VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-04-18 11:02 am
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Entry tags:
- !event,
- 47 [ou],
- allen walker [crau],
- duo maxwell [ou crau],
- inigo [ou],
- khardeen [ou],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- najaran [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- romeo [crau],
- seto kaiba [ou],
- taiki [ou],
- yugi mutou [ou],
- ~x~brynhilde pendragon [ou],
- ~x~bucky barnes [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~dyme graydon [ou],
- ~x~elfnein,
- ~x~gladiolus amicitia [ou],
- ~x~glorfindel [ou],
- ~x~ignis scientia [ou],
- ~x~joscelin fitzthomas [crau],
- ~x~kaito kuroba [ou],
- ~x~leviathan [ou],
- ~x~may parker [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~sarai thunderstorm [ou],
- ~x~the doctor (11) [ou],
- ~x~trowa barton [ou],
- ~x~webmind [ou],
- ~x~wen qing [ou]
Event: Abort! Part One
Until now there has been one mission in every month. The practice in Apple and since then one for each month. So for those that have been on the train for a while they will be extremely surprised when on the twenty fifth day of the month of Egret their SCA’s glow gold and a hologram appears. Another mission.
Strange or not preparations need to be made, the voidtreckers are needed, strange timing or not.
Preperations
As promised the dressing room is open once again and there is a collection of leggings, shirts and tunics. All are in bold, differing shades of team colours and are made of sturdy material. There are a couple of cloaks, like those they wore in the goblin world they look medieval in style but will keep rain off as well as a modern raincoat.
As usual they have about an hour of preparation time, to gather supplies, get changed and help those who need more help disguising themselves to do so.
Arrival
”We are now approaching world#27462947582. Warning: Exit from void in ten, nine, eight, seven, six, five, four,” Hopefully even those who are new know to hold on or sit down by now. ”Three, two, one.” A jolt and a lurch and the void from outside the windows disappears to show green grass and a blue sky.
The Voidtrecker Express has landed in a small dip between two hills. Tall enough to mostly hide it and once everyone who wishes to disembarks it vanishes.
The voidtreckers, on climbing the hill, will find they are inside the city walls, just. Here it is mostly farmland still but as they move towards the centre there are more houses and things become more crowded and bustling. The city is big enough that an influx of strangers doesn’t turn many heads.
Their SCA has a map, red team’s has a marker for the northern gate, purple’s show the position of guard posts. Orange and Blue’s shows the main gates that lead out into the kingdom beyond.
Red Team
Getting to the northern gate doesn’t take all that much time and they are let out without much fuss, though fair warnings about the monsters out there. It is clear that though this city is nominally guarded and walled, it has been a long time since there has been war here and people can come and go as they wish.
The desert is, much as can be expected. It is more a scrub land rather than rolling dunes of sand but the land is cracked and dry. They have to move at least an hour away from the city before they come across any monsters at all.
When they do they are strange almost-boar looking creatures. They are vicious and will attack on sight, charging with huge tusks and teeth that are far too sharp to belong to a natural creature. They are clearly intelligent, even if they don’t seem to have language. But they never come across more than five at once and there doesn’t seem to be any movement of them towards the city.
Purple Team
The guard posts are only have a few guards there at any one time. Though questioning any of them the voidtreckers will learn that there are other guards in the city, ready to come to the defence of the walls if the alarm is ever sounded. Those on the walls are there to keep watch.
It might take a little bit of persuading but there isn’t a huge problem with purple team being allowed up onto the walls. As long as they don’t seem to be causing or bringing trouble.
The surrounding countryside is clear. To the north is the desert but to the east, west and south there are rolling hills of green. The kingdom that this city is part of.
For them it is a few hours of tedium and anticipation. Watching the landscape, waiting for a threat. The other soldiers are curious enough that they could be coaxed into conversation or a game of dice.
Blue Team and Orange Team
It is very difficult to convince a city full of people who have not known danger in a long time that they have to pack up and leave.
There are difficult shop keepers, confused farmers, worried parents.
Some are able to be ready quickly and so can follow the Blue team out of the southern gates. It might take more than one group, with a few blue team going with each one. The kingdom isn’t particularly dangerous but who knows when that may change. Keeping everyone together and moving will be the challenge here.
For Orange team there are plenty of logistical problems to get stuck into. Animals need moving, people need help packing or wrangling small children. Older people need help finding carts to ride.
Not to mention the very stubborn ones who will take a lot of persuading. Those who were on the goblin world have had practice in this already of course, and hopefully have tips to share.
(OOC: Information about this event is here)
Strange or not preparations need to be made, the voidtreckers are needed, strange timing or not.
Preperations
As promised the dressing room is open once again and there is a collection of leggings, shirts and tunics. All are in bold, differing shades of team colours and are made of sturdy material. There are a couple of cloaks, like those they wore in the goblin world they look medieval in style but will keep rain off as well as a modern raincoat.
As usual they have about an hour of preparation time, to gather supplies, get changed and help those who need more help disguising themselves to do so.
Arrival
”We are now approaching world#27462947582. Warning: Exit from void in ten, nine, eight, seven, six, five, four,” Hopefully even those who are new know to hold on or sit down by now. ”Three, two, one.” A jolt and a lurch and the void from outside the windows disappears to show green grass and a blue sky.
The Voidtrecker Express has landed in a small dip between two hills. Tall enough to mostly hide it and once everyone who wishes to disembarks it vanishes.
The voidtreckers, on climbing the hill, will find they are inside the city walls, just. Here it is mostly farmland still but as they move towards the centre there are more houses and things become more crowded and bustling. The city is big enough that an influx of strangers doesn’t turn many heads.
Their SCA has a map, red team’s has a marker for the northern gate, purple’s show the position of guard posts. Orange and Blue’s shows the main gates that lead out into the kingdom beyond.
Red Team
Getting to the northern gate doesn’t take all that much time and they are let out without much fuss, though fair warnings about the monsters out there. It is clear that though this city is nominally guarded and walled, it has been a long time since there has been war here and people can come and go as they wish.
The desert is, much as can be expected. It is more a scrub land rather than rolling dunes of sand but the land is cracked and dry. They have to move at least an hour away from the city before they come across any monsters at all.
When they do they are strange almost-boar looking creatures. They are vicious and will attack on sight, charging with huge tusks and teeth that are far too sharp to belong to a natural creature. They are clearly intelligent, even if they don’t seem to have language. But they never come across more than five at once and there doesn’t seem to be any movement of them towards the city.
Purple Team
The guard posts are only have a few guards there at any one time. Though questioning any of them the voidtreckers will learn that there are other guards in the city, ready to come to the defence of the walls if the alarm is ever sounded. Those on the walls are there to keep watch.
It might take a little bit of persuading but there isn’t a huge problem with purple team being allowed up onto the walls. As long as they don’t seem to be causing or bringing trouble.
The surrounding countryside is clear. To the north is the desert but to the east, west and south there are rolling hills of green. The kingdom that this city is part of.
For them it is a few hours of tedium and anticipation. Watching the landscape, waiting for a threat. The other soldiers are curious enough that they could be coaxed into conversation or a game of dice.
Blue Team and Orange Team
It is very difficult to convince a city full of people who have not known danger in a long time that they have to pack up and leave.
There are difficult shop keepers, confused farmers, worried parents.
Some are able to be ready quickly and so can follow the Blue team out of the southern gates. It might take more than one group, with a few blue team going with each one. The kingdom isn’t particularly dangerous but who knows when that may change. Keeping everyone together and moving will be the challenge here.
For Orange team there are plenty of logistical problems to get stuck into. Animals need moving, people need help packing or wrangling small children. Older people need help finding carts to ride.
Not to mention the very stubborn ones who will take a lot of persuading. Those who were on the goblin world have had practice in this already of course, and hopefully have tips to share.
(OOC: Information about this event is here)
no subject
"S-spider?" Glorfindel had heard rumors, of course. His personal experience with giant spiders was not pleasant. Ungoliant was one of Melkor's most vicious followers.
no subject
"She's really a sweet child--she just happens to have a spider's body." And, well, some of their responses, but she didn't give in to most of her stranger urges so long as she was treated well and well-fed. And Sarai did her best to ensure those things.
"From what I have heard from Feanor about your people and their dealings with spiders, however, I cannot blame your reticence, or if you might want a translator! Though she has a magitek device that speaks for her, now."
Sarai had thanked her gods for the Echo when she'd first met Kumoko, herself...
no subject
He'd seen several others on the train mention...Kumoko...favorably. But he'd had to fight her...Ungoliant's kind so many times over the millenia. But, he would do his best to not judge this one because of that. Not all humans, elves, dwarves, were the same. Surely one spider might be good. Or at least, not evil.
no subject
That said, Sarai does hope that since she is the messenger, and Kumoko trusts her, as well as being in partnership with Sarai's husband (not to mention someone the Au Ra counts as her people), it will be all right.
Though bringing a gift of snacks couldn't hurt, she suspects. "I am planning to make cookies anyway, when I return to the train. I should set you up, then." And hopefully everything would be fine, then!
no subject
[Wrap here? I will be making a top level soon, this can be one of the...threads. *grin*]