VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-03-25 04:40 am
Red Team Finale
Throughout the week the red team worked tirelessly, hiding, sneaking, fighting when needed, all to try and figure out the location of the mega weapon that had been rumoured.
Their detective work led them to a remote part of one of the planets, magic and technology had not found anything on this planet but with the information gathered by the many of red team throughout the week they are able to arrive at exact coordinates. And there, behind a shielding field- more advanced or just too alien to be picked up by their checks there was a small ship yard.
And there a huge ship- if it is a ship at all. It really does like a large cannon, but clearly it is meant to fly. Luckily, due to their hard work it is still on the ground. But there are soldiers in the Empire uniform working on what seem like pre flight checks. There are others in smaller fighters, ready to escort the weapon.
It is just before noon on the sixth day and the weapon seems ready to launch any time.
(OOC: Play your own monsters as much as you can here! As long as they can fight through the soldiers they can secure the weapon- it isn't unstable or anything so they don't need to worry about it exploding or such things. The soldiers aim is to get it through the worm hole to fire at the planet and they will fight recklessly to achieve that goal. If they want to try and close the wormhole it will take some level of team work but as long as you come up with a plan that includes everyone that wants to be involved and is dramatic enough all is well! If they do close it then the void treckers can evac back to the train using their SCAs if they remember they can do that!)
Their detective work led them to a remote part of one of the planets, magic and technology had not found anything on this planet but with the information gathered by the many of red team throughout the week they are able to arrive at exact coordinates. And there, behind a shielding field- more advanced or just too alien to be picked up by their checks there was a small ship yard.
And there a huge ship- if it is a ship at all. It really does like a large cannon, but clearly it is meant to fly. Luckily, due to their hard work it is still on the ground. But there are soldiers in the Empire uniform working on what seem like pre flight checks. There are others in smaller fighters, ready to escort the weapon.
It is just before noon on the sixth day and the weapon seems ready to launch any time.
(OOC: Play your own monsters as much as you can here! As long as they can fight through the soldiers they can secure the weapon- it isn't unstable or anything so they don't need to worry about it exploding or such things. The soldiers aim is to get it through the worm hole to fire at the planet and they will fight recklessly to achieve that goal. If they want to try and close the wormhole it will take some level of team work but as long as you come up with a plan that includes everyone that wants to be involved and is dramatic enough all is well! If they do close it then the void treckers can evac back to the train using their SCAs if they remember they can do that!)

Reaction; Open to whoever's sneaking with her.
That didn't mean Nita didn't want to facepalm when Zetta made his shipyard debut, but it wasn't worth the distinctive clunk hitting her helmet would cause.
As she shook her head, though, she spotted those fighters. And there was one other avenue they should probably ensure got closed.
"If Zetta doesn't get himself blasted," she subvocalised, using the suits' own systems rather than mind-to-mind, "think we can make it to one of their ships, set out for the wormhole? Now might be the best time to seal the thing outright."
There was still a chance they'd have to intervene in this pending disaster directly, of course, but it wouldn't do to have all their eggs in one basket, so to speak.