VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-07-13 05:43 am
Entry tags:
- !mission seven,
- masumi sera [ou],
- quatre raberba winner [ou],
- seto kaiba [ou],
- taiki [ou],
- tidus [ou],
- zelda (oot) [ou],
- ~x~alice liddell [ou],
- ~x~arataka reigen [ou],
- ~x~curufin [crau],
- ~x~dyme graydon [ou],
- ~x~feanor [ou],
- ~x~minako aino [ou],
- ~x~samata mahto [ou],
- ~x~webmind [ou],
- ~x~wester mazaki [au]
Onward: Orange
A Stormy Night
The night of day six of Grasshopper begins to get blustery, and rain begins to fall shortly after the sun sets. Just after midnight they are facing a full-on storm. It’s quite interesting to watch, for those who need a break from investigating. Especially up on the top floor, where the glass roof gives a good view; all the instruments are set up to monitor weather patterns and are operating perfectly, a fascinating watch for those interested in such things.
It’s a little noisy, but not too bad for those that want to sleep; it’s just another distraction along with the perpetual light. Still it is, for the most part, a peaceful night.
Lights OUT
Peaceful, that is, until about an hour before dawn on day seven, their third day on-world. A large clap of thunder booms overhead, a massive flash of light brightens even the sky around the station… and something hits the facility so hard that it seems to rock. The lights go out.
Every single light and screen in the building go dark at once.
It’s only a few moments before the machines whir back to life. Monitors and equipment rebooting, a cascade of beeps and whirrs and start-up tones. The lights, however, do not come back on. Clearly emergency lighting has never been a concern for a people that can see in the dark.
It’s a concern now. From across the facility, everywhere there was an orb, there are now monsters. A lot of monsters. Grey, long limbed and ready to attack.
Luckily for the Voidtreckers, the monsters on the very bottom floor have found something more interesting than hunting them. Within moments, they smash through the grates along the floor, and begin clambering downwards.
Downwards seems to be through some kind of service shaft, though easily big enough to fit a person in. They skitter down into the darkness, if any of Orange try and follow they can. It will be a steep, treacherous descent; they may need to break out that climbing gear to descend safely.
Something Approaches
Back in the facility, the monsters that didn’t descend are instead attacking anyone they find with mindless savagery. A little while after the attack starts those near the top floor will hear a siren, ringing out into the darkness. It is not constant, rather it peaks and fades. Anyone who goes to investigate will find it comes from a black metal machine on the top floor, its screen showing a now constantly flashing, wavy green line and the words SIGNAL FOUND. As time passes, the green wave on-screen grows taller.
Luckily, they only have to last the remaining hour until dawn and when the sunlight shines through the glass of the facility the monsters shatter. In their place rise familiar orbs. Any monsters on the sub-levels remain active whilst the facility is in darkness.
The alarm subsides during the day. The machine’s wave remains the same size, pulsing only occasionally. Once night falls on the third day (Grasshopper 7), it shrills, and the wave continues to grow.
The night of day six of Grasshopper begins to get blustery, and rain begins to fall shortly after the sun sets. Just after midnight they are facing a full-on storm. It’s quite interesting to watch, for those who need a break from investigating. Especially up on the top floor, where the glass roof gives a good view; all the instruments are set up to monitor weather patterns and are operating perfectly, a fascinating watch for those interested in such things.
It’s a little noisy, but not too bad for those that want to sleep; it’s just another distraction along with the perpetual light. Still it is, for the most part, a peaceful night.
Lights OUT
Peaceful, that is, until about an hour before dawn on day seven, their third day on-world. A large clap of thunder booms overhead, a massive flash of light brightens even the sky around the station… and something hits the facility so hard that it seems to rock. The lights go out.
Every single light and screen in the building go dark at once.
It’s only a few moments before the machines whir back to life. Monitors and equipment rebooting, a cascade of beeps and whirrs and start-up tones. The lights, however, do not come back on. Clearly emergency lighting has never been a concern for a people that can see in the dark.
It’s a concern now. From across the facility, everywhere there was an orb, there are now monsters. A lot of monsters. Grey, long limbed and ready to attack.
Luckily for the Voidtreckers, the monsters on the very bottom floor have found something more interesting than hunting them. Within moments, they smash through the grates along the floor, and begin clambering downwards.
Downwards seems to be through some kind of service shaft, though easily big enough to fit a person in. They skitter down into the darkness, if any of Orange try and follow they can. It will be a steep, treacherous descent; they may need to break out that climbing gear to descend safely.
Something Approaches
Back in the facility, the monsters that didn’t descend are instead attacking anyone they find with mindless savagery. A little while after the attack starts those near the top floor will hear a siren, ringing out into the darkness. It is not constant, rather it peaks and fades. Anyone who goes to investigate will find it comes from a black metal machine on the top floor, its screen showing a now constantly flashing, wavy green line and the words SIGNAL FOUND. As time passes, the green wave on-screen grows taller.
Luckily, they only have to last the remaining hour until dawn and when the sunlight shines through the glass of the facility the monsters shatter. In their place rise familiar orbs. Any monsters on the sub-levels remain active whilst the facility is in darkness.
The alarm subsides during the day. The machine’s wave remains the same size, pulsing only occasionally. Once night falls on the third day (Grasshopper 7), it shrills, and the wave continues to grow.

no subject
He scratches his head. "Or did the people here somehow access a physical force that doesn't require dynamite? And if they had that ability, then why didn't they use it against the monsters without blowing up their own property?"
no subject
"We haven't seen those orbs or the fiends they turn into do anything like make explosions. I mean, we've been throwing everything at 'em in Red, we don't have a choice. Nothing's made them do anything but shatter." Weird...
"But why would anyone want to blow up the labs? All the orbs came after a giant storm, they're everywhere. So it's not like they're some weird science experiment."
Right?
Good place to wrap?
"Come to think of it, I haven't seen any monsters or orbs explode, either. And you'd think if they could, they'd do it as a last resort if they thought they were about to get destroyed. So." Yes, weird.
"Why would anyone want to blow up the labs? It doesn't make much sense to me, either. And that giant storm suggests an outside influence or intervention. And even if not, then is it coincidence that those orbs appeared right after the storm? Aliens or science experiment, who knows?"
Right.
yes!
"Well, guess we'll need to keep finding out more. I'm gonna see if there's anything anyone needs. We can meet up later if you wanna try bouncing some ideas?"
Well. However well that will work. But he should probably check for healing or passing out food before hurting his head trying to think smart thoughts.
Bluh. Just easier to blame this all on the train...