VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Piccolo | Blue Team
Piccolo wasn't impressed by the layout of this sector. In fact, he was mildly disgusted by it. At first it seemed nice to be in a part of the biosphere that was rural and full of greenery and life. But then he got a better view from above and it fell flat. There was no true wilderness here. This was too square, pun intended.
When it came time to handle malfunctioning Helpmates, Piccolo had no qualms simply dispatching the things with brute force. "What? They're just machines." If anyone brought up his brutality that was his likely response. He didn't care about the stupid things.
II. Wildcard
[[Anything else! Wandering around, ask him questions, chide him for being destructive, try to convince him to catch a blue alpaca for petting, etc. He's probably better at spooking them but shh. Watch the chaos ensue.]]
II - Just Watching the Scenery (for now)
But something was missing. Several somethings, given how this 'biosphere' as it'd been called, was in trouble.
"I wonder how long this was supposed to take - making a whole world," Alfredo clarifies.
"It sounds like it's meant to be a lot of work. And over such a large space!"
no subject
In other words, Piccolo couldn't truly answer the question without more information about this place. It seemed well thought out though so perhaps something in the middle. Enough time to get a majority of it built and a living biome begun but not the final touches quite finished.
"It is rather large scale. Must be meant for a lot of people."
no subject
That seemed the sort of phrasing the train would use.
"In that case, I suppose the next question is, why is something going wrong now? Why not make things difficult from the beginning, or wait until just before the people begin to show up?"
no subject
Which, granted, considering the track record of their missions it was a good chance that it was. Especially considering the last mission. But that wasn't always the case, really.
"It could just be bad programming for all I know." Or care from the sounds of it. Still just not impressed with this place.
no subject
Though it seemed unfair that someone's error would be enough to doom this entire region of space!
"... What sort of programming would a place like this need anyway? I don't know all that much about how computers work."
And, while he can always stand to read more about them, that doesn't mean he'll be anywhere near expert level!
Though nor should he assume Piccolo's at that level, but that's neither here nor there.no subject
Which was a real pity but simply the truth there was no getting around. The Namekian could use a majority of technology but didn't know the first thing about how most of it actually worked. He was doing good just to use it most days.
A pity his parents hadn't survived to teach him more because they must have been space-faring. They programmed the ship that brought him to Earth, presumably, anyway.no subject
Those panels hadn't seemed too complicated, despite their lack of labels and such.
WILDCARDING because you can't bring up that alpaca option and then not let me have it!!
But they're so cute..!!
And surely if the resident Responsible Adult gives her permission, then it ought to be okay, right?
"Mister Piccolo.." Oh no, look who's approaching him. Look at those puppy eyes. "Do you think I can pet one of the alpacas..?"
:3
...he wasn't sure whether to be thankful or annoyed by the question she threw at him though. It was certainly innocent enough so no big deal; but then again it was ridiculous enough that he was kinda irritated she was asking him.
Except that it was Madoka and he didn't know how to stay annoyed at her. (If it had been any of the boys back home he would have shouted at them for bothering him and told them to knock it off. Then again, they would have had an even more worrisome question or way of annoying him than a silly question about animals. Probably.)
Piccolo glanced at the roaming alpaca-like creatures and back to Madoka. He raised a brow line. "I don't know, can you?" Dear Kami
in his headhe even sounded like a parent these days. Sarcastic responses to children's question and all now. "They seem to be easily spooked but I don't see why not. You have hands. They have fur. Pet away."Please don't...ask him to catch one. Oh, dear Kami, that's probably why she was asking him, wasn't it. She wanted help getting close to one. Well, carp.
no subject
Although Madoka wasn't planning on asking it as directly, really. It'd feel like she may be putting a bit too much pressure on Piccolo, which she definitely doesn't want to do. But from the way Madoka is still standing there, nervously pressing her fingers together, it's already obvious there's a little more to all of this.
"Well, I tried carefully walking over to them earlier.. And, um, they walked away.."
See the problem? Madoka can't pet them from afar! She doesn't have magically extending arms, after all.
"So I thought that maybe they don't want to? Or maybe they just don't like me.."
no subject
"I guess with no one here they're more like wild animals than domesticated ones. They're just wary is all. They don't know your intentions."
no subject
She repeats the words, seeming to overthink them. He must be right - it's a little like meeting a stray cat on the street, right? Sometimes they just walk away from you because they're scared of people they don't know, since they don't know who will be friendly and who won't...
"I guess that means I should figure out how to convey my intentions to the alpacas.. From afar." That may be hard. It's not like they can understand human talk, and she can't even pet them to show she's nice! What is a girl like Madoka to do.
no subject
And yet... he caved, as usual.
His expression melted a tad--just a tad!--as he spoke to her next.
"...You could try feeding them." That was a good way to earn their trust, right?
no subject
"You're right..! That's an amazing idea, mister Piccolo! Surely they'd approach for food, right?" The girl seems to think, clasping her hands together while she does so, and glancing over at a nearby panel. "I saw those beings.. um.. they're called Helpmates, right? I saw them bring food for the alpacas before!"
no subject
Oops. He said 'we'. He definitely didn't mean to imply that he would help but.... it was too late now, wasn't it.
no subject
Especially since Madoka's eyes light up as she looks up at him and says: "Really? You'll help, mister Piccolo?"
Who could say no to that.
"I saw the direction they came from! We can try and head in that direction to see if there's some food storage place!"
(no subject)
(no subject)
I
He wasn't really aware of what was going on behind him though, and he was moving right in Piccolo's direction.
no subject
Three broken robots, holograms flickering and shattered in areas, trying to get back up to continue. That wasn't happening. Piccolo blasted them with a final Demon Wave and was content with the scorched earth and nothing else left to even indicate there had been something there that resulted from the blast.
Then he turned his attention behind him. "Hey. Watch out. Be aware of your surroundings."
no subject
He bent over, catching his breath, seemingly completely unaware of Piccolo behind him, mostly because he was.
This was all the more evident when he turned around and looked visibly startled to see him there. "Oh." He blinked. "Hello."
no subject
Talk about un-situationally aware. That was no good. Piccolo might have to teach this kid a lesson or two.
no subject
"I didn't. I can't hear anything." He explained with a bit of an apologetic look.
"What did you say?"
no subject
His lineface turned pensive but remained (mostly) intact.
"Right. It's nothing. I was just trying to warn you. You need to watch your back as much as your front. Be situationally aware of your surroundings in battle. Or else you'll get yourself and others hurt."
no subject
He'd been much better at situational awareness when he had all of his senses in working order, but he was struggling a bit as of late to adapt.
no subject
Which, they should as far as Piccolo was concerned. Rather, everyone should keep track of their surroundings while in battle.
(no subject)