VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
no subject
"Let's hope it's just that! But don't let your guard down either, huh? Something's real weird with how nothing that mission descript was. You ever seen that on any of the missions before Gyueran?"
That's only as far back as Tidus knew personally. Not without going and looking at Lightning's mission notes.
no subject
But it's his question that makes her sink into a new thought spiral, humming and even momentarily closing her eyes as she considers it. She's been on a lot of missions, so there's a lot to think back on..
"I don't think it's ever really been like this.. From what I remember, we had a pretty long description each time." Or at least one with more details than this weird one. "And it was always different for each team too! Even that one time when the mission stopped really quickly.."
Madoka opens her eyes again, looking over at the guy. There's a hint of worry in her eyes.
"So I'm not sure why it's so different this time from all those other times."
no subject
Maybe there's somewhere in the middle he can aim for, shaking his head a little.
"We won't know 'til we check it out. But if something does come up - we've got the SCAs. We can tap out of here, get everyone back on the train! 'Til then, we should stick close to each other. You spoken to big Pi yet?"
no subject
But no, instead she's just distracted by that last thing Tidus says.
".. big Pi?"
Apparently this girl isn't well-versed enough in the world of nicknames to immediately realise what Tidus means..
no subject
There's a lot of meaning to the word 'big', you see, Madoka, than just height!! And yes, welcome to discussing the very necessary nickname for Piccolo. Please submit all thoughts.
no subject
That much she can agree on. Especially since Madoka isn't all that tall, so she understands very well just how big Piccolo is. Neck-crampingly big.
"But, with the way he is.. Don't you think mister Piccolo would rather be called by his name? I'm not sure if he'd enjoy a nickname.."
She may already be imagining the kind of face he'd make if he was called 'big Pi'. In fact-- "Did you ever call him that before?"
no subject
Which deserves Tidus trying to put on a Piccolo face. Brow drawn in, mouth so lined you could use it for a ruler.
"--or not care." And away the face goes. "S'long as I don't forget his real name!"
no subject
Oh no!
This is an instant problem. Because the moment Tidus pulls that face, it's so comical. Partially since it's a very accurate impression of Piccolo, but also since Madoka never imagined seeing that kind of expression on a face as animated as Tidus's.
So what ends up happening is typical. Madoka sounds like she's about to laugh, but it's smothered into a 'pffft' by her hands which quickly come up to cover her mouth. No, she can't laugh at this, it'd be rude! And yet.. And yet!!
"I don't think you'd want to test your luck with someone like mister Piccolo though!" She instead quickly adds, trying so hard to keep her laughter down. "He's nice, but also really scary when he gets angry or too strict.."
no subject
Tidus hadn't even been aiming for laughs, but when he gets that reaction, a face that can't keep that giggle entirely in, there's nowhere else for him to go with this than to try nudge and nudge, verbally. His tone becoming haunting and dramatic.
"What do you think he'll do? Tell me off right there? Or is it scarier when he says nothing at all? And then when you least expect it...
Drop and give me push-ups until I tell you to stop!"
There's an attempt at a Piccolo voice there, clearly Tidus with the (low) volume to it. Also, he may not be pulling out that example from thin air...
no subject
"Did.."
Oh no, even relasing her hands from her mouth for a moment to say something is dangerous! It practically comes with a drift of air, the start of a 'pfff' before she smothers it again.
Okay, time to speak really quickly--
"Did he ever say that to you?!"
She looks so close to cracking though.
So close.
no subject
Two days, Madoka! Which wasn't so bad on the second day, but nobody said Tidus can't get dramatic.
"And you know what? I'm pretty sure it's because I teased him 'bout being soft for his team. Like it's a bad thing!" Pah!
no subject
But to prove she doesn't mean it in a bad way, Madoka reaches out to try and pat his head.. except it's just not going to work. She's much too short for it. She's on her tippy toes, and still not quite there! So instead the girl just pats his shoulder.
"There, there, Tidus, it's okay.. I'm sure he just wanted to make you stronger!"
Madoka Kaname: always assuming the best out of anyone in any given situation.
"It's because of things like that that you turned out as amazing as you are now, you know!" Time for the hope squad compliments brigade.
no subject
"Hey, I helped shape myself up too!" Please!! "...but it's alright. Piccolo's a good guy. Just be careful, or you might be next!
...
...
...okay, maybe not. He's way too soft on you guys." Heh, he can't even pretend! He wouldn't bully the kids. "But you don't give him any reason to worry, you hear? He cares a lot more than he lets on!"
no subject
.. well, probably, anyway. Hopefully? It sounds a little scary..
But Madoka shakes off that thought - quite literally, even, by shaking her head - and instead seems to regain some determination about her.
"Don't you know I'm doing my best to be responsible, Tidus? I'm one of the people on the blue team who's been here the longest! I've got to be a good example for the other members, even if I'm still young..!"
no subject
So maybe it's less about making Piccolo worry, after all. But Tidus knows it isn't fair to go on and on about, like he doubts them to be honest or otherwise. He waves a hand over his shoulder, goes on:
"But I trust you guys, and you know you can call. --Alright," he says after a beat - more confident, more sure. "Let's get this show on the road. And we can chat later!"
no subject
But Madoka knows she's grown. That she isn't the helpless girl anymore that she was back then. So even in the face of Tidus's concern she smiles, and maybe even a tad wider when he starts sounding more confident too.
She reaches out, gently clasping both of her hands around one of his.
"Thank you, Tidus. For being so kind, and caring."
For worrying about them even when he isn't with them. It's really sweet.
"I really appreciate it! And, um.." As her voice trails off, Madoka glances over her shoulder, seeing the blue team starting to get ready to leave - which promptly makes her release her hold on Tidus's hand. "A-Ah, you're right, we have to go!"
Definitely chatting later!
"See you later, Tidus!" She's already starting to move towards where the rest of her team is as she says it, raising one arm into a wave. "Do your best..!"