VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-05-09 06:48 am
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Entry tags:
- !mission twelve,
- cassie cage [ou],
- devero [ou],
- entrapta [ou],
- inigo [ou],
- jaisyn solo [au],
- kitty pryde [ou],
- lan sizhui [ou],
- lapis lazuli [crau],
- little one [ou],
- madoka kaname [ou],
- romeo [crau],
- seto kaiba [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- yondu udonta [ou],
- ~x~adam parrish [ou],
- ~x~bucky barnes [crau],
- ~x~casper leblanc jr [crau],
- ~x~curufin [crau],
- ~x~jon snow [ou],
- ~x~lena sabrewing [ou],
- ~x~mami tomoe [ou],
- ~x~merwen [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~rui ninomiya [ou],
- ~x~shen qingqiu [au],
- ~x~siobahn chereshei [ou],
- ~x~v [ou]
What their Eyes See: Start
"Good Morning Voidtreckers, today is day five of the month of Llama." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preperation and Arrival
As usual they have a couple of hours before arrival to ready themselves for the mission ahead. As promised the dressing carriage is open for them to find suitable clothing. Trench coats, a lot of leather, a lot of black with neon colours thrown in here and there. There is a lot of choice in a variety of sizes so everyone is bound to find something to fit. Hopefully something they like, though some passengers may be more comfortable with the fashion choices than others.
A couple of hours after the announcement of the mission the voice speaks again. "Shortly arriving in system #93426194992. Arriving in ten, nine, eight, seven, six, five, four, three, two, one." The train shakes as it leaves the void, colours fading to be replaced to a grey thick smog outside the windows.
The train bumps slightly as it hits rails, snaking its way towards the city before entering a tunnel. A few moments and they come to a stop, the doors open onto a platform. Stepping out into the station the first thing to hit them is noise, it sounds like there are ten different advertisements blaring, someone or something is playing loud music. There's a lot of flashing signs, screens with advertisements, bright lights that change colour for no real apparant reason. Heavy on the senses as they make their way to the gates.
They will find that their SCAs allow them through the barriers and into the wider train station, which is somehow even louder. It is busy as well, people hurrying from place to place. There are signs declaring this to be Tier Three, Home of Manufacturing. as well as signs pointing the way to lifts, to take them to other tiers.
Tier One
Mapping
For those travelling up to tier one the first thing they will notice when they leave the lift is, it is a lot quieter up here. Peaceful even, there are people around, all looking official and busy. None will pay the Voidtreckers any mind unless they are acting particularly suspicious.
The air feels better here, probably because the whole tier is encased with a dome that they will be able to see as they enter, coming from a lift near the edge of the tier. The buildings are all harsh dark metal, almost uniform in design. The streets are clean and there has been an attempt at greenery with some shrubs and simple plants.
The buildings all need to be accessed using their SCA's. Their SCA maps show them where the buildings are but give no information about them, nor do they have maps of inside. Once the voidtreckers enter they will find that their maps fill in as they explore.
There are plenty of different buildings, offices, labs and meeting rooms. There are also a lot of security staff and anyone acting too suspiciously will be approached and questioned. Hopefully they have a plan, blend in or sneak around.
Flickers
Sometimes though that is a little harder, they might enter a room to find themselves on their old street, in a world they have visited before on the train or somewhere else that is decidedly not here. These illusions get more common as time goes on and people will begin seeing the illusions of others or find the two scenes merging together.
Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see. It will take a lot of concentration to stay focused and get an accurate map.
Tier Two
A Mystery
The lift here brings them out into a glass covered corridor. Outside the glass the air is thick with smog but the filtration systems means that the air seems fine inside, especially with their SCA's helping out. Outside the tunnels they will be able to see the lights of hovercars zipping around and the silhouettes of buildings. Office blocks and large houses make up this sector. Large billboards blare out advertisements at all hours, neon lights shining through the smog.
The atmosphere of the sector is one of fear, people hurry about their business, keeping an wary eye on their surroundings. The newcomers won't get too much scrutiny but people are likely to be very wary if approached or questioned.
But they will talk once they guage them to not be a threat. Murders. Six people dead, from inside their own houses. Locked doors, security systems, all for nothing. Is it a serial killer? But the reports suggested an animal attack? From what animals?
Getting access to the houses will take some negotiating or breaking and entering. The bodies themselves have been cleared by law enforcement, caution tape still up to keep out any nosy public.
The rooms the bodies were found in were all rooms that used holograms as decoration and the voidtreckers will realise when they enter them that these holograms seem a lot more realistic than some of the others they might have seen in their stay in the sector so far.
Creatures
As they talk to people, or overhear gossip they will hear more about animal attacks. Someone swears they saw a lion prowling the streets. A hovercar crashed and the driver swore they had been attacked by an eagle. Neither of those creatures live in the city. Neither of those creatures exist on this world anymore.
But the Voidtreckers will quickly learn there is something to these rumours, especially as dark falls, the feeling they are being hunted. A paw tread, a tail disappearing around a corner. As days go on they may get attacked by a bear, a tiger or perhaps a creature from their own world, one that should not exist here at all...
Tier Three
A Crisis
Leaving the station brings them into crowded streets, air thick with smog, Up above them is the floor of the plate above, set with bright lights to offset the lack of natural light getting through. Billboards and screens blare advertisements, traders yell their wares. Life is fast and swirls around them as they step out into the streets.
Here also there is an air of worry. The talk is all of Spectura, kids unconcious after playing video games, hospital overflowing. Spectura's fault, there are calls for accountability, claims of sabotage. No person gives the same story and it becomes clear that most people don't know what has happened but almost everyone knows someone who has been affected. Fear, blame, tensions are high.
But life must go on, the factories never stop, people can't not work and with so many people unconscious people have to pick up the slack. The whole sector feels at breaking point.
If they try and buy Spectura systems they will not be stopped though they will need to sign a waiver, to take on all responsibility for what might happen to them if they go into the system.
Spectura
There are a whole range of games to look through, though the two most popular ones where the majority of players can be found are an open-world farming MMO called AgriTopia VI Ultimate, with bright landscapes and calming diegetic music, and Aegis Force, a tournament team shooter with short battle scenarios and smaller maps.
Those entering the system will fall unconscious in the real world and as they enter the problem will be pretty obvious straight away. Red vines, covering everything, tangling trees, creeping up buildings, coming straight for them to attack.
Anyone who gets overwhelmed by them will be stuck, unable to move or progress. It is possible to fight them off and for those voidtreckers who have faced the vines before they will find their soothing powers will work here as well.
People are tangled throughout many different games and once they are freed will need some help to find the next save point or exit. They need to help plant the final hundred potatoes, or team up to take down the level boss or solve the next puzzle, keep the vines away and free as many people as they can.
Tier Four
A Way In
As they leave the lifts they will find this tier is dark, dim lighting barely penetrating the smog. Homes are makeshift and all on top of each other. The streets are crowded, loud and people don't stop to chat. It is incredibly claustrophobic, with large support columns, exposed wires and large pipes running alongside and over the 'roads'.
Here there are plenty of stores selling anything and everything, certainly not above board. Credits are sometimes accepted but more often store keepers will prefer to trade in barters, food is popular. Anything that isn't nutri slime or the even worse unbranded basic version.
Bars and other seedy establishments are open all hours, neon signs beckoning. It is here that they will find the entry points to the fighting rings.
People don't talk about it openly but you look big enough, mean enough or dramatic enough then it will be slipped into conversation. Have you heard? Winners get a dream come true.
The fights are a mix of one on one and group fights. All terms are negotiated before hand with an overseer and fights are to the yield. The crowd wants a show and so dramatics are encouraged.
What was that?
The rumours about people going berserk are spoken in whispers. No one really knows what has gone on. A few fights have gotten out of control, a couple of fighters broke down after fights, at least one has quit for good. Most spoken about is The Crimson Fist. The best fighter in the ring who two days prior just left. Left the city with no protective gear, no word to anyone. No one knows what happened to them.
As the voidtreckers get further into their fights they will begin to realise something strange is going on. That opponent you are facing? They now look like your worst enemy, or perhaps your best friend, your lover. Sometimes you're no longer in the city but in a place of fond memories or your worst nightmares. Fights can very quickly go south when your opponent believes you their greatest foe.
Advancing the ranks now seems like it might be more difficult than first it appeared.
Preperation and Arrival
As usual they have a couple of hours before arrival to ready themselves for the mission ahead. As promised the dressing carriage is open for them to find suitable clothing. Trench coats, a lot of leather, a lot of black with neon colours thrown in here and there. There is a lot of choice in a variety of sizes so everyone is bound to find something to fit. Hopefully something they like, though some passengers may be more comfortable with the fashion choices than others.
A couple of hours after the announcement of the mission the voice speaks again. "Shortly arriving in system #93426194992. Arriving in ten, nine, eight, seven, six, five, four, three, two, one." The train shakes as it leaves the void, colours fading to be replaced to a grey thick smog outside the windows.
The train bumps slightly as it hits rails, snaking its way towards the city before entering a tunnel. A few moments and they come to a stop, the doors open onto a platform. Stepping out into the station the first thing to hit them is noise, it sounds like there are ten different advertisements blaring, someone or something is playing loud music. There's a lot of flashing signs, screens with advertisements, bright lights that change colour for no real apparant reason. Heavy on the senses as they make their way to the gates.
They will find that their SCAs allow them through the barriers and into the wider train station, which is somehow even louder. It is busy as well, people hurrying from place to place. There are signs declaring this to be Tier Three, Home of Manufacturing. as well as signs pointing the way to lifts, to take them to other tiers.
Tier One
Mapping
For those travelling up to tier one the first thing they will notice when they leave the lift is, it is a lot quieter up here. Peaceful even, there are people around, all looking official and busy. None will pay the Voidtreckers any mind unless they are acting particularly suspicious.
The air feels better here, probably because the whole tier is encased with a dome that they will be able to see as they enter, coming from a lift near the edge of the tier. The buildings are all harsh dark metal, almost uniform in design. The streets are clean and there has been an attempt at greenery with some shrubs and simple plants.
The buildings all need to be accessed using their SCA's. Their SCA maps show them where the buildings are but give no information about them, nor do they have maps of inside. Once the voidtreckers enter they will find that their maps fill in as they explore.
There are plenty of different buildings, offices, labs and meeting rooms. There are also a lot of security staff and anyone acting too suspiciously will be approached and questioned. Hopefully they have a plan, blend in or sneak around.
Flickers
Sometimes though that is a little harder, they might enter a room to find themselves on their old street, in a world they have visited before on the train or somewhere else that is decidedly not here. These illusions get more common as time goes on and people will begin seeing the illusions of others or find the two scenes merging together.
Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see. It will take a lot of concentration to stay focused and get an accurate map.
Tier Two
A Mystery
The lift here brings them out into a glass covered corridor. Outside the glass the air is thick with smog but the filtration systems means that the air seems fine inside, especially with their SCA's helping out. Outside the tunnels they will be able to see the lights of hovercars zipping around and the silhouettes of buildings. Office blocks and large houses make up this sector. Large billboards blare out advertisements at all hours, neon lights shining through the smog.
The atmosphere of the sector is one of fear, people hurry about their business, keeping an wary eye on their surroundings. The newcomers won't get too much scrutiny but people are likely to be very wary if approached or questioned.
But they will talk once they guage them to not be a threat. Murders. Six people dead, from inside their own houses. Locked doors, security systems, all for nothing. Is it a serial killer? But the reports suggested an animal attack? From what animals?
Getting access to the houses will take some negotiating or breaking and entering. The bodies themselves have been cleared by law enforcement, caution tape still up to keep out any nosy public.
The rooms the bodies were found in were all rooms that used holograms as decoration and the voidtreckers will realise when they enter them that these holograms seem a lot more realistic than some of the others they might have seen in their stay in the sector so far.
Creatures
As they talk to people, or overhear gossip they will hear more about animal attacks. Someone swears they saw a lion prowling the streets. A hovercar crashed and the driver swore they had been attacked by an eagle. Neither of those creatures live in the city. Neither of those creatures exist on this world anymore.
But the Voidtreckers will quickly learn there is something to these rumours, especially as dark falls, the feeling they are being hunted. A paw tread, a tail disappearing around a corner. As days go on they may get attacked by a bear, a tiger or perhaps a creature from their own world, one that should not exist here at all...
Tier Three
A Crisis
Leaving the station brings them into crowded streets, air thick with smog, Up above them is the floor of the plate above, set with bright lights to offset the lack of natural light getting through. Billboards and screens blare advertisements, traders yell their wares. Life is fast and swirls around them as they step out into the streets.
Here also there is an air of worry. The talk is all of Spectura, kids unconcious after playing video games, hospital overflowing. Spectura's fault, there are calls for accountability, claims of sabotage. No person gives the same story and it becomes clear that most people don't know what has happened but almost everyone knows someone who has been affected. Fear, blame, tensions are high.
But life must go on, the factories never stop, people can't not work and with so many people unconscious people have to pick up the slack. The whole sector feels at breaking point.
If they try and buy Spectura systems they will not be stopped though they will need to sign a waiver, to take on all responsibility for what might happen to them if they go into the system.
Spectura
There are a whole range of games to look through, though the two most popular ones where the majority of players can be found are an open-world farming MMO called AgriTopia VI Ultimate, with bright landscapes and calming diegetic music, and Aegis Force, a tournament team shooter with short battle scenarios and smaller maps.
Those entering the system will fall unconscious in the real world and as they enter the problem will be pretty obvious straight away. Red vines, covering everything, tangling trees, creeping up buildings, coming straight for them to attack.
Anyone who gets overwhelmed by them will be stuck, unable to move or progress. It is possible to fight them off and for those voidtreckers who have faced the vines before they will find their soothing powers will work here as well.
People are tangled throughout many different games and once they are freed will need some help to find the next save point or exit. They need to help plant the final hundred potatoes, or team up to take down the level boss or solve the next puzzle, keep the vines away and free as many people as they can.
Tier Four
A Way In
As they leave the lifts they will find this tier is dark, dim lighting barely penetrating the smog. Homes are makeshift and all on top of each other. The streets are crowded, loud and people don't stop to chat. It is incredibly claustrophobic, with large support columns, exposed wires and large pipes running alongside and over the 'roads'.
Here there are plenty of stores selling anything and everything, certainly not above board. Credits are sometimes accepted but more often store keepers will prefer to trade in barters, food is popular. Anything that isn't nutri slime or the even worse unbranded basic version.
Bars and other seedy establishments are open all hours, neon signs beckoning. It is here that they will find the entry points to the fighting rings.
People don't talk about it openly but you look big enough, mean enough or dramatic enough then it will be slipped into conversation. Have you heard? Winners get a dream come true.
The fights are a mix of one on one and group fights. All terms are negotiated before hand with an overseer and fights are to the yield. The crowd wants a show and so dramatics are encouraged.
What was that?
The rumours about people going berserk are spoken in whispers. No one really knows what has gone on. A few fights have gotten out of control, a couple of fighters broke down after fights, at least one has quit for good. Most spoken about is The Crimson Fist. The best fighter in the ring who two days prior just left. Left the city with no protective gear, no word to anyone. No one knows what happened to them.
As the voidtreckers get further into their fights they will begin to realise something strange is going on. That opponent you are facing? They now look like your worst enemy, or perhaps your best friend, your lover. Sometimes you're no longer in the city but in a place of fond memories or your worst nightmares. Fights can very quickly go south when your opponent believes you their greatest foe.
Advancing the ranks now seems like it might be more difficult than first it appeared.
no subject
[ How many times can Roland make this face in varying degrees of oh no? Let us count the ways. But there's something to be said for confidence, and who is Roland to say no to that? It's what he's always wanted to instill in Inigo, after all.
S-Still. Is Kamakan really the training ground for it? The mentor in him shakes a little in his step, but he doesn't lose faith. If ever anything goes sideways, then he plays his role and they'll get out of this in one piece. Maybe. Adventure calls?
...Has he forgotten that this place only used to be a space-faring planet and no longer functions in such a way...?
Anyway. Roland nods, but before Inigo can take another step, his heavy hand stops him by the shoulder, mildly drawing him back so he can whisper close. ]
I'll play along with you if you play along with me, okay pup? [ The small break in character allows for both to revert back to something stable and familiar; I have your back if you've got mine, which is inherent at this point but protective habits do die hard. He lets Inigo go and follows him as the two policemen stationed by the house meet their cloaked figures.
Oh boy. ]
no subject
So Inigo doesn't see a single problem as they start walking over towards the two policemen. Instead he smiles widely, an odd contrast with his outfit and the sunglasses - especially since he does greet the two men with the very same smile. ]
Good day, dear guards!
[ .. starting off great already. The two policemen are already sharing A Look with each other as Inigo says it, raising a hand. ]
We have come to take a look at..
[ ...
Inigo has no idea that you call it a 'crime scene'. Which is why he shoots Roland a desperate look. Help him here, detective dad! You know everything about these fancy words! ]
no subject
[ Oh boy. Look at Roland, quick to the draw. ]
Hey there, gents. Mind if we poke around in there, see if we catch anything good?
[ Generic, good, good! HE'S FORMULATING A NEW PERSONA, HOLD ON HOLD ON, he's not failing you either son!!! ]
no subject
While the blue-skinned one shows their incredulity at the pair easier, the other snorts, wears a shorter level of impatience. ]
Take a hike, this is no place for amateur sleuths. Stick to your v-games soft noses.
[ It would probably sound more offensive, if they were from the area. ]
no subject
Inigo is touching his own nose a little, as if he's not sure what's wrong with it.. Is it that soft? Is it a bad thing? Should his feelings be hurt? He can't even tell! But he does speak up mid-rub, even as he's still trying to figure that out: ]
We're not amateurs!
[ He looks at Roland.
Expectingly.
Roland, please tell them they're not amateurs. Please explain it, dad. Come on, dad. ]
no subject
So be it.
Roland can pump it up a notch to be convincing.
Empowered by Inigo's prompt - his story that's truer than any of these policemen will ever realize - Roland determines the perfect cover. It's an act for certain, but if the gamble pays off, then they're in without question. ]
You've got some nerve calling The Prince an amateur. [ His voice dips low, almost chiding in his reprimand. He lays a heavy hand on Inigo's shoulder, keeping both eyes on the two policemen - but especially on the brown-skinned, shorter partner. A shadow covers his brow from the brim of his hat, lending to a certain effect. ] Youngest in his class to impress the Chief and all we get is the cold shoulder? Gentlemen, we're here to figure out what really happened and only The Prince's Eye can see past the real crime scene. It's why we were sent down here in the first place. No forced entry? Monsters? We're all professionals here, that's an insult to the craft.
[ Then, his own eyes grow wide. He gasps, before clicking his tongue against his teeth in a show of displeasure...or sudden understanding. ]
Damn. Maybe the memo didn't get through to this section yet. Lazy pencil-pushers up in one, honestly. You two do know about The Prince's Eye, right? And that we're scheduled to make our rounds to send reports back up?
no subject
But then Roland speaks up, a man of confidence, and a bewildered expression seems to shift onto both of the guard's faces. Some measure of disbelief, especially on the brown-skinned. But at the same time, they're the one to speak up first. ]
I haven't heard anything about any Prince detective. What is this?
I do think he's got something in his eye..., [ speaks up Blue dubiously. Brown turns their attention onto Inigo, sizing him up...with a rather displeased grimace. ]
What is this? Some new technology? [ They grunt, and- ] Explain.
[ Very demanding. ]
no subject
And while usually it's just confusing, this time it's also helpful, since it does seem to give them at least a slight foot in the door here, rather than being sent away by these guards right off the bat. Even though Inigo isn't too sure if he can keep up with it - suddenly having to adjust to both the story Roland is making up, and the scrutiny the two men are giving him now.
.. especially the brown one just now. Inigo kind of feels like wilting under that gaze, but he knows that won't do them any good right now. Come on, Inigo. You're a prince! You have Naga's blood in your veins! You need to show that now more than ever! ]
Is that any way to speak to The Prince?! [ He straightens all of a sudden, trying to seem a bit taller than he actually is. His heart is racing, but he's doing his best to tuck that feeling away, and seem - at least outwardly - confident. ] Is it my fault if you somehow are ill-informed? I don't think you would want your boss to find out about how I've been treated here.
[ UGH, THIS HAUGHTY STYLE IS SO NOT HIM. But he's trying!! These guys don't have to know just how far away it is from his actual personality!
He fully takes off his sunglasses now, revealing his Brand so it's completely visible. ]
All of.. [ UGH, SHIT.
HE DOESN'T KNOW THE WORD 'CO-WORKERS'. Quickly, nearly without pausing-- ] ... the others let us through instantly. I don't even have to show them this!
no subject
[ Inside, Roland is cheering for Inigo. It's a wonderful show, a tour de force. The equivalent of a trust fall as he dovetails immediately after Inigo's heightened reprimand against the blue and brown-skinned guards. On the outside, Roland's expression is the total opposite, managing to look displeased and flustered all at once. His hands are up, though one of them drifts to his earpiece as if he's speaking to someone on a non-existent line. ]
'More, Inigo. Come on. Make a scene.'
Prince, listen. I'll get to the bottom of this. We're wasting time, the report on this sector is due by tomorrow. [ The attempt to placate 'the detective Prince' pauses as he "calls" someone, speaking into the wireless bud nestled in the shell of his ear. ] Hi, yeah. This is breakaway from squad nine, tailing Royal group A. We're being denied entry into - no, no it's fine. I'll hold. [ And he's back, thankfully with Inigo's eye in full view for his add-on explanation that of course, has no grain of truth to it. But nobody has to know that. ]
By the by? His eye is the real thing. No petty tech from upstairs can solve crimes the way Prince can. He was just born with it. [ Roland feigns returning the call, though he says one other thing to emphasize the gravity of denying The Prince entry into an "assigned" crime scene. ] Guess that's why the you-know-who's in four are looking for him. I honestly can't believe I'm even explaining this right now! Hey, can we get clearance please? What's the hold up? [ He addresses this to the imaginary person on the other end, assumedly a figurehead from Tier One. If they've played their cards right... ]
i can't believe i'm going along with this
And it's Brown that glowers back at the pair, raising two stubby fingers from a line of four. ]
Twenty minutes! And I want that clearance to come through to me in that! Higher-ups thinking they can treat us this way...!
[ They grunt, continuing their hissing as they take out from their pocket a strap, waving it before a circular panel on the door, a light ping! heard as the door unlocks. ]
Well? [ They say as they step aside to allow entry. ] Esh-nin, you keep watch out here. I'm going in to be witness to these two.
[ Blue - or Esh-nin - makes an affirmative sound, bringing up a hand with a wristband on it as they mumble 'Princes...?' to themselves, a holographic screen appearing from the device. ]
you love us
The jury is still out as to whether he's going to survive it or not. His heart is starting to feel pretty close to giving out, even though he's trying to act all huffy and inconvenienced on the outside, folding his arms across his chest while he waits for Roland to call someone. (At least, at the very least Inigo is realising Roland is not actually calling someone here.)
.. and then feeling entirely surprised when the two men actually open the door for them.
Did that actually work?
Inigo is ready to let relief take over as he starts to step inside, glancing over his shoulder to make sure Roland is still following him. But then he hears one of these dudes is going to come along with him. PLEASE, WHY. HE'S DYING. HIS CROPS ARE DYING. How much longer is he going to have to pretend?! ]
Witness? [ He huffs. ] Listen, I know I'm pretty irresistable, but the Prince can't do his work while he's being watched!
thank u mysterious masked stranger
But he didn't quite anticipate the stubbornness of the brown-skinned policeman, who insists on accompanying them inside until Roland can gather clearance that he is certain does not exist. Nope, this wouldn't do.
Though he has to give it to his partner - Inigo was doing brilliantly despite the nerves he knows is plaguing his pup at this very second. But there was no middle ground. They couldn't let anyone interfere, especially since Kamakan was no longer void-conscious, and if things happened to go south-
Improvising is spicier when you have no idea what comes next, right? Roland pumps it up a notch. Inigo, get ready to be the Prince you were born to be...the Detective Prince! ]
Look, we don't make the rules here. [ He steps inside the house and follows dutifully, though there's a motion to linger long enough to express some sort of disdain in his movements, arms flailed once before he sticks them into his pockets. ] We just follow orders, same as you two. I hate having to flaunt my partner here, but the chief's relentless. Wants this wrapped up, toot suite. And don't even get me started on how much paperwork this is going to give us later. All for a report, am I right?
[ He sighs. ] We'll be in and out of your hair in twenty minutes. My guy just went on lunch break, lazy dud. [ Roland is definitely going for an award here, tapping his earbud once in a show of mild frustration. ] Prince's is right - he's young, but he knows what he's doing. And the more people in the crime scene, the less his eye can work its wonders on hidden clues. Something about people's vibes, you know? It's why I'm the only guy who ever lasted on as his partner.
[ Vibes? Maybe energy would be a better word for it...anyway, the key to acting is commitment, so Roland doesn't miss a single beat. ]
Twenty minutes, hot stuff. Stay guard outside and we'll walk outta here the same way we went in.
[ He puts his arms up, before settling one down on Inigo's shoulder in confidence. Here's to pulling off the heist of a lifetime. ]
no subject
So you deal with me 'til I get the approval come in, or we can wait right back outside, all the four of us. [ They huff, a deep sound from their thick throat. ] Your guy's so important, he should get a better assist. I don't like wasting my time either.
no subject
Inigo knows there's no approval to come in. So that means they'd just be stuck outside, with no access to the crime scene they're supposed to investigate in the first place. Why does this train always have to be so dumb about these things - the least it could do would be making sure they have access to the very thing they're supposed to do here!
Inigo frowns, but decides that means this is what they've got to deal with. ]
My current partner is all the assist I need. [ He says, with a glance at Roland, still looking at him when he speaks on. ] He's very capable of supporting me in just about anything by himself.
[ There's some slight emphasis on those last words, because Inigo is actually tryint to convey something else entirely.
Roland needs to check the crime scene out for clues by himself. Meanwhile Inigo will have to keep this guy occupied and not paying too much attention to Roland by doing.. well, something. That's the part he's still got to figure out. But if anyone can find clues between the two of them, it's Roland, and not Inigo himself. He's very aware. ]
Come on, let's just get to it. I doubt the personnel here is going to give us our usual privacy to get to work.
no subject
He nods sternly, taking cue from Inigo's charade. He has to admit that Inigo's play-acting is admirable, awe-inspiring even. He really does know how to turn it on when he has to. It could make anyone beam with joy.
For now, they had to focus. So back in he goes, to a half-baked role thought of on the spot. ]
You're too kind, Prince. Yeah, let's get to it.
[ He takes the lead with wide strides inside the house, understanding the implication immediately as it was spoken. The oldest trick in the book - distract the guards while the other works - is brilliant. So he wastes none of the time Inigo blesses him with as he chats up the sentry, moving quickly into the room blocked off the most from view. There.
The door slides open. ]