VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
no subject
[ Teamwork makes the dream work! ]
no subject
Sorry if I'm a little tense. [ Best to be honest! ] You're right. Let's keep walking. Whatever we were called here to do...I'm just not seeing it yet. [ Which is why he's so on edge, but those are shared worries. ] Have you found any clues on your own? Or got any ideas?
no subject
no subject
[ Roland makes a hand gesture. ] Maybe the threat is more internal.
no subject
[ So, yeah, not exactly a tech wiz here. ]
very sorry for the delay
[ Which is his lead in for, I'm all ears if you want.
It's not like they have a lot to do or talk about while walking in nothingness. ]
no subject
... Like I've made more than perfectly obvious, my life's been nothing but adventures since I was a kid. My Uncle Scrooge would take me and Donald all over the world to find treasures and unearth mysteries. Growing up like that... it was amazing, wonderful, just... the absolute best.
So, when I got pregnant... I wanted the same thing for my kids. I wanted to give them the same happiness my Uncle'd given us. But... by then, it kinda felt like we'd already discovered all that could be discovered. So I wanted to go a step further, and take my kids where no one else has been... the stars.
no subject
So it's to no one's surprise that a hand reaches out to rest against her shoulder in empathy. In shared understanding. Part of the story already to his knowledge, where memory fills in the rest of the gaps left behind. Remembering her leg. Or how long she was up there for. ]
I see. And the desperate situation...You were trying to get back to them, weren't you?
no subject
Donald tried to talk some sense into me... or, well, yell it. He told me I was now a mom, I needed to slow down, take some responsibility, and stop being so reckless. But I was so convinced I was right, and that he was just being an over-stepping worrywart.
It turns out Uncle Scrooge was on my side. He secretly had a rocket-ship built, and planned on surprising me with it. But I found out. This was not too long after I laid my eggs, and they were ready to hatch almost any day. But when I saw that rocket... the only thing I could think of was that I wanted to take it for a ride.
I left a note for Scrooge and went off. I'd never flown anything like that before... but I kept telling myself that since I was so great at flying planes, I'd master this in no time.
But... in the sky, there aren't meteor showers. I took a big hit, and landed on the moon.
... And that's where I was for ten years.
no subject
[ There's very little he can say to something like that. It's a tale that invokes a familiar feeling of guilt, which makes it harder to speak. What else is there to say? That mothers and fathers were once young too? They were just as human - or duck - as the rest of them, and they never mean to hurt their children?
None of that is good enough. Roland doesn't believe those words himself.
He continues to lend his sympathies with the hand on her shoulder, refusing to budge. ]
Ten years is a long time. It must have been an adventure on its own just figuring out how to get back down to Earth.
[ It's a gentle acknowledgment; not one that judges her for something she already regrets deeply. ]
I can't imagine what was going through your head...Apart from wanting to see your boys again.
[ He wonders if there's any merit in it, but the thought is quickly replaced with a deep sigh and an admission. It's better to this way, versus pretending he isn't affected by Della's story. Or that she doesn't deserve to hear it from someone who isn't her brother, or her uncle. It's coming from a guy who's a dad himself, who's trying even now, voids away. Someone who might just get it. A little bit of it. ]
A lot of people think that when you get the news you'll be a parent, the instinct follows right after. [ He shakes his head. ] But you and I both know that's not completely true. Parenting doesn't come with a rulebook, y'know? None of us were born for the job. And we're bound to make mistakes, now more than ever.
[ The grip on her shoulder tighten affectionately, for a moment. ] I think what's important is that even all the way up in the moon, ten years in between...what matters is that you never stopped loving them. And that you came home. That's all your boys ever wanted. That's all any kid ever wants.
[ Roland feels a bit like a hypocrite here, but now wasn't the time to doubt such sentiments. ]
no subject
Still... that last bit makes her give a depressed chuckle. ]
Well... you're not exactly right, but not exactly wrong about what my boys wanted. When the meteor hit my ship, I lost all contact with Earth. As far as Uncle Scrooge and Donald knew... I was dead. When Donald raised my boys, he never told them what happened to me. Simply that I... disappeared. I guess he was worried if they knew all about me, they'd take after me and put themselves in danger just like I did.
... But Donald blamed Uncle Scrooge for what happened to me. And during those ten years, they never spoke to each other. Only when Donald was desperate for a babysitter for a job interview, of all things, did he finally ask for help. My kids had no idea the world's richest duck was their uncle.
... And then, my little geniuses did some investigating... and they unraveled the mystery. Heh. Ironically, they nearly had to endanger their lives anyway to make Scrooge tell them what happened to me.
no subject
[ But it's something that Della says to Roland which makes him frown deeper, slightly more concerned than he was, though at a different issue. ]
Donald didn't tell them the truth? [ Something about that sits wrongly on Roland's conscience. He's not one to meddle in family affairs, but wasn't there anything to gain from telling the trio about their mother? Don't they deserve that peace? It'll take a while to come to terms with, but an early start never hurt anybody. And Della - Della didn't abandon them, not by her admission or choice. She just had a moment of wanting a slice of the familiar, of seeing herself before letting it go and assuming a new role. Not that that excuses anything...
...Roland sighs instead. These aren't thoughts he's willing to voice out, obviously because he has no right to do so anyway. You do what you have to do, and he'll always see things from another perspective. Donald made a decision that felt right for raising three kids in Della's place. He can't fault him for that despite the lie he built it up on. ]
Della, I'm sorry. I have to ask. Did your Uncle Scrooge not find a way to help you get home? Or Donald, for that matter? I know he was upset that he let you take that ship in the first place, but...
[ It might be a question that's not worth asking at this point, but he wants to know the full picture as much as he can. He's not here to pass judgment, anyway. All he wants is to know precisely what Della went through so he can lend her aid as best he can on the train, while they have the time to mend. ]
no subject
Of course he did! He tried...
[ She stops, then clenches, eyes closed, trying to compose herself. No, Roland isn't wrong for making that accusation. From what she learned, the boys accused Scrooge of the very same thing. She takes a breath or two trying to calm down. ]
... Donald didn't know what to do. But Uncle Scrooge kept hoping I was alive. He used his millions to make more rocket ships, train proper astronauts, and search the stars trying to find me. He spent years looking with no results... and his board of directors eventually forced him to stop. He'd spent so much money trying to find me that it was taking a serious dip... and if Scrooge went bankrupt, millions of people would lose their jobs, their livelihood... when you get to be that rich, it's no longer just about you.
no subject
[ No offense is taken at the outburst. He knew it was coming. But it's a question he still needed to ask. Nothing changes in his demeanor, nothing at all. Though it's nice to know that someone as rich as him cared about his people that way. When you work in public service, as straight as the narrow path as Roland is with these things, suffice to say meeting Scrooge in a different circumstance might have boded ill for them both.
But now, for what actually matters - ]
For what it's worth, and it's not worth a lot these days, heh. I...would have backed your Uncle. Had I been there, had I known you then in your world. I really would have.
[ And he would have the power to do so if he was the same guy there as he was where he came from. He offers her a placating smile, warm and earnest, something that he hopes can reach out to her. That it's okay. That he's grateful she's shared that with him, as much as it may have upset her to remember how her leg and her reunion with her family all played out. ]
no subject
... Thanks, Roland. I appreciate it.
... But what's done is done. I've got to live with the stupid mistakes I've made... and do everything I can not to make worse ones. Gotta keep moving forward, y'know?
no subject
Don't mention it. I meant every word. Us single parents have to stick together, heh. [ Roland nods determinately. ] We'll support each other. One step at a time.
[ And speaking of. ] Come on. Let's try and unravel this weird mystery. This is your area of expertise, as usual. So lead the way, Miss Adventurer.