VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-05-17 06:31 am
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Final: Blue
The siege continues. Crabs, giant squids, shark head beasts, all continue out of the sea. The islanders are in good spirits though and everyone pulls their weight. Traps are set, settlements defended. Some of the older islanders have taken it upon themselves to make sure everyone is fed and rested and so in quiet moments those who cannot fight are sent with packs of foods to give to those patrolling and guarding.
Those voidtreckers who don't know how to rest may find themselves practically kidnapped by a well meaning islander and forced to eat and sleep.
All the time the sky is getting darker, the seas rougher.
Day Ten
Just after dawn on day ten the storm breaks. Crashing thunder, lightning and roiling seas. The water swirls and seems to rise, it is rising, up and up a wave so high that you may fear that when it breaks it could swallow the island whole.
But it doesn't break, instead twists, taking form. A huge towering beast made of water and sand. A hand swipes down over a patch of beach, a wall of water to knock any fighters off their feet.
Around the same time, those not busy being attacked by the water monster will notice their SCA's light up and a screen appear. They might hear some familiar voices.
It seems there is more than fighting a monster to be done!
Beacon Building
Assuming the information is given those of the island will suggest the best place for a beacon to be built- the cliffs are the highest point on the island.
It will be hard work lugging wood up there in a storm, not to mention actually building and lighting a fire as cloud is low, rain is heavy and the wind is high.
Those voidtreckers who don't know how to rest may find themselves practically kidnapped by a well meaning islander and forced to eat and sleep.
All the time the sky is getting darker, the seas rougher.
Day Ten
Just after dawn on day ten the storm breaks. Crashing thunder, lightning and roiling seas. The water swirls and seems to rise, it is rising, up and up a wave so high that you may fear that when it breaks it could swallow the island whole.
But it doesn't break, instead twists, taking form. A huge towering beast made of water and sand. A hand swipes down over a patch of beach, a wall of water to knock any fighters off their feet.
Around the same time, those not busy being attacked by the water monster will notice their SCA's light up and a screen appear. They might hear some familiar voices.
It seems there is more than fighting a monster to be done!
Beacon Building
Assuming the information is given those of the island will suggest the best place for a beacon to be built- the cliffs are the highest point on the island.
It will be hard work lugging wood up there in a storm, not to mention actually building and lighting a fire as cloud is low, rain is heavy and the wind is high.
no subject
There hadn't been any cause for celebration in the last seven years and unwinding... "I guess... I like to paint."
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"You can paint," Tidus finally says, just to sound less surprised (and not meaning to sound as if he's giving the guy permission). Different worlds, different...low key party habits, right? So Tidus goes along with it, asking, "You got anything to paint with on the train? Once we're done?"
no subject
"No." He shook his head. He wasn't aware of any paint or brushes on the train.
no subject
no subject
Still a strange phenomenon he had no answers to. Neither, it seemed, did anyone else.
"Then last time was a little chaotic."
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"I get it. These missions, they're not pretty," he submits. "Even if everyone has a reason to celebrate at the end, it's still... well, nothing wrong with keeping your head down for a while."
It has to be a lot to deal with for some people, right? Battling like this--maybe even for most.
Nevertheless, they're coming up to the first small rest stop, two people laying with their bodies half turned to keep an eye on the beach while they share drink from a jug. Taking a break from the fighting, but their weapons kept close.
no subject
He saw the two people and carefully put down the bag he was carrying so he could take out two food parcels. He steeled himself, noting the weapons and knowing things there would smell of blood.
But he could deal with it. He glanced at Tidus again before walking over nervously.
no subject
Either way, Tidus is happy to go first, or to go a step quicker; recognising Taiki's nerves (they've been there all the time--it's hard to miss), and he greets them both, asking after them, they plan to go back out or head into the village?
Depending on how sensitive Taiki's nose is however, he may have caught the smell of recently drawn blood, coming from the farther of the two--the one that Tidus goes to hand one of the food parcels to, who shows their wound wrapped in bandages that's soaked up some of the blood as they take it.
"How deep is it?" Tidus asks out of concerned. The villager shakes their head. 'Just a scratch, it's nothing.'
It isn't too deep, the bandages displaying only a slither of red blood. Will Taiki be alright?
no subject
His eyes are drawn to it and he feels the usual fear of what he had once mistaken for fear, but now knows to be something else entirely. His face betrays nothing, staying calm and neutral without even a flicker of discomfort passing over it.
He can fight it, the encroaching dizziness. They won't be here long, as long as he doesn't get blood on himself he will be fine to hand over the parcels. He hangs back as Tidus talks to them.
"We can find a healer if you wish."
Maybe he has seen one already, if it is bandaged. He wills his hands not to tremble as he passes over the second parcel.