Tidus in whatever he's trying.
"What should I be feeling?"
no subject
Which is probably weird, but. "I never cared about it - the fake me, that is. And going invisible around here isn't that interesting, either... it's not like I need to sneak around much."
So it's worthless on him. Something that sounds cool, but there's no real appeal in Tidus's tone, moving along easily onto the test.
"But okay. I'm going to think about you, and see if you feel anything. Alright? ..Thiiinking-!"
He needs a small lead-up, alright. Tidus shuts his eyes, and thinks about Wangji - being where he is, going to him (not a difficult task, when he's already there). But Wangji should feel a reaction; similar to when someone speaks up, a a recognisable voice, but without words or audio. It's a feeling instead; the presence Tidus, asking by feeling that request to be where he is.
...And if it's accepted, it'll work, in the only way two people already near to one another can - by Tidus blinking from where he was standing and coming directly in front of Wangji, with a possible small knock.
(The power is a work in progress.)
no subject
"Thank you."
The commentary about the fake selves is accurate, Wangji cares even less about the person he had been- he had only just arrived on the train and then got thrown sideways.
"I never used mine, but I remember what it is."
He nods as they start the test, an unfamiliar tickle in the back of his mind. It's like someone knocking at door behind you while you're wearing headphones. He tries to bear in mind what Tidus said and then...
Pop! A freshly transported Tidus! Wangji blinks a little, righting them both as they collided just a little.
"How convenient."