voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-03-26 04:46 am

The Will to Fight: Conclusion

The battles rage loud and ferocious at the gates of the city and off in the ruined wastelands of Erda, and on the walls a struggle of a different kind occurs. The team who stayed behind at the towers are small but determined as they move stoically across the walls to right the stones that have become misaligned, even as their friends battle not too far away.

The city begins to hum. It's a quiet hum, not loud enough to be heard out where the others are fighting but it vibrates even through stone. The recovering monks assure them that it is done, the wards are back up and no demon will be able to enter the city.

Eventually the battle is won, all three battles. The demons fought back and killed, a major blow to their gate system that will keep them back for hopefully a long time. Those waiting in the caverns return to the city and by the time they get there the illusions are gone. Everyone can see the world for what it really is.

But despite the ruins of their world the people are relieved, the adrenaline of the fight coursing through their veins and the mood is one of hope. They will build again, their people will survive.

All Voidtreckers please return to the Voidtrecker Express. Departure will be in a few hours

It has landed not too far from the city, cloaked to make it unnoticeable to the citizens, for all the good that does. No one has been particularly subtle this last week. People can begin regrouping, packing up the camp and getting any wounded not already healed to the train.

However roughly half an hour later another message appears on their SCA.

Passenger Persephone has requested we remain on system System #86525656412355 for an additional day to further assist the people of Erda. The Voidtrecker Express will depart on the morning of Day Fifteen of the month of Kazoo.

The train remains where it is, so the voidtreckers can use its facilities. There is definitely a lot that can be done to assist those of this world and the citizens will welcome any helping hands.

After an extra day they finally depart, returning to the void once more.

(OOC Note: Once the wards are up any characters who are demonic in nature will not be able to enter the city either!)
controlsthedie: game art of Chthonic Companion Mort (Could ya let go of your soul for me)

[personal profile] controlsthedie 2021-04-03 01:01 am (UTC)(link)
Death Incarnate is very soft on the inside despite the serious air he gives off.

Should Kumoko try to reach for Mort, she'll find him losing his shape, becoming a bunch of lifeless plushie parts. Fabric, fluff, string, just pieces.

The chance is instant, but Thanatos doesn't seem too concerned. He'll reach for Mort who will reform just as quickly as he had fallen apart. Mort squeaks amused.
kumoko: (oh nooooooo)

[personal profile] kumoko 2021-04-04 03:36 pm (UTC)(link)
There's a split moment where the spider leg freezes, hovering over a pile of parts, and her expression screams, oh my god did i really just murder the plushie?! She looks from it, to him, to it again, then to her claw. Which, yep, just a claw! No death magic, promise!

Then it reforms, and she slumps over. What the heck, she feels like she just aged a year.
controlsthedie: concept sketch of Thanatos (You'll be killed by what'cha don't know)

[personal profile] controlsthedie 2021-04-04 08:40 pm (UTC)(link)
"He's fine. Chthonic Companions cannot hold their shape or power unless given willingly between those with a close bond." Thanatos lightly scritches the top of Mort's head. Happy squeaks.

It's not something he really thought to warn for, but it makes sense that people outside of the Underworld wouldn't know what a Chthonic Companion was. Given that Persephone didn't seem to know whether or not Mort was alive, they are something unique to his world. Possibly.

"Did you want to see him closer? I could hold onto him."