VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-07-14 07:28 am
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Entry tags:
So Familiar a Gleam: Ongoing

JUST Ā̸̛͇̹̈́͌͐͛̐̋͝Ǹ̵̠͍̲̘͈̮͈̺͔̤͙̳̓̔͑͌̒̓̃́̄̚͘Ớ̶̻̱̄̓͆͂̈́̄̔͋͌̽̀̕͘T̵͙͍͓̻̩͙̻͙̹͎̫̘͇̱̈́̌̓͝ͅH̶̭̻͇̰͈̯̦̹̦̗͐̒́Ẽ̵̡̡̘̳͉͇͚̼̗̣̩͎̞̏͒̈́̏͂̈͝Ř̴̠͋̐͘ NORMAL DAY
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"Jinnjar citizens. Unfortunately, all train travel will be closed due to issues on the lines. Members of the Voidtrecker Express have been located around the city, and are deploying trickery to agitate and confuse us. We ask any volunteers at this time to help us locate any suspicious objects and people, and to restrain them. For the f̴̘̯̰̦̺͖̔͌̋̃ũ̴̢̖̦͙̩̼̺̪͚͍̥͈̜̝͋̌̒̊̚ẗ̶̪̺͕̤̯̞̤͓̝́̑̄̎̊̕future of our city!" |
A TL;DR notes version of days/prompts: (click to show)
EVENT BASICS:
DAYS 5 & 6:
- By now, some people have broken out of their fake lives while some haven't. Tension is rising in the city as people are led to believe this is by the Voidtreckers, which some will believe due to illusions and messing with one's heads is believed to be one of their many tactics.
- Some oddities are occurring with travel, and glimpses of how the city is made beginning to show. The streams of colour - the void - are getting brighter. Electronics are not working well. Some monster sightings are seen, but not to a large degree.
- The prompts here are light to give characters and players time to ICly coordinate, as Voidtreckers are being more actively hunted. Some faces are known. You know who you are, troublemakers.
- The world is really starting to go a bit wild now, with more things disappearing, animals on the loose and more monster sightings.
- By the end of day eight most people have realised the truth though those who are very susceptible to mind control or very stubbornly wanting to believe in this world will still be trapped, believing this is the Voidtreckers doing.
- There are monsters to fight, people to keep calm and a plan to make.

The media shows pictures of potential suspects, some Voidtreckers, some not; a man with the same face as two others, one who made a show by creating ice in the middle of the street. Your face may be shown, but don't worry - they're asking people not to play vigilante.
That'll surely keep people behaved.
[ TRAVEL REVIEW. ] As if it couldn't get more frustrating, most of the trains are down. Air taxis are still available for short journeys, yet some people have the bizarre occurrence where they end up in the wrong spot, and even remember going in this wrong direction...but never say anything about it. Those using the tele-pads will also find themselves not always arriving where they should, or worse, suffering intense headaches, swirling colours behind their eyes, their thoughts jumbled for as long as ten minutes before it passes.
You might want to walk.
[ MAKING DO. ] Still, with all the chaos, many are trying to live. You have a life here, no matter what some other force is trying to make you believe,
- For our HEROES: The cinema has rethought its showings due to the worrying happenings of the last few days. Clearly a boost in morale is needed and so they have pulled out some of the great films of the past. Action films that show heroes beating the bad guys, disaster films where the good guys beat the aliens, stop the natural disaster or thwart the secret agency looking to take down civilisation from the inside, at the last minute. Even the childrens films have taken on a pro-hero and triumphant air.
It's not quite distraction though, how could it be when every film has a warning before and after. REMEMBER TO REPORT ALL SUSPICIOUS ACTIVITY TO DFORCE and WE HOPE YOU ENJOYED THE SHOW. REMEMBER TO WATCH YOUR SURROUNDINGS AS CAREFULLY AS YOU DID THE SCREEN. - Fun Park: It's for the kids, but one of the largest arcade parks has a special discount on everything to anyone who come visit. It's even advertised across the news: For half the price, get amazing fun and even better food! Kids younger than eight or from the orphanages get free access everywhere!
It's time not to think too hard, and to ignore the trouble! Play laser tag, racing cars or get a high score on the dance mat! - Encroaching Dangers: Something new is beginning to happen, as the city continues to shift. It starts at night, those that stay out past when the streets go quiet might see a shadow, might hear a growl.
Rumours and reports start to spread about monsters on the street.

DAY SIX: HELP FROM INSIDE

But... For those Voidtreckers who have already regained their memories that little droid seems familiar indeed. As do the sounds that punctuate the music.
beep beep beep boop | boop
boop boop beep | boop boop boop
boop boop | boop boop boop | boop boop boop | boop beep | boop beep beep | beep beep boop | beep beep beep | boop
boop beep boop beep | beep boop | beep beep boop beep | beep
boop boop boop | beep boop beep | boop beep beepp | beep | beep boop beep
boop beep | beep beep boop | boop | beep boop beep | beep beep | boop | beep | beep boop
Of course it might not be anything, just weird droid sounds that haven't been fully edited out of the video.
[ MOONDUST CAFÉ. ] It might be that they figured out the message or, it might be that a friend is dragging them to the cafe. But for those that make their way there, they will find the Moondust Cafe is a bustling cafe on the edge of a park, near local transport links.
For those that say the right words, a slightly bored looking teenager manning the counter waves them to a side door. "Best sit downstairs, service will be quicker."
Downstairs has a fair number of tables and booths and is lit by coloured lighting making everything look a little obscure. There's soft music playing, not loud enough to make it impossible to hear each other but enough to make it a little harder for evesdroppers.
Mingle, discuss. This is probably the closest to a safe space there is.
[ LOST & LOST. ] You may have spotted it already - that is, spotted what's missing. There's been the pets, the birds in the sky, a pen or apple or wrench from the garage. But now, with every single bad thing going on, more is starting to disappear. Machines stop working, from air conditioning, freezers, your Jinnjar MP3 player, to TVs and more.
And in some business buildings, even entire rooms are gone, their floors empty of more than the door you opened to find this out. Even the heroes seem worried and they quickly clear any affected areas, chasing away bystanders and sealing off whole wings of office blocks.
None of them have answers though, except that this must be the Voidtreckers doing. After all who else but that group could have power enough to do such damage?

DAY SEVEN & EIGHT: UNRAVELLING
[ OVEREXPOSURE. ] Everything is starting to escalate. The headaches are getting regular the more you're outside, buildings are starting to go missing around the outskirts. People see parts of the city flickering, and when they reach certain sections of the city, they find they can't go beyond it.
Life tries to go on, but as more areas of the city begin to be sealed off and considered dangerous, even those who are most stubborn about pretending everything is normal can see that is is not.

And they aren't all that's there. Twisted creatures are becoming more common on the streets of Diagad. Creatures that look almost like animals but warp and twist between them, one moment a bear the next it has horns and then it is a wolf. But no matter how they look those claws and teeth are bad news for everyone.
[ CRUMBLING, CRUMBLING. ] By day eight whole streets are disappearing. homes, houses. people need to be moved in closer around the congress sector. Colours crackle through the sky like lightning and the world shakes often.
It's not just the infrastructure but the memories of those in the city. Dreams have come realities and all but the most stubborn have begun to realise that this world is not their own. They are from another place. What is going on? Why are they in this city? Who are these people who are their 'family'?
Confusion and anger are growing in the streets and it is perhaps time for the Voidtreckers to come out of the shadows.
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"But... Caleb is a good man, should you want for an ally and earn him as one, few others would be as stalwart as him," there's complete sincerity in his words. He knows no one better than Caleb, the Nein, should she want good people she need not look further.
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"One more question." Just one more? Well... perhaps, perhaps not, but she wanted to hold herself to that for now.
"Who are you to each other, really?"
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"I... w-well. We are... part of the same group. We are - it's a very complicated answer. Friends and allies, who came from opposite sides of a conflict. We are both... eh. It's... what I said that night was largely true. We are both people who fucked up everything badly and are trying to be better than we were."
That's not an answer, and he knows it's not. "... To be perfectly honest, I think we are both still figuring out exactly what we are besides 'friends'."
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Shaking his head, he removes his hands from his face.
"I--... That sounds more convoluted than it is. We're from the same home world, we're allies and... friends. Though, aspects are complicated between Caleb and his group in regards to myself... there's much we are still navigating and figuring out," Essek keeps composed, unable to look at the other man knowing it will crack it.
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Just like my feelings for Nory...
She raises her hand to stifle a giggle... and... mostly succeeded. Did she... needed to see that? A little moment of vulnerability that was indisputably not part of the simulation? Perhaps, perhaps not... either way, her expression softens. "...so... you know of each other and... didn't mind this." Her eyes swirl around the house. How foreign and strange it seemed thinking that something so familiar had no real connection to her. "And... I am of no real relation to either of you. A stranger..." That hurt the most, but each time she said it the sorrow hurt a little less. "...but you didn't mind me..." Ah, no, that was already too much to say. Forget she said anything.
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There's really no other way to say it - there's no reason for any of them to leave.
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"We don't mind you at all, this house is as much yours as it is ours," his eyes flit over her, trying to determine if she's still in the illusion. Still, he doesn't know her well enough to know if she is actually free of it or not. "If you still feel yourself in the grasp of the illusion, I.. well, I have magic capabilities that might weaken it enough for you to break from it completely."
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"I don't know..." She shook her head. "It is hard for me to say... I don't know what is real and what isn't. To... to me..." She closed her eyes. "...I still feel like you are my dads. I... want to trust you."
She had gotten this far on that alone, but perhaps that trust was a part of the illusion as well? Where did the fiction end and reality begin?
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"But he's right, you have an ally in us if you want it," they couldn't be her parents. Perhaps Caleb had the capacity, Essek wasn't sure, but he knew himself well enough to know he did not.
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"I... trust you both..." She frowned. "But I don't know if I trust you for real."
She gave them a knowing, considerate stare. She worried that... she wouldn't feel the same way after the illusion was gone, but it had to be done.
"I want to trust you for real."
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He can't force it, and he doesn't want to force it. That way only leads to broken trust.
"I would like to trust you, too."
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But he hears what she's saying, what she means and decides that doing this close up, instead would be less frightening than from afar, less impersonal. So, he dropped his float as he stepped from where he was seated and approached Mimi, his movements slow and unerring in their grace, even more so than they were in the illusion. He drops to a knee before her, giving her the higher vantage so she feels safe.
"It was a nice illusion, while it lasted, Ne'enuvar," he says it quietly enough that Caleb might not hear it, but then holds his hand out for her. "It won't hurt, it will be a faint brush of a warm wind that should remove what fog remains."
He holds out his hand for her to take. She can still back out, there's no expectation on his face, this is still her choice, but if she takes his hand, he will perform the spell.
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As she reaches for Essek's hand, she gives them both a soft smile. She wasn't sure who she was going to be... but it wasn't going to be the girl they knew her as. Not completely. "...it was nice to be your daughter. You both are... very kind." Her lips tremble and her eyes begin to glisten. "...I hope... we can still be friends." She had one thing more to say, but held her tong. The last part, how she truly loved them both, was a feeling better left unsaid lest the "her" that comes after didn't feel the same way. She didn't want them to feel that loss if things went poorly.
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He'll have to ask later.
His attention refocuses to Mimi, watching her face quietly. He has to know how this is going to turn out. Is she going to hate them? He's not sure.
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The magics dissipate and fade. Essek let's go of her hand and pulls back from her, giving her space and catch her bearings.
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She raises her hand to her head as she reorients herself. It was a lot. There was a lot of things she said and did that... feels foreign and embarrassing to her. But most of all she is overwhelmed with a feeling of shame that she put both Caleb and Essek to care for her when they did not have to.
When he finally speaks her voice is quiet and somber. "Thank you, Essek. ...I would like some time to be alone right now." She had a lot that she had to sort through, and didn't want to have them worry for her.
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"Of course. Take all the time you need. We'll be around. Just... know that we will still support you as we can."
He's not planning on leaving any time soon, anyway.
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Essek looks at Caleb, not minding the other's touch in the slightest, even welcoming it, before nodding again. "Yes, take your time, we should be around for a while yet." Reaching up, he gently touches Caleb's hand and gestures for them to leave, coming to a float before moving to do just that.
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She rounds the corner, out of sight. Through the mess of everything, she just had one sentiment confirmed. Those two truly did care for one another. Perhaps even enough to be living they way they did over the past week someday. It was... a comforting thought, but one that she had no right to point out. The challenge of realizing that was theirs.
She hopes they do. They would make a cute couple. And knows from experience that they would make any children feel truly welcome.
Her heart ached a little as she closed the door behind her. It hurt, but she welcomed that too.
After all, it was real.