VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-01-11 05:58 am

Fierce New World- Mission Start!

"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.

Preparation and Arrival

They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.

A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."

The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.

The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.

The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.

Red/Summer

Empty Streets

Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.

Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.

Helpmates

Where factories are still being built they will find Helpmates, operating machinery or moving materials.

They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.

They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.

Wild Weather

Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.

Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.

Purple/Autumn

Exploring

The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.

Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.

There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.

Malfunctions

Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.

They won’t chase people into the houses, their privacy programming preventing them from doing so.

Turned Around

The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.

Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!

Blue/Spring

Patchwork Forest

The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.

There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.

Destruction


If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.

They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.

Stampede

Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.

They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.

Orange/Winter

Exploring

The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.

The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.

There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.

Help or Hindrance

The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.

There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.

But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.

Patch Job

Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!

For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
adregem: (dammit we're getting caught.)

[personal profile] adregem 2021-01-14 05:03 pm (UTC)(link)
[ Consider it ignored because right now, what's important is they outwit and outmatch these holographic critters that are more nuisances than they are threats. ]

I'm sure it's not rocket science! [ Introductions can wait for after this mess. Watch him try and dart around Helpmates eager to punch him a new one. ] Try, at least? Gah! Watch it!

[ Even if they're not strong, they are dexterous. Which means a long reach, almost catching Roland, but not quite. Better hurry mysterious one currently along for Purple's ride! It's a free for all, really! Welcome to the chaos! ]
melodiouspacifist: (Think Think Think)

[personal profile] melodiouspacifist 2021-01-14 06:09 pm (UTC)(link)
Try?

[ Demyx lets out an impressive squeak, but he groans and follows instructions. He's not exactly eager to get into fighting after all, so it shouldn't matter so much, except he totally has no idea what he's doing. ]

Panel...right...what is it with stuff not operating on magic...

[ Don't mind his rambling, it's probably not concerning at all, nope. ]
adregem: (awaken from the nightmare.)

[personal profile] adregem 2021-01-16 12:16 pm (UTC)(link)
Guess magic can't solve everything!

[ He catches that in spite of the relative mess that are Helpmates in desperate need to get rid of Roland. They catch up to him again, so he improvises and shoots the grappling hook of his pistol towards the nearest beam he can find. It gives him momentum to swing farther away, drawing the Helpmates completely away from The Mysterious Orange One. ]

Are you getting anywhere? We've got more company!

[ SORRY DEMYX, HIS SCA WARNED HIM TOO LATE AND NOW THERE ARE THREE MORE HELPMATES MALFUNCTIONING. Which means he's found himself in a new area on the grid and he's going to have to disable the added threats in another panel, all on his own.

Lucky, right? ]
melodiouspacifist: (Dance Water Dance!)

[personal profile] melodiouspacifist 2021-01-16 07:30 pm (UTC)(link)
[ Demyx pulls only the best tech support trick there is! He smacks the panel with his fist to see if that fixes it.

Nothing. Well that's a let down. This mysterious stranger is about to be overwhelmed and as much as he enjoys a proper summon, he'll have to run while he does it, holding his arm up as he headed in Roland's direction, by the time he's there his sitar is firmly falling into his hands and he skids to a stop, bending his knee to balance it. ]


Dance, water, dance!

[ He begins to play and smirks. ] Water, go!

[ A series of water balls smash into the helpmates. It's possible that Roland may end up being collateral damage, water is pretty wet. ]
adregem: (is that real information?)

[personal profile] adregem 2021-01-18 05:44 pm (UTC)(link)
[ Water is indeed very wet, and the splash back hits him like running water from the faucet hitting the curve of a spoon. It catches Roland off-guard for a brief moment, mouth sputtering out an unexpected deluge, but the Helpmates the spell does hit seem to affect them as much as electrics get affected by water.

Uh oh. ]


Gah! Hold on! I'll find the panel, switch out with me! Distract them, don't destroy them!

[ He's already on the move, scoping out the panel sticking out of the wall. Demyx it's time for TEAMWORK ]
melodiouspacifist: (Aw We Do Too Have Hearts)

[personal profile] melodiouspacifist 2021-01-19 07:13 pm (UTC)(link)
Probably a better plan!

[ Okay. Don't destroy them. He can do that. He rushes forward to take Roland's place and put himself between the helpmates and Roland. ]

Okay, then, let's do this!

[ He plays a few notes and raises his water up like a barrier, to keep them on the other side from them. Would that do it? Hopefully Roland moves quick, he's not used to using his water like this, and eventually he's going to not be able to hold them back. ]
adregem: (i've got it under control believe it or)

[personal profile] adregem 2021-01-23 12:18 pm (UTC)(link)
Nice! Keep that up!

[ At this point, any little move does indeed help Roland as he tinkers and presses as many buttons as he can. Though his eyes narrow to study the panel, there isn't much finesse to the way he works, fingers tap tap tapping away until something clicks and works. It takes him a moment longer to disable the Helpmates, but it's a quick enough process that they finally cease attacking the barrier of water, retreating into their machinery for the time being.

After the action settles, he pushes the panel back and heaves a sigh of relief. The guy in Orange is approached without hesitation, a pat on his back to signify Roland jogging from behind. ]


Hey. Thanks. I mean, sudden rain shower aside, that would have been messy without help. [ He crosses his arms, his clothes more than a little dampened but he doesn't seem to pay it mind any more. ] Appreciate you coming by to help us out over here at Purple. Hope to see you more often. I'm Roland.
Edited 2021-01-23 12:19 (UTC)
melodiouspacifist: (pic#9862670)

[personal profile] melodiouspacifist 2021-01-23 05:27 pm (UTC)(link)
[ He chuckles at that. ]

Oh, that, right. [ His poor wet teammate, well he can fix that. He plays a few notes on his sitar and the water that is no doubt soaking Roland will materialize off of his clothes and out of his hair and land on the ground with a small splash then. ]

I probably should've been paying more attention. [ He chuckles lightly. ]

I kinda got turned around, but it's cool! I'm Demyx.
adregem: (ready to get to work.)

[personal profile] adregem 2021-01-24 03:07 pm (UTC)(link)
Whoa.

[ He's no stranger to magic - water or otherwise - but that was actually really awesome to behold. Roland's eyes are wide as the sitar summons back the water soaking him, and suddenly he's as dry as the ground beneath their feet.

Not for the first time is he caught in admiration for magic and all its many uses. And Demyx seems quite skilled in it. Brooms for flying, instruments for casting spells...what's next! ]


What an intro. It's good to meet you, Demyx. Are you new from platform? [ As the Helpmates are all settled down, Roland goes ahead and takes a bit of the lead, walking back around in hopes of meeting nicer AI. ]
melodiouspacifist: (Default)

[personal profile] melodiouspacifist 2021-01-25 10:43 pm (UTC)(link)
[ There, with that done, he makes his sitar vanish because he doesn't need it right now. ]

Nah, not this platform. One before that.

[ He grins at the compliment and bows. ]

Thank you, thank you. [ He might be a bit of a performer. ]