VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
That sounds like a plan, right? If something isn't a tree, then it's bound to either be a herb Nell can take along, or it's one of the dralites they can try to help out..
(Or it's a voidblob, but Madoka really doesn't want to think of that possibility. There's no way she could deal with something that dangerous.)
"Let's head in this direction, and please just tell me if you see anything while we walk, miss Nell..!"
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She pointed. "More fruit cups over there."
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But rather than seeing anything, it's more that Madoka hears something. It's a little weak, like it's not directly next to them, but still audible. Like something crying out.
.. is that a Dralite, Madoka wonders?
"Miss Nell.. do you also hear that?"
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She set her hands flat on the earth, digging in just a little with her fingers, and listened. "Just over there," she said, tilting her head, "Under that brush there. Maybe a baby Dralite? Feels like one anyway."
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Especially since Madoka figures the fruit cups will still be there, even if they come back later. They should probably prioritize helping a poor creature in need here, right?
She feels like Nell would agree with her, so Madoka is already heading in the direction of that bush.
"We'll just have to find its nest!"
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Not that Madoka has much time to think about it. As they finally approach the dralite closely enough to see it, the baby seems happy enough about having found something to help them get around that it immediately flies up and onto Madoka's head, settling in there as if it has found its throne. Madoka lets out a small surprise sound, but otherwise just lets the creature sit there.
".. well, I guess that answers the question of how we're going to get it around.."
Apparently it's just going to use Madoka's head as its ride.
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"W-Wait! Do you think it might? I-In my hair?!"
Apparently the very idea is enough to startle the young girl.
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Even though Nell was teasing. After all, what do either of them know about the dralites? Not that much.
Certainly not enough to be entirely sure whether they do or don't poop in hair.
"L-Let's just find the nest quickly in that case.." Before the worst case scenario becomes reality.
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Maybe where there were adult Dralites there'd be an empty nest for this little one.
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.. as well as she can, anyway. It's tugging on her hair a little in a way that's not exactly comfortable, but she's doing her best to just put up with it instead of complain.
"Can you really feel that..?" Hey, don't blame her for asking. Some people on the train have odd powers. If Nell has some sort of animal sensing power, Madoka would believe it. "Or do you just think so..?"
She's already heading in that direction either way though, even as she's asking that.
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It was hard to explain sometimes, especially since before coming here she'd really never had to. She hadn't had anyone to tell.
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She's a little slow. Not because she can't grasp what the other is saying here, but mostly since Madoka is trying to think about whether or not this is appropriate to ask as she's asking it.
Nell offered up this much information herself, so maybe she wouldn't mind Madoka asking about it, she thinks..?
"Can you feel.. anything? As long as it's connected to the ground in a way? You just.. feel it?"
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"Not like the train," she clarified. "A place that's alive - on a world."
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.. Madoka tries to keep her thoughts away from the train, since that only makes things feel complicated. She shakes her head - lightly, since the baby Dralite is still on there - and tries to focus again.
"Is that a power you've always had, miss Nell?"
It sounds like it, given that she's even speaking about what it was like in her own woods. That must meant she could already do this before she ever showed up on the train.
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Maybe not by Nell's world's standards, Madoka suddenly realises after the words have already left her mouth.. but she can't help it. There's absolutely no one in her world who can do the kind of stuff Nell can do, after all, so it is special to her.
Even after already having seen so many different powers people on the train have.
"I don't know anyone else who can do that kind of thing..!"
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Here though... "I know some people on the train have some similar abilities. It's been kind of nice to not feel so alone."
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But even so.. she's glad for Nell. Nell is so sweet, she shouldn't ever have to feel lonely.
"Yeah, don't worry. No one on the train is going to burn you.."
Madoka couldn't even imagine such a thing happening, really. Especially when everyone on the train is both nice and used to special powers like that.
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For entirely different reasons though. After all, it was strange to Madoka exactly because she wasn't used to crazy abilities like that in the first place. Even though she had recently discovered that her world wasn't quite as ordinary as she had thought for fourteen entire years, she still couldn't quite get used to the idea.
Which made finding a train full of extraordinary people very, very strange.
"B-But I'm glad it was a good experience for you, miss Nell! I hope that you can remember it, even by the time you return home.. So you'll never have to feel like you're all alone with those powers. Even if they may be out there in different worlds, there are so many people out there just like you."
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[Fade here?]