VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-07-13 05:43 am
Entry tags:
- !mission seven,
- masumi sera [ou],
- quatre raberba winner [ou],
- seto kaiba [ou],
- taiki [ou],
- tidus [ou],
- zelda (oot) [ou],
- ~x~alice liddell [ou],
- ~x~arataka reigen [ou],
- ~x~curufin [crau],
- ~x~dyme graydon [ou],
- ~x~feanor [ou],
- ~x~minako aino [ou],
- ~x~samata mahto [ou],
- ~x~webmind [ou],
- ~x~wester mazaki [au]
Onward: Orange
A Stormy Night
The night of day six of Grasshopper begins to get blustery, and rain begins to fall shortly after the sun sets. Just after midnight they are facing a full-on storm. It’s quite interesting to watch, for those who need a break from investigating. Especially up on the top floor, where the glass roof gives a good view; all the instruments are set up to monitor weather patterns and are operating perfectly, a fascinating watch for those interested in such things.
It’s a little noisy, but not too bad for those that want to sleep; it’s just another distraction along with the perpetual light. Still it is, for the most part, a peaceful night.
Lights OUT
Peaceful, that is, until about an hour before dawn on day seven, their third day on-world. A large clap of thunder booms overhead, a massive flash of light brightens even the sky around the station… and something hits the facility so hard that it seems to rock. The lights go out.
Every single light and screen in the building go dark at once.
It’s only a few moments before the machines whir back to life. Monitors and equipment rebooting, a cascade of beeps and whirrs and start-up tones. The lights, however, do not come back on. Clearly emergency lighting has never been a concern for a people that can see in the dark.
It’s a concern now. From across the facility, everywhere there was an orb, there are now monsters. A lot of monsters. Grey, long limbed and ready to attack.
Luckily for the Voidtreckers, the monsters on the very bottom floor have found something more interesting than hunting them. Within moments, they smash through the grates along the floor, and begin clambering downwards.
Downwards seems to be through some kind of service shaft, though easily big enough to fit a person in. They skitter down into the darkness, if any of Orange try and follow they can. It will be a steep, treacherous descent; they may need to break out that climbing gear to descend safely.
Something Approaches
Back in the facility, the monsters that didn’t descend are instead attacking anyone they find with mindless savagery. A little while after the attack starts those near the top floor will hear a siren, ringing out into the darkness. It is not constant, rather it peaks and fades. Anyone who goes to investigate will find it comes from a black metal machine on the top floor, its screen showing a now constantly flashing, wavy green line and the words SIGNAL FOUND. As time passes, the green wave on-screen grows taller.
Luckily, they only have to last the remaining hour until dawn and when the sunlight shines through the glass of the facility the monsters shatter. In their place rise familiar orbs. Any monsters on the sub-levels remain active whilst the facility is in darkness.
The alarm subsides during the day. The machine’s wave remains the same size, pulsing only occasionally. Once night falls on the third day (Grasshopper 7), it shrills, and the wave continues to grow.
The night of day six of Grasshopper begins to get blustery, and rain begins to fall shortly after the sun sets. Just after midnight they are facing a full-on storm. It’s quite interesting to watch, for those who need a break from investigating. Especially up on the top floor, where the glass roof gives a good view; all the instruments are set up to monitor weather patterns and are operating perfectly, a fascinating watch for those interested in such things.
It’s a little noisy, but not too bad for those that want to sleep; it’s just another distraction along with the perpetual light. Still it is, for the most part, a peaceful night.
Lights OUT
Peaceful, that is, until about an hour before dawn on day seven, their third day on-world. A large clap of thunder booms overhead, a massive flash of light brightens even the sky around the station… and something hits the facility so hard that it seems to rock. The lights go out.
Every single light and screen in the building go dark at once.
It’s only a few moments before the machines whir back to life. Monitors and equipment rebooting, a cascade of beeps and whirrs and start-up tones. The lights, however, do not come back on. Clearly emergency lighting has never been a concern for a people that can see in the dark.
It’s a concern now. From across the facility, everywhere there was an orb, there are now monsters. A lot of monsters. Grey, long limbed and ready to attack.
Luckily for the Voidtreckers, the monsters on the very bottom floor have found something more interesting than hunting them. Within moments, they smash through the grates along the floor, and begin clambering downwards.
Downwards seems to be through some kind of service shaft, though easily big enough to fit a person in. They skitter down into the darkness, if any of Orange try and follow they can. It will be a steep, treacherous descent; they may need to break out that climbing gear to descend safely.
Something Approaches
Back in the facility, the monsters that didn’t descend are instead attacking anyone they find with mindless savagery. A little while after the attack starts those near the top floor will hear a siren, ringing out into the darkness. It is not constant, rather it peaks and fades. Anyone who goes to investigate will find it comes from a black metal machine on the top floor, its screen showing a now constantly flashing, wavy green line and the words SIGNAL FOUND. As time passes, the green wave on-screen grows taller.
Luckily, they only have to last the remaining hour until dawn and when the sunlight shines through the glass of the facility the monsters shatter. In their place rise familiar orbs. Any monsters on the sub-levels remain active whilst the facility is in darkness.
The alarm subsides during the day. The machine’s wave remains the same size, pulsing only occasionally. Once night falls on the third day (Grasshopper 7), it shrills, and the wave continues to grow.

no subject
"I hadn't heard anything about this Burrower. But I am aware that some of the monsters are heading down to the lowest level of this lab and diving into the service tunnel at the bottom. Maybe that's why they're going? Because they hope to attack this Gry god?"
To keep this up, or keep it short? Up to you.
"We cannot afford to trap ourselves in considering the matter in only one way."
What could be sending a signal that this machine would pick up, is what Webmind's thinking.
"We also may not wish to stay in one spot for long; we must check on the others, and not only over the comms"
Being able to physically check in on people is one positive to having a body Webmind will readily admit to appreciating.
We can wrap it here, unless you have something else you think these two should do?
That machine might well have been made to pick up signals, is Curufin's thought.
"Yes, we should keep moving. These creatures are all over the building, and we can't afford to leave anyone without backup."
He smiles at Webmind and then turns and heads for the stairwell.
This is fine! /goes to stockpile points for August AC...
It wasn't really an answer, but it was still true.
"We also need different angles of attack, seeing as these monsters don't seem prone to conversation..."
And on the discussion - and planning, would go.
Me too! And it's a wrap.
No answers possible without knowledge they didn't have right now!
He grinned. "We'll find ways of making them more prone to conversion."
And off they went to search the building.