VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-07-14 07:28 am
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Entry tags:
So Familiar a Gleam: Ongoing

JUST Ā̸̛͇̹̈́͌͐͛̐̋͝Ǹ̵̠͍̲̘͈̮͈̺͔̤͙̳̓̔͑͌̒̓̃́̄̚͘Ớ̶̻̱̄̓͆͂̈́̄̔͋͌̽̀̕͘T̵͙͍͓̻̩͙̻͙̹͎̫̘͇̱̈́̌̓͝ͅH̶̭̻͇̰͈̯̦̹̦̗͐̒́Ẽ̵̡̡̘̳͉͇͚̼̗̣̩͎̞̏͒̈́̏͂̈͝Ř̴̠͋̐͘ NORMAL DAY
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"Jinnjar citizens. Unfortunately, all train travel will be closed due to issues on the lines. Members of the Voidtrecker Express have been located around the city, and are deploying trickery to agitate and confuse us. We ask any volunteers at this time to help us locate any suspicious objects and people, and to restrain them. For the f̴̘̯̰̦̺͖̔͌̋̃ũ̴̢̖̦͙̩̼̺̪͚͍̥͈̜̝͋̌̒̊̚ẗ̶̪̺͕̤̯̞̤͓̝́̑̄̎̊̕future of our city!" |
A TL;DR notes version of days/prompts: (click to show)
EVENT BASICS:
DAYS 5 & 6:
- By now, some people have broken out of their fake lives while some haven't. Tension is rising in the city as people are led to believe this is by the Voidtreckers, which some will believe due to illusions and messing with one's heads is believed to be one of their many tactics.
- Some oddities are occurring with travel, and glimpses of how the city is made beginning to show. The streams of colour - the void - are getting brighter. Electronics are not working well. Some monster sightings are seen, but not to a large degree.
- The prompts here are light to give characters and players time to ICly coordinate, as Voidtreckers are being more actively hunted. Some faces are known. You know who you are, troublemakers.
- The world is really starting to go a bit wild now, with more things disappearing, animals on the loose and more monster sightings.
- By the end of day eight most people have realised the truth though those who are very susceptible to mind control or very stubbornly wanting to believe in this world will still be trapped, believing this is the Voidtreckers doing.
- There are monsters to fight, people to keep calm and a plan to make.

The media shows pictures of potential suspects, some Voidtreckers, some not; a man with the same face as two others, one who made a show by creating ice in the middle of the street. Your face may be shown, but don't worry - they're asking people not to play vigilante.
That'll surely keep people behaved.
[ TRAVEL REVIEW. ] As if it couldn't get more frustrating, most of the trains are down. Air taxis are still available for short journeys, yet some people have the bizarre occurrence where they end up in the wrong spot, and even remember going in this wrong direction...but never say anything about it. Those using the tele-pads will also find themselves not always arriving where they should, or worse, suffering intense headaches, swirling colours behind their eyes, their thoughts jumbled for as long as ten minutes before it passes.
You might want to walk.
[ MAKING DO. ] Still, with all the chaos, many are trying to live. You have a life here, no matter what some other force is trying to make you believe,
- For our HEROES: The cinema has rethought its showings due to the worrying happenings of the last few days. Clearly a boost in morale is needed and so they have pulled out some of the great films of the past. Action films that show heroes beating the bad guys, disaster films where the good guys beat the aliens, stop the natural disaster or thwart the secret agency looking to take down civilisation from the inside, at the last minute. Even the childrens films have taken on a pro-hero and triumphant air.
It's not quite distraction though, how could it be when every film has a warning before and after. REMEMBER TO REPORT ALL SUSPICIOUS ACTIVITY TO DFORCE and WE HOPE YOU ENJOYED THE SHOW. REMEMBER TO WATCH YOUR SURROUNDINGS AS CAREFULLY AS YOU DID THE SCREEN. - Fun Park: It's for the kids, but one of the largest arcade parks has a special discount on everything to anyone who come visit. It's even advertised across the news: For half the price, get amazing fun and even better food! Kids younger than eight or from the orphanages get free access everywhere!
It's time not to think too hard, and to ignore the trouble! Play laser tag, racing cars or get a high score on the dance mat! - Encroaching Dangers: Something new is beginning to happen, as the city continues to shift. It starts at night, those that stay out past when the streets go quiet might see a shadow, might hear a growl.
Rumours and reports start to spread about monsters on the street.

DAY SIX: HELP FROM INSIDE

But... For those Voidtreckers who have already regained their memories that little droid seems familiar indeed. As do the sounds that punctuate the music.
beep beep beep boop | boop
boop boop beep | boop boop boop
boop boop | boop boop boop | boop boop boop | boop beep | boop beep beep | beep beep boop | beep beep beep | boop
boop beep boop beep | beep boop | beep beep boop beep | beep
boop boop boop | beep boop beep | boop beep beepp | beep | beep boop beep
boop beep | beep beep boop | boop | beep boop beep | beep beep | boop | beep | beep boop
Of course it might not be anything, just weird droid sounds that haven't been fully edited out of the video.
[ MOONDUST CAFÉ. ] It might be that they figured out the message or, it might be that a friend is dragging them to the cafe. But for those that make their way there, they will find the Moondust Cafe is a bustling cafe on the edge of a park, near local transport links.
For those that say the right words, a slightly bored looking teenager manning the counter waves them to a side door. "Best sit downstairs, service will be quicker."
Downstairs has a fair number of tables and booths and is lit by coloured lighting making everything look a little obscure. There's soft music playing, not loud enough to make it impossible to hear each other but enough to make it a little harder for evesdroppers.
Mingle, discuss. This is probably the closest to a safe space there is.
[ LOST & LOST. ] You may have spotted it already - that is, spotted what's missing. There's been the pets, the birds in the sky, a pen or apple or wrench from the garage. But now, with every single bad thing going on, more is starting to disappear. Machines stop working, from air conditioning, freezers, your Jinnjar MP3 player, to TVs and more.
And in some business buildings, even entire rooms are gone, their floors empty of more than the door you opened to find this out. Even the heroes seem worried and they quickly clear any affected areas, chasing away bystanders and sealing off whole wings of office blocks.
None of them have answers though, except that this must be the Voidtreckers doing. After all who else but that group could have power enough to do such damage?

DAY SEVEN & EIGHT: UNRAVELLING
[ OVEREXPOSURE. ] Everything is starting to escalate. The headaches are getting regular the more you're outside, buildings are starting to go missing around the outskirts. People see parts of the city flickering, and when they reach certain sections of the city, they find they can't go beyond it.
Life tries to go on, but as more areas of the city begin to be sealed off and considered dangerous, even those who are most stubborn about pretending everything is normal can see that is is not.

And they aren't all that's there. Twisted creatures are becoming more common on the streets of Diagad. Creatures that look almost like animals but warp and twist between them, one moment a bear the next it has horns and then it is a wolf. But no matter how they look those claws and teeth are bad news for everyone.
[ CRUMBLING, CRUMBLING. ] By day eight whole streets are disappearing. homes, houses. people need to be moved in closer around the congress sector. Colours crackle through the sky like lightning and the world shakes often.
It's not just the infrastructure but the memories of those in the city. Dreams have come realities and all but the most stubborn have begun to realise that this world is not their own. They are from another place. What is going on? Why are they in this city? Who are these people who are their 'family'?
Confusion and anger are growing in the streets and it is perhaps time for the Voidtreckers to come out of the shadows.
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To the frustration of some, but generally to his usefulness or amusement. In this case, bamboozling suspicious folks asking after their intent should be fairly easy.
... He can always pretend it's about examining the architecture. Perfect plan.
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He gestures, ready to turn that into a full motion walking start, making use of the time they have. Keeping this in reasonable hours of the day was going to be important: he's noticed there's a shift in outside populations of people in a way even more stark than more natural cycles of movement in cities back home.
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She fell right in beside him.
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Once in the general area of what he perceives as the centre of this near-circular whole, he smiles and indicates a direction, settling into an easy amble and chatting over what the buildings are like, inventing as he goes.
"Nothing here is haunted," he says, "Other than the one who live here, huh?"
No spirits, however. Every energy here reads with emotion he can understand, but it isn't that of resentful energies, of unclean deaths. This city is too false, too new, and the deaths which may be coming have not yet arrived.
"Ah, looks like we've had a business failing and new tenants coming in." He nods his head toward a ground level storefront, under an office building. The For Lease sign is evident; paper on the windows, and darkness beyond. An odd way of seeing something normal, one business failing in providing what enough of the foot traffic population desires, but to their advantage, if it isn't a lie. "Turnover on storefronts like these can be high, where competition is fierce, but just as likely that someone will want to make use of this space in a lucky gamble that might succeed."
Eyebrow quirked, he looked down and over to her. Think this is a likely location?
"Nice, too, you can see it's up by the alley, must be where the waste is disposed."
Easy access point where it's less likely things will be observed without us being able to have our own measures.
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This looks like a good location.
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With a grin and a smile, he moves on: that's one location down. The next he spies not too far away, though he's puzzled by what it is.
"Blockbusterz?" Boarded over, but what in the world had it even been? "Similar idea, with this one?"
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(This amuses him, to some extent. He prefers being amused by the absurd, and annoyingly, a number of those fakes were far more financially sound than he was, and some of their construction was subsequently higher quality than a guy living on a mountain with minimal resources, oddly enough.)
"Yes! That's the spirit, seeing possibilities where others see failure or dead ends."
Speaking of, he glances toward another, narrower alley that's clearly also a walkway. Nodding toward it, he quirks his eyebrows at Raven. Shall we?
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Garden shack, holding tools, not so far off. It's partly disguised by a few trees, since no one wants to look at the places where practical tools are stored, but it means one more place of potential safekeeping by standing out by being so present no one looks twice.
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"Exactly what I'm hoping. Though on that count, we might want to choose one to set up first, see how successful that is under whomever's eyes."
A toss of his hand to encompass the area, but meaning: the entity.
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