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middleofsomewhere2021-09-21 09:07 am
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Wings of Wonder: Finale
THE DAYS have been long and tiring, always a job to be done. If it hasn't been taking out the birds that continued to come over the days, it's been fixing and repair; if it hasn't been that, it's been working with the crystals, offering energies, searching for a way to make powers work on a world that refuses them.
The Voidtreckers know the sali's plan, and have been working with them to achieve it, as well as to add their own ideas. Both groups are to make a team to head to the West Island where the birds gather their numbers, singing a song that calls more to them. Taking an airship and craft carriers, they will blow at the Red Storm being generated by the birds, and then take out their numbers before it can be amassed to any dangerous amounts.
And for the Voidtreckers not going West, they're asked to go South. The East will be protected by the sali and the Forever Ones there, and Enshala will need any extra aid in taking out the birds by disorienting them, making them easier pickings for both sali and Voidtreckers.
Finally, 11 Nebula arrives. People who wish to risk going to the heart of the problem are to meet either to the North, or at the Centre island. Hemla is coming with them, along with the Shrinlo, to closely connect the powers of the Forever Ones in the battle to come.
Over the SCAs, a call goes out - and a voice comes through: young, perhaps around 20s in terms of human age, androgynous in tone. Small yet driven, clear to any who hears them:
"Help from skies far, this is Hemla. I thank you deeply for joining us. For coming to help, for working with us despite the struggles it has taken, the pain.
I want to speak to many of you so much, but now is not the time. Through the tools you call S-C-As, we Forevers will sync with its energies and meld them to ours. We will trick the world into seeing your powers as ours. There will be limitations, so be safe - use the crystals made by our crafters and yours too. Speak to each other, learn how they work. The sali - and your people who helped - know.
I...will be doing my best to protect those who go West. Everyone I have spoken to, you are in my thoughts. Reach for me in your minds if you need my strength, and I will do my best.
Thank you... thank you."
I want to speak to many of you so much, but now is not the time. Through the tools you call S-C-As, we Forevers will sync with its energies and meld them to ours. We will trick the world into seeing your powers as ours. There will be limitations, so be safe - use the crystals made by our crafters and yours too. Speak to each other, learn how they work. The sali - and your people who helped - know.
I...will be doing my best to protect those who go West. Everyone I have spoken to, you are in my thoughts. Reach for me in your minds if you need my strength, and I will do my best.
With those words, there is some time before everything is set into motion. Until finally, the airship rises and starts its travel to the West Island. Until finally, both Voidtreckers South and West-bound feel their body lighten, the first proper relief they've had for days. As the Southern skies start to show approaching wings from a distance waning...

WINGS OF WONDER: FINALE
A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
- ~ Voidtreckers can chose to go to the West Island with the Airship to disrupt the Red Storm or to go to the South to help protect Enshala and the Sali who cannot fight.
~ The West Island prompts are for those on the air ship and those on the ground. These are both fights and there are prompts for play-your-own-monster fights as well as the boss battle.
~ For the West Boss Battle characters can be on the ship or on the ground- the bird will sweep between but for mod sanity please make it clear where your character is!
~ In the South there are prompts for general bird fights (play your own monsters) as well as the option to be helping out near the Forever One for those who are more healer, support, non combatant characters.
~ The boss battle here will be out in the plains.
TO THE WEST

Already the birds are coming for them, covered in red, but their united power pushes them away. The White Forest is under them, and the cannon-phone starts powering. Another signal is given as a hand is raised, counting down from three. The instruction is simple: At zero, shout.
And indeed, when the fist is made, a great chorus of screams join, and the weapon at the front glows, and blasts a magnificent whirlwind of air that encompasses the mountain the birds have been nesting at. Many are blown away, every which where. The Red Storm thinning out, the airship flying close to the mountain peak, usually a crater.
Except a bird emerges with large red wings and rocks the ship as it ascends from their roosting spot, filling the air with its shrieks and presence.
The fight begins.
ATTACK FROM DECK. Some of the Sali are on the deck, armed with their blowhorns and any voidtreckers who feel they would be most use fighting the birds at range can join them in the skies. Those with magic, music, bows or guns join forces with the Sali to fight off the swarms of birds.
GROUNDED. Not all the fighting is in the air. The blast from the air ship has sent many of the birds tumbling to the ground where more Sali and those Voidtreckers whose fighting skills are best served when on solid ground are waiting for them.
The birds try and recover, but most remain at least low to the ground, attacking those they see.
KING OF THE AIR. Through the chaos of snow, red mist and birds comes a beating of wings as another threat appears.
TO THE SOUTH

PAINT IT RED. The Sali have an area for those who cannot fight, protected as best as it can be by geography and Enshala's power. However with the birds swarming everywhere there is need of defenders to make sure that it remains a safe space.
Though before it seemed that certain birds had flocked to certain islands now the swarms were more varied, any of the different kinds of birds; swift wings, red wings and steel wings all dive down to attack.
SENDING HOPE. Of course the Forever Ones hold the key to all of this, helping the Voidtreckers be able to use their power better than before, helping hold back the birds from strategic places and creating a web of power across the islands that connects all the Sali and their allies in the Voidtreckers.
Enshala welcomes any who needs to rest and of course anyone who wishes to help by lending energy, or anything else they feel they can contribute in a spiritual sense. Her area is one of peace and rest.
It is also where those Sali who cannot fight are sheltering and though they are resilient, those who can help with food or persuading small Sali that they cannot fight birds, is also a task worth doing.
DIVEBOMB. Despite the attempts at shielding the area a swarm of birds has broken through to where the herds of woolies and headbutters are. Any Voidtreckers who can be spared to fight are asked to assist fighting the birds off. They arrive to scenes of chaos.
ABOUT POWERS: Powers are available around 40-50% percent. People can teleport easier if they stick around the area, but will still need to watch how often they do it. Manipulating the environment is still greatly difficult (the air, plants, gravity) etc, but anything that relies on one's own inner power (magic, chi/ki/qi) works easier.
ENERGY/ETC BEINGS: No longer feeling so much a drain. Will be able to run around and fight without being completely drained.
ABOUT USING STONES/SALI WEAPONS: During the battles, the Voidtreckers will be able to tap into some special weapons and elemental stones. These are:
- BLOWHORN: Weapon. Literally a horn for blowing in, this will create a blow of air that can take down whatever is immediately in front of the user. Doesn't have a long range, depends on the strength of your blow, but working with others with a blowhorn will make the attack stronger.
SLINGSHOTS, BOW AND ARROWS: Weapons. Basically made than anything special. Those who have had good relations with some sali will be granted metal-tipped, or power stone-tipped (these are rarer), which will explode inside their target.
MUSICAL INSTRUMENTS: Mostly reed woodwind instruments (alboka and taepyeongso), but they also have a type of erhu and a banjo. Some tune must be made with these, and if so, the music playing will startle the birds, be able to sometimes stop their attacks. They can bolster other's attacks so long as the pair work in unison. Bard type. Continously playing will exhaust the individual.
AIRNADO: Air stone. You toss it out and will it to go off through desire. It creates a spherical whirlwind wherever it's activated.
FLASH BANG: Fire stone. Small, but when activated (same as above) it will create a strong flash. Do not look directly at.
Note: Once the fighting is over, none of the crystals/anything crystal-powered will work.
no subject
Curufin does not have much fear of fire, having a great deal of experience with it in his own world. He dashes near to the bird, lifts his sword and aims it with the intent of stabbing the firebird in the chest, and then he strikes.
no subject
But the bird begins to light up with true fire of its own making. Few people would not be familiar with the signs and the Ascian does not need to read its aether to understand what's about to occur. He bellows a commanding warning.
"Get clear! It plans to self destruct!"
Curufin especially should hear this warning as he attempts to go in for that killing blow. "Don't waste time attempting its demise!" There is no way of knowing if killing the beast would stop the chain reaction. In fact it might trigger it earlier. Best to be safe than sorry.
"Kiyoiri, recall Takechirou now," Elidibus then demands to his companion. It would be obvious he is serious for he uses her name, something he is was simply not prone to doing at any other time during the mission. She will receive a brief window of time to do as he says before the Ascian has sheathed his blade and reached to literally pick her up. The last of his reserves will be used to simply whisk himself and Kiyoiri away a painfully short distance by way of a billowing cloud of darkness that manifests at his point of departure, closes and reappears to release them in a spot that places a very thick and wide boulder between the bird and themselves.
Crouching and guiding Kiyoiri to the ground but not releasing her by any means, his shield arm is raised over their heads, than any unfortunate shrapnel that would result from an exploding bird raining from above might be deflected.
no subject
And then the firebird begins to glow.
"Already done," Kiyoiri replies when Elidibus gives his command, her own voice tense but confident. The final command spell she can use for the mission dissolves into dust, and back at the bird, Takechirou creates a string-
A rope of life, snapping back to the girl's hand and pulling the now-'person' to her at lightening speed. Pulling to join the pair behind shield and stone, before adding its protection in the form of that glowing cable around them. Wounds heal somewhat. The air is easier to breathe, as calmness comes.
The Countdown begins now.
[[OOC - Takechirou's made use of Kijyo Kojo's final skill here; defined in lore as `An incantation bringing about the protection of Izuna Gongen, banishing disease and illness while calling forth longevity in life.`, it essentially heals a little, debuffs a little, and more importantly prevents a sudden death blow.]]
Sorry, second tag
airship
He topples over in a gust of wind and slides across the deck, but still has the reflexes to latch onto a rail and pull himself up. He's fine, no worries here! Just gonna stare danger in the face and...a few last defiant strums, in tune with the Sali and the others as best as he can manage
Birdnado, zero out of ten
Birdnado, blastin' off again
Yeah you thought you were fun
But it turns out you're done-zo...oh yeeeeah!
no subject
He is going with the belief that those more used to dealing with such things know that this is truly going to happen. Because he would much rather be dealing some final blows to make sure things end. But he wants to live through this encounter so he will find some sort of cover behind a large rock and hope it is enough.
no subject
As he flies, he looks for anyone who might not be able to be clear of the blast and attempts to scoop them up and drag them back.
no subject
Goku's never met one, but he knows of plenty of them and they aren't good at all! He'll turn tail and fly off, trying to get as far away as possible.
airship
He keeps an eye out for Buttercup, Xue Yang, and then Jake when he first goes over in a gust--ready to move to catch and pull any of those three back on board, should the winds catch them off guard or the ship lurch in a way that sends one of them flying.
in air
Please, sali or Voidtrecker, let the dragon practise his rescue maneuvers—
On the ground
He made for another rocky outcropping and all but threw himself behind it to put a barrier between himself and the bird. It had a very slight overhang, and he pressed himself as close as possible to the rock under it, but was still prepared to summon his chakrams for extra protection if needed.
ROUND
Below the fire bird vibrates with greater intensity before there is a loud boom! An explosion of fire and heat, rocking the ground, flaming feathers burst out, as sharp as those from the steel wing as they fly out and upwards.
The air ship lurches again with the blast. One of the younger fighting Sali is thrown clear off the side, to be rescued by a dragon to the relief of his fighting companions.
All is quiet as the smoke clears, a few smouldering feathers floating to the ground.
no subject
When the shockwave passes and there is no longer the sound of sharp feathers ricocheting off the other side of the rock face- and questionable bits of embers and sharpnel pinging against the top of his shield- Elidibus cocks his head as if listening then looks around before nodding in satisfaction. The defensive shield and healing spell that was cast had taken care of the rest of their protection.
He lets go of Kiyoiri and begins to rise. Slowly mind, as there is still a great deal of fatigue threatening his physical form. But not so much the injuries. To this credit he nods at both the young girl and the demon-girl Takechirou became. "My thanks. Be cautious, but I believe the battle has come to an end."
He turns and looks over the battlefield, seeking any who might not have escaped the explosion. Toward the airship in the sky. And the heights around it, now clear of the storm's red haze.
For a second there's a complicated emotion on his features. But it passes and he turns his attention to assessing the state of what injuries on his person the aura had not been able to heal.
no subject
It seems the battle is ended, and the red storm has dissipated. He smiles.
END~ Thank you all