VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
But he's good enough to not comment about it in this moment. After all, the danger of a ball flying in his face is one that's very much nonexistent as they're shoveling dirt and debris here, so he isn't too worried about it in this moment, just listening to the other speak on.. and watching that smile on Tidus's face.
"Sure," he says.
As if Inigo could say anything in the face of that smile. He'd say just about anything, just to ensure that Tidus would smile like this.
"Let's do it one day, when we get the chance." He knows that it's much more likely an if rather than a when, but Inigo opts to go for the latter all the same. "You won't mind guiding me through the experience, right? I mean.. you are the after party specialist."
At least he sounds like he's mostly just quipping about that last one. Just a light joke.
"And it's got to be so much more fun than just trying to get debris out of the way all day."
no subject
He's doing it again, he realises, a little too late; and it's awkward now to consider going back on it, smile still on his face, and he refuses to drop it too easily. So he laughs, continues on, following on from Inigo's comment.
"You bet! There's none of this. If anything breaks, you have specialists who deal with that. And we have better equipment than shovels!"
Did. Geez, he's really getting lost in old habits? He can't excuse himself that time; can't, anyway, stop himself from wanting to dial this back a bit. He stops his shovelling, lingering awkwardly for a few seconds.
"We can try asking the train to go to a city like that for a break sometime. If you'd want to?" He looks over at Inigo, now not so sure he's being dumb about it, but... "I'd like the chance to show you, one time. The kind of place I grew up."
no subject
Inigo's answer comes easily, same as the smile on his face as he glances sideways at Tidus. For all how awkward the thoughts prick at the other, none of that seems to be happening on Inigo's side. There's no fussing that he's trying to downplay or any of the sort.
After all, he does have a bit of a feel for what big cities might be like, after their visits to Diagad and Kamakan.. And sure, both of those experiences are doubtlessly different from Zanarkand, even different from that illusionary version of it he saw, but..
Still.
If this is important to Tidus, then of course Inigo is all for experiencing it, no matter how new it might be to him.
".. Are you alright though?" Inigo can't help but ask. While glancing at Tidus, it does make the fact that there's something faintly awkward about the other that isn't usually there pretty obvious. "Something bothering you about the idea?"
no subject
"But... I know I talk about this stuff a lot. Going to places, seeing things - when we never have any control over it." There's a longer pause however, and when he admits, sheepishly: "I used to talk this way about Zanarkand too - that I'd get to show people it. And..."
He shuffles on a foot, knocking his show against the dirt.
"It's more likely we'll end up just getting one place to go to, don't you think? If we get a choice."
The choice to go home, and where.
no subject
.. well, even though Inigo wasn't present there, he can figure how that ended. All that talk of showing Zanarkand, even though it wasn't even a real place in the end. Not the way Tidus remembered it, anyway.
"I don't think the idea of seeing a city is so impossible, though."
It's that fact that Inigo decides to center on, because it's the easiest thing to be realistically optimistic about. They've already seen cities during missions, of course, and it's not like the train has never dropped them off for a break somewhere..
"The train at least sometimes seems to listen to ideas for breaks, right? Maybe we just need to convince it that it'd be fun to let us walk around in a big city for a few days." Inigo smiles at the other, momentarily putting the shovel back down.
Tidus deserves his full attention at a moment like this.
"I'm sure you'd be able to provide plenty of arguments for that. And then we can actually do that stuff you're talking about now."
A slight pause, and then he adds: "Even if we might have to find a different sport than blitzball."
Since that one seems a little rare. But still! Still, bro, doesn't it seem totally possible to have an actual after party experience like that? Even when Inigo thinks about it realistically, he doesn't think it's outside the realm of possibility.
no subject
"I still haven't talked to it since it locked everyone in." Since Inigo nearly got sent home - had, but possibly have been stuck there. "It's got a lot more to hear about first before taking us anywhere for a vacation. That's too easy - it used to take us breaks before it thought about answering us."
Ah, listen to him, complaining about the train as always. He lets out a breath, looking up to the sky briefly.
"We'll see what happens," he settles on; turning his gaze back onto Inigo, then digging the shovel back into the debris.
no subject
But the idea doesn't sit right with Inigo.
It's why, after a quiet moment where the air is only filled with shoveling, there's a whiny: "Tiduuuuuussss..."
It starts softly, but then seems to rise in volume with each vowel.
"Let's not think about the dumb train for a moment." Though he knows it's hard. It's the entirity of their situation right now, after all - and for Tidus even the entirity of his existence.
But even so..
"We were thinking about fun stuff! About the kind of parties you've been to! That's the kind of stuff I want to talk about while doing all this work, you know. At least it gives me something fun to think about while we're doing this."
no subject
"Fine then! You know what we should do? Have fun when we get back on the train. After this mission, or the next platform!" There, how about that for talks of parties, or fun. "We could get something from the shop. How about magazines? Or some new food? Oh - a new game!"
Because Inigo is so great at playing videogames now.
no subject
"Alright, I'll entertain the idea," he says, throwing another shovel's worth of debris into the cart. A small rock rolls loose from the pile in front of him, but he easily pulls his foot aside before it can get hurt by it.
"What kind of game have we still not played yet?"
Because to Inigo it kind of feels like there's an infinity's worth of these games, by the way Tidus always talks about them. And he still hasn't gotten his mind wrapped around the idea just enough yet to be able to imagine what kind of other games there could even be out there.
thread end here??
There are an infinity of games, as far as Tidus is concerned, and he can count about five types, struggling to remember even that many. But it's a dumb conversation that doesn't ask for brain power, and Tidus might even egg Inigo into having a game with the VR machine when they get back on the train.
A game of saving the world - with two world saving heroes up for the task!