voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-03-11 06:00 am

The Will to Fight: Start

"Good Morning Passengers, today is day six of the month of Kazoo." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.

Preparation

They have an hour or two to prepare. Enough time to read their briefs, make decisions, meet in their teams and gather anything they may need. The dressing carriage is open with tents and other basic camping equipment.

"Shortly arriving in system #86525656412355. Drop order is Orange and Blue followed by Red and Purple. Orange and Blue to doors, arriving in ten, nine, eight, seven, six, five, four, three, two, one."

The train lurches as it exits through the void, before descending smoothly to the world below.

Blue and Orange

Arrival

If anyone peeks through the windows as the train lands they will see a glimpse of cracked and crumbling walls, a city on its last legs. As they exit the train, however, any passengers who aren't immune to magics influencing the mind will find themselves looking at grand, sturdy walls, flags with a blue field and golden tower fluttering from the ramparts.

They aren't too far from a gate, depending on where on the train they exited, and the gates are opened and unmanned. Inside, people are going about their business, selling their wares, while children run around playing among dogs and chickens.

The newcomers don't get too much attention, even though their hoodies and combat trousers seem very out of place in this city.

The Towers

The towers stand in each corner of the city. They are solid stone, no windows all the way up. The ground floor is the largest, grand doors leading into a functional yet beautiful foyer, and from there into smaller chambers. Wide, curving stairs lead up into the tower proper.

As they climb the towers they will come to the different levels which are all trapped, to dissuade intruders and train their disciples. They will be able to descend the towers and exit and enter again as many times as they like as they work their way up to the top.

The City

It will soon become apparent that persuading these people to fight isn't going to happen. The war has already been won, the demons were defeated. The world is safe once more. Welcome, travellers, to the Shining City.

Their SCA's show them the locations of the entrances to the catacombs. There are a handful, scattered around the city, clearly designed for quick evacuation should the city defences ever be breached.

Persuading people that the city needs to be evacuated might take a good while.

The Catacombs

The catacombs are cold and dark, lamps having gone unlit for months. Those that are sensitive or can sense magic in any way will be able to tell that at least here the wards hold: no demons will be able to enter.

The tunnels are narrow, able to fit two people side by side at their widest points, but more often than not they must move single file to avoid collapsed walls or leaning pillars. Or, sometimes, piles of bones spilled from the tombs set into the walls. Side tunnels extend out into the darkness, signposts or symbols marking old, unused storerooms, bunkers for temporary shelter, or private tombs and crypts.

At points the tunnels widen out into large chambers, rooms or galleries that have been used as cemeteries for centuries. At other points the tunnels have collapsed or become almost impassable. People will need to wriggle through the gaps or find ways to stabilise the tunnels in order to pass through.

Purple and Red

Arrival

"Red and Purple to doors." The train flies back into the air after dropping Orange and Blue at the city gates. It doesn't go very far; it's less than a minute later that they're landing again. The doors open and they can step out into the destroyed countryside.

They don't get much time to get their bearings as the train flies off again, because coming over a nearby hill is a band of demons, a gate crackling behind them. The band is mostly footsoldiers, with several of the larger breed interspersed.

It's hard to say which side is more taken by surprise, but the Voidtreckers will only have moments to ready themselves before the demons rush in.

Defending the City

It's a wide area to cover, surrounding the city, and there is plenty of work to be done. Bands of demons roam around, most headed towards the city. They run, claws digging into the ground, leaving a trail of destruction behind them. Sometimes they will have a larger demon or even two with them, armed with toxic whips that they use with dangerous accuracy.

Other times there will be smaller demons, carrying ornate daggers, whispering foul spells to drain and bind their enemies. These demons become more regular as the days progress as it becomes obvious that taking the city will not be as easy as they first thought.

Closing the Demon Gates

The gates nearer the city are smaller, and easy enough to find, but the SCA's of the red team pinpoint more and more gates as they open in the areas further out. Triangular markings on their SCA maps indicate distance and direction.

The gates must be closed from the other side, so the first thing is to enter them. Entering the gates feels strange, uncomfortable, as if something were tugging and clawing at their very being, trying to pull them out of their own skin.

That feeling lasts for a moment, albeit one that feels stretched, and then they are in the demon realm: a monochrome world devoid of life, where every step taken tires the body, where even existing is exhausting.

The gates are guarded, so adjusting will need to be done in combat. Smaller gates have fewer guards than the larger, but all will fight savagely to protect the keystone.

The keystones are smooth black obelisks about a foot high, usually stood on a plinth or set above the gate location as a centrepiece. Each can be destroyed by blunt force or any other ability able to shatter stone, and once it is they will have a short amount of time to leave before the gate closes. Their SCA will helpfully start a timer indicating this.
luckydragonsfoot: (guess what i have Wise things 2 say)

[personal profile] luckydragonsfoot 2021-03-21 01:41 pm (UTC)(link)
"Hah! Fair 'nough, I mostly liked it as a vacation...but it'd be good f'r any 'f th' kids, if they had no where else, yeah. ...Other than tha'...heh." He grins. "Not really any place other than home t' me."
yondu: (1 2 2)

[personal profile] yondu 2021-03-21 09:40 pm (UTC)(link)
The closest thing he's felt to home hasn't been so much a place, but a role. Being a Ravager. That's kind of a strange thing to say to someone new, though, admitting that you don't know 'home' as in places are supposed to work.

"I hate bein' caged up. I ain't all that particular, I just hate bein' limited. But I think I see where you're comin' from, Slim."
luckydragonsfoot: (guess what i have Wise things 2 say)

[personal profile] luckydragonsfoot 2021-03-22 12:36 pm (UTC)(link)
"Caged up...yeah tha's fair. Can't bet th's has been good t' y' in tha' case," he admits, wincing.

"Hones'ly I think I wouldn' mind travellin' around back home 'f I had th' chance either though. Jus' a matter 'f..." He pauses, and then shrugs. "...Bein' in th' righ' d'mension, if y' get th' meanin'. Knowin' I c'n dial th' folks I wanna talk to," he adds, shrugging.
yondu: (1 3 2)

[personal profile] yondu 2021-03-23 03:49 am (UTC)(link)
"You know what's some real shit? These people actually thought that whole illusion thing was their home. They thought they'd made it better.

"It's pretty shit trick to play, if you ask me."

In a way, they'd just came in and tore up someone's house just to show 'em what was going on. ...Maybe literally in his case. He did tear down one already broken building to make a point.

The matter stood, though. These people couldn't really go home.
luckydragonsfoot: (ewwwww thing)

[personal profile] luckydragonsfoot 2021-03-24 03:08 pm (UTC)(link)
Well, he can recognize a topic change when it comes- and honestly?

"Yeah, tell me abou' it. What, d'cided it'd be better t' jus' let everyone think th' cows wen' nuts?" He kicks a bit of stone in the path, scowling. "Bunch 'f bullshit- 'f people have t' die, they oughta know why an' what."
yondu: (2 1 9)

[personal profile] yondu 2021-03-24 06:38 pm (UTC)(link)
"At least let 'em grieve lost neighbors an' shit. Holy hell." Though he doesn't know yet if it was human intervention or what.

Mostly he's full of 'the hell with it' at this point 'cause of how many times he had to cheat to convince people it wasn't real.
luckydragonsfoot: (nyh-)

[personal profile] luckydragonsfoot 2021-03-27 01:36 pm (UTC)(link)
"Yeah!" They're definitely of the same mind here. "...Man. Leas' now maybe they can... ..once they take a list 'f names anyway..."

He swallows, and then pauses. "Oi, w's yer name anyway?"
yondu: (0 5 3)

[personal profile] yondu 2021-03-27 04:31 pm (UTC)(link)
"Yondu. Yondu Udonta."

Though honestly he doesn't even know why he throws the last name part on. It's not like someone's going to be all, 'Oh you're the one from the wanted posters,' and he'd be either 'That I am!' and happily deal with whatever consequences that followed, be they violent or other.

Here for the most part people just stick to 'Yondu'.

"Guess that'll be somethin' they're gonna have to work through when we get somewheres."
luckydragonsfoot: (stare sadly into the middle distance-)

[personal profile] luckydragonsfoot 2021-03-28 03:36 pm (UTC)(link)
"Yondu huh? Name's Jonouchi Katsuya," he answers with a nod. "Jonouchi's th' one t' use though." Katsuya is way too familiar...

In any case. "...Geeze...these things go f'r miles huh..."