VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-07-14 07:28 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
So Familiar a Gleam: Ongoing

JUST Ā̸̛͇̹̈́͌͐͛̐̋͝Ǹ̵̠͍̲̘͈̮͈̺͔̤͙̳̓̔͑͌̒̓̃́̄̚͘Ớ̶̻̱̄̓͆͂̈́̄̔͋͌̽̀̕͘T̵͙͍͓̻̩͙̻͙̹͎̫̘͇̱̈́̌̓͝ͅH̶̭̻͇̰͈̯̦̹̦̗͐̒́Ẽ̵̡̡̘̳͉͇͚̼̗̣̩͎̞̏͒̈́̏͂̈͝Ř̴̠͋̐͘ NORMAL DAY
![]() |
"Jinnjar citizens. Unfortunately, all train travel will be closed due to issues on the lines. Members of the Voidtrecker Express have been located around the city, and are deploying trickery to agitate and confuse us. We ask any volunteers at this time to help us locate any suspicious objects and people, and to restrain them. For the f̴̘̯̰̦̺͖̔͌̋̃ũ̴̢̖̦͙̩̼̺̪͚͍̥͈̜̝͋̌̒̊̚ẗ̶̪̺͕̤̯̞̤͓̝́̑̄̎̊̕future of our city!" |
A TL;DR notes version of days/prompts: (click to show)
EVENT BASICS:
DAYS 5 & 6:
- By now, some people have broken out of their fake lives while some haven't. Tension is rising in the city as people are led to believe this is by the Voidtreckers, which some will believe due to illusions and messing with one's heads is believed to be one of their many tactics.
- Some oddities are occurring with travel, and glimpses of how the city is made beginning to show. The streams of colour - the void - are getting brighter. Electronics are not working well. Some monster sightings are seen, but not to a large degree.
- The prompts here are light to give characters and players time to ICly coordinate, as Voidtreckers are being more actively hunted. Some faces are known. You know who you are, troublemakers.
- The world is really starting to go a bit wild now, with more things disappearing, animals on the loose and more monster sightings.
- By the end of day eight most people have realised the truth though those who are very susceptible to mind control or very stubbornly wanting to believe in this world will still be trapped, believing this is the Voidtreckers doing.
- There are monsters to fight, people to keep calm and a plan to make.

The media shows pictures of potential suspects, some Voidtreckers, some not; a man with the same face as two others, one who made a show by creating ice in the middle of the street. Your face may be shown, but don't worry - they're asking people not to play vigilante.
That'll surely keep people behaved.
[ TRAVEL REVIEW. ] As if it couldn't get more frustrating, most of the trains are down. Air taxis are still available for short journeys, yet some people have the bizarre occurrence where they end up in the wrong spot, and even remember going in this wrong direction...but never say anything about it. Those using the tele-pads will also find themselves not always arriving where they should, or worse, suffering intense headaches, swirling colours behind their eyes, their thoughts jumbled for as long as ten minutes before it passes.
You might want to walk.
[ MAKING DO. ] Still, with all the chaos, many are trying to live. You have a life here, no matter what some other force is trying to make you believe,
- For our HEROES: The cinema has rethought its showings due to the worrying happenings of the last few days. Clearly a boost in morale is needed and so they have pulled out some of the great films of the past. Action films that show heroes beating the bad guys, disaster films where the good guys beat the aliens, stop the natural disaster or thwart the secret agency looking to take down civilisation from the inside, at the last minute. Even the childrens films have taken on a pro-hero and triumphant air.
It's not quite distraction though, how could it be when every film has a warning before and after. REMEMBER TO REPORT ALL SUSPICIOUS ACTIVITY TO DFORCE and WE HOPE YOU ENJOYED THE SHOW. REMEMBER TO WATCH YOUR SURROUNDINGS AS CAREFULLY AS YOU DID THE SCREEN. - Fun Park: It's for the kids, but one of the largest arcade parks has a special discount on everything to anyone who come visit. It's even advertised across the news: For half the price, get amazing fun and even better food! Kids younger than eight or from the orphanages get free access everywhere!
It's time not to think too hard, and to ignore the trouble! Play laser tag, racing cars or get a high score on the dance mat! - Encroaching Dangers: Something new is beginning to happen, as the city continues to shift. It starts at night, those that stay out past when the streets go quiet might see a shadow, might hear a growl.
Rumours and reports start to spread about monsters on the street.

DAY SIX: HELP FROM INSIDE

But... For those Voidtreckers who have already regained their memories that little droid seems familiar indeed. As do the sounds that punctuate the music.
beep beep beep boop | boop
boop boop beep | boop boop boop
boop boop | boop boop boop | boop boop boop | boop beep | boop beep beep | beep beep boop | beep beep beep | boop
boop beep boop beep | beep boop | beep beep boop beep | beep
boop boop boop | beep boop beep | boop beep beepp | beep | beep boop beep
boop beep | beep beep boop | boop | beep boop beep | beep beep | boop | beep | beep boop
Of course it might not be anything, just weird droid sounds that haven't been fully edited out of the video.
[ MOONDUST CAFÉ. ] It might be that they figured out the message or, it might be that a friend is dragging them to the cafe. But for those that make their way there, they will find the Moondust Cafe is a bustling cafe on the edge of a park, near local transport links.
For those that say the right words, a slightly bored looking teenager manning the counter waves them to a side door. "Best sit downstairs, service will be quicker."
Downstairs has a fair number of tables and booths and is lit by coloured lighting making everything look a little obscure. There's soft music playing, not loud enough to make it impossible to hear each other but enough to make it a little harder for evesdroppers.
Mingle, discuss. This is probably the closest to a safe space there is.
[ LOST & LOST. ] You may have spotted it already - that is, spotted what's missing. There's been the pets, the birds in the sky, a pen or apple or wrench from the garage. But now, with every single bad thing going on, more is starting to disappear. Machines stop working, from air conditioning, freezers, your Jinnjar MP3 player, to TVs and more.
And in some business buildings, even entire rooms are gone, their floors empty of more than the door you opened to find this out. Even the heroes seem worried and they quickly clear any affected areas, chasing away bystanders and sealing off whole wings of office blocks.
None of them have answers though, except that this must be the Voidtreckers doing. After all who else but that group could have power enough to do such damage?

DAY SEVEN & EIGHT: UNRAVELLING
[ OVEREXPOSURE. ] Everything is starting to escalate. The headaches are getting regular the more you're outside, buildings are starting to go missing around the outskirts. People see parts of the city flickering, and when they reach certain sections of the city, they find they can't go beyond it.
Life tries to go on, but as more areas of the city begin to be sealed off and considered dangerous, even those who are most stubborn about pretending everything is normal can see that is is not.

And they aren't all that's there. Twisted creatures are becoming more common on the streets of Diagad. Creatures that look almost like animals but warp and twist between them, one moment a bear the next it has horns and then it is a wolf. But no matter how they look those claws and teeth are bad news for everyone.
[ CRUMBLING, CRUMBLING. ] By day eight whole streets are disappearing. homes, houses. people need to be moved in closer around the congress sector. Colours crackle through the sky like lightning and the world shakes often.
It's not just the infrastructure but the memories of those in the city. Dreams have come realities and all but the most stubborn have begun to realise that this world is not their own. They are from another place. What is going on? Why are they in this city? Who are these people who are their 'family'?
Confusion and anger are growing in the streets and it is perhaps time for the Voidtreckers to come out of the shadows.
no subject
But Jingyi looks at least a bit calmer, and it's best to get this done sooner rather than later. He takes another breath and focuses, easing back into the connection and weaving his magic throughout Jingyi's body. There's nothing flashy - no light, no glow, nothing eye-catching - but the magic works nonetheless. Bruising eases, ribs mend, torn skin stitches itself back together, and while it hurts - it's all the pain Jingyi would have felt had the wounds healed naturally compressed into the span of seconds - it shouldn't be anything overwhelming. Less than a minute after it's started, it finishes, and Ryo takes a few moments to check his work. Finding no other injuries, he withdraws his magic, eases the connection, and lets go of Jingyi's hand. "Done. There was no poison - just surface injuries and a few cracked ribs. You'll be a bit sore, but you're alright."
no subject
"Huh." Educational assessment aside, he blinks and looks back to Ryo when he lets go of his hand, flexing his fingers for no reason other than it vaguely feels like what he should do. "Good, I was wondering if there might have been poison or venom, even if nothing felt like it was burning. Geez, that was so fast?" He lifts his arm, checking it over and running his hand over his skin. "We can do some pretty helpful things with qi, but I don't know of anything quite this thorough, this fast."
Letting his arm come to rest by his side, he finally gets out of his general awe over seeing himself whole just like that, and smiles. "Thanks, Ryo! Now I should get back out there—"
Even now attempting to pull up his dangling layers of robes one by one, shrugging into them with a clear look of distaste on his face. He might be healed, but the robes recollect his blood and everything else on them, even if he's not sure exactly what fluids come out of those shifting, strange creatures, almost like morphing nightmares.
"Remind me to ask about your world sometime. I've never heard of healing like that, does it cost a lot of energy?" He pauses, looking back to Ryo with his eyes partly narrowing. "Do you need to eat or something?"
no subject
At which point Jingyi mentions that he's going back outside, and Ryo's attention snaps back to him. "I don't, but you're not going anywhere - not for a little bit, at least." His tone is firm, brooking no argument. "You're going to stay there, and you're going to rest, and then all of us are going to head to the center of the city. From what I hear, it's more stable there than it is anywhere else."
no subject
He stops trying to get back into his robes, holding up his hands, palms out to Ryo.
"I've been pulling people out of the barriers between sections, just like these two," he says, nodding toward the teens on the sofa. They pipe up echoing that it felt like they'd been walking forever, but they just couldn't get through to anywhere. He waits for that comment to finish before turning his gaze back to Ryo. "The centre's the literal centre as far as I can tell. It's also a total headache, but you're right, it's the strongest and most stable area in the city by now."
no subject
That said, he does listen to what Jingyi and the teenagers have to say. The city center being stable doesn't help if the barriers themselves are trapping people. "You said you've been pulling people out - are you able to make it through yourself?"
no subject
He does continue redressing himself, picking at the lacerations in his clothes and their drying stains with a wrinkled nose after adjusting his waistband to tighten again. He'd prefer not to hang around half dressed even if he'll be changing that situation when he needs to shift; that's unnecessary.
"I can fly through, yeah. Probably could on sword, too, but I don't have mine here."
no subject
Flying may not be the best option if they're trying to keep a low profile. "Do you think you could lead us through on foot, or is flying the only thing that'll work?"
no subject
"Hah? No, walking gets you stuck again, if you can't do it fast. Even running I've seen people end up just... there. Some get through, obviously, but it's not consistent, and at some point I don't think anyone will make it through on foot."
He gestures toward the door, like that explains anything he's seen. "Flying gets us through fast enough to not get caught. Yeah, some of the illusion-bound fly, but I can stay low, or summon fog if we need it, that's no weirder than the other stuff going on." An impatient flap of his hand at the door again, then he shifts to stand, straightening out his robes. His tail slides around the chair and his legs, curling around for a moment as he arranges himself.
"Ready to go?"