voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • nell_of_soulwood: (Smiling shy)

    [personal profile] nell_of_soulwood 2022-03-23 04:59 pm (UTC)(link)
    "Unless you're good at climbing and want to try to get some of the purple stars," Nell added. "I'm going to keep my feet on the ground, but you're welcome to try if you want."

    She pointed. "More fruit cups over there."
    happyends: (lies in the palm)

    [personal profile] happyends 2022-03-25 07:07 am (UTC)(link)
    Madoka nods, heading in the direction that Nell is pointing out. She lets the other gather the fruit cups, while Madoka keeps an eye out, glancing around them and upwards as the two of them are standing there. After all, with Nell's attention on the plants, someone's got to keep an eye out here.

    But rather than seeing anything, it's more that Madoka hears something. It's a little weak, like it's not directly next to them, but still audible. Like something crying out.

    .. is that a Dralite, Madoka wonders?

    "Miss Nell.. do you also hear that?"
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-03-26 08:29 pm (UTC)(link)
    Nell paused and listened. "I do. Hold on."

    She set her hands flat on the earth, digging in just a little with her fingers, and listened. "Just over there," she said, tilting her head, "Under that brush there. Maybe a baby Dralite? Feels like one anyway."
    happyends: (so it's now or never more)

    [personal profile] happyends 2022-03-27 07:16 pm (UTC)(link)
    "Let's see if we can help it first..!"

    Especially since Madoka figures the fruit cups will still be there, even if they come back later. They should probably prioritize helping a poor creature in need here, right?

    She feels like Nell would agree with her, so Madoka is already heading in the direction of that bush.

    "We'll just have to find its nest!"
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-03-27 10:43 pm (UTC)(link)
    Nell untangled herself form the spider vines and followed Madoka. "M'not sure I can find an empty nest through the land, but we can look around. Can't be too far, right?"
    happyends: (that has been plucked)

    [personal profile] happyends 2022-03-28 05:10 pm (UTC)(link)
    She nods. Hopefully it isn't too far.. after all, if it's just a baby, how far could it have gone from its nest?

    Not that Madoka has much time to think about it. As they finally approach the dralite closely enough to see it, the baby seems happy enough about having found something to help them get around that it immediately flies up and onto Madoka's head, settling in there as if it has found its throne. Madoka lets out a small surprise sound, but otherwise just lets the creature sit there.

    ".. well, I guess that answers the question of how we're going to get it around.."

    Apparently it's just going to use Madoka's head as its ride.
    nell_of_soulwood: (Laughing covering mouth)

    [personal profile] nell_of_soulwood 2022-03-30 07:40 pm (UTC)(link)
    Nell laughed. "Guess you got volunteered as its ride," she said. "Hope it doesn't poop on you."
    happyends: (my feelings are all i can rely on)

    [personal profile] happyends 2022-03-31 02:18 pm (UTC)(link)
    Madoka definitely lets out a startled sound the very instant Nell says that.

    "W-Wait! Do you think it might? I-In my hair?!"

    Apparently the very idea is enough to startle the young girl.
    nell_of_soulwood: (Hopeful)

    [personal profile] nell_of_soulwood 2022-04-04 12:52 am (UTC)(link)
    "I was teasing," Nell said quickly. "I'm sure you'll be fine!"
    happyends: (better than the rest)

    [personal profile] happyends 2022-04-08 04:29 pm (UTC)(link)
    "Now I'm not so sure anymore.."

    Even though Nell was teasing. After all, what do either of them know about the dralites? Not that much.

    Certainly not enough to be entirely sure whether they do or don't poop in hair.

    "L-Let's just find the nest quickly in that case.." Before the worst case scenario becomes reality.
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-04-10 02:03 am (UTC)(link)
    "I think maybe this way," Nell said after a moment. "I feel some of the older birds are in the trees over that way."

    Maybe where there were adult Dralites there'd be an empty nest for this little one.
    happyends: (better than the rest)

    [personal profile] happyends 2022-04-10 09:22 pm (UTC)(link)
    Madoka doesn't seem to doubt the other's advice for a moment, at least, despite the joke from a moment ago. When Nell is pointing in that direction, Madoka is already heading that way, making sure to walk carefully with that baby Dralite on her head..

    .. as well as she can, anyway. It's tugging on her hair a little in a way that's not exactly comfortable, but she's doing her best to just put up with it instead of complain.

    "Can you really feel that..?" Hey, don't blame her for asking. Some people on the train have odd powers. If Nell has some sort of animal sensing power, Madoka would believe it. "Or do you just think so..?"

    She's already heading in that direction either way though, even as she's asking that.
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-04-12 02:35 am (UTC)(link)
    "They're in the trees, which are connected to the ground, so yes, I can feel them," Nell said. "If they were flying I wouldn't be able to, though if I knew the woods well I might still get a feeling of where their nests were."

    It was hard to explain sometimes, especially since before coming here she'd really never had to. She hadn't had anyone to tell.
    happyends: (lies in the palm)

    [personal profile] happyends 2022-04-12 09:29 pm (UTC)(link)
    "So.. um.."

    She's a little slow. Not because she can't grasp what the other is saying here, but mostly since Madoka is trying to think about whether or not this is appropriate to ask as she's asking it.

    Nell offered up this much information herself, so maybe she wouldn't mind Madoka asking about it, she thinks..?

    "Can you feel.. anything? As long as it's connected to the ground in a way? You just.. feel it?"
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-04-13 07:14 pm (UTC)(link)
    "If I can connect to the woods or earth, yes," Nell said. "It's easier in my own woods because I have such a strong connection to them, but if I work at it I can connect to most places."

    "Not like the train," she clarified. "A place that's alive - on a world."
    happyends: (lies in the palm)

    [personal profile] happyends 2022-04-13 09:33 pm (UTC)(link)
    The alive part makes sense, considering what Nell is saying about woods. On the other hand, the train itself is.. kind of alive.. but maybe it's different, because it doesn't seem to be a natural thing, and is instead something that was probably made by someone..?

    .. Madoka tries to keep her thoughts away from the train, since that only makes things feel complicated. She shakes her head - lightly, since the baby Dralite is still on there - and tries to focus again.

    "Is that a power you've always had, miss Nell?"

    It sounds like it, given that she's even speaking about what it was like in her own woods. That must meant she could already do this before she ever showed up on the train.
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-04-15 07:31 pm (UTC)(link)
    "Far back as I can remember I was good at making most anything grow," Nell said. "It wasn't till I was older and married with my own woods that I learned I could do other things. And I'm always learning more."
    happyends: (lies in the palm)

    [personal profile] happyends 2022-04-15 09:16 pm (UTC)(link)
    "That's really special though!"

    Maybe not by Nell's world's standards, Madoka suddenly realises after the words have already left her mouth.. but she can't help it. There's absolutely no one in her world who can do the kind of stuff Nell can do, after all, so it is special to her.

    Even after already having seen so many different powers people on the train have.

    "I don't know anyone else who can do that kind of thing..!"
    nell_of_soulwood: (Default)

    [personal profile] nell_of_soulwood 2022-04-17 11:52 pm (UTC)(link)
    "I don't either," Nell said. "Back home I had to keep it mostly hidden or they'd have thought I was a witch and wanted to burn me."

    Here though... "I know some people on the train have some similar abilities. It's been kind of nice to not feel so alone."
    happyends: (the ancient magic i dreamed of)

    [personal profile] happyends 2022-04-18 09:50 pm (UTC)(link)
    It's a kind of strange idea to Madoka. Having special powers like that, and them making you feel lonely because you're different.. whereas Madoka's own experience on the train has been the opposite - sometimes feeling lonely exactly because she doesn't have special powers like that.

    But even so.. she's glad for Nell. Nell is so sweet, she shouldn't ever have to feel lonely.

    "Yeah, don't worry. No one on the train is going to burn you.."

    Madoka couldn't even imagine such a thing happening, really. Especially when everyone on the train is both nice and used to special powers like that.
    nell_of_soulwood: (Laughing covering mouth)

    [personal profile] nell_of_soulwood 2022-04-19 03:19 pm (UTC)(link)
    Nell laughed. "And I'm awful grateful for that. Imagine my surprise when I got here, though, and found all these people with crazy abilities! And the magic and all the people from different worlds and such! I thought I might have just gone plum crazy for a while!"
    happyends: (that has been plucked)

    [personal profile] happyends 2022-04-19 09:29 pm (UTC)(link)
    "It was a little strange to me too.." Madoka admits.

    For entirely different reasons though. After all, it was strange to Madoka exactly because she wasn't used to crazy abilities like that in the first place. Even though she had recently discovered that her world wasn't quite as ordinary as she had thought for fourteen entire years, she still couldn't quite get used to the idea.

    Which made finding a train full of extraordinary people very, very strange.

    "B-But I'm glad it was a good experience for you, miss Nell! I hope that you can remember it, even by the time you return home.. So you'll never have to feel like you're all alone with those powers. Even if they may be out there in different worlds, there are so many people out there just like you."
    nell_of_soulwood: (Hopeful)

    [personal profile] nell_of_soulwood 2022-04-21 03:43 pm (UTC)(link)
    "Aw... that's awful sweet, Madoka," Nell said, touching her hand to her heart. "That means the world to me. Looks like we've both managed to settle in fine. And no matter where I end up, I know for sure that I'll always remember you'un."


    [Fade here?]