VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Curufin | Team Orange & OTA in first section
Curufin collects his gear and talks to teammates and anyone else who happens to be near.
"I did receive a vision yesterday morning, though I didn't post it, and it seems no one else did either. I can't make much sense of it, and maybe no one else could either. I seemed to be taking a nap while some nearby machine was whirling its gears and hissing with steam. There must have been other Void Warriors nearby, since I had the feeling that we were managing our work efficiently, but I don't have any picture of exactly what we were doing. There was a sense of the color green all around me. And then bubbles began to rise through it, as though it were water, and I experienced a sudden discomfort."
He shrugs. "No idea what any of that meant. It was more cryptic than these visions usually are."
The train descends into the large white holding bay, and Curufin disembarks and looks around. The instructions said that Team Orange was to go through the Winter door, so he and the rest of the team take that route. He checks his SCA for directions and a map.
Exploring, and also defending against the Helpmates:
The designated path winds through masses of machinery, air scrubbers, water tanks, and large pipes running everywhere. Some of the pipes have been damaged and have flooded some parts of the path, and Curufin wades or occasionally swims. He finds the panels that contain the patch kits and he and his teammates collect the kits.
Unfortunately, they have to fight some of the Helpmates. Though these things are holograms, they seem to have physical existence and are therefore dangerous when they decide that Orange Team is there to interfere with their work. Curufin fights a number of them and also runs to help others defend themselves against the unhelpful Helpmates.
"Haul your hologramic asses out of here and let me do my job!" he yells, wielding his sword.
Fixing the pipes:
"Never thought I'd be a plumber!" Curufin jokes, while wrenching the pipes, removing sections of them and patching the holes or replacing the sections. Bang, bang, bang, scrape, scrunch, squeak, twist, clatter! Oh, the cheerful metallic music of maintenance and repair work!
exploring
"How're you holding up?"
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"I'm holding up fine. I just wish I knew more about this mission than I do. And yourself?"
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"I can handle the work. I can handle the cold. I just want to blast through this and---ah!"
He lunges to catch a piece before it can drop under the water. "Too close."
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He jumps a little when he as well as Kaiba is hit with cold water. "Brrrr! This is the not-so-fun part of being a plumber."
"Yes, it would be good if we could just power through the job and get it done, and then go somewhere and do some more celebrating." He had enjoyed the Winter Faire and wished it had not been over so soon.
He moves to help Kaiba with the pipe section if he needs the help. "You got this? Or do you want an extra pair of hands?"
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"I think I'm camping at the spa when I get back," he snorts. "At least I'm keeping up with my heavy lifting."
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"If only the train would find us a nice spa planet! That would be helpful. But our Spa Carriage would do as well, for now. I'd love to jump into the heated pool and bask for an hour."
He chuckles. "True, at least we're getting something like a gym workout, working with all these pipes."
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All right, it's fixed enough. He sighs and leans on it for a moment before trudging toward the next mark on the map...out of the water, ready to freeze in the chilled air. He stubbornly grits his teeth and keeps walking.
"One more in this sector, I think...? Not that I'm thinking well at the moment."
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Yes, the pipe section is fixed. Curufin stands up and follows. It's true the air is chilly and their clothes are wet. Curufin ignores his own physical discomfort.
"One more, unless we've misread the directions. Or unless some other pipe springs a leak while we're walking."
They arrive at the next repair site. "Another one just like the other one. Okay, let's see what we can do!"
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Preparation
"I think we had the same dream. Though, it might not have been Void Warriors... maybe one of those overseers we're supposed to visit?"
She shifts her stance, changing the angle at which her pack rests across her back.
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He shoves his tool kit into his rucksack and then looks around for anything else he ought to take along.
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While it was probably for the best the Callahan siblings had different specialties, sometimes Nita wished she had more of an affinity for machine life.
"So I'm wondering just how much of the work going into this biosphere is automated..."
She looks up and over Curufin's shoulder.
"Got your rations and everything under all those tools?"
It's both a teasing comment and a genuine concern.
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Not everybody has an affinity for machine life. Curufin isn't crazy about some of the more modern machines.
"I wonder about that, too. These Helpmates seem to be everywhere. Maybe the people of this world rely on them to do everything."
He turns his face towards her and grins. "Yes! There are some sandwiches and other goodies squashed under the tool kit. How about you? Did you pack enough food?"
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Not that it sounded all fair, but it at least followed a logic.
Nita nods. "Right enough. Not all the same sort of stuff Senku's packing, but I brought non-perishables enough for a week, and water."
All that with no Arms Band!
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He nods, too. "I didn't look to see what Senku is packing. But I agree, it's a good idea to bring a lot of nonperishables. We can always cook. And water! Never can tell what's in the water on planets of this sort, and I'd rather trust the train's filtered water."
Nita's a strong and capable sort of person, so she can manage a lot of supplies with no Arms Band.
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The idea of something being trapped in that Dyson sphere was horrifying - or if the planners had picked the wrong star outright, the destruction could be catastropic!
That said, she still manages a small smile.
"I think the train would be happy to hear that. Not many do trust it, and all."
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No telling what was the real situation, with the Dyson sphere or the other situation, a right or wrong star chosen.
He smiles back.
"I trust the train for some things. My experiences have been positive, for the most part. I even told it so, recently. I apologized to it for my anger when it hauled us out of that world that got eaten by the shadow beings. Now that I know a little more of the Voidtrecker's history, I can see why it did that. I also let the train know that I'm grateful that it picked me up when I was hitchhiking through the Void in spirit form."
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Want to wrap this thread and catch up somewhere in the future?
Sure! There'll be some pokeables on her toplevel tomorrow.
Then I'll be sure to poke them. XD And it's a wrap!
Fixing the pipes
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He glanced over at Trunks and nodded. "I certainly appreciate the help."
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He smiled back. "Purple team does have a lot of warriors, and I'm glad you've come to help Orange Team. We have a few, including me, but we're mostly skilled in some sort of technology or have other skills. And you never know what you'll encounter on these missions, so it's good to have backup. Thanks!"
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He grabbed a wrench and started to work with it.
"I admire a stubborn person, as I was saying. Many people think that's a negative trait, but I think it's a positive one. What's your dad's name?"
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Want to wrap this thread and catch up somewhere in the future?
Sure
And it's a wrap!