VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-05-09 06:48 am
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Entry tags:
- !mission twelve,
- cassie cage [ou],
- devero [ou],
- entrapta [ou],
- inigo [ou],
- jaisyn solo [au],
- kitty pryde [ou],
- lan sizhui [ou],
- lapis lazuli [crau],
- little one [ou],
- madoka kaname [ou],
- romeo [crau],
- seto kaiba [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- yondu udonta [ou],
- ~x~adam parrish [ou],
- ~x~bucky barnes [crau],
- ~x~casper leblanc jr [crau],
- ~x~curufin [crau],
- ~x~jon snow [ou],
- ~x~lena sabrewing [ou],
- ~x~mami tomoe [ou],
- ~x~merwen [ou],
- ~x~raven [ou],
- ~x~roland crane [ou],
- ~x~rui ninomiya [ou],
- ~x~shen qingqiu [au],
- ~x~siobahn chereshei [ou],
- ~x~v [ou]
What their Eyes See: Start
"Good Morning Voidtreckers, today is day five of the month of Llama." The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear.
Preperation and Arrival
As usual they have a couple of hours before arrival to ready themselves for the mission ahead. As promised the dressing carriage is open for them to find suitable clothing. Trench coats, a lot of leather, a lot of black with neon colours thrown in here and there. There is a lot of choice in a variety of sizes so everyone is bound to find something to fit. Hopefully something they like, though some passengers may be more comfortable with the fashion choices than others.
A couple of hours after the announcement of the mission the voice speaks again. "Shortly arriving in system #93426194992. Arriving in ten, nine, eight, seven, six, five, four, three, two, one." The train shakes as it leaves the void, colours fading to be replaced to a grey thick smog outside the windows.
The train bumps slightly as it hits rails, snaking its way towards the city before entering a tunnel. A few moments and they come to a stop, the doors open onto a platform. Stepping out into the station the first thing to hit them is noise, it sounds like there are ten different advertisements blaring, someone or something is playing loud music. There's a lot of flashing signs, screens with advertisements, bright lights that change colour for no real apparant reason. Heavy on the senses as they make their way to the gates.
They will find that their SCAs allow them through the barriers and into the wider train station, which is somehow even louder. It is busy as well, people hurrying from place to place. There are signs declaring this to be Tier Three, Home of Manufacturing. as well as signs pointing the way to lifts, to take them to other tiers.
Tier One
Mapping
For those travelling up to tier one the first thing they will notice when they leave the lift is, it is a lot quieter up here. Peaceful even, there are people around, all looking official and busy. None will pay the Voidtreckers any mind unless they are acting particularly suspicious.
The air feels better here, probably because the whole tier is encased with a dome that they will be able to see as they enter, coming from a lift near the edge of the tier. The buildings are all harsh dark metal, almost uniform in design. The streets are clean and there has been an attempt at greenery with some shrubs and simple plants.
The buildings all need to be accessed using their SCA's. Their SCA maps show them where the buildings are but give no information about them, nor do they have maps of inside. Once the voidtreckers enter they will find that their maps fill in as they explore.
There are plenty of different buildings, offices, labs and meeting rooms. There are also a lot of security staff and anyone acting too suspiciously will be approached and questioned. Hopefully they have a plan, blend in or sneak around.
Flickers
Sometimes though that is a little harder, they might enter a room to find themselves on their old street, in a world they have visited before on the train or somewhere else that is decidedly not here. These illusions get more common as time goes on and people will begin seeing the illusions of others or find the two scenes merging together.
Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see. It will take a lot of concentration to stay focused and get an accurate map.
Tier Two
A Mystery
The lift here brings them out into a glass covered corridor. Outside the glass the air is thick with smog but the filtration systems means that the air seems fine inside, especially with their SCA's helping out. Outside the tunnels they will be able to see the lights of hovercars zipping around and the silhouettes of buildings. Office blocks and large houses make up this sector. Large billboards blare out advertisements at all hours, neon lights shining through the smog.
The atmosphere of the sector is one of fear, people hurry about their business, keeping an wary eye on their surroundings. The newcomers won't get too much scrutiny but people are likely to be very wary if approached or questioned.
But they will talk once they guage them to not be a threat. Murders. Six people dead, from inside their own houses. Locked doors, security systems, all for nothing. Is it a serial killer? But the reports suggested an animal attack? From what animals?
Getting access to the houses will take some negotiating or breaking and entering. The bodies themselves have been cleared by law enforcement, caution tape still up to keep out any nosy public.
The rooms the bodies were found in were all rooms that used holograms as decoration and the voidtreckers will realise when they enter them that these holograms seem a lot more realistic than some of the others they might have seen in their stay in the sector so far.
Creatures
As they talk to people, or overhear gossip they will hear more about animal attacks. Someone swears they saw a lion prowling the streets. A hovercar crashed and the driver swore they had been attacked by an eagle. Neither of those creatures live in the city. Neither of those creatures exist on this world anymore.
But the Voidtreckers will quickly learn there is something to these rumours, especially as dark falls, the feeling they are being hunted. A paw tread, a tail disappearing around a corner. As days go on they may get attacked by a bear, a tiger or perhaps a creature from their own world, one that should not exist here at all...
Tier Three
A Crisis
Leaving the station brings them into crowded streets, air thick with smog, Up above them is the floor of the plate above, set with bright lights to offset the lack of natural light getting through. Billboards and screens blare advertisements, traders yell their wares. Life is fast and swirls around them as they step out into the streets.
Here also there is an air of worry. The talk is all of Spectura, kids unconcious after playing video games, hospital overflowing. Spectura's fault, there are calls for accountability, claims of sabotage. No person gives the same story and it becomes clear that most people don't know what has happened but almost everyone knows someone who has been affected. Fear, blame, tensions are high.
But life must go on, the factories never stop, people can't not work and with so many people unconscious people have to pick up the slack. The whole sector feels at breaking point.
If they try and buy Spectura systems they will not be stopped though they will need to sign a waiver, to take on all responsibility for what might happen to them if they go into the system.
Spectura
There are a whole range of games to look through, though the two most popular ones where the majority of players can be found are an open-world farming MMO called AgriTopia VI Ultimate, with bright landscapes and calming diegetic music, and Aegis Force, a tournament team shooter with short battle scenarios and smaller maps.
Those entering the system will fall unconscious in the real world and as they enter the problem will be pretty obvious straight away. Red vines, covering everything, tangling trees, creeping up buildings, coming straight for them to attack.
Anyone who gets overwhelmed by them will be stuck, unable to move or progress. It is possible to fight them off and for those voidtreckers who have faced the vines before they will find their soothing powers will work here as well.
People are tangled throughout many different games and once they are freed will need some help to find the next save point or exit. They need to help plant the final hundred potatoes, or team up to take down the level boss or solve the next puzzle, keep the vines away and free as many people as they can.
Tier Four
A Way In
As they leave the lifts they will find this tier is dark, dim lighting barely penetrating the smog. Homes are makeshift and all on top of each other. The streets are crowded, loud and people don't stop to chat. It is incredibly claustrophobic, with large support columns, exposed wires and large pipes running alongside and over the 'roads'.
Here there are plenty of stores selling anything and everything, certainly not above board. Credits are sometimes accepted but more often store keepers will prefer to trade in barters, food is popular. Anything that isn't nutri slime or the even worse unbranded basic version.
Bars and other seedy establishments are open all hours, neon signs beckoning. It is here that they will find the entry points to the fighting rings.
People don't talk about it openly but you look big enough, mean enough or dramatic enough then it will be slipped into conversation. Have you heard? Winners get a dream come true.
The fights are a mix of one on one and group fights. All terms are negotiated before hand with an overseer and fights are to the yield. The crowd wants a show and so dramatics are encouraged.
What was that?
The rumours about people going berserk are spoken in whispers. No one really knows what has gone on. A few fights have gotten out of control, a couple of fighters broke down after fights, at least one has quit for good. Most spoken about is The Crimson Fist. The best fighter in the ring who two days prior just left. Left the city with no protective gear, no word to anyone. No one knows what happened to them.
As the voidtreckers get further into their fights they will begin to realise something strange is going on. That opponent you are facing? They now look like your worst enemy, or perhaps your best friend, your lover. Sometimes you're no longer in the city but in a place of fond memories or your worst nightmares. Fights can very quickly go south when your opponent believes you their greatest foe.
Advancing the ranks now seems like it might be more difficult than first it appeared.
Preperation and Arrival
As usual they have a couple of hours before arrival to ready themselves for the mission ahead. As promised the dressing carriage is open for them to find suitable clothing. Trench coats, a lot of leather, a lot of black with neon colours thrown in here and there. There is a lot of choice in a variety of sizes so everyone is bound to find something to fit. Hopefully something they like, though some passengers may be more comfortable with the fashion choices than others.
A couple of hours after the announcement of the mission the voice speaks again. "Shortly arriving in system #93426194992. Arriving in ten, nine, eight, seven, six, five, four, three, two, one." The train shakes as it leaves the void, colours fading to be replaced to a grey thick smog outside the windows.
The train bumps slightly as it hits rails, snaking its way towards the city before entering a tunnel. A few moments and they come to a stop, the doors open onto a platform. Stepping out into the station the first thing to hit them is noise, it sounds like there are ten different advertisements blaring, someone or something is playing loud music. There's a lot of flashing signs, screens with advertisements, bright lights that change colour for no real apparant reason. Heavy on the senses as they make their way to the gates.
They will find that their SCAs allow them through the barriers and into the wider train station, which is somehow even louder. It is busy as well, people hurrying from place to place. There are signs declaring this to be Tier Three, Home of Manufacturing. as well as signs pointing the way to lifts, to take them to other tiers.
Tier One
Mapping
For those travelling up to tier one the first thing they will notice when they leave the lift is, it is a lot quieter up here. Peaceful even, there are people around, all looking official and busy. None will pay the Voidtreckers any mind unless they are acting particularly suspicious.
The air feels better here, probably because the whole tier is encased with a dome that they will be able to see as they enter, coming from a lift near the edge of the tier. The buildings are all harsh dark metal, almost uniform in design. The streets are clean and there has been an attempt at greenery with some shrubs and simple plants.
The buildings all need to be accessed using their SCA's. Their SCA maps show them where the buildings are but give no information about them, nor do they have maps of inside. Once the voidtreckers enter they will find that their maps fill in as they explore.
There are plenty of different buildings, offices, labs and meeting rooms. There are also a lot of security staff and anyone acting too suspiciously will be approached and questioned. Hopefully they have a plan, blend in or sneak around.
Flickers
Sometimes though that is a little harder, they might enter a room to find themselves on their old street, in a world they have visited before on the train or somewhere else that is decidedly not here. These illusions get more common as time goes on and people will begin seeing the illusions of others or find the two scenes merging together.
Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see. It will take a lot of concentration to stay focused and get an accurate map.
Tier Two
A Mystery
The lift here brings them out into a glass covered corridor. Outside the glass the air is thick with smog but the filtration systems means that the air seems fine inside, especially with their SCA's helping out. Outside the tunnels they will be able to see the lights of hovercars zipping around and the silhouettes of buildings. Office blocks and large houses make up this sector. Large billboards blare out advertisements at all hours, neon lights shining through the smog.
The atmosphere of the sector is one of fear, people hurry about their business, keeping an wary eye on their surroundings. The newcomers won't get too much scrutiny but people are likely to be very wary if approached or questioned.
But they will talk once they guage them to not be a threat. Murders. Six people dead, from inside their own houses. Locked doors, security systems, all for nothing. Is it a serial killer? But the reports suggested an animal attack? From what animals?
Getting access to the houses will take some negotiating or breaking and entering. The bodies themselves have been cleared by law enforcement, caution tape still up to keep out any nosy public.
The rooms the bodies were found in were all rooms that used holograms as decoration and the voidtreckers will realise when they enter them that these holograms seem a lot more realistic than some of the others they might have seen in their stay in the sector so far.
Creatures
As they talk to people, or overhear gossip they will hear more about animal attacks. Someone swears they saw a lion prowling the streets. A hovercar crashed and the driver swore they had been attacked by an eagle. Neither of those creatures live in the city. Neither of those creatures exist on this world anymore.
But the Voidtreckers will quickly learn there is something to these rumours, especially as dark falls, the feeling they are being hunted. A paw tread, a tail disappearing around a corner. As days go on they may get attacked by a bear, a tiger or perhaps a creature from their own world, one that should not exist here at all...
Tier Three
A Crisis
Leaving the station brings them into crowded streets, air thick with smog, Up above them is the floor of the plate above, set with bright lights to offset the lack of natural light getting through. Billboards and screens blare advertisements, traders yell their wares. Life is fast and swirls around them as they step out into the streets.
Here also there is an air of worry. The talk is all of Spectura, kids unconcious after playing video games, hospital overflowing. Spectura's fault, there are calls for accountability, claims of sabotage. No person gives the same story and it becomes clear that most people don't know what has happened but almost everyone knows someone who has been affected. Fear, blame, tensions are high.
But life must go on, the factories never stop, people can't not work and with so many people unconscious people have to pick up the slack. The whole sector feels at breaking point.
If they try and buy Spectura systems they will not be stopped though they will need to sign a waiver, to take on all responsibility for what might happen to them if they go into the system.
Spectura
There are a whole range of games to look through, though the two most popular ones where the majority of players can be found are an open-world farming MMO called AgriTopia VI Ultimate, with bright landscapes and calming diegetic music, and Aegis Force, a tournament team shooter with short battle scenarios and smaller maps.
Those entering the system will fall unconscious in the real world and as they enter the problem will be pretty obvious straight away. Red vines, covering everything, tangling trees, creeping up buildings, coming straight for them to attack.
Anyone who gets overwhelmed by them will be stuck, unable to move or progress. It is possible to fight them off and for those voidtreckers who have faced the vines before they will find their soothing powers will work here as well.
People are tangled throughout many different games and once they are freed will need some help to find the next save point or exit. They need to help plant the final hundred potatoes, or team up to take down the level boss or solve the next puzzle, keep the vines away and free as many people as they can.
Tier Four
A Way In
As they leave the lifts they will find this tier is dark, dim lighting barely penetrating the smog. Homes are makeshift and all on top of each other. The streets are crowded, loud and people don't stop to chat. It is incredibly claustrophobic, with large support columns, exposed wires and large pipes running alongside and over the 'roads'.
Here there are plenty of stores selling anything and everything, certainly not above board. Credits are sometimes accepted but more often store keepers will prefer to trade in barters, food is popular. Anything that isn't nutri slime or the even worse unbranded basic version.
Bars and other seedy establishments are open all hours, neon signs beckoning. It is here that they will find the entry points to the fighting rings.
People don't talk about it openly but you look big enough, mean enough or dramatic enough then it will be slipped into conversation. Have you heard? Winners get a dream come true.
The fights are a mix of one on one and group fights. All terms are negotiated before hand with an overseer and fights are to the yield. The crowd wants a show and so dramatics are encouraged.
What was that?
The rumours about people going berserk are spoken in whispers. No one really knows what has gone on. A few fights have gotten out of control, a couple of fighters broke down after fights, at least one has quit for good. Most spoken about is The Crimson Fist. The best fighter in the ring who two days prior just left. Left the city with no protective gear, no word to anyone. No one knows what happened to them.
As the voidtreckers get further into their fights they will begin to realise something strange is going on. That opponent you are facing? They now look like your worst enemy, or perhaps your best friend, your lover. Sometimes you're no longer in the city but in a place of fond memories or your worst nightmares. Fights can very quickly go south when your opponent believes you their greatest foe.
Advancing the ranks now seems like it might be more difficult than first it appeared.
no subject
Roland looks up some, wondering where this line of questioning was leading to. Then again, if Inigo's been solving Purple's assigned mission, he wouldn't have missed it either; that something definitely wasn't right regardless of which house they investigated. That things were more familiar than any of them would have liked. Judging from Inigo's call, the way he describes his encounter, it could only really infer one outcome.
Best to reassure him then, if he can. I'm just glad he's fighting little Grima's, of all things.
"No." Roland answers promptly, shaking his head even if the motion is unseen. "I haven't seen anything like that yet. The ones that manage to catch me off-guard are the multiplying slimes from back home. Let them live long enough and they start thinking more is good, so it's been frustrating."
A beat.
"Inigo. Are you okay?"
no subject
Inigo glances over at Tidus. He had been right - about the whole thing with Ryo saying he had seen creatures from home as well. Because now the two of them saw a Risen, and apparently Roland saw creatures he knew from back home as well..
He doesn't like it. None of this feels right. It feels weird that the mission report didn't mention anything about the creatures being otherworldly.
Although Roland's question snaps him out of his thoughts a little.
"Oh. Of course." It's an instinctive reflex. He doesn't really feel okay (though holding Tidus's hand makes him feel infinitely less bad than he would have felt without it), but it's easier to say this. It's a relief to hear Roland, but he doesn't want to worry the other either.
"Tidus and I are here together, but we fought a being from my world. The situation could turn really ugly if there were a lot of them around, but it seems like that's not the case then."
no subject
And so, once Inigo finishes speaking, Tidus takes a step in to lean in to the SCA, to be the reassurance for Roland, to give it also in place of what Inigo can offer right now without forcing it:
"Don't worry, we'll keep an eye on things here, see what else we find and take it out. You and Ranny take care on your side! We'll talk about everything later - so don't get done in by a bunch of slimes, you hear?"
There's a teasing lilt to the end there, and Tidus glances up at Inigo, offers him a smile and nod.
no subject
He knows that sound too, the way his voice falls limp at the end, or how it lacks even the charged energy of typical worry. It's enough to convince Roland that he did in fact, meet the zombified humans risen from Grima's corruption. Tales he's spoken of in nightmarish recollection against his embrace; nights when Inigo does seek him out for comfort so he can fall asleep. Roland lets out a quiet sigh. Even the undead? In a place like this?
None of it made any sense. The more he proves his theory correct, the less answers he's unraveling.
At the sound of Tidus's voice crackling through the other line, Roland feels his shoulder grow more relaxed. He voices it out as much, with some amusement peeking through. "Thank goodness. Watch each other's backs as always, okay?" It's not meant to sound the way that it clearly does, paternal even when he doesn't notice, but what else is he to say when Inigo calls him worried over his well-being? That between the lines, Inigo wanted to know if Roland had been attacked by the Risen?
"This detective's not gonna go down without a fight, don't you worry either. And-" He looks around some. The light overhead flickers suspiciously. Roland's eyes narrow and he starts to walk. "-Keep a lookout from behind. I have to go in a bit. I'm being followed and they're not trying to hide it. Might be the same for you two. If you find monsters from my world, they have elemental weaknesses. Slimes don't like fire. Wyverns hate water. Faeries are tricky. Call me if you find faeries."
He walks faster, evident only by the rapid pace of his breathing. "Stay together. Take a deep breath, pup." Then, he falls back out the line.
no subject
(But maybe it's his natural worry, or maybe it's his and Tidus's encounter with the Risen, but a part of his mind fusses all the same, like an uneasy feeling sitting in the pit of his stomach.)
He glances over at Tidus, seeing that smile on the other's face. It's a reminder that he has to be stronger than this too, even though it's hard.
".. sounds like something really strange is going on in this city," he just concludes, his voice still lacking energy. But he shakes his head, trying to somehow force said energy into it all the same as he lowers his arm and continues. "Sorry. I'll.. I'll do better."
no subject
Tidus sets a hand on Inigo's shoulder.
"Hey, none of that," he says close to a chide, but loosening as he continues. "Listen to what Roland said, take a breath. Okay? It's going to be..."
The street lights flicker too, for them. Or, no -- they blink out, a long long, but more as if something covers them, sweeping past their light and causing shadows to fall down the street behind Inigo.
"Inigo." Sharp, telling, in his name he gives the warning of trouble, his brotherhood blade returning in hand, a step back being taken. Where did it go? Tidus searches both sides of the street, seeing nothing directly in his line of vision--
--but Inigo will see a large form in the air behind Tidus, a large winged ball that comes spinning straight towards the pair like in a swoop meant to knock them over.
no subject
But he knows there's no way he's going to be able to attack whatever is coming at them in this short of a timespan. The thing would have reached them before his sword would be in his hand.
So instead Inigo quickly puts an arm around Tidus, pulling the other down with him towards the ground, but keeping him from falling over in case the sudden movement startles him.
The thing only barely swoops over them, almost scraping them, and Inigo quickly uprights himself again.
"Jumblie, come on!" He calls out, and as he pulls out the levin sword, the higgledy is quick to jump into it, making the blade shine with light - this time managing to illuminate the area even as the creature soars across the lighting again.
And even though he doesn't look at Tidus, instead quickly turning his head until he spots the odd thing in the air again, he still says: "Watch out, it's on the rebound!"
no subject
There was no being subtle now - but then, the large winged eye flapping in place only so it can turn back to them is far from inconspicuous. Tidus stares at it, stunned in a second of confusion that's dispelled with Inigo's call, and as the fiend - the fiend - wraps it wings back around itself in that called-out rebound.
There's no time to exchange anything else, the fiend swift in its sweep in, this time attempting to knock into them full force. It may be thinking they'll try ducking again, but there's a chance they have with both their blades if they're quick enough; Gibbers inside his blade to activate its water-element, and Tidus slashes out before it can hopefully get its knock in.
no subject
Which is why Inigo stands there right alongside Tidus, slashing with his own sword at the creature at the same time. He only quickly sidesteps when he realise they're practically in the perfect position to both hit one of the creature's wings on each side.
And they do get the hits in, just in time. The creature now barrels past them through the gap between the two of them, crashing down onto the ground.
Without hesitation Inigo runs over towards the creature, stabbing his sword straight into the thing's eye, hoping it'll be enough to make it fully stop moving.
(Why does it have an eye that big? Why only one? Inigo has so many questions, but look, taking care of this thing takes priority.)
no subject
There's a reason for that giant eye - a reason that Inigo won't be able to ponder upon, where an exchange happens just as his sword comes to plummet into the giant target. The eye flashes, bright a burning, a spell of confusion inflicted on the one within its sight. The fiend still screeching, batting its wings, hoping the attack will be enough to throw off Inigo's sense of what he's doing.
"Inigo!" --but he isn't the only one jumping in, missing the immediate beam of the light but jumping in with his blade to stab, eyes squeezed tightly as he sinks in his sword too, shoving it in deeper and deeper until all he has is the hilt to hold onto.
no subject
The upside: the force of their combined swords hitting that thing right in the eye is enough to make the creature stop. It screeches loudly in pain, flapping its wings wildly, but then it just remains still on the ground, no longer moving, defeated.
The downside: that doesn't mean the spell just instantly wears off. In fact, it doesn't even seem to have time to kick in until after the creature stops moving, since it's then that Inigo just lets go of the hilt of his sword, leaving the blade buried in the thing's corpse for now.
The upside: this means Inigo isn't attacking with his sword, at the very least..
The downside: .. but it does mean that Inigo has opted to choose physical force instead in his state of confusion, most likely unable to tell that the creature is already done for - and also unable to tell that Tidus isn't one of those creatures he has to fight either. Not right away, anyway.
Which means that he suddenly throws his full body weight against Tidus, aiming to knock the other down to the ground and then try to punch him once he's got him there.
no subject
And then he's getting thrown to the ground. --wait, what?
There's a yelp as it happens, his sword clattering to the ground with him. What thoughts Tidus had about checking on Inigo after that light had been maayybe pushed to the back of his head, not really remembering what the eyeball thing could do. But Inigo wasn't turned to stone, so it couldn't have been that bad, right?!
Alas, no; there's a tussle going on here as Tidus works to keep this from turning into a fisticuffs session, trying to grab Inigo's hands still.
"Inigo Inigo INIGO--opppfh!" No, okay, Inigo got a jab in there. "I-Inigo, it's me! We took it down! It's cool! Close your eyes and count to ten!"
Will that be any help? No, but Tidus doesn't know how to cure mind games, and he doesn't want to get punched again!!!
no subject
Which means he's most certainly not counting to ten, nor closing his eyes. He just keeps trying to move his fists, but with the way Tidus is trying to stop them, they're very much trying to look like a bunch of elementary school kids fighting on the playground.
Just a bit more oversized than that.
Especially since Inigo gets more and more frustrated at having his fists grabbed after getting in a punch, which means he's just starting to slap at Tidus's hands now.
This is a very normal and mature display, especially right next to a fiend corpse.
no subject
How can he stop this?! This is definitely a battle Tidus is losing when he doesn't even want to slap his friend. But this was Yuna and Lulu's forte, not his, those magic...cool know-it-alls!!
"S-stop it! Heyyyyy!" Tidus is whining no, even more than before. Hissing between his teeth, he goes for the only next plan he has in mind. Only one.
He shoves his hands and arms forward, trying to- "hhhhUG!"
To yes, hug, even while declaring it like a special attack, seeing if he can stop Inigo from squirming and hopefully not just knocking the back of his nogging like this.
"Inigo!! Hug me too!"
This is the stupidest, goofiest idea ever. He's desperate okay!!
no subject
Sure, Inigo still squirms at first, and for a moment it seems like Tidus is going to have to struggle right here in this hug.
But the his movements suddenly seem to calm down, all the way until Inigo stops moving, instead just.. sitting there in the hug. It's as if his brain is taking a few moments to process something while he looks kind of blank, but then he puts his arms around Tidus too.
Right. Hugging. Was he supposed to hug Tidus? Tidus just told him that, right?
.. huh?
Inigo doesn't let go, but he sure does blink rapidly in confusion.
"Tidus, why are we hugging?"
Listen, he doesn't mind, but as he snaps out of his state of confusion, Inigo apparently has no idea what just happened. Which means his memories go from stabbing the fiend right to hugging Tidus here on the floor.
no subject
(Okay, everyone, but those two are scarier than Wakka!)
There's nothing for a while, or rather a whole lot more nothing compared to what Inigo was doing (and could be doing). Unresponsive in his arms, Tidus's head over a shoulder, squeezing him more like a kid would a favourite teddy bear than a person. But hey, Inigo likes hugs, right?!! And Tidus likes not getting beat up, even if it's the less meanest way to be fighting.
But then arms come around him - safe arms! - and as the question follows in a dazed confusion, Tidus sighs with the relief that rolls through his entire body. Yes!
"Oh. You know. Just glad we're okay."
That's easy enough explanation, right? He'll give Inigo a good ol' pat pat and then loosen his embrace, pulling away so he can look back to where that fiend is.
"That thing...that's from Spira!"
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But any fussing or questioning he could have done melts away like snow under the sun the moment Tidus mentions that other thing. Inigo's eyes grow wider, dropping his arms back to his side, and glancing in the direction of the odd.. single eyed.. bat thing. Whatever it was.
"From Spira?"
It'd be more surprising if they hadn't seen the Risen already, but it still makes it weird.
"First there was the Risen, then Roland said he saw things from his world, and now something from Spira.." .. what is going on here?
No, more importantly--
"Does everything in Spira look this weird?!"
Priorities.
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And Tidus even makes wiggling motions with his fingers heading upward. Just like that!
"They're not animals. They're just pyreflies! Pretty bad copy if you ask me."
...wait. Give Tidus a second.
"Are these...copies somehow?"
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But despite that instinctive feeling, he can't exactly say Tidus's idea is necessarily wrong. What other explanation is there for so many creatures from different worlds to have gathered in one place?
He frowns, staring back at the fiend, as if it might give him some answer. (Oh, crap, he only now notices his sword is still stuck in it too.)
"Should we try to find out? I mean.. we could cut it open."
It'd be gross, but who knows what they might find on the inside. Maybe some sort of explanation for all of this. If it's really made out of little lights, then there shouldn't be anything in it, right?
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His tone is more baffled than anything, confused, though not entirely dismissive as he goes on. "Do you just wanna hack at it 'til...what? It disappears? What're we looking for?"
Please explain this thinking to Tidus because he doesn't know what one expects to find by this action. Tilting his head and brow scrunching at what would even be in one of those fiends. ...except a giant eye?
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Except this has a bit more rhyme and reason to it. Because Inigo has no idea how to investigate the nature of these things other than doing it in the way he knows best - just chopping something up. It's not like he can perform some fancy magic to find out more about what's going on here. His sword is his only tool.
Besides, it feels much less weird to do this to this thing than the Risen. The latter are - were - human. This thing looks far from it.
"You said it's made out of light, right?" Inigo gestures over at the fallen creature, moving to step towards it. "Then there ought to be nothing on the inside."
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"I don't know what you're gonna find!" is all he can offer, grabbing as his own blade so he can send it back inside his arms, taking a look up and down the street for anything--
'Hey! You two!'
A red light flashes down the street in their direction, a blinding beam that makes Tidus throw up his arm. Shit-! Was that one of theirs?! Tidus looks between them and Inigo, then grabs Inigo by the arm.
"Yo, let's run!"
Inigo!!! Someone finally appeared because of all our noise in the posh neighbourhood!!
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But then there's all the sound, and the light, and he instinctively makes the sword vanish back into his band, at least remembering their discreet mission even in the middle of this surprising moment, as he's tugged right along by Tidus.
Not that much force is needed. The moment Tidus says that and runs, Inigo runs right along, not wanting to have to deal with whoever was using that light just now. He's kind of bummed he didn't get to check out that fiend more, but not bummed enough to put his butt on the line for it.
"Why did they have to show up now of all times?!" He whines as they run.
Please, dudes, couldn't you have shown up back when they were having trouble with that Risen?? The police truly is useless.
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But it doesn't matter who they are, just that these two make distance from them. Tidus shouting "Stick on your bracer!" to give them that extra boost of speed. And, once they're made enough random zigzag of streets, coming round the wall of a corner, Tidus comes to a stop-
And he swears he can feel the twinges of his earlier bruised muscles as he flops himself against the wall, catching his breath. Ugghhhhhhh -
"I haven't ran like that in ages!"
Man, is there a part of him who misses going on long runs outdoors...!
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But it seems the coast is clear for now, and that fact finally lets Inigo allow himself to rest his back against a wall and try to breathe normally again.
".. probably not since Nion, huh?"
You know. Like during their race when they made Roland eat the jungle dirt.
It's kind of a nice memory, and it slightly manages to tug up the corners of Inigo's lips.
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