[personal profile] voidtreckermods
The Voidtreckers turn the tide, save the day. That isn't to say it is easy or straightforward, the battles are tough but together Red Team prevents the mega weapon getting through, orange team maintain shields, blue team fend off those trying to attack the command centre and purple fight the battle of their lives.

The system is safe and everyone who hasn't already evacuated back to the train using their SCA can gather on the space station again. There is a roar of noise as the Void Trecker Express appears in the hanger once more, noise and wind rushing through their hair it is no mystery why the army here reacted in shock at their initial arrival.

Hitrinto is there, as are many of those the void treckers have met in their week in this system. Here to thank them for their timely rescue and to wave them off.

The voidtreckers as well are reunited, the four teams back as one and it is time to re-board the Voidtrecker Express and move on to the next adventure!
[personal profile] voidtreckermods
Throughout the week the red team worked tirelessly, hiding, sneaking, fighting when needed, all to try and figure out the location of the mega weapon that had been rumoured.

Their detective work led them to a remote part of one of the planets, magic and technology had not found anything on this planet but with the information gathered by the many of red team throughout the week they are able to arrive at exact coordinates. And there, behind a shielding field- more advanced or just too alien to be picked up by their checks there was a small ship yard.

And there a huge ship- if it is a ship at all. It really does like a large cannon, but clearly it is meant to fly. Luckily, due to their hard work it is still on the ground. But there are soldiers in the Empire uniform working on what seem like pre flight checks. There are others in smaller fighters, ready to escort the weapon.

It is just before noon on the sixth day and the weapon seems ready to launch any time.

(OOC: Play your own monsters as much as you can here! As long as they can fight through the soldiers they can secure the weapon- it isn't unstable or anything so they don't need to worry about it exploding or such things. The soldiers aim is to get it through the worm hole to fire at the planet and they will fight recklessly to achieve that goal. If they want to try and close the wormhole it will take some level of team work but as long as you come up with a plan that includes everyone that wants to be involved and is dramatic enough all is well! If they do close it then the void treckers can evac back to the train using their SCAs if they remember they can do that!)
[personal profile] voidtreckermods
The orange team have a good hold of things. The shields keep strong and the attacks aren't overwhelming. Hopefully they do not get complacent because on the afternoon of the sixth day there is a roar as ships come towards them.

A pulse is fired from one of the ships and the shields go down, systems plunging dark. They have enough time to scramble to ships, those who have been working on the shields can start getting them back online, before the battle commences.

(OOC: This is a play your own monsters scenario, feel free to make up dramatic errors for shields for the void treckers to fix. Enemy soldiers will mostly be in ships but if you feel like having any epic one on one battles go for it!)
[personal profile] voidtreckermods
It's been a week of high tension. Though the actual fights have been fewer than the other teams might have experienced there have been acts of sabatage and even a couple of chance attacks. The team has suffered a death- Joss was purple team but he had been working with and helping Blue team when he was attacked and killed.

Tension has been mounting, enemies striking when they have opportunity and being fought back by the void treckers. Other enemies sneaking around the corridors, sometimes being caught and dealt with, other times getting away.

Those who have been tracking the strange happenings will not be surprised when all the warning sirens go off at once. Enemy ships attacking. Five of them attacking the station and needing dealt with.

But that's not all. As the sirens sound the power goes out. Emergency lights flicker on after a few moments but it's clear there are enemies and considering command is stationed here it is obvious where they are headed.

(ooc: This should be a play your own monsters scenario, there are enough enemies for Blue team to all play a part in defeating them, some are outside in ships, others are in the corridors. All wear powersuits and they are pretty determined to get to the command station and will not hold back when confronted. Have fun!)
[personal profile] voidtreckermods
It has been a hard week of battle. Fighting, eating, resting, fighting again. Repeat day after day. Despite the constant fighting the days do fall into patterns. Different shifts fighting together, the void treckers might even find themselves befriending some of their new allies.

The battles often end in stalemate though a few are won by each side throughout the week, loses on both sides though thankfully none of the voidtreckers have fallen.

On the sixth day since they have been in this system it seems the enemy are building to something. The skies are quiet, non of the usual skirmishes or attempts to get round the battle ship towards the main station of shields.

The military of system #7212108 are not fools, they have everyone they can on standby, rotating to give troops rest time with some on watch and others ready to fly out.

It is late in the day when a move is made. Every door in the Empire of Stars battle station opens, out fly what is probably their whole fleet.

The biggest attack to date, some fly off but most swarm towards the army of this system. This will be the battle to end all battles, hopefully the voidtreckers can prevail.
[personal profile] voidtreckermods
Through the Wormhole

The wormhole is shown on their SCA maps and they should be able to plot a course to it easily enough. Hopefully they time things with Purple team so they can use the chaos of the initial clash to manouvere around and through the wormhole.

The wormhole itself is a ring of light against the blackness of space. A ring that is large enough for five ships in close formation to pass through at once.

They come out into a different galaxy. As long as they are quick and move away from the wormhole in good time they will not attract attention. Their SCA's show four points of investigation.

Planet One

This planet is relatively small and seems to be made mostly of volcanic rock. There are some active volcanoes but there is enough of the planet that is safe.

It seems devoid of any settlements, though there is evidence of mining. Probably a good place to make a base for the Red team to use for scouting.

Planet Two

This is much larger but seems to be a military base of operations rather than a planet where people live. There are plenty of warehouses and factories to sneak in and explore. Most of them seem to be building ships, or at least part of ships.

They are all guarded and Voidtreckers will have to act fast if spotted. Guards are equipped with blasters and are very much trained in shooting first and asking questions later.

Space Stations

There are two large space stations that have a lot of traffic, cargo ships, smaller fighter ships and even larger battleships come and go. Sneaking in will take some subterfuge and tactics.

If they get inside they will find guards everywhere. As long as they don't act suspiciously they should be able to move around the main common areas. There are barracks, mess halls, training halls. A large hanger for ships and huge storage areas for ship parts to be loaded onto cargo ships and taken away.
[personal profile] voidtreckermods
Arrival

Their flight path makes sure they are well out of the way of both the battles taking place and they get to the shield station within an hour as long as they fly quickly.

There are no enemy ships around but it is clear there has been an attack, the shield disk itself is damaged and there seems to be no power in the station.

Once they dock they will be met by some technicians who quickly explain the situation.

Help is needed everywhere. The power needs repaired, the shield needs repaired from the outside, there are injured technicians who need medical care. There is a small med-bay available.

Maintenance

Once the initial crisis is dealt with it is a case of keeping up with things. A patrol is needed to guard the station from other attacks, there are four shield stations in total and so the voidtreckers may chose to split themselves once things are a little calmer.

Keeping up the shields is an almost constant job, especially with the attacks. Once one thing is fixed it seems another thing is down. The maintenance itself is very technical but there are parts that can be done by the unskilled as long as they have direction.
[personal profile] voidtreckermods
Initial Guarding

Once the other teams fly off it is quiet once more at the military base. Blue team will be allowed to start patrolling, though there will be some areas such as the main command floor that are off limits. Any medically-inclined Void treckers will be welcome in the med bay and the guards will happily have some volunteers to do outside patrols.

But for the first day or so it is quiet, Hitrinto works as a liaison between the void treckers and the command staff, relaying messages and keeping them informed of the progress of battle.

Attack!

Late on the second day there is a break to the peace, alarms blare and lights flash red. "Enemy ships approach. Enemy ships approach."

Anyone who can get to the hanger quick enough will be given ships and sent off to fight. There aren't many enemy ships, four or five and hopefully they are beaten off easily.

But this becomes a semi regular occurrence. At least twice a day there are attacks. Patrols are stepped up, extra people are put on standby to man ships as quickly as possible.

Sabotage

Perhaps the attacks are a distraction. Because it is clear that something isn't right. Power goes down in one section or other. Equipment is messed with. Emergency doors are tampered with or left open. There aren't many people on this base but sometimes they will get the feeling of being watched. Of not being alone.

It soon becomes clear there are enemies inside the station and they are clearly biding their time. It is not known for what purpose. But finding them is probably a priority.
[personal profile] voidtreckermods
Initial Clash

Once everyone is in fighters they set off towards the oncoming army of ships. There is about an hour for Purple team to get used to their ships and used to the fact they were in space, flying towards a battle.

The battle, when it starts is fast and quick moving. The enemy tactics involve sending in their smaller ships to weave and fire and break up any battle formations, whilst their larger ships stay more stationary and fire at ships once they are cut off from the others.

The Empire of Stars have the advantage in that they are a trained army, rather than a rag tag band of inter-world fighters some who have never been in space before.

But the Void Treckers don't need to defeat this army, just distract them long enough for red team to sneak past and for the army of System #7212108 to arrive and take over.

Recuperating

Once they are relieved they will be led to the main battle station in the system. There they will be given barracks, medical assistance if needed and a quick briefing on the state of the battle. This new army changes things but they will be split between the different battalions to pad out the forces. Anyone who has a specific skill can make themselves known and will be assigned suitable tasks.

When they aren't out fighting they can rest at the station, they aren't subject to martial discipline but will be expected to respect the rules and stay within the barracks and mess hall assigned to them.

Fighting

Throughout the next few days there are a series of clashes, when they aren't fighting they patrol and wait, striking at the enemy when ordered to and defending when needed. It is a mixture of very boring guard duty and very fast paced, terrifying space battles.
[personal profile] voidtreckermods
For those who have been on the train a little while they will be expecting this, the beginning of a new month, after certain passengers have strange dreams. Early in the morning of day seven of the month of Egret their SCA's glow the colour of the void and a holographic message appears. Their next mission. Another world to save.

Preperation

Those that go to the dressing room will find flight suits and helmets, one per passenger. Those who are not human shaped will find ones adapted for them, some of them quite odd. The flight suits are tight fitting and light, but once they put them on they will feel quite warm. Each is the colour of the Voidtreckers team and have a black train symbol on the chest, the helmets have clear fronts and coloured backs.

They have an hour or so to prepare for their mission. Time to make sure everyone understands what a space ship is, at least. Hopefully.

Arrival

"We are now approaching System #7212108." Finally it is time. "Warning: Exit from void in ten, nine, eight, seven, six, five, four, three, two, one." A jolt, a flash of light and suddenly the colours are gone, out of the windows they will see they are in a large hanger.

And outside of the train there are five scaled humanoids with guns pointing directly at the train. Those that try the doors find they do not open.

"What void transport is this?" One of the creatures demands. "We didn't request void help, explain yourselves."

Another speaks. From where they are stood near the engine. "Voidtrecker Express."

Even though the voidtreckers are unfamiliar with these people the surprise is clear in the creatures eyes.

"Stand down." They snap at the others, who lower their weapons and step back.

The commander looks worried. "Give them anything they need." They turn to hurry out of the hanger.

The doors open, allowing the Voidtreckers off the train.

One of the remaining guards steps forwards.

"I am Hitrinto, I apologise, we were not expecting you." They look worried as well. "We have everything under control but if you are here..."

At that moment there is a clatter of noise over the radio.

"There are reports coming in of a second wormhole in the system." A second voice spoke almost immediately. "Shield Station Two has been hit. I repeat Shield Station two is taking heavy fire." A third soon after. "More enemies ships sighted, reports of a second wormhole confirmed."

Hitrinto looked at the Voidtreckers grimly. "Come with me."

If the Voidtreckers indeed follow them they will find an array of ships. Hitrinto quickly explains the basics, two person ships are easier to pilot. The controls can be shared or can be set so one person drives whilst the other concentrates on fighting. They have solo ships but they are difficult to pilot and they will only give them to those who have ship fighting experience.

Another guard hands out blasters and will give quick lessons to anyone who is unsure on how they work. For all that they were surprised they guards seem to accept the presence of the Voidtreckers and work quickly to get them armed and ready for battle. Choose ships, have a quick practice of weapons and get ready to go!

Onward!

Blue team are already where they need to be, they can begin to explore the station, get the lay of the land and figure out a plan of helping guard this place.

Everyone else is off, purple and red are off to the second wormhole, orange to the shield station that needs help! Board your ships and set off to help!

(OOC: Team posts detailing the next part of each mission will go up on the 15th March)

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