VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-01-11 05:58 am

Fierce New World- Mission Start!

"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.

Preparation and Arrival

They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.

A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."

The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.

The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.

The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.

Red/Summer

Empty Streets

Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.

Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.

Helpmates

Where factories are still being built they will find Helpmates, operating machinery or moving materials.

They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.

They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.

Wild Weather

Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.

Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.

Purple/Autumn

Exploring

The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.

Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.

There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.

Malfunctions

Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.

They won’t chase people into the houses, their privacy programming preventing them from doing so.

Turned Around

The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.

Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!

Blue/Spring

Patchwork Forest

The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.

There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.

Destruction


If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.

They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.

Stampede

Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.

They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.

Orange/Winter

Exploring

The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.

The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.

There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.

Help or Hindrance

The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.

There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.

But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.

Patch Job

Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!

For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
ballseeker: (you tryna make shit so concrete)

[personal profile] ballseeker 2021-01-20 01:42 am (UTC)(link)

It's not really my body that's cold is the problem... [ The sweatsuit, while not really her style, does a good enough job of keeping her insulated. It's just the fact that her little fingers don't have any insulation at the moment. ]

I don't really know if the gloves on your dad's armor help with heat retention, honestly. He never complains about it so I haven't tested for it.
light_of_willpower: (long-hair-armor-smile-confident)

[personal profile] light_of_willpower 2021-01-22 01:38 am (UTC)(link)
"I'm probably not a good judge either then." Trunks sighed, still watching out for rogue helpmates. "Check the dressing car before missions. Usually there are useful things in it, and if we have to blend in, there's usually clothing to allow us to do so."
ballseeker: (forget the human race)

[personal profile] ballseeker 2021-01-23 01:22 am (UTC)(link)

"I'll make a mental note.." Well, if she could get along without being freezing, she's definitely into it. And besides... she's always into gathering more clothing items. Who isn't? Of course, Bulma's lost a very expansive closet when it comes to different clothing items, so sticking to sweats just isn't going to cut it, and no one will really be surprised on Bulma's end.

"Do you get to keep the things in there or is it a compulsory return thing?"
light_of_willpower: (long hair profile talking)

[personal profile] light_of_willpower 2021-01-23 05:05 pm (UTC)(link)
"Y'know, I'm not sure." Trunks answered honestly. "Most of us return the stuff as we have such limited space, and it's not necessarily stuff we usually want to wear long term." The one exception, might've been Irisvar. Trunks wouldn't mind keeping some of the clothes from the dressing car then. it was part of why he and Cassie had gone shopping.

"You can also talk to the spider-seamstress."
ballseeker: (enjoy the ride we're about to ignite)

[personal profile] ballseeker 2021-01-23 05:19 pm (UTC)(link)

"Yeah, but if you stumble on something that would have a more long-term use that isn't hard to store..." Why not, is basically what she's saying. Of course, Bulma still has all kinds of things from her previous inventions, whether they're still top notch or the most advanced, so that she still has them to refer back to if needed. And yes, she still has that first scouter she repaired when Raditz and the other saiyans had first touched down.

That one's kind of a little relic of Vegeta, in a way, for her, and so she's kept it despite it being useless now.

"Spider seamstress?" The tone says she's a little alarmed by that, but then, mumbled : "Well I guess at least it isn't a worm so I don't have to hear your father lose his mind."
light_of_willpower: (long-hair-armor-smile-confident)

[personal profile] light_of_willpower 2021-01-23 06:42 pm (UTC)(link)
"Father doesn't like worms?" Trunks asks, with some amusement. "And the Spider-seamstress is very nice actually. She just looks a little scary."
ballseeker: (you tryna make shit so concrete)

[personal profile] ballseeker 2021-01-23 08:13 pm (UTC)(link)

"Your father is petrified about worms for some reason." She'd make some half shady comment about his monkey brain or something, but it's hard to do when she's focused on this latest patch kit so that she can move on from this area and in to another that's a little more open and visually less concerning so far as Helpmates go.

"I guess I'll consider her if your sister doesn't start making clothes."
light_of_willpower: (long-hair-armor-smile-confident)

[personal profile] light_of_willpower 2021-01-23 11:58 pm (UTC)(link)
"You should consider meeting her anyways. She helps a lot on missions." Trunks replied, but wasn't going to push it. Huh, his Father, afraid of worms... That was definitely something new to consider for him.
Edited 2021-01-23 23:58 (UTC)
ballseeker: (you're the one I want tonight)

[personal profile] ballseeker 2021-01-24 03:10 pm (UTC)(link)

“What does she do?” Color her curious, because of all the different types of people in Bulma’s version of Earth, she’s never met a spider person. Or a sentient spider? She’s not quite sure how to term it. Either way, she hefts a patch over her latest spot, beginning to make her way out of the little area she’s squeezed in to in order to put away her tools.

“Okay. I think I’m done in this area. Did you have anyone else to check up on or where you wanted to go? Or are you staying with me for the moment?”
light_of_willpower: (long-hair-armor-smile-confident)

[personal profile] light_of_willpower 2021-01-24 04:46 pm (UTC)(link)
"Mostly she makes cloth things, and likes sweets. She's integral to black and white squads though, as it's her magic teleporting us via the armbands she's made. She mostly keeps to herself, but that seems to be more nerves than anything else." Trunks answered truthfully, before coming over to help Bulma out of the tight squeeze she'd found herself in.

"I'm mostly going where I'm needed, so just checking up on various people. Needless to say, your scream was a pretty loud "I need you!" signal." Said with a grin. "So it's up to you. I can stick around for a bit if you like, or can head off. Depends on how sick of my company you are, Mom." He's still grinning, so clearly teasing her.
ballseeker: (you tryna make shit so concrete)

[personal profile] ballseeker 2021-01-26 02:28 pm (UTC)(link)

"I would've figured it out!" Bulma huffs it for a moment, though it's all teasing. She is in no way insulted that Trunks had run to her assistance, not even in the slightest. But it's fun to tease back and forth, she thinks, at least when Trunks wants to.

A little bit of lightness never hurt anyone.

"But that's not fair. You know I never get sick of your company."
light_of_willpower: (long-hair-armor-smile-confident)

[personal profile] light_of_willpower 2021-01-27 02:12 am (UTC)(link)
"I'm pretty sure that's a lie, but I'll take it anyways." Trunks responded with a grin. "And I'm sure you'd have handled that Helpmate too." Complete faith in his mother, even if he had come with her scream. "If nothing else, you could yell at it until it malfunctions." He might still be teasing her, yes.