VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
no subject
"I don't know how to fix them." He admitted. "All I can do is break things." He wasn't the right person to bring on a repair mission.
no subject
"No way, Yoite-san!"
Not that she doesn't think he probably has his reasons for saying something like that. But it's never the whole truth. Madoka refuses to believe people are only capable of doing one thing.
"I know you can do it if you try! Let's try to give it a go together, okay..? Two people together can do more than one alone!"
no subject
Of course, she didn't really know, but at the very least he could try.
"I'll try." He responded with a bit of a nod. "What..do we do about this?"
no subject
Well.
That's a good question, and maybe Madoka didn't think far ahead enough in the middle of her sudden burst of determination. All she knew was that she wanted to help Yoite - she didn't exactly think of a concrete plan here!
"Um.. Let's.. just leave this one here for now. It doesn't seem like we can talk it into calming down.."
Is this a good solution? She doesn't know. She's nervously sweating on the inside.
"You can call these Helpmates using the panels around, right? Maybe we should see if something is wrong with those! It's just like when you have to fix something that's wrong with your computer!" (Madoka absolutely doesn't know a thing about fixing computers.)
no subject
"I don't...know how to fix a computer." He knew what one was, but he'd never used one.
no subject
She leaves it at that though. Usually you'd follow that up with 'I know how', but Madoka can't really lie here to poor Yoite. So she'll just have to be as reassuring as possible by.. only saying half of it.
But she's already trying to grab his free hand to gently tug him along.
"I saw a panel over there, we can just take a look at it together. It can't be that hard..!" Famous last words, Madoka.
no subject
"I don't really know. I haven't used many things like this." He admitted. "I...I had a phone once, but I didn't really know how to use it."
Also, he had a bad habit of avoiding calling for help.
no subject
"Really..? Why did you have the phone if you didn't know how to use it..? Was it for Miharu-san's sake? U-um, if that's okay to ask."
no subject
It really depended on what one called being in trouble, didn't it?
no subject
Trying to think back on what she knows about Yoite so far, Madoka can't help but feel that the reason Yoite didn't call wasn't because he never got into trouble - he seemed awkward about even accepting her help in helping him get back to his room that last time he got hurt, after all. Oh, Yoite..
"Y.. You should promise me too, Yoite-san!" So she can't help but pipe up now, at least wanting to have made sure she said this much. "If you're in trouble, call me too! We have these SCAs here, after all.. I'll come help you out the moment you need it, just like just now!"
no subject
"I..." He hesitated a moment, considering that. "I could do that." He said, after a moment. "I think I know how to use this." He held up his wrist.
"It's...not very complicated."
no subject
Granted, she doesn't think the problem is as much him not knowing how to use it as much as it is Yoite probably not calling for help in the first place..
But honestly, him not outright saying no is a start. Maybe it's just something she slowly needs to plant into his head by repeating it often enough. That he can call for help. That it's okay to call for help.
"Exactly! And we're in the same sector anyway, so I'm always just a call away! Hurrying over isn't a problem for me at all when it's to make sure you're safe and happy, Yoite-san..! That's what friends do!"
no subject
Yoite would remember she offered, he just might not call for help. He was horrible at it. He wasn't sure how to explain though, how difficult it was to trust people.
"What do we do now?"
no subject
tripped over one earliermanaged to spot them already, so they won't have to look too hard for one."I'm sure there's a way to use this to turn off the Helpmate.."
And you'd think she would offer said way here.
But instead her voice trails off, like she's not quite sure how this piece of technology works either. Isn't there just an off button or something?
no subject
"Do we...just push all of them?"
He was really unsure about this. "What if it gets worse?"
no subject
For the exact reason he's thinking. Maybe it'll just go more haywire if it gets that many commands at once.
"There's probably one button that could turn it off, but I have no idea which of these it's supposed to be.. There are so many of them! Yoite-san, do you have a good feeling about any of them?" What do you think he is, Madoka, a living on-off button dowsing machine?
no subject
Yoite couldn't be sure at all. He hovered his finger over the buttons in the panel and pressed one.
The response was immediate and completely inescapable.
Three helpmates suddenly turned in their direction, distorting and approaching on them.
That may not have been the right button...
no subject
It's not even a regular uh oh. The moment all of them turn in their direction, all of them the weird glitched kind, is a major uh oh. And sure, they could give it another attempt, try to push another button, but what if that just calls more of them over?
Madoka takes her bow off her back.
"Y-Yoite-san, I think we have no choice but to fight them off after all!" Before something happens to them while they're still messing with the panel.
no subject
"It's alright." He told her, a little bit confident here.
"We can stop them."
no subject
"L.. Let's make sure they can't all get too close at once!" At least that sounds like a sound battle idea for now. "And please watch out for the arrows-- I'll try to aim away from you!"
Especially since she can't signal to him when an arrow is about to be sent flying very well if he's fighting and not able to see her lips, huh.
no subject
He threw one into the first helpmate, distorting its once friendly face.
no subject
So, knowing she doesn't have to worry about that anymore, Madoka lets one of her arrows fly, making sure to hit the same Helpmate he was going for - so the two hits in quick succession are enough to make that one fade entirely for the moment.
.. not that it stops a second Helpmate from sneaking up behind them, stretching its holographic arms out towards them. Apparently outside of Madoka's notice, since she's still so focused on watching the one she just hit fade.
no subject
He spun around and lept backwards, throwing his shuriken into its face, and flicked into place his kunai.
"Don't shoot over here, I'll take this one!"
no subject
She will at least leave Yoite to deal with it himself, but she's definitely going to ask if he's okay once the battle is over. These Helpmates don't seem as strong as other things they've fought in the past, but that doesn't mean they can't hurt!
So while he's busy handling the one that snuck up behind them, Madoka instead fires her arrow at one that's ahead of them, but still a bit further away. Just to make sure it stays back, so they won't get too overwhelmed with having too many around them all at once.
no subject
He knocked it away and stabbed it with his kunai.
Yoite trusted Madoka to keep others off of him at least for now.
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