VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-01-11 05:58 am
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Entry tags:
- !mission ten,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- bulma briefs [crau],
- cassie cage [ou],
- devero [ou],
- edge [ou],
- emporio alniño [ou],
- entrapta [ou],
- inigo [ou],
- kairi [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan wangji [ou],
- lea [crau],
- leaf [au],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- s'reee [crau],
- sigma [ou],
- silvia leafe [au],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xiao xingchen [ou],
- yugi mutou [ou],
- ~x~adam parrish [ou],
- ~x~alfredo martini [ou],
- ~x~alleyana tabris [ou],
- ~x~bucky barnes [crau],
- ~x~bulla brief [crau],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~demyx [ou],
- ~x~dyme graydon [ou],
- ~x~grimmjow jaegerjaquez [ou],
- ~x~handsome jack [ou],
- ~x~hua cheng [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lan xichen [ou],
- ~x~mami tomoe [ou],
- ~x~meng yao [ou],
- ~x~natsuno yuuki [ou],
- ~x~nita callahan [crau],
- ~x~orisa [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~senku ishigami [ou],
- ~x~takato matsuda [ou],
- ~x~vermouth [ou],
- ~x~wen qing [ou],
- ~x~xie lian [ou]
Fierce New World- Mission Start!
"Good Morning passengers. Today is day six of the month of Jelly." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
Preparation and Arrival
They have a short time to prepare for their mission, enough time to read their briefs, make decisions, meet in their teams and gather anything they may need.
A few hours later there is another announcement. "Shortly arriving on System #2207385. All passengers get ready to disembark. Next stop world #2207385. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train judders as it leaves the void, the colours from the windows turn into the blackness of space but quickly white as the train descends into the entrance of the biosphere.
The doors of the train open and passengers can enter the large white-walled holding bay. Currently, they are the only vehicle inside. There are four large doors around the bay each labelled with where they lead. Spring, Summer, Autumn and Winter.
The doors open easily, and their SCA’s show a basic route, though the non-linear nature of the sectors mean that obstacles will need to be navigated. While they are in a closed world, there is a day and night cycle: the panels far up above are designed to make it seem like there is a natural sky, brightening and dimming every ten hours.
Red/Summer
Empty Streets
Wide streets divide sealed-off factories and manufacturing pods that tower up towards the ‘sky’. It is hot here, though the fumes from the factories are vented out, leaving the air breathable if overly warm.
Sometimes the pods are not yet finished, empty shells that can be sheltered in. There are also stations for living, with plumbing and basic amenities scattered through the sector. Places to rest as they move towards the center and the Great-Summer that they seek.
Helpmates
Where factories are still being built they will find Helpmates, operating machinery or moving materials.
They will not pause in their tasks for long but are programmed to answer questions so can be drawn into a conversation. Or, if the Voidtreckers are unfortunate, they will find those that are malfunctioning turning on them as they approach.
They aren’t too difficult to fight, but can do some damage with the machinery if they manage to take a Voidtrecker by surprise. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down outright.
Wild Weather
Though warm, the corridors remain a constant temperature that is not too unpleasant for people. For the most part. Unfortunately, due to the malfunctioning state of things routes may become impassable. Boiling air, freezing blasts, electricity crackling across a pathway.
Their SCA’s do a good job of warning them, allowing them to change direction or shelter in nearby buildings.
Purple/Autumn
Exploring
The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.
Outside the streets are wide and clearly made to be pleasant to walk on; it is airy, bright and spacious, if a bit eerie due to the quiet.
There are panels on the walls, to call Helpmates to appear. Here they are primarily for helping citizens, giving directions and offering aid.
Malfunctions
Since there are more helpmates there is more risk of them malfunctioning. They attack with or without weapons, using any tools they can pick up to attack. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
They won’t chase people into the houses, their privacy programming preventing them from doing so.
Turned Around
The roads seem simple, built in a grid pattern around the houses. However, whatever is going wrong here is affecting the very streets themselves. Sometimes there will be a wall where there wasn’t before or roads go in circles. Sometimes they find themselves at a dead end, trapped until structures shift again.
Their SCA’s do their best to keep up but it can take a while for them to reroute and by the time they do, that path might be blocked too!
Blue/Spring
Patchwork Forest
The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.
There are clear walkways to avoid stepping on any newly growing plants. In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. Helpmates appear here as if on a timer to feed the animals and tend to plants.
Destruction
If the Helpmates here malfunction they attack anyone nearby, cause havoc to any farming equipment and frightening the animals.
They can be fought with weapons or magic, or for those that think to use the panels they can be shut down. The panels here are less obvious than they are in the more urban sectors, low to the ground, looking almost like energy panels. But once they know what to look for they will be able to use them to shut down the Helpmates.
Stampede
Frightened animals are likely to flee and unfortunately in this case it means rampaging across the grazing land to the newly growing trees.
They will need to be calmed, returned to their grazing lands and the plants restored. Or it might be that the Voidtreckers can stop the Helpmates before the creatures get too spooked.
Orange/Winter
Exploring
The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.
The paths here are a lot narrower than they are in other areas, sometimes requiring moving between pipes or scrambling over layers of railing.
There doesn’t seem to be any easy or straightforward path through the sector, their SCA takes them on wild winding routes through the machinery.
Help or Hindrance
The fluctuating temperatures here are causing problems with many of the pipes, several sections are flooded, others are in danger of being so.
There are patch kits in easily opened panels, designed to be used by the helpmates and indeed there are many helpmates out.
But some are less helpful, those that are malfunctioning are more likely to cause more damage than they are there to fix. They will attack any one who tries to interfere with them. They can be fought with weapons or magic, or for those that think to use the panels they can be shut down.
Patch Job
Once the malfunctioning Helpmates are dealt with the pipes still need to be fixed. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!
For those that don’t, many of the jobs will need more than one person and so for those that don’t mind taking instructions they will find an extra pair of hands is always welcome.
no subject
They are stopping. And Inigo already kind of feels it coming before it happens - and he's right on the money. Just as he expected, Tidus starts talking in that tone of voice. The kind of tone that's soft at the edges by Tidus standards, but has so much support in it.
The kind of tone Inigo just doesn't know how to deal with at all, as evidenced from the fact that he looks just about everywhere aside from right at Tidus's face for a moment. His cheeks are red, and by the time his gaze finally meets Tidus's, the look in Inigo's eyes says everything.
He's so weak to that tone. He can't protest as well when Tidus seems to have so much genuine faith in him. Naga knows why anyone would have that much faith in him, but..
"I.. I'm not so sure," he honestly admits, even now. But he doesn't leave it at that. "But if you really think it's that great of an idea, I guess I could try.. You usually don't lead me astray."
It's easy to see how serious and honest he's being right now. Because there's no dumb jokes about Tidus, or about their occasional bickering. It's just what Inigo really thinks, straight from the heart.
".. I think I'm going to need another pep talk when I'm putting them on for the first time though."
no subject
How can he be anything other than giddy then, when Inigo's willing to go all in? Tidus tipping his head and the rows of his teeth visible in that excited jolt as he gives Inigo a light punch on the arm.
"I'll be right outside the door," he promises. "Or I'll help you into it, if you need it. No problem! You're gonna love it so much, you'll wanna cry. I bet on it."
And that he says like a promise, only a pinch of a tease to it. But it's nothing meaning to poke fun at Inigo, but to paint it with words just how moving such an outfit might be. Will Inigo learn to love it? To find it like a second skin? Just how wearing his own official uniform felt to him...
He can't wait.
no subject
He rubs his arm - probably more out of said embarrassment, rather than that knock against it really having hurt him in any way, and then shakes his head.
"You really get excited about the oddest things, don't you?" But it doesn't sound like an insult. Or a complaint. It's too warm for that, and a shy smile is starting to dawn on Inigo's face as well now.
Because it means Tidus is invested in him, and that's a hard feeling to not make him feel all warm and fuzzy inside.
"I do want to see you wearing your sports uniform here too though one day." In return!!
And not just for
hornyparticular reasons. Also just because it feels like such an important part of Tidus - a part of his friend that Inigo doesn't want to miss out on.no subject
But there isn't a moment, so Tidus just continues to smile. Humming out loud as he takes a step back, meaning to actually face again the direction they were going in.
"Sure, why not? It'll be a mess if I get the last one I wore though. I got dragged into Spira in that one!"
Luckily for Tidus, he has more than one of the same outfit!!
"Buuut, you know, it'd be better if I showed you when we were somewhere with water. Where you could see me too."
no subject
.. though this place is just about the furthest from it, huh. As far as the eye can see, it's like an empty, yet technological wasteland. Maybe that means they might get lucky for the next mission and actually end up in a place with water again..
"Just any place where you can swim?"
He knows there's a difference between just swimming and blitzball though, from the things Tidus has said.
"I don't know if we're ever going to run into a world that has a.." Sweet Naga, what was that word Tidus used a few moments ago again? ".. A sphere pool? I haven't seen one before, at least." So if Inigo is going to have to wait for that, he'll never get the chance to properly see Tidus in his uniform! If only blitzball was as easy to do anywhere as dancing, or he would have forced Tidus into so many demonstrations by now in return for the times the other has seen him dance.
no subject
Which is reminding him of a conversation earlier in the month, a small mirthful huff leaving him. "Rol said I should ask Gibbs to make a giant sphere in the gym car. Can you imagine it? A giant floating sphere of water? Can you imagine it? Who'll clear it up!"
By the giddiness in his heart as he brings it up, he knows who has ideas about that. But no, Gibbs! Do you understand that water can be messy? You're a water spirit thing!! Of course you don't!!
no subject
Especially since he drops a slight, but meaningful pause after Tidus says that last part.
"Well.." Even the way his voice trails off is meaningful. "If it was Roland's suggestion.."
Then it seems they've already got a volunteer for cleaning that whole watery mess up, right! (Is Inigo fully serious about this? Who knows! He sure is smiling though.)
"Surely he'd think it's worth it to see his favourite pro at work!"
no subject
Like the papa's boy he thinks Inigo to be. No offence, bro.
Fortunately, that's not where that goes but instead painted is the imagery of Roland with a mop, and Tidus swings his head, grins at Inigo. "Should I tell him that? You're offering him up for cleaning du--oof!"
nevermind, a wall just popped out in front of him and made him stumble back.
no subject
But before he can even continue the joke, there's instead that wall suddenly almost being shoved into Tidus's face. It's so comical - something out of a slapstick movie, if Inigo would know what those are - that he lets out a 'pfft' kind of half-choked laugh before concern takes over instead.
"Are you okay?" Got to make sure! Even if that looked funny, it's not like Inigo wants his bro to be hurt. Although he still can't help slipping in a small joke-- "Maybe Roland heard you somewhere."
And he's the evil overlord behind the machinations of these walls! Punishing Tidus for his Roland crimes.
no subject
"I hit my nose!"
Which probably sounds less clear than that in reality. No great damage has been done, but it feels weird, stinging, and that's even worse! But he must have enough spirits to him when he looks back at the wall, his brow furrowing and with decided teps over, he decides to give it a good ol' kick.
Thump!!
Huff. He drops his hands, the full of his face about what one might imagine when he looks over at Inigo.
"Well? Where now?"
no subject
Inigo mostly just silently watches it, but when Tidus asks him that last question, Inigo opts to ignore it for a moment longer.
Just long enough that he can drape his arm across the other's shoulders, leaning a bit closer.
"Hey, you didn't answer." About being okay! Just an explanation of what happened is technically not an answer! So he jokes: "Or do you need me to kiss it better?"
no subject
"You might as well kiss me on the mouth if you're gonna anywhere."
Huff. Tidus touches the end of his nose once, but it's fine really, eyes investigating the wall and then looking back for another pathway. Nothing over his free shoulder, but then he looks over at Inigo, trying to look beyond his head.
no subject
He really should. It's not even like it's the first time. No, the first time he did exactly this, he got a whole bowl of popcorn thrown straight over him. Why he thinks it may end better this time is anyone's guess - and it sure doesn't help that he can feel his own heart starting to pound more and more rapidly in his chest - like his brain knows this is all a big, dumb joke, but his heart is somewhere else entirely - as he leans in a little further.
And a little further.
He's so close to Tidus's face right now.
"Should I?"
Inigo definitely sounds like he's trying to be stupidly suave on purpose. Thankfully he got that part of the joke down, no matter what kind of jumps his heart is doing.
1/2
There's better ways to react to this. There's ways to react that are reasonable, seasonable, logical. Then there's times where you react and you're not quite sure why you reacted like that, except you did, and now you have to live with that.
The reaction that Tidus goes for is that latter - and that latter is this:
no subject
"Ow!"
That hurts!!!
no subject
(Then again, who could blame Tidus for thinking they would, when it definitely wouldn't be the first time at this point.)
But no, instead now they'll probably be nursing headaches for the rest of the day.
"What was that for?!" Inigo whines.
As if he doesn't know exactly what that was for.
no subject
It turns out, their heads are harder than he gives them credit for.
"Ugh, can we get out of here already? I'm looking for Taiki and I'm not leaving him!"
With this declaration Tidus starts walking briskly, in a direction he doesn't know is a good one, but by golly is he going in it!!
no subject
(It does hurt! But Inigo is much more used to pain in general than his current whiny state is giving any credit to. But how else is he supposed to react to this Bro Betrayal?)
"Tidus." One time, and then another, more insistent: "Tiiiiduussss."
Whine, whine. Step, step.
"Tidus, my head huuuurtsss."
Isn't this a fun fun trip to try and find Taiki.
no subject
It's two whining teens on different ends of the whining scale, ... or somewhere at the middle and an end. Tidus isn't walking so briskly as to escape Inigo, so as long as he tries, he can catch up to Tidus's speed, whose mocking suggestion is just as sulking as Inigo's own whining is. Not really sincere, but just huffy because he can be.
Yes, this will be a perfect and natural state for Taiki to be gifted his two dumb friends in.